Pathfinder (WOTR) Update 2.1.0 Patch Notes – Feb 20, 2023

A new Pathfinder Wrath of the Righteous update 2.1.0 is available on PC (Steam). According to the official Pathfinder Wrath of the Righteous patch notes, the latest update contains a long list of bug fxies and changes. Apart from this, Pathfinder WOTR update 2.1.0 also includes performance improvements.

Previously, a big update 2.0.0 was released which added numerous tweaks and fixes for the crusade, various mythic paths and other aspects of the game. Unfortunately, some players are still facing issues with the game. Today’s Pathfinder WOTR patch 2.1.0 will fix a few of these issues.

Read more details below.

Pathfinder WOTR Patch 2.1.0 Notes – Feb 20, 2023

Mechanics

  • Rupture Restraints Mythic Feat now interacts correctly with Hold Monster, Chains of Light, and Overwhelming Grief spells;
  • Sanctified Slayer can now study their target as a swift action at the 7th level;
  • Searing Flesh didn’t work against Slam; damage taken from the ability was multiplied if the character was hit by a critical attack – fixed;
  • Second Mystery couldn’t be selected with the Extra Mythic Ability mythic feat – fixed;
  • Serpent’s Fang ability worked incorrectly – fixed;
  • Shadow Conjuration and Shadow Conjuration, Greater spells now work with the Metamagic (Extend Spell) feat; Shadow Evocation spell now works with the Metamagic (Maximize Spell), Metamagic (Bolster Spell), and Metamagic (Reach Spell) feats;
  • Shielding Tailwind was not working correctly – fixed;
  • Skeletal Salesman didn’t sell the items for chapter 5 – fixed;
  • Slippery Mind is now an advanced rogue talent;
  • Smite Evil could be used on allies – fixed;
  • Smite Evil used to add damage to the Destructive Shockwave mythic ability – fixed;
  • Some enemies in The Treasure of the Midnight Isles DLC had greater spell penetration feat without spell penetration – fixed;
  • Some enemies with a magus class weren’t using magus abilities – fixed, they will use Spell Combat and Ranged Spell Combat now;
  • Some shields provided an incorrect bonus to the attack – fixed;
  • Sometimes it was possible to get 0 skill points on level up – fixed, you will always get at least 1 skill point now;
  • Spike Stones in some cases affected invisible units – fixed;
  • Splash from Alchemical bombs no longer crits;
  • Stalwart defender at the 9th level now gets the Body of Stone;
  • Studied Spawn — Large ability didn’t add a bonus to Large and Huge targets – fixed;
  • Study Target ability from different slayers can be applied to the same creature now;
  • Succubi’s level drain no longer provokes an attack of opportunity and an FX glitch; the animation was also changed to a more appropriate one;
  • Swarm That Walks and its clones’ Swarm Inundation ability now works correctly in combination with multiple Swarm That Walks clones;
  • Tainted Sneak Attack worked incorrectly – fixed;
  • The ability to use shields as weapons was granted by the Martial Weapons Proficiency instead of Shield Bash – fixed;
  • The Accomplished Sneak Attacker feat was incorrectly shown in its prerequisites – fixed;
  • The Animal Growth spell used to give an enhancement bonus to natural armor to AC instead of increasing this parameter – fixed;
  • The aquatic pillar in The Treasure of the Midnight Isles DLC now summons water elementals properly;
  • The bite attack for kitsune fox form disappeared after polymorphing into any other animal form – fixed;
  • The Blind Fight feats now only work for the melee attacks, as their description says;
  • The Bloodline Ascendance mythic ability was missing the Power of Wyrms (Green) option – fixed;
  • The Bone Explosion spell now can be used with persistent metamagic;
  • The bonuses a leopard animal companion gains at the 4th level now match the description;
  • The bonuses from the Elemental Rampager’s Rampage are being calculated correctly now;
  • The Charge ability couldn’t be used when the fatigued condition was suppressed by Ameliorating — Fatigued – fixed;
  • The damage and the saving throw difficulty from the lightning now scale with the expedition tier in The Treasure of the Midnight Isles DLC (3d6/3d8/3d10);
  • The damage bonus from the Slashing Tailwind was applied incorrectly – fixed;
