Changelogs

Perfect Heist 2 Update 17 Patch Notes – June 23, 2022

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Perfect Heist 2 update 17 is available on PC (Steam). According to the official Perfect Heist 2 patch notes, the latest update added new dedicated server options and admin tools, fixes some gadget exploits, and brings some balancing changes to cop and robber classes.

Previously, a major update added quality of life changes and fixes.

Since the last patch, players are experiencing various bugs with the game. Today’s Perfect Heist 2 patch 17 will fix a few of these issues. Check out more details below.

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Perfect Heist 2 Patch Notes – June 23, 2022

Full changelog:

  • added fps limiter
  • added new “Rope Launcher” as new Sheriff secondary weapon
  • added new “AI Obstacle Reaction Time” system that adds a realistic reaction time to the NPC pathing, preventing checks by placing gadgets infront of robbers
  • added new “AI Obstacle Reaction Time” system to barbed wire, caution barriers, FED holograms and H.A.S. stations
  • added “ServerOwnerID” dedicated server setting, sets server owners SteamID64, he can then instantly kick players from the server in-game
  • added “NoTeamDamage” dedicated server setting, prevents team damage from bullets if set to true

Changes:

  • dead robbers can now spectate other robbers riding horses
  • drones now get destroyed when being tasered/EMPed
  • taking off your cuffs now takes 2 seconds
  • removed Pilots initial 5 second plane cooldown
  • increased Pilots plane firerate without weapon upgrade (from 25% to 50%)
  • reduced Vigil smart cctvs from 2 to 1
  • Vigil now gains an addtional cctv for each placed cctv that observed suspicous activity
  • increased Hitman VIP kill reward from 15,000$ to 17,500$

Map Changes:

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  • fixed lighting issue on New York

Fixes:

  • fixed Poison teargas exploit
  • fixed spectators looking under the map after the bot they spectated died
  • fixed previous Pickpockets pickpocket duration changes not being applied correctly (duration now correctly reduced from 0.75s to 0.25s)

Level Editor:

  • added “Invisible Wall” object
  • fixed hole in the sidewalk on custom maps
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