Empire of Sin Update 1.08 Patch Notes (PS4, Xbox One and PC)
Advertisement
Empire of Sin patch 1.08 released for PS4, Xbox One and PC players. According to the official Empire of Sin update 1.08 patch notes, the latest update added a long list of bug fixes and quality of life improvements. Apart from this, Empire of Sin version 1.08 also includes title stability improvements.
Previously, a minor update fixed an issue that causes the game to crash. Unfortunately, players are still experiencing several performance issues. Today’s Empire of Sin version 1.08 will fix a few of these issues.
Read more details here.
Advertisement
What is new and fixed in Empire of Sin patch 1.08?
The Highlights
New weapon proficiency system introduced
Controller overhaul and improvements
Major mission improvements
Maria Rodriguez and Grover Monks have realized their value and raised their prices and notoriety requirements. They still welcome your business.
More gangsters are available to you at the start of the game.
The bug which allowed you to hire people that a current crew member hated has been fixed. You cannot hire a new person unless you fire the person who hates them.
Combat
Animation speed improvements when peeking/leaning
Added a fade after auto resolve
Fixed an issue in Basic Move that could cause a softlock
Resolved issue with console logs and action bar prompt showing up in combat when they shouldn’t
Added chance for gangsters to escape combat if they lose when attacking in autoresolve
Fixed a softlock that could occur after autoresolving several combats in quick succession
When there are multiple different targets you can execute, the system will now order them by distance, so it auto-targets the closest one and will then cycle through
Fixed thugs not attacking after you enter and exit ambush mode before opening a loot crate
Change color of dice and win percent in combat autoresolve screen to reflect chance
Fixed an issue where pain killers could cause overwatch or suppressing fire to softlock during their trigger
The AI has been asked to stop throwing grenades through walls
Ensure the correct amount of damage is applied to the defenders when the defenders win in an autoresolve
Armor damage now gets applied once per ability activation, not once per attack (burst fire weapons have between 3 and 5 attacks when shooting.)
Selecting a target, whether they are valid or not, will now always select the first action in the action bar. If the target is not valid, the info panel will telegraph why
The Melee ability is only valid as a first action if the character does not have a primary or secondary weapon equipped
Healing items and actions should now target the active character as default
Fixed issue with starting position of vehicle combat tween sometimes being incorrect
Fixed issue where a car on curb was on world map and got pulled into street combat
Ensure guards who hate the player do not start combat outside of max combat range
Strike and Move should work with all abilities. Updated ability description
Rapid Reload now affects all guns, not just handguns. Any gun will cost zero AP to reload
Break Shot no longer breaks melee weapons
Fixed “Exit Ambush Mode” prompt button showing up in combat in tutorial
Allowed highlighting characters while in combat
Fixing Break Shot and weapon repair at end of combat, so old saves where melee weapons could have been broken now load those weapons correctly
Preventing displaying possible combat effects on character HUDs when outside the player’s turn
NPCs not attacking independant npcs who are fighting on the player’s side and vice versa
Fixed issues with Unleash Fury’s AP usage and cooldown reset
Fixed an issue with Melee NPCs having the Doctor’s Heal ability
Fixed an issue with Tier 1 Melee characters having no equipped weapon
Fixed an issue where the Meat Hook weapon used in the Meat Hook ability did not have a valid critMod value
Made characters affected by Knockback to trigger other combat-cell-aware abilities like Overwatch or Poison from Death Blossom Bombs
Stampede and Bull Rush ability rework, stampede and bull rush now move along a movement path to their targets and are melee selection abilities
Fixed execution blood splatter not appearing on camera
Allowed the player to take two single pistol shots against different targets again
Shooting a pistol doesn’t end the player turn anymore but after the player has shot their pistol they can’t change weapon until their next turn.
Fixed error thrown when opening and closing pause menu on combat auto resolve screen
Fixed bug where weapon proficiency requirement was ignored and gangsters could equip higher tier weapons
Fixed an issue that could cause cover to disappear in the middle of combat
Camera now lingers on characters that are dying from the Bleeding Out or Deep Wounds states
Stop the player from spawning in the middle of interiors
Fixed issue with Genna dying and throwing an error
Increased strength of Faction AI squads
Removed duplicate gangster death responses
Fixed an issue where an error would be thrown when trying to deselect certain area of effect abilities
Fixed an issue where combat could fail to start when a group of moving guards tried to initiate combat
Fixed issue with bosses stepping out to shoot someone, then if they were hit by overwatch and put into the bleeding out state, they could still finish their attack and re-enter cover
Fixed softlock with the Action bar when player left clicks after using a hotkey to select an ability
Shoot First should now only work if Overwatch has not been selected manually in ambush mode
We now stop melee weapon damage types being added to the player’s primary weapon when they use an execution.
