Project Zomboid Update 41.78 Patch Notes – Nov. 10, 2022

Project Zomboid update 41.78 is now available to download on PC(Steam). According to the official Project Zomboid patch notes, the latest update added contains a plethora of changes, new major features, and many additional improvements. Apart from this, Project Zomboid patch 41.78 also includes stability and gameplay optimizations.

Since the last patch, players are experiencing problems with the game. Today’s Project Zomboid patch 41.78 will fix a few of these issues. Unfortunately, players are still experiencing several issues. Today’s Project Zomboid patch 41.78 will address a few of these issues.

Check out more details below.

Project Zomboid Patch 41.78 Notes – November 10, 2022

NEW
  • Added a prompt for the updated Terms of Service as we are a big boy game now and have to fit in with the other biggerer boys.
  • Added sandbox option to disable Fake Dead Reanimation. Disabled Fake deads in MP by default.

Added more control over fake dead behaviour to the sandbox options; having zombies that were “killed” having a chance to become fake dead is an option that is off by default.

  • Added sandbox option that allows Corpse Maggot spawning to be disabled or limited to corpse inventory.
  • Added sandbox option that allows poisoning food to be disabled, or for poisoning food with bleach to be disabled.
  • Added sandbox option to disable the Tainted Water Tooltip/Warning for hardcore play
  • Added sandbox option for enabling/disabling XP multipliers affecting passive skills, which is false by default.
  • Added sandbox option that prevents survivor vehicles from spawning.
  • Added sandbox option “Light Bulb Lifespan”. This does not affect Light Bulbs in vehicles, only in light fixture tiles.
  • Added “Randomize” options to Zombie sandbox options for Memory, Sight, and Hearing.
  • Added loot rarity settings “Incredibly Rare” and “None”, as well as a “Super Low” option for Fuel Pump content.
  • Items from table stories/randomized stories/etc will still spawn when loot rarity is set to none.
  • Renamed Item “Weight” to “Encumbrance” in the UI and context menu.
  • Added an Accessibility Option that makes the player character automatically walk to a click container within a short radius of 3 tiles.
  • Added the ability to set custom “Good” and “Bad” highlighting colours in the Accessibility Options menu. This is applied to things like traits, tooltips, and the aiming outline.
  • Added an option to bind “Walk To” to a key instead of having to go through the RMB menu.
  • Added highlighting to clicked Crates so it’s easier to tell which crate is selected. This can be enabled or disabled in the in-game Options.
  • Added a Context Menu entry that enables/disables Auto-Drink.
  • Tiles that are being disassembled will now be highlighted in the “bad colour”, red being the default.
  • Resolutions higher than 1440p will have their zoom levels adjusted to allow closer zoom-in, bringing it more in line with lower resolutions.
  • Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location.
    • The limit is 10 for some and 20 for other Randomized Survivor Safehouses.
    • This also means the Toilet Paper story is now disabled in buildings that have over 10 rooms or are spawn locations, which will likely reduce the amount of Reddit posts about it by 50%.
  • Added a check to prevent any of the randomized burnt building stories from occurring if the building is a spawn location.

Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start. This is to provide better feedback for players in cases where they have unwittingly cancelled this action.

