Payday 2 update 1.40 is now rolling out for PS4 and Xbox One players. According to the official Payday 2 version 1.40 patch notes, the new update contains both new contents as well as a wide selection of bug fixes and other improvements. In addition, the Payday 2 update 1.40 also includes stability and performance improvements.
Previously, a minor update was released with bug fixes. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s Payday 2 version 1.40 update is expected to fix these issues. Check out more details below.
Payday 2 update 1.40 Patch Notes
- NEW CONTENT
- Feature – New Contract Broker UI
- Feature – Story Line
- Feature – Team AI management
- Feature – Custom lazer and flashlight colors
- Currency – Continental Coins (used to buy mods, unlock AI skills)
- Character – Joy
- Melee Weapon – Hackaton
- Primary Weapon – Akimbo Signature SMG
- Secondary Weapon – Signature SMG
- Perk Deck – Hacker
- Mask – Joy unlocked
- Mask – Joy Begins unlocked
- Weapon – Added Akimbo versions of weapons
- GENERAL
- Using the improved thread scheduler to improve performance.
- Pausing and unpausing will no longer break your jump momentum when playing in Offline mode;
- Fixed an issue with clients being unable to interact with ECM Jammers properly;
- The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer;
- Tradable hostages can now be killed;
- Fixed an issue where assets bought after switching profile in the Job Overview would not spawn;
- Fixed so the material Rosewood Pink use the correct texture;
- Fixed a typo on the description for the Prospect in the Biker Perk Deck;
- Updated the Assault fade to avoid them being excessively long;
- Spawn animations will no longer pre-spawn a collision for the AI;
- Payday 2 update 1.40 fixed an issue with some barrels always displaying the low texture quality;
- Fixed an issue with the open money bags always displaying the money bundles in low texture quality
- SPAWNS
- Re-added the ZEAL Cloaker to the spawn pool;
- Implemented the ZEAL Taser to the spawn pool;
- Improved the pathing logic for hostages;
- Killing an enemy will now properly reduce the cooldown of the Sicario Smoke Bomb;
- Fix a crash connected to throwables and destructibles;
- Fixed an issue with the Hitman Perk Deck giving the wrong amount of ammunition;
- Payday 2 update 1.40 fixed the crews negotiator string so the right negotiator is displayed;
- Fixed an issue where ECM jammers would disappear if they were placed on a moving object;
- Fixed some issues with Sangres shirt randomization;
- Fixed an achievement issue where “Celsius or Fahrenheit?” wouldn’t trigger when using Sniper Rifles;
- Payday 2 update 1.40 fixed an issue where life gain could be triggered on converted cops;
- Added option in the pause menu to toggle Voice Chat;
- Fixed an issue with flashbangs not being destructible;
- MASKS
- Changed hair state on the Augmentation mask;
- Fixed a clipping issue involving the Dallas mask and Jacket’s hair;
- Fixed the pattern compatibility for the Wrath mask;
- Fixed straps clipping through the mask Old Blood and Guts;
- Fixed so all heisters use the same version of the Balaclava;
- Payday 2 version 1.40 fixed a clipping issue with one of the eyes on the Greed mask;
- Fixed an issue where the backplate would be visible when previewing John Wick’s glasses;
- Fixed a clipping issue with The Gas Mask on Jacket;
- Re-positioned the Tiara on Sydney for a better fit;
- Fixed a clipping issue with the Commando on Sydney;
- Fixed a typo in the description for the 44th mask;
- VISUALS
- Removed the shoulder pads and helmet attachments from the normal units;
- Darkened the helmets on the light units on Overkill and above;
- Remodelled the ZEAL normal unit;
- Updated the textures on the light Overkill unit;
- Updated the textures on the light Mayhem/Death Wish unit;
- Payday 2 1.40 added the helmet attachments to the heavy units on Overkill and above;
- Updated the textures on the heavy Mayhem/Death Wish unit;
- Remodelled the ZEAL heavy unit;
- Updated the textures on the ZEAL heavy unit;
- Updated the textures on the regular Taser unit;
- Updated the textures on the regular Cloaker;
- Payday 2 version 1.40 updated the textures on the Medic;
- Remodelled the Medic Bulldozer;
- Remodelled the Minigun Bulldozer;
- Updated the textures on all ZEAL Bulldozers;
- Implemented the correct visor on all the ZEAL Bulldozers;
- Fixed an issue where the Medic Bulldozer has a grey face when getting shot by Team-AI;
- Fixed an issue with the glass on the visor for the Medic Bulldozer and Minigun Bulldozer;
