PAYDAY 2 Patch 240 Notes (Version 240)

PAYDAY 2 patch 240 is available to download on PC. According to the official PAYDAY 2 patch notes, the latest update brings several heist optimizations. Payday 2 update 240 also includes changes for Hell’s Island, Border Crossing, and more with portals.

Previously, a major Payday 2 update 2.38 added quality-of-life changes and fixes. Unfortunetly, since the last patch, players are experiencing problems with the game. Today’s PAYDAY 2 patch 240 will fix a few of these issues.

Check out more details below.

PAYDAY 2 Patch 240 Notes

Heist optimizations & changes
  • Optimized Hell’s Island with portals
  • Optimized Border Crossing Heist with portals
  • Optimized Bulucs Mansion Heist with portals
  • Optimized San Martin Heist with portals
  • Optimized White House with portals
  • Fixed a bug on Hell’s Island where team AI could get stuck out of bounds
  • Fixed a bug where “Buy all assets” in mission briefing no longer lets you buy all assets if you do not have enough cash
  • Fixed an issue on Diamond Heist where a guard would get stuck in a certain position
Gameplay changes

Special enemies are now being tagged to register as special enemies. This means

  • Mini dozer, medic dozer, and headless dozer now counts as dozer spawns.
  • Medic dozer also counts as a medic spawn
  • Marshal shields counts in the spawn shield cap
  • Marshal shields and marksmen now counts as special enemies for skills & achievements
  • Fixed a bug with the enemy accuracy being too accurate at times
  • Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer
  • Adjusted the fire mode tables for enemy AI to function more towards it’s intended functionality
UI
  • Adjusted so that weapon skins of same quality & bonus now stacks.
  • Adjusted so that “equipped to weapon” icon can be seen in weapon skin of the steam inventory menu.
  • Doubled the amounts of skill loadouts along with new requirements for some of the new ones.
  • Doubled the amount of mask & weapon inventory slots
  • Doubled the amounts of profile loadouts
  • Client players can now access sidejobs in lobbies
  • Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys
  • Added a search box functionality for
    • Store- Masks
    • Store- Weapons
    • Outfits
    • Gloves
  • Near damage bonuses are now displayed in the optimal range stat with a “+”
  • Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon.
    • Fixed a couple of bugs regarding UI-elements
    • renaming weapon/skill no longer opens lobby chat when pressing t
    • lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill
    • Fixed scroll bar visibility issues in hud chat
  • Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo
Weapons & mods
  • Fixed a bug with weapon reload stop not working when it’s meant to be interrupted
  • Allow weapon mods that add falloff to display it on a weapon in the inventory
  • Optimal range stat in the inventory will now be able to display how mods have an effect on it
  • Fixed a crash with updating weapon charms
  • Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG
  • Fixed a crash when syncing under-barrel switch
    • Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins.
    • Total Ammo (+4) for the IZHMA 12G Shotgun.
    • Damage (+1) for the MA-17 Flamethrower.
    • Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle.
Gamemode
  • Special events will now be re-enabled on specific time & dates
Achievements & Side jobs
  • Daily side job “Target Practice: Sentry Practice” now counts kills from suppressed sentry gun
  • Daily side job “Bulldozer” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Daily side job “Build a raft of shields” now counts kills of marshal shield
  • Daily side job “A Trip Down Memory Lane” now counts No Mercy as a classic heist
  • Event side job “Dozers killed” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Event side job “Special Enemies Killed” now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
  • Achievement “Close Shave” now counts kills of marshal shield and sniper
  • Achievement “Precision Aiming” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement “Bang for the Buck” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement “Are You Kidding Me” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
  • Achievement “The Man With the Golden Gun” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement “Surprise Motherfucker” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement “Knockout!” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
  • Achievement “Knock, Knock” now counts kills of marshal shield
  • Achievement “Police Brutality” now counts kills of marshal shield
  • Achievement “Fool Me Once, Shame on…” now counts kills of marshal shield
  • Achievement “UMP for Me, UMP for You” now counts kills of all types of Russian specials (adding minigun and medic bulldozer, marshal shield, and sniper)
  • Achievement “A Trip Down Memory Lane” now counts No Mercy as a classic heist
  • Achievement “Maximum Penetration” now counts kills of marshal shield
  • Achievement “Hedgehog” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Safehouse trophy “Medic” now counts kills of medic bulldozer
  • Safehouse trophy “Dozer” now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
  • Safehouse trophy “Big Daddy” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
Others
  • Fixed an issue where some platform players had a loud sound at the start of the intro video
  • Updated the translator plauqe in the safehouse
  • Fixed a crash in civilian damage if the unit was missing some features
  • Fixed a crash when civilians are damaged by fire
  • Fixed an issue where recently played with on Steam didn’t work properly
  • Fixed a crash when joining a game
  • Fixed a crash when players enter a vehicle
  • Fixed an issue where unaquiring the melee weapon now unequips it instead.
  • Fixed an issue with melee weapons using idle animation of guns

Download PAYDAY 2 update 240 on PC.

Renu
Renu
Content writer for games at UpdateCrazy.com. Also, love anime and toons.

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