  • Added “HasMetal” tag for items. This tag was added to food and water items in metal containers, which will now set microwaves on fire when microwaved.
  • Adjusted the mechanics UI so that both the Battery Charge and Condition are included in the Battery entry in the list of parts.
  • Modified the vehicle mechanics UI to prominently feature the % of a full tank of gas it has, in addition to the battery charge.
  • Added a few more existing clothing options to the character creation.
  • Added the ability to destroy only one wall when selecting corner walls.
  • Replaced the bucket world static model textures with metal icons and textures and not plastic ones, as buckets are now metal and not plastic.
  • Updated the BucketEmpty and BucketWaterFull scripts with tooltips and IsCookable to reflect that they are now metal and not plastic.
  • Changed the icon of the Watering Can With Water to match the Empty Water Can and the Watering Can models.
  • Added a stale tooltip for perishable food to display, when appropriate, that such food is neither fresh nor rotten.
  • Added tooltip to Club Hammers and Mallets explaining that they are unsuitable for driving nails.
  • Flatpack model is applied to movable items that use the Flatpack icon.
  • Made more food items capable of being added to tacos and burritos.
  • Bell Pepper can now be added to Stews.
  • Added a check so cooked eggs cannot be used for inappropriate non-evolved recipes.
  • Removed the requirement for hot water to make a bowl of oats.
  • Changed the Violet FoodType to NoExplicit.
  • Trash tiles (Movable items) and Plastic Bags can now be used as tinder and fuel for fires.
  • Changed the Sawed-off Shotgun recipes to only use the hacksaw, and not the garden saw; a wood saw would be unable to cut through the metal barrel of a shotgun.
  • Added the Meat Cleaver to the Slice Onions recipe. Removed it from the Jack-o’-lantern recipe.
  • Changed the Cigarettes script to prioritize using Matches before a Lighter if both are in the same inventory.
  • Added a new Doctor’s bag and military duffel bag.
  • Renamed “Hemophobic” trait to “Fear of Blood”.
  • Vehicle Spawn Chance rate can now be a float value instead of just an int.
  • Added a check to prevent items that “weigh” over 50 units from being put in vehicle seats.
    • This is an ongoing issue with bags/containers that are modded over capacity, which get stuck once placed in vehicle seats when the bag + contents have an Encumbrance of >50.
  • Changed translation strings to make bottle names more consistent.
  • Changed IGUI_HouseKey from “House Key” to “Key” to avoid issues with non-residential keys.
  • Removed the numeric information tooltip provided when selecting eat all/half/quarter food item context options.
  • Commented out the tool definitions in ClothingRecipesDefinitions as they currently are nonfunctional and serve no purpose aside from confusing modders.

Commented out the WoodenLance in the safehouse weapons distro lists; that item is redundant vs SpearCrafted, and also doesn’t work with spear recipes. SpearCrafted already spawns with safehouse weapons.

  • Replaced AmmoStraps in the safehouse armor distro list with AmmoStraps_Bullets and AmmoStraps_Shells.
  • Changed the display name translation string for the wearable AmmoStraps items to Bandolier on account of consistent confusion with the weapon attachment that is also called Ammo Straps.
  • Changed the display name translation string for firearm magazines to use the firearm it is for, and not the caliber, as the prefix. Solves having two .308 Magazines, for both the MSR788 and the M14, and also that’s how they’re named in real life.
  • Added a tooltip to firearm magazines that displays the ammunition type that it accepts.
  • Added missing models for Candy Corn, Candied Fruit Slices, Hot Sauce, Fountain Cups, JuJubes, Nettles, Shrimp Dumplings, Poached Eggs, Scrambled Eggs, Packaged Corn, Pickled Ginger, Sugar Cookies, Fish Sushi, Radio Receivers,Radio Transmitters, Gummy Bears, Gummy Worms, and Tent Kits.
MULTIPLAYER
  • Added server option “KnockedDownAllowed” to enable/disable the PVP knockdown.
    • This is a stopgap change to give servers an option to make PVP combat less frustrating before we can address PVP combat more directly in the future.
  • Adjusted Type 3 and 5 Anticheat to reduce false-positives.
  • Added auto-completion for player nicknames when pressing TAB while typing in the Chatbox.
  • Added RCON command “checkModsNeedUpdate” to check for mods that need to be updated.
  • Allow other non-admin permission levels to delete items in inventory/containers.
  • Added Checksum logging for MP servers, enabled by default for now.
  • Extended NetChecksum logs:
    • Client dumps logs into checksum.txt.
    • Client sends logs to server.
    • Server dumps logs into checksum.txt.
    • Server dumps client’s logs into checksum- .txt.
  • Multiplayer clients will now retry the GettingServerInfo request 3 times.
  • DB Viewer userlog will now have the amount field increased for repeated counts of suspicious activity.

When sorting the relative paths of scripts and Lua files to determine load order, the relative paths are first converted to lowercase. This is to fix platform differences breaking checksums in multiplayer. It also fixes the issue where the same file might be loaded more than once if mods use different capitalization for the same file or folder.

