Pummel Party Update 1.12.1l Patch Notes – March 26, 2023

Pummel Party update 1.12.1l is available on PC. According to the official Pummel Party patch notes, the latest update added an option to the Spawn Prefab action that allows the spawned prefab to be parented to the target.

Unfortunately, since the last patch, players are experiencing several issues. Today’s Pummel Party version 1.12.1l will fix a few of these issues.

Check out more details below.

Pummel Party Patch Notes – March 26, 2023

Added

  • Added an option to the Spawn Prefab action that allows the spawned prefab to be parented to the target.
    • This sets the prefab instance’s parent to the transform of the target so the prefab will move with the target.
  • Added the ability to provide the Spawn Prefab action with a position and rotation offset when spawning prefabs at targets.
    • If the prefab is parented to the target, these offsets are in local space, otherwise, they’re in world space.

Changed

  • Greatly improved game performance when loading mods in the background at the start of a game.
    • Mods now load faster in the background and have a reduced impact on the framerate.
  • Improved load time when playtesting mods in the mod editor while many mods are installed.
  • Improved load time when starting a game when many minigame mods are installed but are not all used in the current ruleset.
  • Changes to melee attacks with custom player visuals:
    • Melee attacks (punching, using melee weapon items) will now hit other players’ custom visuals in workshop minigames (rather than just their solid collider).
    • The area of effect of a melee attack’s swing now adjusts its position based on the player’s collider size when they have a custom player visual set.
    • These changes should make melee attacks more reliable and likely to hit if using custom player visuals.
  • Player jumping is now more forgiving when you hit jump just before landing. This will now cause you to jump as you land instead of ignoring your input.
  • Updated some text on the online Join Lobby Screen

Fixed

Stability
  • Fixed occasional crashes/freezes when entering/exiting the mod editor while loading mods in the background.
  • Fixed non-host players not installing any mods that were loaded in the background on the lobby host after the client joined the lobby. Now the client will correctly install the mods as the host loads them.
  • Fixed a desync in the available minigame mods in a ruleset if the host loaded mods after a game had started.
  • Fixed issue where some actions in mods would occasionally not work as expected when playing the mod multiple times in the same session.
  • Improved memory usage
    • Reduced memory usage of mods loaded in the background at the start of a game.
    • Fixed some assets staying in memory when leaving the mod editor.
    • Fixed some assets from modded minigames/boards staying in memory when finishing a game.
    • Fixed a memory leak when browsing the in-game workshop browser.
  • Fixed some action references in workshop boards not loading after the first game when playing multiple games on the same board in the same session.
    • This just means custom board spaces should work as expected when replaying the same workshop board.
Networking
  • Networking improvements to prefab spawning, minigame item giving/dropping and setting player visuals.
  • Fixed non-host players occasionally not picking up items and desyncing from the host player if they’re spawned on top of an item in a minigame.
  • Fixed the Stun Player action not always respecting the action order. Now it will stun players at the correct time.
  • Fixed very short stun durations permanently stunning non-host players with poor connections when playing online when using the Stun Player action.
QOL
  • Fixed Advanced target references in actions within prefabs being corrupted when duplicating the prefab. Now when duplicating a prefab, the action targets within the new prefab asset will update to reference the correct objects within the duplicated prefab.
  • Fixed mods not appearing as playable in the base game after playtesting them in the mod editor. Previously the mod would disappear from the rulesets/the board selection list until the game was restarted or the mod was republished to the workshop.
  • Using the Arcade Challenge item while the ‘Double Time!’ modifier is enabled will no longer play the arcade challenge minigame at 2x speed.
Other fixes
  • Fixed the delete button in the mod editor’s “Open Mod” screen occasionally asking to delete mods other than the one you selected.
  • Fixed the present/gift item occasionally showing different minigame selection options to the host than to non-host players.
  • Fixed the present/gift item being placed on objects far above the player when used in board games.
  • Fixed players respawning and landing on solid objects far above where they were killed in board games.
  • Fixed minigame-only games not progressing to the podium room when finished.
  • Players’ punching range is no longer reduced when they are holding a ‘Carried’-type item in workshop minigames.
  • Fixed particle systems with the ‘prewarm’ setting enabled showing default white particles for a short time at the start of a game.
  • Fixed the ‘Minigame Master’ and ‘Unlucky’ achievements.
  • Fixed the minigame victory screen occasionally showing ‘#Name Wins’ instead of using the winner’s name.
  • Fixed the Pummel Punch minigame not subtracting score from players who are knocked off the platform.
  • Fixed several other minor errors and bugs
Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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