Patch Notes

Payday 2 Update 1.40 Patch Notes for PS4 & Xbox One

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Payday 2 update 1.40 is now rolling out for PS4 and Xbox One players. According to the official Payday 2 version 1.40 patch notes, the new update contains both new contents as well as a wide selection of bug fixes and other improvements. In addition, the Payday 2 update 1.40 also includes stability and performance improvements.

Previously, a minor update was released with bug fixes. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s Payday 2 version 1.40 update is expected to fix these issues. Check out more details below.

Payday 2 update 1.40 Patch Notes

  • NEW CONTENT
    • Feature – New Contract Broker UI
    • Feature – Story Line
    • Feature – Team AI management
    • Feature – Custom lazer and flashlight colors
    • Currency – Continental Coins (used to buy mods, unlock AI skills)
    • Character – Joy
    • Melee Weapon – Hackaton
    • Primary Weapon – Akimbo Signature SMG
    • Secondary Weapon – Signature SMG
    • Perk Deck – Hacker
    • Mask – Joy unlocked
    • Mask – Joy Begins unlocked
    • Weapon – Added Akimbo versions of weapons
  • GENERAL
    • Using the improved thread scheduler to improve performance.
    • Pausing and unpausing will no longer break your jump momentum when playing in Offline mode;
    • Fixed an issue with clients being unable to interact with ECM Jammers properly;
    • The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer;
    • Tradable hostages can now be killed;
    • Fixed an issue where assets bought after switching profile in the Job Overview would not spawn;
    • Fixed so the material Rosewood Pink use the correct texture;
    • Fixed a typo on the description for the Prospect in the Biker Perk Deck;
    • Updated the Assault fade to avoid them being excessively long;
    • Spawn animations will no longer pre-spawn a collision for the AI;
    • Payday 2 update 1.40 fixed an issue with some barrels always displaying the low texture quality;
    • Fixed an issue with the open money bags always displaying the money bundles in low texture quality
    • SPAWNS
      • Re-added the ZEAL Cloaker to the spawn pool;
      • Implemented the ZEAL Taser to the spawn pool;
    • Improved the pathing logic for hostages;
    • Killing an enemy will now properly reduce the cooldown of the Sicario Smoke Bomb;
    • Fix a crash connected to throwables and destructibles;
    • Fixed an issue with the Hitman Perk Deck giving the wrong amount of ammunition;
    • Payday 2 update 1.40 fixed the crews negotiator string so the right negotiator is displayed;
    • Fixed an issue where ECM jammers would disappear if they were placed on a moving object;
    • Fixed some issues with Sangres shirt randomization;
    • Fixed an achievement issue where “Celsius or Fahrenheit?” wouldn’t trigger when using Sniper Rifles;
    • Payday 2 update 1.40 fixed an issue where life gain could be triggered on converted cops;
    • Added option in the pause menu to toggle Voice Chat;
    • Fixed an issue with flashbangs not being destructible;
  • MASKS
    • Changed hair state on the Augmentation mask;
    • Fixed a clipping issue involving the Dallas mask and Jacket’s hair;
    • Fixed the pattern compatibility for the Wrath mask;
    • Fixed straps clipping through the mask Old Blood and Guts;
    • Fixed so all heisters use the same version of the Balaclava;
    • Payday 2 version 1.40 fixed a clipping issue with one of the eyes on the Greed mask;
    • Fixed an issue where the backplate would be visible when previewing John Wick’s glasses;
    • Fixed a clipping issue with The Gas Mask on Jacket;
    • Re-positioned the Tiara on Sydney for a better fit;
    • Fixed a clipping issue with the Commando on Sydney;
    • Fixed a typo in the description for the 44th mask;
  • VISUALS
    • Removed the shoulder pads and helmet attachments from the normal units;
    • Darkened the helmets on the light units on Overkill and above;
    • Remodelled the ZEAL normal unit;
    • Updated the textures on the light Overkill unit;
    • Updated the textures on the light Mayhem/Death Wish unit;
    • Payday 2 1.40 added the helmet attachments to the heavy units on Overkill and above;
    • Updated the textures on the heavy Mayhem/Death Wish unit;
    • Remodelled the ZEAL heavy unit;
    • Updated the textures on the ZEAL heavy unit;
    • Updated the textures on the regular Taser unit;
    • Updated the textures on the regular Cloaker;
    • Payday 2 version 1.40 updated the textures on the Medic;
    • Remodelled the Medic Bulldozer;
    • Remodelled the Minigun Bulldozer;
    • Updated the textures on all ZEAL Bulldozers;
    • Implemented the correct visor on all the ZEAL Bulldozers;
    • Fixed an issue where the Medic Bulldozer has a grey face when getting shot by Team-AI;
    • Fixed an issue with the glass on the visor for the Medic Bulldozer and Minigun Bulldozer;