  • Addressed the multiplayer “whisper” command corrupting the Lua environment due to multithreading.
  • Addressed being unable to claim a safehouse unless standing on the ground floor.
  • Addressed not checking upper floors for other players or zombies when claiming a safehouse.
  • Addressed an exception on the server when food rots into a new item in a container that isn’t in the world any longer.
  • Addressed new stubble getting added to remote players after each appearance change.
  • Addressed text annotations not appearing on annotated maps in multiplayer.
  • Addressed Endurance sync in the Admin Health Tool.
  • Addressed a bug that didn’t display mods in the mod list of a server in the ESC menu.
  • Addressed admins being unable to remove car hoods while inside the vehicle.
  • Addressed players being unable to interact with Radios they placed themselves.
  • Addressed a safehouse owner always respawning in their safehouse when the option to do so is unchecked.
BALANCE
  • Modified the M16 & M14 critical values to be more consistent with other rifles.
    • M16 CriticalChance changed from 30 to 25.
      • Added CritDmgMultiplier 10
      • Added AimingPerkCritModifier 12
    • M14 CriticalChance changed from 0 to 30.
      • Added CritDmgMultiplier 10
      • AimingPerkCritModifier 15
  • Disabled the cumulative slowdown until the next shot when firing the M16 in automatic mode. Firing the M16 in automatic mode will cumulatively reduce the chance of a critical with each additional shot. This is intended to represent the loss in accuracy due to recoil.
  • Set some traits to be mutually exclusive to remove exploits or illogical combinations.
  • Hot-Wiring a vehicle will have a low chance of causing a car alarm. The chance for this is decreased further for higher electronics skill levels.
  • Zombies pushing up against a previously unentered stationary vehicle have a chance to set off an alarm.
  • Removed the undesired RNG check that made vehicle alarms go off only 20% of the time.
  • Addressed car hoods being unable to trigger vehicle alarms.
  • Disabled being able to make melee attacks while inside a vehicle with the window rolled down.

Randomized the fall damage that zombies take. This randomized spread will average out to the previous damage before it was randomized; this will have a minor impact (hohoho) on the damage that zombies that fall suffer, but slightly more of them will be able to be killed by this than before.

  • Made it so groin injuries from not-crawler zombies are less common, and that crawlers can also inflict uncommon groin injuries.
  • Increased the yield of metal parts when scrapping wrecked vehicles by 33%.
  • Added a new procedural container, “CratePropane”, to garages and shed.
  • Increased the spawn rates for Propane Tanks in the distributions.
  • Increased the spawnrate of Thread and added the chance of Sewing Kits to spawn in gloveboxes.
  • Trailer capacity now reduces slightly when damaged, as there was no point in repairing them before.
  • Changed Bowling Ball Bag capacity from 2 to 8.
  • Increase number of Plaster uses to 10, same as Paint.
  • Allow plastic bags and money to be used as tinder
  • Adjusted duration of the stationary Pistol Whip animation, it’s now the same length as the shove animation.
  • Adjusted the capacities of pistol and revolver cases from 7 down to 4.
  • Adjusted Encumbrance of the sturdy stick item to 1 to be more consistent with other items.
  • Adjusted Encumbrance of fire extinguishers to 2, to be consistent with other items.
  • Decreased Encumbrance of Walkie-Talkies.
  • Adjusted Encumbrance of the TreeBranch item to match that of a crafted spear, to 1.7 from 1;
    • The Encumbrance discrepancy has been remarked upon repeatedly, and this also serves in making item Encumbrance more consistent.
  • Adjusted the amount of fuel that spawns in fuel pumps at Low and Very Low.
  • Updated the nutritional value for Canned Evaporated Milk. Calories 472; Carbs, Lipids, and Proteins at 23.6
  • Changed the days until rotten for Bagels from 2 to 6.
  • Gave the Stir Fry and roast script items a default hunger value of 10. This was previously reported as a bug when players spawned the item in instead of making it via the evolved recipe.
  • Maggots are slightly more poisonous.
  • Fewer maggots spawn, especially in spring and fall (maggots don’t spawn during winter).

Maggots are now a default item in the world item removal lists. Added a comment for the world item removal lists explaining that Base.Maggots should stay in the list due to corpse maggots.

  • Additional safeguard to prevent errors when using mods that remove maggots altogether.
DEBUG / MODDING
  • Added a search bar to the LootZed cheat panel.
  • Added vehicle distributions to LootZed.
  • Improved inventory check-in Check Stats panel.
  • Right-clicking on a fuel pump in debug mode will display the amount of fuel in the pump in the right-click context menu.
  • Added logging of player injuries caused by zombies to the console when in debug mode.
  • Added isStartValid function check for BaseTimedAction. Allows checking if an action is valid before the action starts.
  • Added saving ModData from IsoGameCharacter to IsoDeadBody and from IsoDeadBody to IsoZombie.
  • Added “OnPlayerGetDamage” event.
  • Added event “OnWeaponHitThumpable” (Args: character, weapon, object)
  • Added a trigger for the OnFillContainer Event when vehicle part containers are filled.
  • Added the tag “CarBattery” which can be used with mod item car batteries so they can be charged with the vanilla car battery charger.
  • Added the event “OnThrowableExplode”, which transmits the IsoTrap and IsoSquare when one detonates.
  • Added a toggle option in the vehicle debug context menu that will show if a vehicle’s alarm is enabled or disabled.