Extra thugs will no longer spawn if the player loses combat or flees from a derelict building without leaving the world map. Thugs will replenish after a certain amount of time
Added a new target filter applied to all AI to give them at least some baseline desire to target enemies. Fix a situation where the AI could decide not to attack a valid target
Fixed a situation where an AI might not move from their current position and continuously pass their turn
Fixed a softlock when using flush against a character who has no valid moves
Ensured Faction AI attackers do not start a building attack too far away from the door position
Fixed issue with moles that were told to leave the location and could stay in the location if combat was started while they were nearby
Updated Stampede to use the bull rush animation for 1.05
Changed all Boss abilities to cost 1AP and end the character’s turn when used. This will help to keep boss abilities consistent across the board
Fixed softlock in combat after timebomb explodes
Increased the range within which the AI cannot spawn when attacking safehouses. Better randomize the starting positions of enemy safehouse guards
Increased the speed and add transitions to rain of fire and sweep to stop a timeout error
NPCs were healing too frequently in combat. Reduced the amount of healing items equipped to NPC characters
Enemy characters should no longer peek the wrong way, when targeted by a character that is not their current primary focus
UI
Advertisement
Action Bar highlighting boss abilities
Full refactor of Action Bar
Made sure the equipment tutorials don’t fire when the game menu is open
Made the resource summary buttons non-interactive when ui is blocked
Various new tooltips
Existing tooltip improvements
Fixed highlight not deselecting on Action Bar
Fixed callout lines on controls screen
Fixed restore defaults button showing up on controls screen
Prevented shop UI from breaking when item doesn’t have an owner
Adjusted highlighting on Purchase Racket UI
Fixed issue where game menu could not be navigated after pressing “start” on combat autoresolve UI
Show “A” button next to combat action when using controller
Fixed issue with showing event outcomes above options in event window
Fixed issue where sometimes certain ammo would not be visible when equipping in the character screen
Hide movement indicators when moving characters with the left analog stick
Refactored Game Alerts
We now hide income button for hotels in racket overview screen
Prevented switching to sell mode if the player inventory is empty
Character attributes will now no longer be shown as over a 100 on the character sheet
Prevented Cinematics from blocking notifications
HUD improvements
UI marker improvements
Show the size of the racket on world map and on popup
Show player hp/max hp on new character tooltip
Select first button in conversations, as well as in a few tutorial steps
Owner portrait on Ward Info panels now refreshes correctly
Made neighborhood owner name truncate with ellipsis to prevent overflow, uses last name instead of full name
Stop mission resolution screen, alerts and game alerts from showing on the End Game screen
Adjusted the command cursor to accurately reflect whether or not a command is valid
Character sheet relationships will always show the real name of other gangsters rather than unknown character
Fixed UI audio for notifications
Rapid Reload description was outdated on the talent tree screen
Made all morale notifications proper case and in the past tense
Weapon proficiency screen
Upgrade cost now in red when the player can’t afford the upgrade
Implement gangster tier colors on crew screen and rap sheet
RemovedFire and Call from the command wheel
Fixed an issue where the interactable highlighting could get stuck enabled
Fixed a performance issue when interactable highlighting is enabled
Added right click to unequip item
Added a confirm dialog to selling in the shop
Show why weapons can’t be used when you don’t have the relevant proficiency trait yet
Mission POI tooltip and Wandering Gangster tooltip updated to provide more information
Replaced Out-Of-Combat Character HUD with new Combat Character HUD
Added setting for virtual cursor sensitivity
Hire button on character sheet is greyed out if you’re missing the notoriety or the character is angry
Added wraparound to pause menu and combat action bar
Show building size in racket attack confirmation
Stopped showing underboss notifications
Patch Message from Sal is shown in a loaded save
Fixed Main Menu buttons not displaying button bullets
Fixed case where relationship lines on crew screen could get misaligned
Fixed character management highlighting issue
Added new street cursor and map cursor sprites
We now only show a single POI over a building despite multiple POIs being inside
Show warning on Characters who have their weapons unequpped as a result of the weapon proficiency change
Made UI navigation with shoulder triggers work better at lower framerates
Added “Babies of Empire of Sin” to credits
Missions
Stopped bodybag prop from being a navmesh obstacle so it doesn’t block players from reaching an NPC
Fixed issue with jumping from alt CMA line to main
Added in checks to help improve mission pacing
Fixed softlock happening after clicking on NPC quickly after conversation in Mock mission
Fixed mission marker not reappearing for POI targets who leave a location with the “LeaveBuilding” scenario
Fixed O’Banion mission not completing if you kill Yale and not the squad
Some characters in Tommy Biscuits’ mission “Fate” were not displayed correctly on PS4
Rigged tables now has penalty for removing tables
Fixed Charitable Donations event not firing
Fixed Bernie Barnes mission throwing error if you attend a sitdown during it
Mission journal is now split into into 3 tabs
CMA are considered main missions now
Fix for ensuring derelict buildings are no longer gifted
Dyer mission fixes for issues highlighted by autoresolve
CMA missions will fire only after completing/failing boss mission
Remove the range requirement from the Begin Sitdown command
Missions now give out rare weapons at a minimum
Mission NPCs should no longer cower out of combat
Made the set focus mission appear as the first mission rather than obtain 5 rackets in the tutorial
Romy mission fixes, stopping multiple Romys from appearing, allowing player to select faction to improve relationship
Fix for getting 2 wallets from Stolen Wallet mission
High Class house boss will now ask you about the money regardless if he lends it to you or not
Setting mission to complete if you upgrade by 1 instead of fully, changing time limit from 1 to 2 months
Fix for unresponsive button in StClairs first mission, Bumpy fights with StClair in Queenie Says mission
Time between boss missions for Mock, Ragen Capone and Donovan have been shortened
Fix for unlocking mission building after it is invalidated for Frankie’s First Step mission
Fixed issue with Booker Jones and Police interrogator for CMA mission
Take over racket screen now waits until combat is resolved before opening in St Clair mission.
