Path of Exile (POE) Update 1.86 Patch Notes (3.15.0) - July 29, 2021
A new POE update 1.86 (3.15.0) is now available to download on PS4 and Xbox One players. According to the official POE 1.86 patch notes, the latest POE Expedition update added the new Expedition challenge league, new contents, and features. Apart from this, Path of Exile patch 1.86 also includes stability fixes.
Previously, an update added various quality of life improvements. Recently, a hotfix was also released.
Unfortunately, since the last patch, players are experiencing several issues while playing the game.
Today’s Path of Exile patch 1.86 will fix a few of these issues. Check out more details below.
Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you’re encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
In the Expedition Challenge League, you’ll meet a group of Kalguuran traders and assist them with recovering their ancestors’ runed artifacts. At marked Expedition sites, you must strategically place a series of explosives and detonate them. These explosions unearth a horde of undead Kalguur that must be slain in order to gather the equipment and artifacts buried among them. These artifacts may be turned into one of the Kalguuran traders who each offer a different style of trade themed around bartering, gambling, dealing and exchanging.
You may also discover Logbooks which chronicle the locations of sprawling Expedition sites. These can be crafted and traded with other players. Take them to Dannig, the leader of the Kalguur, and he’ll grant you passage to one of the locations outlined in the Logbook. In these exotic locations, you’ll find a large Expedition that must be excavated with an even longer chain of explosives.
During your Expeditions, you must be careful to manage your levels of risk and return. Signs located at the Expedition sites clearly mark out the most dangerous areas to excavate. Special monsters and remnants of past Kalguuran settlements are clearly marked and detonating them can make your Expeditions much more challenging.
With 3.15.0, there are Standard, Hardcore and Solo Self-Found variations of the Expedition challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Expedition Footprints. When you reach 24 challenges, you will receive the Expedition Weapon Effect. At 36 challenges completed you’ll receive Expedition Portal Effect. These microtransactions are only obtainable in this league.
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Expedition Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Expedition challenges you completed during the league.
Added a new Strength Skill Gem – Rage Vortex: Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.
Added a new Strength Skill Gem – Shield Crush: Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
Added a new Strength Skill Gem – Boneshatter: Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
Added a new Strength/Intelligence Skill Gem – Battlemage’s Cry: Performs a warcry, taunting nearby enemies to attack the user and exerting the user’s next five melee attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage. Exerted attacks trigger a supported spell with their first melee hit.
Added a new Strength/Intelligence Skill Gem – Absolution: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy’s corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Added a new Strength/Dexterity Skill Gem – Defiance Banner: Cast to reserve mana and carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gain stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained.
Added a new Strength Support Gem – Behead: Supports strike skills, causing them to deal more damage with hits and ailments against enemies on low life. Killing blows against rare monsters grant one of their modifiers for 20 seconds.
Added a new Strength Support Gem – Earthbreaker: Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you’re near it. Being near it grants you increased area of effect for melee skills.
Added a new Dexterity Skill Gem – Storm Rain: Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Added a new Dexterity Skill Gem – Explosive Concoction: Throws an explosive bottle that deals unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand.
Added a new Dexterity/Strength Skill Gem – Spectral Helix: Throw a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Added a new Dexterity/Intelligence Skill Gem – Ambush: Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.
Added a new Dexterity/Intelligence Skill Gem – Blade Trap: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.
Added a new Dexterity Support Gem – Focused Ballista: Supports skills that summon ballista totems, causing them to only attack when you fire an attack projectile. Cannot modify the skills of minions.
Added a new Intelligence Skill Gem – Forbidden Rite: Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Added a new Intelligence Skill Gem – Eye of Winter: Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
Added a new Intelligence Skill Gem – Summon Reaper: Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper’s presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
Added a new Intelligence Skill Gem – Manabond: Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
Added a new Intelligence/Dexterity Skill Gem – Voltaxic Burst: Each cast of this spell applies a buff to you for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that buff ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
Introduced a new defence type, Ward, found on Expedition items. Ward protects you from all damage types, taking damage from a hit before your life or energy shield up to the amount of Ward you have. Ward is broken when any damage is taken from it, even if the damage taken was lower than the amount of Ward you have. Ward is instantly restored after 5 seconds.