Changed Fast Move cheat in debug. Players can now levitate on different height levels via the PageUP/PageDown keys, and move around via the Arrow Keys on the different height levels.

  • Made ImageScale, SeatOffsetY and SeatOffsetX global and not local in ISVehicleSeatUI.
  • “Missing translation”, “ignoring invalid ItemPicker item type”, and “VEHICLE MISSING CONT DISTRIBUTION” console messages will now only appear when using debug mode.
  • Exposed the MediaData.MediaLineData class.
  • When the Sound.WorldSound.Render debug option is enabled, world sounds are rendered according to the Hearing sandbox option.
    • For Hearing=Random (where each zombie may have a different radius) sounds are rendered using the Hearing=Normal radius.
    • This does not mean that their hearing radius is not randomized, it only means that a world sound radius cannot be rendered on a per zombie basis in debug mode.
    • For Hearing=Pinpoint/Normal/Poor, meta-zombie hearing radius is handled properly.

FileDifferent, FileNotOnServer, and FileNotOnClient errors will now display the absolute paths of both files. This should make it clearer that a mod might just have been using the wrong capitalization for a folder.

  • Addressed characters in godmode still changing body weight.
  • Addressed instances of the Cheat Menu not working after a player died.
  • Addressed removing bodies via Horde manager not working in SP.

Addressed being stuck in a vehicle after trying to uninstall/install a car part through the Mechanics Cheat, when a character was inside the vehicle.

  • Addressed bug with health panel: Fully healing a body part now also removes its muscle fatigue.

Addressed mod texture packs being loaded before Core.TileScale was set based on the double-sized-textures option. This would result in 2x texture packs being loaded instead of 1x texture packs.

  • Addressed issues with the Tile picker:
    • Addressed being unable to lock Doors placed via Tile Picker.
    • Addressed Tree Tile issues.
    • Addressed electronic tiles (TV, radio, generators, etc).
    • Addressed Garage Doors.
    • Addressed Street Light tiles.
    • Addressed Search Bar issues.
    • Addressed Light Switches.
    • Addressed not showing all tiles.
    • Addressed Fireplace objects.
    • Addressed Wells and Lights.
FIXES
  • Addressed only being able to add Maple syrup to “PancakesRecipe” and not to “PancakesCraft” or “Pancakes”.
  • Addressed not being able to make 2 or 4 bowls of Rice or Pasta with a Saucepan anymore.
  • Addressed lipstick not being appliable when player had Foundation Makeup in inventory
  • Addressed Make-Up not being appliable when in a car.
  • Fixes and changes to item categories.
  • Addressed destroying a wall with a Lightswitch on it not destroying the Lightswitch too.
  • Addressed making 2/4 bowls from a Saucepan returning a Cooking Pot.
  • Addressed putting a hat on a Mohawk resetting hair growth timer.
  • Addressed not being able to make a Molotov with an Empty Beer bottle.
  • Addressed repeatedly building/disassembling some carpentry objects increasing the number of Planks sometimes.
  • Addressed Sand/Gravel Bag wall behaviour when built at an angle.
  • Addressed selected part of a garment in the “Inspect” UI being too faint.
  • Addressed Shirts and other clothing items getting auto-removed from the world.
  • Addressed unnecessary extra Muffin recipe. United the two existing Muffin recipes into one.
  • Addressed being able to make Cake Batter using rotten ingredients below level 7.
  • Addressed unused Zombie Decomposition sandbox option still being listed.
  • Addressed NullPointerException in bThump animation variable when the object isn’t loaded.
  • Addressed being unable to click on open doors in an adjacent room.
  • Addressed the starting house in “A Really CDDAy” challenge sometimes not being on fire.
  • Addressed possible Lua error in MOBarricade.lua when a barricade sprite is on the east or south edge of a chunk.
  • Addressed minor issues in ISZoneDisplay UI and text colours.
  • Addressed Foraging icons rerolling when a search focus was selected.
  • Addressed ISSearchManager check for valid zoneData when loading icons.
  • Addressed not being able to rip Jeans/Leather Jackets when they’re on the ground instead of the player inventory.
  • Addressed disassembly of Favourited items.
  • Addressed randomized crashed cars not having the correct car keys spawned for them.
  • Addressed Mouse Trap related collision.
  • Addressed sound issue when pressing W and S at the same time.
  • Addressed sound issue when switching Seats while Cruise Control was enabled.
  • Addressed Refill tool not updating the container visually.
  • Addressed incorrectly named recipe for making Wooden Box Traps.
  • Addressed several tile and cutaway issues.
  • Addressed Lighters draining completely when used with a Molotov.

