R6 Update 2.04 Released, Read full R6 Patch Notes 2.04 here

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R6 Siege update 2.04 is now available for download on PS4. According to the official R6 2.04 patch notes, the latest hotfix addressed some minor technical issues. Apart from this, R6 version 2.04 also includes some stability improvements.

Previously, a big update added various balancing, changes, and much more. Unfortunately, since the last update, players are still experiencing several issues when trying to play the game online.

Unfortunately, players are still experiencing several issues when trying to play the game online. Today’s R6 Siege version 2.04 will fix a few of these issues.

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Read more details below.

R6 2.04 Patch Notes

New Operator – FLORES (Attacker)

A new Operator is joining our ranks: the sly and tactical Flores, an Attacker from Argentina who knows how to mix precision and passion. He brings the RCE-Ratero Charge, a remote-controlled charge, with a timed explosion, that sneaks up on unsuspecting opponents.

PRIMARY WEAPON

  • AR33
  • SR-25

GADGET

  • Stun Grenade
  • Claymore

UNIQUE ABILITIES AND PLAYSTYLE

Controlled from a distance, the RCE-Ratero Charge races forward while Flores scouts a location for its blast. Once triggered, the Ratero clutches onto the nearest surface, armors itself with a bulletproof shell, and explodes, destroying nearby gadgets and soft surfaces.

MAP REWORK: BORDER

Border has been reworked to improve gameplay and quality of life for players. 1F Bathroom has been expanded to provide a soft wall between the 1F Bathroom and 1F Tellers bomb sites, and the 2F Archives bomb site has been extended into 2F Offices. In addition, an interior balcony now connects East Stairs to 2F Break Room, and a new exterior staircase leads to the 2F Archives balcony.

SECONDARY WEAPON: GONNE-6

A new secondary weapon has been added to some Attacker loadouts. The GONNE-6 is Rainbow Six Siege’s modern-day hand cannon; it shoots an explosive projectile that detonates on impact with surfaces and destroys bulletproof gadgets. The name is derived from “handgonne,” a term that has been used throughout history to refer to hand cannons.

MATCH REPLAY BETA

Players now have access to the Watch section (via the Home section), which is where they can find replays saved by the new Match Replay system. This feature allows players to re-watch matches and explore gameplay from all angles and perspectives. The system’s control bar allows players to rewind, fast-forward, and select their preferred round and replay speed.

NEWCOMER PLAYLIST REWORK

The Newcomer map pool will now feature 5 iconic Siege maps (Coastline, Oregon, Kafe, Bank, and Clubhouse), plus 1 seasonal map that will rotate each season. Each Newcomer map will have two possible bomb site locations, and each match will feature the same bomb sites for all rounds, allowing players to familiarize themselves with the most-played sites.

DRONE PROXIMITY AWARENESS

If an Attacker drones near one of Mozzie’s Pests, the icon that appears will now pulse at different speeds, depending on the drone’s proximity to the Pest. Attackers can use this new information to rethink their droning strategy when a Pest is near.

DISABLED STATE FOR ELECTRONIC GADGETS

When disabled by Mute, the necessary disabled state feedback will now appear for Attacker drones, Breach Charges, Hibana’s X-Kairos, Fuze’s Cluster Charge, Thermite’s Exothermic Charge, and Zero’s ARGUS Cameras. In addition, Claymores and Nomad’s Airjabs can now be disabled and will have the proper feedback.

Operator balancing in R6 Y6S1 Update

MUTE

  • Mute’s Signal Disruptor now disables Claymores and Nomad’s Airjabs.
  • Added the disabled state feedback that was missing for other affected gadgets.

MOZZIE

  • The warning icon that appears when a drone is near one of Mozzie’s Pests now pulses at different speeds depending on the drone’s proximity to the Pest.

BLACKBEARD

  • Reduced Blackbeard’s Rifle-Shield HP to 20 from the previous 50.
  • Reduced Mk17 damage to 40 from the previous 49.

DOKKAEBI

  • Stun Grenades are replacing Frag Grenades.
  • The GONNE-6 is replacing the C75.

FINKA

  • Stun Grenades are replacing Frag Grenades.
  • The GONNE-6 is replacing the GSH-18.

TWITCH

  • Smoke Grenades are replacing Stun Grenades.

KALI

  • Increased CSRX 300 damage to 127 from the previous 122.

G36 RECOIL

  • Improved recoil for G36.

What is fixed in Rainbow 6 Siege Y6S1?

Improvement Lab
  • Defender electricity will no longer destroy ally devices (Test Server Only). This does not affect Custom Games or Situations. We are aware this is a substantial design change, so it will be released on the Test Server to gather feedback from players and the feature will be deactivated when the build goes live.
  • There are new playlist settings for Custom Games. The Preparation Phase Timer can now be set to 0, which allows teams to skip the Preparation Phase, and the Action Phase Timer can now be set to 1800 (30 mins).
  • The damage zone for reinforcements is now reduced to avoid having them overlap and destroy nearby gadgets.
GAMEPLAY

Addressed – Various invite and matchmaking errors.

Addressed – Various Deployable Shield issues.

Addressed – The first situation “01 CQB Basics” is not available throughout the PlayGo .

Addressed – Online Custom Game hosts are unable to create a second online match.

Addressed – Various issues occur when the second to last player alive is eliminated right before the last player.