Introduced a new Utility Flask – the Gold Flask: Grants increased rarity of items found. This item has been added to the core drop pool.
Introduced a new Utility Flask – the Corundum Flask: Grants increased stun threshold. You cannot be stunned more than once during this flask effect. This item has been added to the core drop pool.
Introduced a new Utility Flask – Iron Flask: Grants additional Ward and restores Ward on use.
Introduced the Enkindling Orb, a currency item that adds an enchantment to a utility flask that will improve it but prevent it from gaining charges during its effect. This item can be found as a drop throughout the game.
Introduced the Instilling Orb, a currency item that adds an enchantment to a utility flask that will cause it to be used when certain conditions are met. This item can be found as a drop throughout the game.
Ancestral Protector:
Ancestral Warchief:
Artillery Ballista:
Bane:
Barrage:
Blade Blast:
Blade Flurry:
Bladestorm:
Blood Rage:
Bodyswap:
Chain Hook:
Charged Dash:
Cleave:
Consecrated Path:
Cyclone:
Dash:
Discharge:
Dominating Blow:
Double Strike:
Dread Banner:
Dual Strike:
Earthquake:
Earthshatter:
Explosive Arrow:
Fire Burst:
Firestorm:
Flame Dash:
Flame Wall:
Flameblast:
Flamethrower Trap:
Flicker Strike:
Focus:
Frost Blades:
General’s Cry:
Glacial Hammer:
Ground Slam:
Heavy Strike:
Hexblast:
Ice Crash:
Icestorm:
Infernal Blow:
Lacerate:
Lancing Steel:
Leap Slam:
Lightning Arrow:
Lightning Spire Trap:
Lightning Strike:
Lightning Tendrils:
Molten Strike:
Perforate:
Reap:
Reave:
Rolling Magma:
Seismic Cry:
Seismic Trap:
Shattering Steel:
Shield Charge:
Shock Nova:
Sigil of Power:
Soulrend:
Smite:
Smoke Mine:
Spark:
Spectral Shield Throw:
Spectral Throw:
Split Arrow:
Splitting Steel:
Static Strike:
Storm Burst:
Storm Call:
Summon Chaos Golem:
Summon Flame Golem:
Summon Greater Harbinger of Time:
Summon Harbinger of Time:
Summon Ice Golem:
Summon Lightning Golem:
Summon Stone Golem:
Sunder:
Sweep:
Tectonic Slam:
Vigilant Strike:
Whirling Blades:
Wild Strike:
Vaal Ancestral Warchief:
Vaal Cyclone:
Vaal Double Strike:
Vaal Earthquake:
Vaal Flameblast:
Vaal Glacial Hammer:
Vaal Ground Slam:
Vaal Lightning Strike:
Vaal Reave:
Vaal Spectral Throw:
Added Cold Damage:
Added Fire Damage:
Awakened Added Fire Damage:
Additional Accuracy:
Advanced Traps:
Ancestral Call:
Awakened Ancestral Call:
Arcane Surge:
Archmage:
Area of Effect:
Arrow Nova:
Awakened Arrow Nova:
Ballista Totem:
Barrage:
Awakened Blasphemy:
Blastchain Mine:
Blind:
Bloodlust:
Bloodthirst:
Bonechill:
Brutality:
Awakened Brutality:
Burning Damage:
Awakened Burning Damage:
Cast on Critical Strike:
Awakened Cast on Critical Strike:
Cast on Death:
Cast when Damage Taken:
Cast while Channelling:
Awakened Cast while Channelling:
Chain:
Awakened Chain:
Chance to Bleed:
Close Combat:
Cold Penetration:
Awakened Cold Penetration:
Cold to Fire:
Combustion:
Concentrated Effect:
Controlled Destruction:
Awakened Controlled Destruction:
Cruelty:
Culling Strike:
Damage on Full Life:
Deadly Ailments:
Awakened Deadly Ailments:
Efficacy:
Elemental Army:
Elemental Damage with Attacks:
Awakened Elemental Damage with Attacks:
Elemental Focus:
Awakened Elemental Focus:
Elemental Penetration:
Elemental Proliferation:
Empower:
Endurance Charge on Melee Stun:
Energy Leech:
Enhance:
Faster Attacks:
Faster Projectiles:
Fire Penetration:
Awakened Fire Penetration:
Fist of War:
Fork:
Awakened Fork:
Fortify:
Supported Skills now deal 10-19% more Damage with Ailments caused by Melee Hits (previously 20-34%).