When a Lighter is equipped it will no longer automatically become lit, instead it will do so only if activated using the flashlight keybind or radial menu, or using the inventory context menu option to activate them.

  • Addressed evolved recipe error in scripts for Lemons and Lime.
  • Addressed Machetes not losing condition when used to craft spears from branches/planks.
  • Addressed Empty Beer Bottle using the wrong icons.
  • Addressed the space before commas in evolved recipe item names.
  • Addressed missing recipe for Opening Canned Fruit Beverage.
  • Changed “Canned Condensed Milk” to “Canned Evaporated Milk” because people are really passionate about milk in can lore.
  • Addressed melted ice cream not rotting.
  • Addressed house keys spawning with a long string of numbers in their display name.
  • Addressed climb sheet rope speed.
  • Addressed water collision bug when placing Stairs on water.
  • Addressed missing textures for Flatpack model.
  • Addressed ISInventoryPaneContextMenu.doEvorecipeMenu error.
  • Addressed the on-screen keyboard returning asterisks instead of the actual text when entering passwords.
  • Addressed microwaves not stopping the StoveTimer sound when turned off.
  • Addressed missing context menu translation string for “Item Water Capacity”.
  • Addressed missing movables translation strings for Oak Bars.
  • Addressed missing translation string for foodtype cocoa.
  • Addressed wrong tooltip for Onion Slices.
  • Addressed pies and cakes being able to be sliced when uncooked.
  • Addressed frozen ice cream cones causing boredom and unhappiness; added the “GoodFrozen” tag for such items that should still be enjoyable when frozen.
  • Addressed characters not limping when they had their groin bitten.
  • Addressed being able to fill a square over its capacity by using the Place Item interface.

Addressed cooking rotten eggs producing fresh boiled eggs; now if food is rotten and has a “replace on cooked” value, it will not be replaced but will still be cooked, i.e. you will get a cooked rotten egg when you cook a rotten egg.

  • Addressed Propane Torch not being used for disassembling objects.
  • Addressed Walking and sprinting not burning more calories than standing still.
  • Addressed NullPointerExeption when throwing a bomb from above ground level with a controller.
  • Addressed not being able to pick items that were dropped to a removed seat slot.
  • Addressed being stuck on a seat when trying to change seat twice in different places.
  • Addressed being able to do Fitness during sleep and while sitting in a car.
  • Addressed the eternal fire after destroying a lit campfire with a sledgehammer.
  • Addressed Map objects disappearing when a player aims at a stealthing player.
  • Addressed bug with item icons in halo text when foraging.
  • Addressed a bug with locking/unlocking doors inside buildings.
  • Addressed different values between standard and evolved recipes for Soup.

Addressed an issue where the interaction between the two different separate zombie population sandbox settings was inconsistent between singleplayer and multiplayer sandbox setting interfaces.

  • Addressed equipping “Bandana (face)” placing the bandana on the head.

Addressed not being able to get a key ring. Some zombies will now have their house or vehicle key in a key ring, and key rings can also sometimes be found in store displays with watches.

  • Addressed that it was impossible for a randomized name to be “Pat Bren”.
  • Addressed adding poisonous berries or mushrooms to an evolved recipe did not make the product poisonous.
  • Addressed missing icon for Scrambled Eggs.
  • Addressed currently nonfunctional bayonet and gunlight items not being commented out in the distribution files.
  • Addressed missing models/textures for Fountain Cups, Recipe Pizza and Recipe Bread.
  • Addressed missing “Obsolete” parameter to BakingTrayBread as it’s an unused test item without a model.
  • Addressed missing checks to prevent buildings with inappropriate randomized dead survivor stories from being alarmed.
  • Addressed being able to use the place item option to place infinite items in a floor square.
  • Addressed cut and paste error in the unused function HandWeapon.getToHitMod.
  • Addressed an exploit where players, especially ones with desensitized, were able to sleep immediately after breaking LOS with zombies.
  • Addressed a couple of inconsistencies between the default MP settings and the Apocalypse setting on account of the loot setting changes.
  • Addressed CannedMilk not having the parameter CannedFood = TRUE.
  • Addressed only pouring 50 units when selecting the option to put 100 units of water into a farming plot.

