People Playground Update 1.22 Patch Notes – November 1, 2021
People Playground update 1.22 (November 1, 2021) is now available to download on PC (Steam). According to the official People Playground patch notes, the latest update added new changes, fixes, addition, and more.
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Previously, a major update added various quality of life fixes and improvements.
Unfortunately, players are still experiencing several issues. Today’s People Playground patch 1.22 will address a few of these errors.
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Table of Contents
People Playground Patch Notes – November 1, 2021
Added
Much better bells. You can select a piano key in the context menu.
Infrared thermometer
Liquid outlet
Thermal vision
Vases
Wire direction snapping
Detached 30mm HEAT autocannon
Entities feel momentary pain when stunned
“Stop animation on damage” setting
“Set object temperature” context menu option
Escape key escaping things
Objects are now destroyed if they are out of bounds for over 5 seconds
“Recompile” button that is shown when a mod failed to compile. This way you don’t need to restart the entire game when you are developing a mod.
Maximum mod compilation duration setting. 10 seconds by default. A mod is only allowed to take this amount of time for compiling, otherwise its terminated and ignored.
Blood decal & particle colours are now accurate to the actual liquid inside the body
Water cleans objects
Balloons now pop under pressure
Exit wounds for stabbing
Humans can get paralysed if their spine breaks
There is a chance that an injury punctures the lungs of a human, which can cause low oxygen levels and death
Organisms now have specific “vital” spots inside their body. For example, head injuries are no longer necessarily a brain injury.
Organisms can now bleed internally. Internal bleeding can cause many issues, most obviously twitching, slowness, and loss of balance (in case of a head injury). Major internal bleeding results in death.
More intense bullet metal impact sounds
If set to “Drain”, the blood tank can now spill into other containers. This means you can make finally a nitroglycerin shower. It can also spill onto non-container objects, but this will not transfer the liquid effects onto that surface.
Firearms can accidentally discharge when dropped
Multiselect using shift (by default)
Toybox size is now remembered
A few optional keybinds
Unbind button in keybind menu
Changed
Humans regenerate limb integrity slowly
Lowered contraption spawn outline delay
Living tissue regenerates visual blunt damage slowly
Adjusted impact damage so that head injuries are more dangerous
Fire kills less quickly
Increased general impact damage severity
Decreased blood impact particle intensity
Decreased bleeding particle intensity
Other minor changes to humans
Disassembler is more likely to disintegrate things
Increased maximum bullet penetration iterations to 128. This will make thick, soft obstacles more penetrable.
Some firearm SFX changes
Wood impact SFX
Increased blood vessel wire transfer speed
Minor changes to liquid rules
Minor changes to the machine gun and 30mm cartridge
Joint stress sound rate
Beam rifle now heats up objects it strikes
Blaster bolts heat up objects that they reflect off of