  • SKILLS
    • Fixed an issue where Stoic tier 5 Calm wouldn’t regenerate the delayed damage after the player got traded from Custody;
    • Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle;
    • Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill;
    • Fixed an issue with converted cops getting stuck on several levels;
    • Payday 2 update 1.40 fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed;
    • Fixed an issue where dead enemies would activate Underdog for clients;
    • Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced;
  • INVENTORY
    • Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods;
    • Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns;
    • Payday 2 version 1.40 added the Tactical Suppressor to the Akimbo CMP Submachine Guns;
    • Fixed a crash related to modifying the Cavity 9mm;
    • Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget;
    • Fixed an issue where the Specialist Knives would get unequipped upon restarting the game;
  • WEAPONS
    • Fixed an issue where the akimbo autofire sound could get stuck when switching to auto fire mode;
    • Split Akimbo into category(Akimbo Pistol, Akimbo SMG & Akimbo Shotgun).;
    • Fixed Akimbo Judge benefiting from magazine related skills;
    • Akimbo Bronco and Akimbo Matever no longer benefit from magazine related skills;
    • Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol;
    • Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns;
    • Fixed the glass material on the Tactical Flashlight melee weapon;
    • Stability penalty increased for Akimbo Weapons to 36 (up from 24);
    • Reduced the rays cast from GRIMM 12G for the other players;
    • Decreased the fire rate of Brothers GRIMM 12G;
    • FLAMETHROWER:
      • Name changed to Flamethrower Mk.1;
      • Damage decreased to 7 (down from 14);
      • Total Ammo increased to 1800 (up from 600);
      • Magazine increased to 900 (up from 300);
    • MAGAZINE MOD “RARE”:
        • Damage penalty increased to 4 (up from 3);
        • Total Ammo bonus increased to 450 (up from 150);
    • MAGAZINE MOD “WELL DONE”:
      • Damage bonus increased to 7 (up from 3);
      • Total Ammo penalty increased to 450 (up from 150);
  • LEVELS
    • AFTERSHOCK:
      • Removed some vegetation that was clipping through a wall;
      • Tweaked positioning on multiple vehicles that was clipping with other objects;
      • Moved a particle effect for flames that appeared to be floating;
      • Moved one animation so cops no longer repel into the truck below the bridge;
      • Removed garbage piles that was see-through from one side;
      • Fixed a LOD issue on tents;
    • ALASKAN DEAL:
      • Fixed a briefcase that was spawning without money;
      • Fixed a chair that was clipping with a table;
      • Fixed some briefcases clipping with other props;
      • Removed some planks that were clipping with the fuel tank;
      • Relocated a floating pile of debris;
    • ALESSO:
      • Moved a plant that was clipping through a wall;
      • Removed a stack of boxes that spawned in the same location as another stack of boxes;
      • Moved a poster that caused a z-fighting with the wallpaint;
      • Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth;
    • BASICS:
      • Fixed a location on Stealth Day 1 where the player could get stuck next to a container;
      • Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2;
    • BENEATH THE MOUNTAIN:
      • Fixed an issue on where players could get stuck behind some railings;
    • BIG BANK:
    • Fixed a gap in the wall by the entrance to the bank tellers area;
  • BIG OIL DAY 2:
    • Fixed some seams on the walls;
    • Made the pool ladder climbable;
    • Added two missing windows by the exit to the terrace;
  • BIRTH OF SKY:
    • Fixed a LOD issue on a window;
    • Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash;
  • BOMB: FOREST:
    • Fixed a typo on the word “Thick” within a objective description
  • BRANCH BANK:
    • Fixed the collision on the roof walkway railing;
  • BROOKLYN 10-10:
    • Fixed an issue where hostages would remain in unreachable areas;
  • CAR SHOP:
    • Fixed an issue when using a ECM jammer before entering the manager’s office preventing progression through the level;
  • COOK OFF/RATS DAY 1:
    • Tweaked the blur zone by the meth lab;
    • Payday 2 update 1.40 fixed some barrels clipping with each other;
    • Fixed a clipping issue related to bordering up some windows;
    • Tweaked the lighting;
  • ESCAPE: OVERPASS:
    • Fixed some VO giving misleading information related to the point of no return;
    • Fixed fire hurt area being enabled at the wrong time;
    • Disabled interaction on fence props near helicopter escape;
  • GOAT SIMULATOR DAY 2:
    • Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist;
    • Payday 2 version 1.40 fixed floating preplanning assets;