Addressed an issue with the vehicle alarm debug tool, BaseVehicle.setAlarmed also needed to set previouslyEntered to false for the vehicle when enabling an alarm.

  • Addressed car horns continuing when switching seats while honking.

Addressed being able to hold down keys while AFKing to grind nimble; now a check is made to ensure that the character has actually moved before awarding XP.

  • Addressed error with broken glass script name in distro files.
  • Addressed hazmat suit missing blood locations.
  • Addressed being able to put uncooked bacon into tacos and burritos.
  • Addressed Pink Hair Dye not being in the distribution lists.
  • Addressed not being able to put Black Beans into a salad.
  • Addressed Strength XP levels causing slower Sheet Rope climbing at certain levels, especially at level 10.
  • Addressed bugged interaction with building metal objects and the Propane Torch.
  • Addressed not being able to disassemble car wrecks due to a missing Propane Torch, even though it was in inventory. This needs Balance feedback since the usage per Torch was also changed.
  • Addressed interaction when pressing shift+e near passenger seat to move to the drivers seat.
  • Addressed ISBuryCorpse action validity check.

Addressed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon. The items will now be placed in the player’s inventory.

  • Addressed being unable to read in a car when the engine was running.
  • Addressed zombies spawning inside buildings when the zombie populations is set to 0.
  • Addressed missing world static model for Bag_ShotgunDblSawnoffBag.
  • Addressed search window tooltips still appearing on hover when the world map is open.
  • Addressed player able to walk away while equipping items to scrap or destroy an object to perform the actions from afar.

Addressed dismantling floors with the character on top by moving character to an adjacent square where possible.

  • Addressed disassembly context menu issue: Added highlighting of target object in world and object texture in disassembly tooltips.
  • Addressed reflective and shooting glasses having reversed icons.
  • Addressed some events of ZomboidSoundMP.bank not playing for remote clients. This is to potentially fix sounds cutting out when several players are together.
  • Addressed players being unable to fire guns from inside vehicles under some circumstances.
  • Addressed firearm damage being affected by the distance to the target.
  • Addressed the infinite timed-action progress bar being displayed for actions that set useProgressBar=false.
  • Addressed recently introduced bug that caused sounds to attract zombies from too far away.
  • Addressed WorldSoundManager.getSoundAttract() not using IsoZombie.hearing.
  • Addressed masking problems with Hoodie and Poncho being worn together.
  • Addressed transparency issue with trouser texture.
  • Addressed the rate of moodle and the heart (health panel) icon wiggling not handling ui offscreen rendering and uncapped framerate.
  • Addressed incorrect pathing for masks on some clothing items which should fix clipping issues.
  • Addressed spamming the ‘manual floor attack’ and ‘shove’ keys while aiming resulting in firing empty firearms and shoving distant zombies.
  • Addressed not-crawler zombies sometimes injuring the feet or legs.
  • Addressed assorted errors in food items’ EvolvedRecipe parameters.
  • Addressed error with randomized zombie senses.
  • Addressed the Disable Bleach Poisoning setting in multiplayer causing issues when adding food to Evolved Recipes.
  • Addressed sawing off a Double Barrel Shotgun not changing its encumbrance.
  • Addressed not being able to host locally with a nonsteam server.
  • Addressed zombie hearing radius being too large.
  • Addressed being unable to rip Varsity Jackets.
  • Addressed ripping all clothing unintentionally ripping clothing worn by the player.
  • Addressed zombie Pinpoint hearing not working as intended.
  • Addressed not being able to empty rotten sacks of produce.
  • Addressed infinite Propane Torch glitch when disassembling items.
  • Addressed Encoding of Radio and TV content for Chinese languages.
  • Addressed lightbulb lifespan sandbox value error.
  • Addressed in-game map position of a shed in cell 35,32.

Download free Project Zomboid update 41.78 on PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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