  • The damage from claws for Bloodragers with the Draconic Bloodline now correctly increases from d6 to d8 at the 8th level;
  • The damage from the Powerful Charge ability was calculated incorrectly – fixed;
  • The damage of warpriest’s deity’s favored weapon didn’t increase at the 1st level with the Sacred Weapons feat – fixed;
  • The Dazzling Display ability could disappear after character’s death – fixed;
  • The DC is now being calculated correctly for the Lich power Fear Control;
  • The Defensive Stance ability of paladin Stonelord archetype had an incorrect description, and incorrectly stacked with a similar ability of Stalwart Defender prestige class – fixed;
  • The Dispelling Attack incorrectly calculated the caster level for dispel – fixed;
  • The Divine Herbalist, when choosing battle mystery, was getting an incorrect final revelation – fixed;
  • The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;
  • The granted powers of a Battle spirit shaman weren’t shown in the class progression window – fixed;
  • The Holy Water Jet arcanist exploit had incorrect prerequisites – fixed;
  • The Ice Body spell now grants the target immunity to exhausted and fatigued conditions;
  • The Increased Damage Reduction rage power didn’t stack with the Damage Reduction for bloodrager – fixed;
  • The Master Hunter ability didn’t work correctly – fixed;
  • The Oblate — Acolyte background didn’t use Wisdom instead of Charisma for the effect of Touch of Glory spell – fixed;
  • The player must have a Mutagen feat now to take a Feral Mutagen discovery;
  • The player will get experience after killing a Babau Infiltrator;
  • The player will get experience after killing Elemental Pillars, Zombie Rangers, and Star Rattle;
  • The powers granted by Transmutation school weren’t shown in the class progression section for a wizard – fixed;
  • The Snap Shot ability could not be selected in the Combat Tricks list – fixed;
  • The Soul Shield bonuses worked incorrectly and didn’t provide the bonuses it was supposed to – fixed;
  • The special size modifier applied to a Combat Maneuver Bonus (CBM) is now calculated correctly;
  • The Spell Penetration (Mythic) feat granted an incorrect bonus to overcome spell resistance – fixed;
  • The spells of Lich’s Skeletal Inquisitor mistakenly counted as arcane – fixed;
  • The Summon Monster Zero spell got a proper description, and also was removed from Trickster’s spell selection list, and now will be added automatically. You can’t have too many extraplanar murder ponies!
  • The Sun Marked spell was dealing additional damage only when the attack was made with a weapon – fixed;
  • The Trickster’s mythic feats were added to the list of bonus combat feats of some classes;
  • The War Domain didn’t grant Divine Hunter domain spells – fixed;
  • The warpriest with a Luck blessing now gains the curse of unlucky presence at the 10th level instead of the ability provided by the Destruction blessing;
  • The White Mage arcanist archetype now correctly gains bonuses from boundless healing;
  • Trickster’s combat feats will no longer be available to a Loremaster who is not following a Trickster mythic path;
  • Unarmed attacks of Monk and Imitator didn’t benefit from the Ki Strike when the Monk Stance was enabled – fixed;
  • Unarmed Strike was added to Melee, Monk, and Natural weapon groups;
  • The Unbreakable Heart spell now grants an additional saving throw to those who are under the Dominate effect;
  • Uncanny Dodge was not displayed on the leveling-up screen – fixed;
  • Underground Chemist couldn’t take Weapon Focus (Bombs) – fixed;
  • Unnatural Heat effect dealt damage if the character drank potions – fixed;
  • Veil of Heaven was dealing incorrect damage;
  • Vermleks hold their swords now;
  • Vescavors weren’t considered evil – fixed;
  • Vivisectionist received an extra Medical Discovery – fixed:
  • We’ve added rewards for killing the bosses in The Treasure of the Midnight Isles DLC: now after they are slain, their artifacts will appear in the mimic’s shop in the standalone mode;
  • We’ve made the succubi remove invisibility after saving and loading;
  • Willodus became stronger in battle;
  • Wrecking Blows worked incorrectly – fixed;
  • Ygefeles now uses the Cloak of Dreams spell in battle. Even demons understand the importance of good rest!
  • Crushing Blow feat worked incorrectly – fixed.