- SKILLS
- Fixed an issue where Stoic tier 5 Calm wouldn’t regenerate the delayed damage after the player got traded from Custody;
- Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle;
- Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill;
- Fixed an issue with converted cops getting stuck on several levels;
- Payday 2 update 1.40 fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed;
- Fixed an issue where dead enemies would activate Underdog for clients;
- Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced;
- INVENTORY
- Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods;
- Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns;
- Payday 2 version 1.40 added the Tactical Suppressor to the Akimbo CMP Submachine Guns;
- Fixed a crash related to modifying the Cavity 9mm;
- Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget;
- Fixed an issue where the Specialist Knives would get unequipped upon restarting the game;
- WEAPONS
- Fixed an issue where the akimbo autofire sound could get stuck when switching to auto fire mode;
- Split Akimbo into category(Akimbo Pistol, Akimbo SMG & Akimbo Shotgun).;
- Fixed Akimbo Judge benefiting from magazine related skills;
- Akimbo Bronco and Akimbo Matever no longer benefit from magazine related skills;
- Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol;
- Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns;
- Fixed the glass material on the Tactical Flashlight melee weapon;
- Stability penalty increased for Akimbo Weapons to 36 (up from 24);
- Reduced the rays cast from GRIMM 12G for the other players;
- Decreased the fire rate of Brothers GRIMM 12G;
- FLAMETHROWER:
- Name changed to Flamethrower Mk.1;
- Damage decreased to 7 (down from 14);
- Total Ammo increased to 1800 (up from 600);
- Magazine increased to 900 (up from 300);
- MAGAZINE MOD “RARE”:
-
- Damage penalty increased to 4 (up from 3);
- Total Ammo bonus increased to 450 (up from 150);
-
- MAGAZINE MOD “WELL DONE”:
- Damage bonus increased to 7 (up from 3);
- Total Ammo penalty increased to 450 (up from 150);
- LEVELS
- AFTERSHOCK:
- Removed some vegetation that was clipping through a wall;
- Tweaked positioning on multiple vehicles that was clipping with other objects;
- Moved a particle effect for flames that appeared to be floating;
- Moved one animation so cops no longer repel into the truck below the bridge;
- Removed garbage piles that was see-through from one side;
- Fixed a LOD issue on tents;
- ALASKAN DEAL:
- Fixed a briefcase that was spawning without money;
- Fixed a chair that was clipping with a table;
- Fixed some briefcases clipping with other props;
- Removed some planks that were clipping with the fuel tank;
- Relocated a floating pile of debris;
- ALESSO:
- Moved a plant that was clipping through a wall;
- Removed a stack of boxes that spawned in the same location as another stack of boxes;
- Moved a poster that caused a z-fighting with the wallpaint;
- Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth;
- BASICS:
- Fixed a location on Stealth Day 1 where the player could get stuck next to a container;
- Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2;
- BENEATH THE MOUNTAIN:
- Fixed an issue on where players could get stuck behind some railings;
- BIG BANK:
- Fixed a gap in the wall by the entrance to the bank tellers area;
- AFTERSHOCK:
- BIG OIL DAY 2:
- Fixed some seams on the walls;
- Made the pool ladder climbable;
- Added two missing windows by the exit to the terrace;
- BIRTH OF SKY:
- Fixed a LOD issue on a window;
- Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash;
- BOMB: FOREST:
- Fixed a typo on the word “Thick” within a objective description
- BRANCH BANK:
- Fixed the collision on the roof walkway railing;
- BROOKLYN 10-10:
- Fixed an issue where hostages would remain in unreachable areas;
- CAR SHOP:
- Fixed an issue when using a ECM jammer before entering the manager’s office preventing progression through the level;
- COOK OFF/RATS DAY 1:
- Tweaked the blur zone by the meth lab;
- Payday 2 update 1.40 fixed some barrels clipping with each other;
- Fixed a clipping issue related to bordering up some windows;
- Tweaked the lighting;
- ESCAPE: OVERPASS:
- Fixed some VO giving misleading information related to the point of no return;
- Fixed fire hurt area being enabled at the wrong time;
- Disabled interaction on fence props near helicopter escape;
- GOAT SIMULATOR DAY 2:
- Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist;
- Payday 2 version 1.40 fixed floating preplanning assets;