Quality on the Anomalous Fortify Support no longer grants “Supported Skills have 0-4% increased Fortify Effect. It now grants “Supported Skills have 0-10% increased Fortify Duration”.
Awakened Generosity:
Greater Multiple Projectiles:
Awakened Greater Multiple Projectiles:
Quality no longer grants “Supported Skills have 0-20% increased Attack Speed” or “Supported Skills have 0-20% increased Cast Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.
Greater Spell Echo:
Greater Volley:
Hextouch:
Awakened Hextouch:
High-Impact Mine:
Hypothermia:
Ignite Proliferation:
Immolate:
Impale:
Increased Critical Damage:
Quality on the Divergent Increased Critical Damage Support now grants “Supported Skills have +0-15% to Damage over Time Multiplier for Ailments from Critical Strikes” (previously 0-30%).
Increased Critical Strikes:
Infused Channelling:
Inspiration:
Intensify:
Iron Grip:
Iron Will:
Less Duration:
Quality on the Anomalous Less Duration Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% increased Duration of Ailments on Enemies”.
Lesser Multiple Projectiles:
Lesser Poison:
Lightning Penetration:
Awakened Lightning Penetration:
Life Gain on Hit:
Life Leech:
Lifetap:
Maim:
Melee Physical Damage:
Awakened Melee Physical Damage:
Awakened Melee Splash:
Minefield:
Minion Damage:
Awakened Minion Damage:
Minion Life:
Minion Speed:
Multiple Traps:
Multistrike:
Awakened Multistrike:
Nightblade:
Onslaught:
Physical to Lightning:
Pierce:
Pinpoint:
Poison:
No longer grants “Supported Skills deal 20-39% more Damage with Poison” or “Supported Skills have 60% chance to Poison on Hit”. It now grants “Supported Skills have +55-83% Damage over Time Multiplier for Ailments from Critical Strikes”.
Power Charge on Critical:
Predator:
Pulverise:
Rage:
Ruthless:
Quality on the Anomalous Ruthless Support no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills have 0-20% increased Stun Duration on Enemies”.
Second Wind:
Shockwave:
Slower Projectiles:
Spell Cascade:
Awakened Spell Cascade:
Spell Echo:
Awakened Spell Echo:
Spell Totem:
Summon Phantasm:
Swift Affliction:
Awakened Swift Affliction:
Swiftbrand:
Trap:
Trap and Mine Damage:
Trinity:
Quality on the Anomalous Trinity Support Gem no longer grants “Supported Skills have 0-15% increased Attack and Cast Speed while each Resonance is at least 25”. It now grants “Supported Skills have 0-5% Chance to Freeze, Shock and Ignite”.
Unbound Ailments:
Awakened Unbound Ailments:
Unleash:
Awakened Unleash:
Urgent Orders:
Vicious Projectiles:
Awakened Vicious Projectiles:
Vile Toxins:
Void Manipulation:
Awakened Void Manipulation:
A new Asylum cluster has been added to the northwest of the Templar’s starting location. Asylum grants 10% reduced Effect of Curses on You, 10% increased Effect of Consecrated Ground you create, and 20% reduced Effect of Curses on you while on Consecrated Ground.