Addressed – Operators in DBNO can move freely while being revived by the Finka’s Adrenal Surge or Stim Pistol.

Addressed – Navigate secondary input doesn’t work to exit rappel.

Addressed – Planting the Defuser on top of the round table located in 1F Lobby will destroys it.

Addressed – Missing blue in-use light on cameras when an Attacker is standing in the Jammer effect radius.

Addressed – The HUD counter does not always display the accurate number of opponent AI in Elimination.

Addressed – Users can’t vault on shelves in 1F compressor room on Outback map.

Addressed – During the EOR, the camera displays the inside of the player’s head for a fraction of second.

Addressed – Newly deployed metal objects are not electrified right away when they are deployed in range of a disabled Electro Claw.

Addressed – When all Attackers and their drones are eliminated after the defuser is planted, the spectator camera fixes on where they were eliminated, instead of the defuser.

Addressed – The reactivation of Kaid’s Electro Claw is delayed after being disabled by Thatcher’s EMP Grenade.

LEVEL DESIGN

Addressed – Various new iterations of LOD issues present on Consulate and Skyscraper map.

Addressed – Various lighting issues on maps.

Addressed – Multiple map asset destruction and collision issues.

FIXED – Exploitable gaps in various map areas.

FIXED – Hatches have inconsistent bullet penetration.

Addressed – Various defuser planting and retrieval issues in specific areas on maps.

Addressed – Certain deployable gadgets cannot be deployed on the blue carpet located at 2F Piano Room on Outback map.

OPERATORS

Addressed – Weapons customized during the Planning Phase are not visually updated in Operators section.

Addressed – Mira’s Black Mirror can be deployed on the wrong side of a reinforced wall.

Addressed – Various visual fixes and clipping issues for Operators and their gadgets.

Addressed – Mozzie’s Pest Launcher loses its functionality after it is shot on top of Gridlock’s Trax Stingers.

Addressed – When fired at a barricade that is then removed, Hibana’s X-Kairos pellets float in mid-air.

Addressed – Forced unlean and various minor animation issues.

Addressed – Oryx’s Remah Dash can hit Attackers behind reinforced walls

Addressed – Minor overlay animation issues for operators and their gadgets.

Addressed – Multiple clipping issues for Operator weapons, headgear, and uniforms.

Addressed – Twitch’s Shock Drone cannot fire through debris.

Addressed – Thatcher’s EMP Grenade will not disable Clash’s CCE Shield when activating the shield at the same time as the EMP explosion.

Addressed – Mira’s Black Mirror has a bigger hitbox when held.

Addressed – Multiple issues while using Aruni’s Surya Gate.

Addressed – Invisible phone in the animation that occurs when IQ selects Observation Tools.

Addressed – Kali’s CSRX 300 shows a damage value of 97 instead of 122.

Addressed – VFX for Mute is missing in certain circumstances.

Addressed – Frost’s Welcome Mat will not deploy on some elevated surfaces.

Addressed – When Alibi’s Prisma is thrown and hit midair by Thatcher’s EMP Grenade, the opening animation still occurs.

Addressed – Friendly Fire penalty occurs when an ally destroys Hibana’s X-Kairos pellets on a reinforced hatch.

Addressed – Aruni’s melee cannot destroy Gridlock’s Trax Stingers when Aruni is played by the host in a Local Custom Game.

Addressed – Pest warning is displayed when the player uses Observation Tools after capturing a drone as Mozzie.

Addressed – Zero’s Argus Launcher has a green highlight when ADS is activated in end of round replay.

Addressed – Inconsistent deployment prompt for Kapkan’s Entry Denial Device.

Addressed – Deploying Mute’s Signal Disruptor while Observation Tools are in use by Attackers prevents them from being jammed.

Addressed – Disabled effects remain on Wamai’s Mag-NET when it self-destructs.

Addressed – Alibi’s Prisma doesn’t redeploy after falling through a hatch.

Addressed – White light on Clash’s CCE Shield does not turn off when the shield is disabled by Thatcher’s EMP Grenade.

Addressed – The disabled state for Echo’s Yokai does not appear for players who join a game in progress

USER EXPERIENCE

Addressed – Various performance issues on PS5.

Addressed – A black screen appears when the game is booted on Xbox One X.

Addressed – Various issues with Ubisoft notifications and Rewards.

Addressed – Friendly fire prompt does not appear when match cancellation prompt is active.

Addressed – Bundles don’t appear as owned when buying a larger bundle that contains them.

Addressed – Multiple UI improvements and fixes.

Addressed – Minor voice over and audio issues.

Addressed – Minor cosmetic and shop fixes.

Addressed – Various issues with chat accessibility features.

Addressed – Various localization issues throughout the game.

Addressed – Defenders can prevent a match cancellation by prematurely ending the round.

Addressed – Getting shot by Maestro’s Evil Eye causes the game to crash.

Addressed – Switching from one monitor to another removes the first monitor’s resolution presets.

  • Match Cancellation timer to 60s (from 120s).
  • Fixed an issue where reappearing Match Cancellation vote buttons.
  • Addressed an issue where Team kill prompt not appearing when Match Cancellation prompt active.
  • Fixed game loading issues.
  • Fixed some minor PvE bugs.
  • Addressed UI/HUD issues.
  • Various visual cosmetic issues.

Download free R6 update 2.04 on PlayStation 4 and Xbox One.

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