Rosie appears in a set location in Nosey Nellie, rather than appearing close to the player once they are far enough away from Jacques
Giving the player more time before being ambushed in Bloody Brew mission
Fix for Taking The Bait mission ending early
Fix for Same Game Different Team completing during combat
Fix for POI not moving when mission racket changes in To Your Health
Wrong dialogue fix for Maria Dish Best Served mission
Fixed Trashed Room modifier not being removed after Who Care’s mission
Added Protestor modifiers at the beginning of Protestor mission instead of after and removing at the end of the mission
Fixed to deal with player taking over the Two Brew racket early
Changed first mission shown to be Sowing Seeds instead of Brick By Brick if player has no focus set
Fixed gangster still fading to void if you free them from jail immediately after combat
Fixed the doctor not appearing in the right location in The Doctor’s In mission
Fixed error appearing when combat happened before Bruno was spawned in Genna mission
Fixed issue with POI not updating when derelict racket is taken over in Who Cares mission
Fixed issue where both Sowing The Seeds and Brick By Brick with start in tutorial
Fixed A Sticky Situation getting softlocked if it couldn’t find a brothel placement
Updated objective text when building is changed during To Your Health mission
Added code to get a new building if stolen syrup derelict gets taken over
Set base mission NPCs to be the hired gun profession rather than citizen
Fixed killing Dutch first in Round The World softlocking the game
Fixed Zee leaving a location after it was deactivated throwing multiple errors
Fixed Two Brew
Fixed High Class House autocompleting without returning to worker
Updated objective name in To Your Health when the mission is moved to another racket
Fixed combat softlock in Bon Fortuna mission combat against Dutch
Fixed David and other customers appearing out of bounds in Paid In Gold
Fixed Son I Never Had mission breaking if you don’t own any rackets for Raul to go to
Fixed Better To Have Loved And Lost not completing Clear Out The Derelict objective when racket is taken over before talking to Bumpy
Fixed Grover mission auto failing if casino for mission is upgraded
Fixed In The Trenches mission not updating bar name and not completing enter racket objective if building with mission in it changed
Removed building lock from Lawmaker mission
Fix for player not being able to enter racket for Lawmaker mission and removing the auto equipping of the gun which can cause a softlock
Fix for player not getting correct reward in Pineapple Primary after passing persuasion check
Replaced Candace and Brittny in brothel after take over in In The Trenches mission
General
World map visual improvements
Memory improvements on the PS4
Cancel the equip ammo tutorial if the player doesn’t have a primary weapon equipped when it starts
Fixed issue with assigning to safehouse with group selected
Changed Black Market health item quantities to 6
ChangedNorah Quinn’s notoriety gate to 0
Increased loot tables for health items by 10%
Fixed issue with triggering the Neighborhood Summary tutorial
Updated localisation
Taxi use polish
Ensured Diplomatic states are removed if not removed through proper channels
Don’t show tutorials for equipping items if the player’s already equipped those types of items
Fixed an issue with a specific thug model which caused its ragdoll to begin in a T-pose
Reworking Synergy to make it less abstract and more manageable
Changed starting cash amounts based on difficulty
NPCs stop moving when you click to talk to them
Fixed bureau models t-posing while ragdolling
Fixed hair clipping with hat on Mission NPC
Fixed P looking like an F in Police Patrol on Police Wagon
Safehouses use name to prevent accidentally using the wrong faction name
Stopped characters from getting stuck in the swap weapon animation when pre-combat is cancelled
Prevented moving squad actors from skipping path destinations
Ensured that “Load Latest Save” on Game Over screen can only load moments from this current session
Fixed game paused movement clicks
Fixed issue with the controller where zooming out limits the space the controller cursor can be moved
Fixed a truck spawned driving across sidewalk
Disposed of unnecessary loading screen after taking over a racket and turning it into a safehouse
Updated bar interior art
Updated brothel art
Updated safehouse art
Fixed issue with camera angle getting too horizontal when talking to NPCs underbridges
Added 40 seconds time to the sitdown warning
Derelict buildings are no longer able to be added to weekly income/expenses. Income/Expenses set to 0 value are cleared
