PAYDAY 3 Version 1.000.022 Patch Notes (New Features Added)

PAYDAY 3 version 1.000.022 is rolling out for PC, PS5 and Xbox players. According to the official PAYDAY 3 1.000.022 patch notes, the latest update adds DirectX 12, NVidia scaler feature (DLAA 3.5) and much more Additionally, Payday 3 update 1.000.022 also includes various gameplay changes and fixes.

Previously, the game was released with positive reviews. Unfortunetly, since the last patch, players have been experiencing problems with the game. Today’s PAYDAY 3 patch 1.000.022 will fix a few of these issues.

Check out more details below.

PAYDAY 3 Update 1.000.022 Patch Notes – February 29, 2024

New Features:

Added DirectX 12 Support:

  • What is: DirectX 12 support has been integrated, enhancing the visual and operational performance of PAYDAY 3 on PC.
  • Why: To provide players with an optimized gaming experience, DirectX 12 support has been introduced, ensuring smoother gameplay and enhanced graphics.
  • How to: Players can seamlessly transition to DirectX 12 in the upcoming update, enhancing their gaming experience with improved visuals and performance. For those who prefer DirectX 11, you can still select it via the launch option -dx11.

Integrated Nvidia Scaler Features:

  • What is: Nvidia’s Scaler features, including Image Scaling Upscaler (NIS), DLAA 3.5, and DLSS Super Resolution 3.5, have been incorporated.
  • Why: These features aim to enhance the visual quality and performance of PAYDAY 3, catering to both low-end and high-end GPU configurations.
  • How to: Experience enhanced graphics and smoother gameplay by leveraging Nvidia’s Scaler features, ensuring an immersive gaming experience regardless of your GPU specifications.

Added Controller Customization Options:

  • What is: Various controller options, including the highly requested dead zone adjustments, have been introduced, allowing players to customize their controller settings for a more tailored gaming experience.
  • Why: To address player feedback and enhance user comfort and control, customizable controller options have been implemented, ensuring a smoother and more enjoyable gameplay experience.
  • How to: Tailor your controller settings to suit your preferences, optimizing your gaming experience for maximum comfort and control.

Added Unready Functionality:

  • What is: The unready function has been introduced, allowing players to revoke their readiness status by clicking “READY” again.
  • Why: In response to community requests, the unready function has been implemented, providing players with greater flexibility and control over their readiness status.
  • How to: Simply click “READY” again to undo your readiness status, giving you the freedom to adjust your preparedness as needed during gameplay.

New Challenge Added:

  • What is: A new challenge for seasoned players has been introduced: complete Cook Off on OVERKILL difficulty and successfully escape with 19 perfectly cooked bags.
  • Why: For players seeking a challenge, a test of skill and strategy has been devised, offering a unique reward for those who can master this daunting task.
  • How to: Put your skills to the test by taking on the Cook Off challenge on OVERKILL difficulty, aiming to secure 19 perfectly cooked bags and claim your exclusive weapon charm reward.

Bug Fixes

  • The game will now remember if you’ve chosen to show or hide the story videos in the heist selection even after restarting the game.
  • Lobby type and difficulty will now automatically be set to the same as the previous game.
  • Prevented a party slot from being reserved if the player aborted or failed to join the lobby.
  • Fixed an issue of where bumping into an escorting guard will reset the escort
  • Fixed an issue of where guards don’t react if players bump into them while investigating.
  • Fixed an issue of where keypad highlights are hard to read due to lighting conditions
  • Fixed a possibly crash happening during an OVK weapon drop
  • Fixed an issue with security camera marking targets along with sensor tool outlines
  • Fixed an issue of where some skills selected in loadout were not active in the heist
  • Fixed an issue with the controller in menus where it becomes unresponsive after switching inputs
  • Fixed an issue of where the drill fixing animation keeps playing after canceling the interaction when two players start the interaction at the same time
  • Tweaked so that keypads highlights are now easier to see
  • Fixed a potential crash on crew AI
  • Fixed an issue of where lobby chat input didn’t work when entering pre planning lobby
  • Fixed an issue of where players can throw civilians through cuttable fences when it’s not been cut yet.
  • Fixed an issue with no outline is shown when a radio pops up on a dead guard
  • Fixed a plausible crash from Crew AI
  • Fixed an issue of where attack drones didn’t target crew AI
  • Fixed an issue of where picking up dead bodies ended up in T-pose and horizontal when released
  • Fixed an issue with first aid kits and repair kit outlines which couldn’t be seen in the distance
  • Improved Cloaker sneaking to be more reliable
  • Fixed an issue with voting in heists, where if a player left during a voting session, they still counted in for the final result
  • Fixed a crash related to loadouts when setting weapon pattern color
  • Fixed an issue of where players were unable to move or shoot after being revived a third time
  • Fixed so ECM jammer icon doesn’t get stuck on screen permanently if the player that put it down leaves
  • Fixed an issue of where players sometimes being ready in lobby didn’t move them  into the session
  • Fixed an issue of where players were able to get infinite throwables/placeables & tool ammo.
  • Tweaked so that drones may now be highlighted by sensor tools
  • Fixed an issue of where NPC civilians sometimes didn’t react to broken windows
  • Added an outline to traded and rescued NPC hostages
  • Fixed an issue with Match summary screen after completing a tutorial level
  • Fixed so that sentry guns don’t disappear when accidentally spawned closed to an area they shouldn’t be able to
  • Tweaked the reload input to not “accidently” happen while the player is “interacting” in-game with controllers
  • Fixed an issue of where NPC AI tends to get stuck on vehicles
  • Added settings option to “Hold to slide”
  • Fixed an issue with tools being visibly floating when placed on glass or fence and cut through
  • Added player death animations
  • Fixed an issue with “Starter Kit” challenges being completed when not meeting the requirements
  • Fixed an issue of where players could change weapon while being cuffed
  • Fixed an issue with negotiation phase will only end when civilian is actually killed and not just despawned from being traded
  • Tweaked an issue of where Cloakers sometimes not completed their sabotage action
  • Fixed an issue of civilians not properly reacting to seen illegal actions
  • Fixed an issue of players sometimes not being able to escape if there are more than 1 player in the server
  • Fixed an issue of where Infamy points weren’t calculated correctly
  • Prevents the game from locking if the restart button is pressed repeatedly from the heist-failed screen.
  • Fixed an issue for preventing parties being dissolved after heist completion.
  • Fixed an issue with Scrambler Aced Rush buff not being refreshed by the Transporter Skill
  • The sneakier heister may notice 2 new masks in the game files, these will be unlockable in a future community event. You may see them in our official streams before they are made publicly available

Download PAYDAY 3 update 1.01 on PS4, PS5, PC and Xbox.

Renu
Renu
Renu specializes in Japanese games, from cult-classic JRPGs to niche indie titles. A lifelong fan of Japan’s gaming culture, she combines deep industry knowledge with a passion for storytelling. Follow her for updates on Final Fantasy, Monster Hunter, and hidden gems.
Ad