UI

  • A list of active effects in the Character tab no longer gets hidden after switching tabs;
  • Abilities, that target oneself, will now be displayed as inactive if they can’t be used;
  • Added a limit to the number of floating combat text above the character;
  • Added new icons for arcanist exploits in the class progression tab;
  • Added preview area for some skills;
  • Corrected the description of bleed effects;
  • Credits were updated;
  • Esc menu now closes automatically when a different window is open to avoid errors;
  • Evil Arueshalae didn’t have a biography – fixed;
  • Fixed errors in the descriptions of some Elemental Bloodlines;
  • Fixed icons of Bardiche and Dwarven Waraxe;
  • Fixed incorrect damage reduction logging;
  • Fixed the Blood Blast description;
  • Fixed the calculations of the number of attacks and the attack penalties when the attack is not performed using hands (bite attacks, for example);
  • Fixed the description of a Scholar biography and Godclaw religion;
  • Fixed the description of the Force Reality ability, level 2;
  • Fixed the description of white dragon’s Breath Weapon;
  • Fixed the issue with duplicates of mythic abilities in the Mythic Path level up screen;
  • Fixed the issue with non-existing weapons showing up in character sheet;
  • For the oracle archetype Enlightened Philosopher an incorrect number of revelations was displayed in the class progression window – fixed;
  • Improved some objects selection;
  • Improved the interface of hunter’s aspects;
  • Logging when attempting a combat maneuver, or failing a maneuver roll due to being immuned or concealed, etc. was updated;
  • Mounted Combat trait had no name and description – fixed;
  • Now Metamagic feats are marked as not recommended for martial classes;
  • Removed the duplicate of the Uncanny Dodge icon in the rogue talents list;
  • Some lines in Chinese were missing when playing with a controller – fixed;
  • Some spells were missing in the spell list – fixed;
  • Spell lists for some classes have been adjusted;
  • The Apprentice Assassin had a duplicate of Uncanny Dodge in the inspect window – fixed;
  • The Blink effect had an incorrect icon – fixed;
  • The character description could display the wrong value of damage dice – fixed;
  • The description of spells granted to a witch by the Mercy patron wasn’t accurate – fixed;
  • The description of the Touch of Chaos ability effect was returned;
  • The exit from the wilderness encounter with the ghost wasn’t visible on the map – fixed;
  • When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
  • With the ‘Only active companions receive experience’ setting enabled, the incorrect numbers for the experience were displayed in the log – fixed.

Audio

  • Fixed one of Wenduag’s lines during her quest in the 5th chapter;
  • One of the rooms in Drezen’s Citadel didn’t have ambient sounds – fixed;
  • Sounds of the troops cheering will be synchronized with their animations now.

Visual

  • Fixed a visual bug while talking to the Hand of the Inheritor in Drezen;
  • Fixed the fog of war in Chilly Creek;
  • Fixed the issue with buff visual effects disappearing when leaving the global map, also fixed the disappearance of Azata’s butterflies and Swarm’s locusts;
  • Fixed the issue with characters’ markers being displayed in the wrong places in Leper’s Smile;
  • Fixed the visual issue with one of the secret doors being poorly disguised on an island in The Treasure of the Midnight Isles DLC;
  • Fixed transparent textures in the Core of the Riddle;
  • Improved the lighting in Wintersun;
  • Improved the lighting on the streets of Kenabres;
  • Improved the visual of the polymorph effects;
  • Horzalah was invisible in cutscenes – fixed;
  • Improved the visual effects of purple worms and nightcrawlers.

System

  • Improved the performance during battles;
  • In some situations, some buffs could cause the game to freeze – fixed;
  • Some NPC auras have been disabled to improve performance;
  • When playing with a controller, in the ‘Load game’ menu a ‘Load’ hint appeared even when no save slots were selected – fixed;
  • When playing with some controllers, the game sometimes wouldn’t respond to moving the stick vertically – fixed.

Misс

  • Aivu no longer dies after finishing the quest to become the Legend, but she will still leave the party;
  • Fixed a number of typos in the texts;
  • In the main game, Commander could tell Nocticula about Nahyndri’s ship without finding it first – fixed;
  • Nahyndri has lost the Last Stand ability, but received better attributes;
  • Optimized the locations from Treasure of the Midnight Isles DLC;
  • Reduced the difficulty of a skill check needed to find Laughing Caves;
  • Reworked the Swarm That Walks model, making it closer to the original art;
  • The player could meet a friendly assassin while traveling. The assassin has finally read the contract and will now become hostile toward the player;
  • Those who were raised from the dead by the Lich, will now gain the Lord/Lady of Death deity;
  • Vescavor swarm no longer can fall into pits;
  • We stopped party members from getting outside the map boundaries when entering the Ziggurat in the Inevitable Excess DLC;
  • When leaving the party, Arueshalae took all the equipped items with her – fixed.

Download free Pathfinder Wrath of the Righteous update 2.1.0 on PC.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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