- Fixed an issue where the assets didn’t spawn if the heist was restarted;
- GOLDEN GRIN CASINO:
- Covered some holes in the walls around the reception area;
- HEAT STREET:
- Fixed several pieces of graffiti partially disappearing into the wall;
- Fixed several pieces of graffiti that was too far away form the wall;
- Fixed clipping scaffolding props;
- Fixed a pillar that was clipping into a wall;
- Adjusted location of missing light props so they match the lighting;
- Fixed a VO line asking the player to follow Bile when they should just wait for him;
- Fixed an issue with a cop car that previously drove through Matt’s escape van;
- Payday 2 version 1.40 added a missing VO reminder for the first fuel can;
- Realigned the interior inside one of the shops;
- HOTLINE MIAMI DAY 1:
- Reworked the Sniper spawn logic;
- Fixed an issue with a ladder clipping with the balcony railing;
- Fixed some light leaking through a wall;
- Fixed flickering issue with a fence;
- Added a missing collision in a doorway;
- Payday 2 update 1.40 moved a car that was clipping with a building;
- Raised the bag limit as it was set too low;
- HOXTON BREAKOUT DAY 1:
- Fixed a z-fighting issue on one of the buildings;
- HOXTON BREAKOUT DAY 2:
- Removed excessive hinges on a door;
- JEWELRY STORE:
- Fixed an issue where Snipers could shoot through a building;
- Disabled dumpster interaction when dumpster spawn is not used;
- Removed one out of place building in the backdrop;
- Moved out of place heat source;
- Payday 2 update 1.40 fixed some flickering leaves on the main street;
- Fixed multiple cases of flickering graffiti;
- Fixed a hole in the level;
- PANIC ROOM:
- Fixed Sniper spawn logic so they no longer spawn too often;
- Removed a line of text that was out of place;
- Shadow Raid:
- Fixed an issue where two locations always spawned loot and they were not added to the randomisation;
- Fixed two locations where the player could see out of the level;
- Repositioned the thermite asset so it no longer clips with the ground;
- Fixed a doorway by the waterfront where civilians were unable to be escorted through it;
- Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront;
- Removed out of place collision related to a ladder that is not always spawning;
- PRISON NIGHTMARE:
- Fixed an issue on where converted cops wouldn’t follow the player;
- Fixed an issue on where money pallets used wrong particle effects;
- SANTA’S WORKSHOP:
- Team AI will now wait in their designated areas during Casing mode;
- Fixed an issue where a table blocked the AI from going up the stairs;
- SCARFACE MANSION:
- Fixed a broken collision on the terrace wall;
- Fixed an occluder issue with some carpets;
- SHADOW RAID:
- The guard by the waterfront will no longer play a door breaching animation when he shouldn’t;
- SLAUGHTERHOUSE:
- Dozers will no longer get stuck behind the garage doors;
- Dozers and Shields are now able to get down from all the containers;
- Team-AI no longer masks up right away;
- Moved Grenade asset so it does not clip with other objects;
- Repositioned fence that was both floating and clipping;
- THE YACHT HEIST:
- Repositioned multiple lamps that were clipping with the walls;
- Fixed flickering issues in two locations with the color tags next to the laptops;
- Fixed an issue with a despawning light at the spawn location;
- Removed some NPCs from the top floor crowd that were stuck in T-pose;
- Fixed clipping issues with some boxes in the basement;
- Added missing alarm sound to the point of no return;
- Fixed a location where the player could get stuck behind the fridge doors;
- Fixed the spawns and the sound for the tape recorders;
- Fixed interactions on the override switches, so players can’t interact through the floor;
- Fixed the outline on the hard drive for drop in clients;
- Changed interaction text for the override switches;
- TRANSPORT: TRAIN HEIST:
- Fixed collision on dumpsters so bags can be picked back up if placed within;
- WATCHDOGS DAY 2:
- Fixed an issue where bags could get stuck in an unreachable place;
- WHITE X-MAS:
- Removed misaligned graffiti;
- The loot drop will now use the correct waypoint icon;
- Payday 2 patch 1.40 adds performance and stability improvements.
- Added fixes for some crashing issues with Payday 2 update 1.40.
- Fixed players reported glitches.
- Fixed multiplayer issues.
- Audio improvements.
- Added fixes for framerate drop and freezing issues with Payday 2 update 1.40.
- Added fixes for stuttering/lag issues.
Payday 2 update 1.40 for PS4 is now available for download.