People Playground update 1.24 is now available to download on PC (Steam). According to the official People Playground patch notes, the latest update added a Liquid canister, Painkiller syringe as well as bug fixes, and gameplay improvements.
Since the last patch, players are facing a number of problems with the game. Today’s People Playground patch 1.24 will fix a few of these issues.
Check out more details below.
People Playground Patch 1.24 Notes – May 21, 2022
Added
- Liquid canister. This is a high capacity container that is vulnerable to bullets and has a variable buoyancy.
- Painkiller syringe
- Humans will pass out when they experience too much g-force
- Boat motor reverses on red signal
- For modders: support for transparent liquids
- For modders: Liquid.GetDisplayName()
- For modders: BloodContainer.ForceCalculateComputedColor
Changed
- Completely rewrote body shader (this may make humans from older contraptions look weird)
- Blunt damage causes bruising (new look)
- Bullets make bullet holes
- Stabbing makes stab wounds
- Touching hot objects & friction causes burn wounds
- You can switch back to the legacy shaders in the general settings menu
- Important for modders: wound intensity is now inverted (normal). The higher the Z component, the more intense the wound.
- Bullet impacts on bodies of water are more intense
- Stopping time has a shorter transition
- Androids are more durable
- Minor rendering optimisations
- Other minor optimisations
- Changed bullet hardness & damage distance calculations
- Limbs don’t drain their liquid as fast when bone is exposed
- Humans don’t panic as easily when shot
- Humans wince more when shot
- Humans and gorses regenerate blood slowly, if they’re alive
- Bullets have 50% more impact force
- Tritium glows when seen in transparent containers
- Made punctured lungs more dangerous
- Increased g-force resilience
- Decreased human drown time
- Boiling bodies of water have no buoyancy
- Changing weather settings like rain, snow, and fog will now happen smoothly instead of abruptly.
- G-force damage no longer occurs when the organism was frozen
- Improved distant large explosion sound
- Changed AK-47 sfx
- Changed AR sfx
- Changed Submachine gun sfx
- Changed Shotgun sfx
- Changed Sniper sfx
- Swapped old Rifle sfx for sniper SFX
- Improved Gorse collision
- Increased explosion shrapnel lethality
- Made Ultra Strength Serum more potent
- Decreased bleeding particles intensity
- Minor tweaks to entity body temperature maths
- Increased body bullet impact sound volume
- Gave liquids nicer names
- Made human pain animation a little less rigid
- Organisms rot slower
- Increased minimum impact damage threshold for limbs
- Heat capacity is now calculated using object mass in addition to size & material properties
- Lowered object to air heat dissipation
Fixed
- Android circuit layer transparency
- Improved limb liquid circulation
- Fireworks detail view radius visible for too long
- Concrete debris suddenly disappearing
- Made rescaled living entities a little more stable.
- Boat motor saving issues
- Slider disintegration issues
- Unnecessary memory usage
- Electrocution issues
- Workshop upload dialog box being weirdly sized
- Fluorescent bulb glow overlay appearing in front of everything
- Issues 🙁
- Detectors emitting signals even when broken
- Human flesh layer not covering all bones
Removed
- Removed coagulation concentration calculation