Police Simulator – Patrol Officers update is now rolling out on PC (Steam). According to the official Police Simulator – Patrol Officers patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Police Simulator – Patrol Officers patch will fix a few of these issues.
Check out more details below.
Police Simulator – Patrol Officers Patch Notes – December 14, 2021
New Features
- New Feature: Open Patrol
- New Feature: Conduct Point Explanation System
- New Feature: Helping NPCs asking for directions
- New Feature: Greeting NPCs
- New Violation: Wallet Theft
- New Violation: Drinking in Public
NPCs
- Added 4 new haircuts for female NPCs & 2 new haircuts for male NPCs
- Added 3 new face models for female NPCs & 3 new face models for male NPCs
- Added more than 700 new first names for male NPCs & more than 650 new first names for female NPCs
- Added more than 700 new last names for NPCs
- Added some new animations to the police officers in the precinct reception
Police Car & Traffic Cars
- Improved NPVs reaction when blipped over: Blipped vehicles now do not stop abruptly
- Improved NPVs reaction when blipped over: NPVs now stop on the right lane if they can not find a parking spot nearby
- Improved spotlights on Panther Z
- Car patrols are now available in high crime areas
World
- Added more lights in darker areas (especially useful in Night Shifts)
Handbook
- Modified handbook entry for Parking Regulations, to include explanation about cars with “Shift” sticker on them
Balancing
- Decreased chance for ‘Smoking Exhaust’ to be more realistic
- Decreased chance for ‘Engine Too Loud’ to be more realistic
Bug Fixes
GAMEPLAY
- Fixed a lot of cases where the action was unjustified in report, even though it was a justified action by the player
- Fixed an edge case where sometimes players were losing SP instead of CP
- Fixed an issue where player was able to hold two tools at the same time
- Fixed an issue where restarting shift was placing players into the running shift again
MULTIPLAYER
- Fixed an issue where some NPVs were invisible for client
- Fixed an issue where the player’s position from the previous shift was also displayed in the new shift when leaving the area of jurisdiction
- Fixed an issue where ‘Asking for ID’ was blocking the client
NPCs
- Fixed many issues concerning NPC behaviors (e.g.: Drug dealer did not walk away after being let go)
- Fixed issue where graffiti sprayers were spraying on advertisement boards and windows of buildings that were invisible
- Fixed an issue where graffiti sprayers had no spray can in hand
- Fixed an issue where graffiti sprayers were spawning on top of buildings
- Fixed an issue where drug dealers were spawning in unreachable places
- Fixed an issue where sometimes the buyer does not walk away after a drug deal
- Fixed an issue in crime scenes where the criminal was still on the scene due to broken navmesh
- Fixed an issue where NPCs did not walk on sidewalk due to broken navmesh
- Fixed an issue where NPCs were floating in bus stops
- Fixed an issue where NPCs were sitting on invisible benches
- Fixed an issue where NPCs are sitting behind the bench
- Fixed an issue where NPCs were clipping through tables
- Fixed an issue where NPCs were clipping in Kiosk
- Fixed an issue where the NPC faces LOD were incorrect
- Fixed an issue where NPC feet were inside the ground
- Fixed an issue where some NPCs were showing skin through dress
- Fixed an issue where sometimes NPC fingers were all weird
- Fixed an issue where you could not interact with NPC when aiming with a tool
PATROL CAR & TRAFFIC CARS
- Fixed an issue where Patrol Cars were accelerating after returning from a tutorial popup
- Fixed an issue where Patrol Cars were accelerating on their own after closing the Board Computer
- Fixed an issue where Patrol Cars were disappearing from game session if the previous session was failed
- Fixed an issue where player could interact with NPCs while asking for NPC ID
- Fixed an issue where some parked NPC were submerged in the sidewalk
WORLD
- Fixed a lot of places where sometimes you could see spaces in between two buildings
- Fixed a level design issue with misplaced scaffolding on a building
- Fixed an issue where a small part of a building in Chester did not have a texture
- Fixed an issue where some walls were missing collision
- Fixed an issue where some walls in game were missing collision so that players could walk through them and fall into the never-ending abyss of Brighton
- Fixed some issues where cables were clipping through buildings
- Fixed some issues with coffee shops
- Fixed an issue where bookshelves in precinct were changing textures (are they chameleons?)
- Fixed issues where some decorative plants did not have collision
- Fixed an issue in parks where the grass textures looked really wrong
- Fixed an issue where graffiti cans were submerged into the sidewalk
- Fixed an issue where bicycles were submerged into the sidewalk
UI
- Fixed the developer debug string displayed in the intuition messages (no more #hackerman)
- Fixed an issue that caused the ‘Aim mode: Field of View’ settings have no effect
- Fixed an issue where the displayed intuition was sometimes incorrect and misleading
- Fixed an issue with the tool tip for ‘Parking in Front of Bus Stop’ that did not mention towing as justified
- Fixed an issue where the color of the game suddenly turned to black and white (thanks, Marcobarg!)
TUTORIALS
- Fixed issues with tutorials not triggering correctly
- Fixed an issue with cannabis tutorial which had broken gender text
- Fixed an issue where ‘Expired Parking Meter’ tutorials were triggering on handicapped cars
- Fixed an issue where ‘Underglow Lights’ tutorial was not triggered correctly
- Fixed an issue with ‘Using Turn Signal’ tutorial
- Fixed an issue with ‘Wanted Person’ tutorial
- Fixed an issue with ‘Photographing’ tutorial
- Fixed an issue with ‘Broken Lights’ tutorial
SOUND
- Fixed an audio loading crash when entering Patrol Car
- Fixed an issue where the sound of damaged patrol car engine was still audible after restarting the shift
- Fixed an issue where continuing a career from main menu after leaving a career mutes many sound effects
MISCELLANEOUS
- Fixed an issue where player character ragdolled after opening the patrol car trunk (do a barrel roll!)
- Fixed hands clipping through blazer
- Fixed an issue where the graffiti was visible when NPC is painting
- Fixed an issue where some hairstyles were missing in game
CRASHES
- Fixed a game crash when performing background check
Known Issues
Asking for directions
- Handcuffed NPC can ask for directions, leading to some weird graphical issues
Open Patrol
- The level progress bar does not reflect the progress correctly in shift report and also in map view
- Sometimes it might now be possible to join Multiplayer when hosted through public session
- Client compass displays all cars in Open Patrol
Multiplayer
- Ending the shift might sometimes now work immediately for the client. However, after 30 seconds the shift will end anyway.
- Sometimes the minimap is missing while driving the patrol car
- Host sometimes not fined correctly for illegal actions when casual mode is on
Other things
- Sometimes when starting a second shift, the game might show a ‘Game Over’ screen
- Sometimes new shift can not be started with getting critically injured in the previous shift
- After pulling over an NPV, the player is sometimes able to interact with both NPC and NPV
- In first-person view while driving, the board computer might get enlarged on the screen
- Already discovered POIs reset after loading a savegame