Prison Architect Update 1.36 Patch Notes

Prison Architect update 1.36 is rolling out on PS4, PC, and Xbox One. According to the official Prison Architect patch notes, the latest update adds a long list of new changes, fixes and improvements. Apart from this, Prison Architect version 1.36 also includes performance improvements.

Unfortunately, since the last patch, players are still experiencing several issues when trying to play the game. Today’s Prison Architect update 1.36 will fix a few of these issues.

Read more details below.

Prison Architect Version 1.36 Patch Notes – February 6, 2023

Jailhouse (Free Update)

Update Features
  • Capacitor Max Plus – Power Management has always been a challenge, but this new and more powerful (and more expensive!) capacitor may just make it a little easier.
  • New Sniffer Dog – It would be unfair of us not to share this sunshine boy with you, so please enjoy the wonder that is Toby and all that he stands and rolls over for.
  • Idle Guards – We’ve made it so that now instead of having large numbers of Guards idling within the delivery area they will now prioritize more important areas of the prison.
  • Deployment Scheduler – The scheduler menu has been given a small makeover to improve the user experience, making it clearer and easier to use.
  • Quick Build Materials – Now when using a quick build, the last material selected will be saved when using that quick build again.
  • Identity Thief – We’ve re-balanced the Identity Thief reputation so that it can’t take over your prison quite so easily.
  • Suppression Effects – Inmates will no longer be turned insane as easily when being handled by guards.
Future Tech Pack Fixes:
  • The Tracking menu should no longer stack now
  • The handgun and stun baton now correctly render in prisoner hands
  • The new future tech cosmetic uniforms no longer have the wrong alignment for the portable medikit backpacks
  • Electrified fence now treated as both connectable wall and fence to allow correct door placement
  • The advanced search light now shows an error when it is not connected to a CCTV monitor for it to work
  • Tracking menu should now scale properly in higher resolution screens.
  • Fixed so that doctors and guards have the visitor reception as an idle room
  • Fixed so that the robot dog now has a sound when it gets damaged
  • Fixed so the robot dogs now have there alternative sniffing sound
  • Adv Search light cone should now be shown when the searchlight base outside screen limits
  • The router now no longer has a shadow
  • “Big head mode” will now cause tracking belts to overlap prisoner’s heads
  • Guards no longer drop keycards with the Future Tech Pack locked
  • The requirements for Future Pack items are now displayed via the Utilities menu
  • Dogs will no longer “grow hands” to open doors with keys or keycards
  • The Tracking menu will now show prisoners with Pack specific ailments
Undead Pack Fixes:
  • Updated Bounty Hunter logic to prevent potential sticking
  • The lock/unlock cctv option is no longer locked behind Undead Pack
Multiplayer Fixes:
  • Clients are now able to equip prisoners with the tracking belt in multiplayer
  • Clients are now able to see the Electrocution effect for climbing electric fences
  • The range of routers are now visible for clients
  • The revoke belt access UI now syncs correctly for all players
  • The Available guard value is now synced between host and client
Misc Fixes:
  • Fixed Desk rotation orientations for Quick Build rooms.
  • Planning tool no longer allows Fence Walls to be build indoors
  • Fog of War is no longer toggled on automatically for warden mode
  • Dogs will no longer be left unconscious due to their handlers being injured
  • Fixed issue with policy window not showing some policies when Cleared For Transfer is disabled.
  • Guards no longer layer over each other when too many of them are aboard the ferry at the same time
  • The ‘Use Cell Quality Ratings’ option should now automatically assign prisoners to cells more efficiently
  • Second Chance DLC signs are now aligned with other signs.
  • Fixed an issue with snipers not applying damage to inmates
  • Fixed so that snipers can now also idle in the staff room
  • Birthday presents are no longer obscured when placed on Bunk beds
  • Gardener jobs will no longer be displayed within construction menus
  • Orderlies will no longer have any issue sedating an insane prisoner
  • The planning tool now preserves objects / paths when foundations are placed
  • The Scanner machine & scanner monitor are now highlighted for the delivery room
  • The single sofa will now satisfy the requirement for staffroom
  • Supplies can no longer be stopped from being unloaded from the first boat for Island plot Disconnected maps.
  • Staff and prisoners no longer have recovery blocked by illnesses when bedridden.
Console Specific Changes
  • Assign Doctors / Cooks – Both Doctors and Cooks can now be assigned to specific Infirmaries and Kitchens respectively.
  • Bookshelf Literacy – The bookshelf item will now cater to an inmate’s literacy need as it does so for PC platforms.
  • End Punishments – Via the prisoner’s punishment menu it is now possible to end any punishment that is currently being applied to that inmate.
Misc ConsoleFixes
  • The polaroid now shows up for the kitchen snapshot
  • Pest control workers do not infinitely loop.
  • Hides the CCTV view cone when the searchlight is on.
  • Influence system has now been fixed so that it will broadcast to all valid cells
  • Guard towers can’t be built on walls
  • Make sure to only set stations as jobs for prisoners when using prison labour
  • Doors are no longer being overwritten by walls, which causes the area to be inaccessible after walls finish built
  • Walls now blocked by all trees correctly. Code matched to Console version

Download free Prison Architect update 1.36 on Sony PlayStation 4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.