    • Fixed an issue where the assets didn’t spawn if the heist was restarted;
  • GOLDEN GRIN CASINO:
    • Covered some holes in the walls around the reception area;
  • HEAT STREET:
    • Fixed several pieces of graffiti partially disappearing into the wall;
    • Fixed several pieces of graffiti that was too far away form the wall;
    • Fixed clipping scaffolding props;
    • Fixed a pillar that was clipping into a wall;
    • Adjusted location of missing light props so they match the lighting;
    • Fixed a VO line asking the player to follow Bile when they should just wait for him;
    • Fixed an issue with a cop car that previously drove through Matt’s escape van;
    • Payday 2 version 1.40 added a missing VO reminder for the first fuel can;
    • Realigned the interior inside one of the shops;
  • HOTLINE MIAMI DAY 1:
    • Reworked the Sniper spawn logic;
    • Fixed an issue with a ladder clipping with the balcony railing;
    • Fixed some light leaking through a wall;
    • Fixed flickering issue with a fence;
    • Added a missing collision in a doorway;
    • Payday 2 update 1.40 moved a car that was clipping with a building;
    • Raised the bag limit as it was set too low;
  • HOXTON BREAKOUT DAY 1:
    • Fixed a z-fighting issue on one of the buildings;
  • HOXTON BREAKOUT DAY 2:
    • Removed excessive hinges on a door;
  • JEWELRY STORE:
    • Fixed an issue where Snipers could shoot through a building;
    • Disabled dumpster interaction when dumpster spawn is not used;
    • Removed one out of place building in the backdrop;
    • Moved out of place heat source;
    • Payday 2 update 1.40 fixed some flickering leaves on the main street;
    • Fixed multiple cases of flickering graffiti;
    • Fixed a hole in the level;
  • PANIC ROOM:
    • Fixed Sniper spawn logic so they no longer spawn too often;
    • Removed a line of text that was out of place;
    • Shadow Raid:
    • Fixed an issue where two locations always spawned loot and they were not added to the randomisation;
    • Fixed two locations where the player could see out of the level;
    • Repositioned the thermite asset so it no longer clips with the ground;
    • Fixed a doorway by the waterfront where civilians were unable to be escorted through it;
    • Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront;
    • Removed out of place collision related to a ladder that is not always spawning;
  • PRISON NIGHTMARE:
    • Fixed an issue on where converted cops wouldn’t follow the player;
    • Fixed an issue on where money pallets used wrong particle effects;
  • SANTA’S WORKSHOP:
    • Team AI will now wait in their designated areas during Casing mode;
    • Fixed an issue where a table blocked the AI from going up the stairs;
  • SCARFACE MANSION:
    • Fixed a broken collision on the terrace wall;
    • Fixed an occluder issue with some carpets;
  • SHADOW RAID:
    • The guard by the waterfront will no longer play a door breaching animation when he shouldn’t;
  • SLAUGHTERHOUSE:
    • Dozers will no longer get stuck behind the garage doors;
    • Dozers and Shields are now able to get down from all the containers;
    • Team-AI no longer masks up right away;
    • Moved Grenade asset so it does not clip with other objects;
    • Repositioned fence that was both floating and clipping;
  • THE YACHT HEIST:
    • Repositioned multiple lamps that were clipping with the walls;
    • Fixed flickering issues in two locations with the color tags next to the laptops;
    • Fixed an issue with a despawning light at the spawn location;
    • Removed some NPCs from the top floor crowd that were stuck in T-pose;
    • Fixed clipping issues with some boxes in the basement;
    • Added missing alarm sound to the point of no return;
    • Fixed a location where the player could get stuck behind the fridge doors;
    • Fixed the spawns and the sound for the tape recorders;
    • Fixed interactions on the override switches, so players can’t interact through the floor;
    • Fixed the outline on the hard drive for drop in clients;
    • Changed interaction text for the override switches;
  • TRANSPORT: TRAIN HEIST:
    • Fixed collision on dumpsters so bags can be picked back up if placed within;
  • WATCHDOGS DAY 2:
    • Fixed an issue where bags could get stuck in an unreachable place;
  • WHITE X-MAS:
    • Removed misaligned graffiti;
    • The loot drop will now use the correct waypoint icon;
  • Payday 2 patch 1.40 adds performance and stability improvements.
  • Added fixes for some crashing issues with Payday 2 update 1.40.
  • Fixed players reported glitches.
  • Fixed multiplayer issues.
  • Audio improvements.
  • Added fixes for framerate drop and freezing issues with Payday 2 update 1.40.
  • Added fixes for stuttering/lag issues.

Payday 2 update 1.40 for PS4 is now available for download.

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