Factions will improve their alcohol types being served, even if they can’t quite hit the preferred target
We now make sure minor factions pay expenses correctly, allowing protection treaties to time out
Change movement speed
Genna’s move audio needed more variety
Fixed characters making move sound too often
Added specific VO for thugs
Remixed the volume of West Loop Gate underscore
Adjusted character talent unlock duration
Fixed issue where you would be unable to close virtual cursor
Moles accuse screen no longer corrupts the player’s faction data
Moles can be used by AI multiple times
Fixed issue with pausing the game and calling moles after assignment
Remove the rush option from racket upgrade
Automatically demote crew member from lieutenant if arrested without the frustration penalty at losing rank
Ragdolls tint correctly, characters clothes don’t change to white on dying
Adjust take floors for gangsters
Made all tier 5 gangsters have 0 notoriety Adjusted starting talents to match gangster tiers
Various blinking fixes in select screen & sit downs
Saltis hat tip issue fixed
Fixed foot mispositioning in shot miss anims
Fixed the one-armed effect which sometimes occurs in combat Idle due to IK snapping
Replaced boss-sitdown with a new song, see if you can spot it
Gangster rebalance – made Norah start with the Heal talent already learned.
Lowered the machine guns to hip height, and raising the hip height idle to avoid half cover collisions
Made sure that stampede and bull rush work correctly with cover and step out
Doubled the amount of time it takes for gangsters to form relationships
Healing outside of combat feature improvement
A bug preventing some modifiers from updating was resolved. “A Penny Saved” trait works correctly now
Minor factions accurately reflect what they can afford when setting up standing orders
Fixed missing Animator transition for certain machine guns to use the Sweep ability
Made sure crit damage never goes below a weapon’s base max damage
Added sitdown Skip Prompt. Any key presses will show a skip prompt, which on pressing will skip that portion of dialog
Gave most gangsters primary weapons, adjusted take floor for all gangsters, changed relationships for gangsters so that all gangsters hate two other gangsters
Time limit added between “end war with” requests, so the AI doesn’t keep bothering you about it
Updated remove building sequence to ensure the income and expenses are removed correctly, resolving money exploit
Fixed softlock in accuse screen
Updated the Radial Menu so that LB closes the UI. Moved Wars/Notifications to LT/RT
Exterior safehouse guards should no longer respawn on top of each other after saving from a new game
Fixed Madeline Dunbar not saying a line
Fixed alert SFX playing every time player moves between menu screens
Added a new time bomb landing sound so it doesn’t make a grenade explosion when it lands
Fixed police baton out of sync + all other melee weapons that were out of sync
Fixed Rain of Fire SFX being too loud
All selected characters are teleported to the sitdown location
Allow talent re-speccing from the talents tab
Fixed error thrown when character leaves due to lack of loyalty
Made injured gangsters not take wages
Fixed audio errors sometimes thrown when declaring a War on an enemy faction with a boss
We now allow players on controller to switch between nearby interactable objects using DPAD Up and Down
Removed “Switch Character” prompt from action bar when using controller
Reset patron walk speed when moving between locations and correctly reset the speed of patrons after their drunk status wears off
Adjusted the cost of Deflect Level 5 on Brothels and Casinos
Added a common shotgun and rifle to the black market store
Hide tall world map buildings when camera is zoomed in
Applied discount to the number of kills required by higher tier gangsters to reach the next tier
Adjusted required kills for each weapon proficiency tier
Fixed issue where the crew screen mini tutorial couldn’t be skipped using a controller
Autosaves now wait until all characters enter or exit the building before saving
Fixed a Nullrefrence error thrown if the player loads a game while in a sitdown cinematic
Made Bosses adhere to new weapon proficiency system
Showed weapon proficiency trait names in new tooltip
Updated controls screens to reflect new input mappings
Fixed various crashing issues.
Added gameplay optimizations.
Network connection improvement.
Performance and various stability improvements.
Other under the hood fixes.
Download free Empire of Sin update 1.08 on PS4 and Xbox One.