A new Careful Conservationist cluster has been added to the northeast of the Ranger’s starting location. Careful Conservationist grants 10% reduced Flask Charges used, Flasks applied to you have 5% increased Effect, and 20% increased Flask Charges gained if you’ve dealt a Critical Strike Recently.
A new Natural Remedies cluster has been added to the southeast of the Ranger’s starting location. Natural Remedies grants 20% increased Flask Effect Duration, Flasks applied to you have 10% increased Effect, and Remove Maim and Hinder when you use a Flask.
The Attack and Minion Damage small passives near the Templar starting location no longer grant 10% increased Attack Damage. They now grant 10% increased Physical Damage.
The Adamant Notable no longer grants “Regenerate 1.5% of Life per second while affected by a Guard Skill Buff”. Now grants “Remove Bleeding when you use a Guard Skill” and “Remove Corrupted Blood when you use a Guard Skill”.
The Divine Fervour Notable no longer grants “Damage with Weapons Penetrates 3% Elemental Resistances”. It now grants “Attack Damage Penetrates 3% of Enemy Elemental Resistances”.
The Forces of Nature Notable no longer grants “Damage with Weapons Penetrates 6% Elemental Resistances”. It now grants “Attack Damage Penetrates 6% of Enemy Elemental Resistances”.
The Primeval Force Notable no longer grants “Damage with Weapons Penetrates 5% Elemental Resistances”. It now grants “Attack Damage Penetrates 5% of Enemy Elemental Resistances”.
The Command of the Elements Notable no longer grants “Damage with Weapons Penetrates 4% Elemental Resistances”. It now grants “Attack Damage Penetrates 4% of Enemy Elemental Resistances”.
The Vitality Extraction Notable has been renamed Cannibalistic Rite. No longer grants “Life Flasks gain 1 Charge every 3 seconds”. The small passives prior no longer grants 15% increased Life Recovery from Flasks, now grants 16% increased Damage with Skills that Cost Life (previously 12%).
Updated the Strength of Blood Keystone description to be more accurate. Now states “Life Recovery from Leech is not applied” instead of “Recovery from Life Leech is not applied”. This is purely a description change.
The Primal Spirit Notable no longer grants “20% increased Mana Regeneration Rate”. It now grants “Flasks applied to you have 10% increased Effect”. The small passives surrounding it no longer grant “Flasks applied to you have 5% increased Effect”.
The Essence Extraction Notable no longer grants “Mana Flasks gain 1 Charge every 3 seconds”. It now grants “20% increased Flask Charges gained” (previously 15%).
The Profane Chemistry Notable no longer grants “Flasks applied to you have 8% increased Effect”. It now grants “Life Flasks gain 1 Charge every 3 seconds”.
The Arcane Chemistry Notable no longer grants “10% reduced Flask Charges used” or “Flasks applied to you have 8% increased Effect”. It now grants “Mana Flasks gain 1 Charge every 3 seconds” and “30% increased Mana Recovery from Flasks” (previously 25%).
Hierophant
Inquisitor
Slayer
Champion
Pathfinder
Raider
Assassin
Elementalist
Liege of the Primordial: No longer has 25% increased Effect of Buffs granted by Golems, or 25% increased Effect of Buffs granted by your Golems per Summoned Golem. It now has 100% increased Effect of Buffs granted by your Golems.
Ascendant
You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards. Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
You can no longer obtain Level 2 and higher versions of the Empower, Enhance and Enlighten Support Gems from league rewards. Level 4 versions can still be obtained from corruption and specific Divination Cards.
The Veiled Body Armour modifier that granted 35-45% chance to Avoid Elemental Ailments and being Stunned now grants 25-30%. The crafting bench version of this modifier has been lowered accordingly.
The Chance to Avoid Elemental Ailments Crafting Bench modifier can now be crafted on Boots and Shields, instead of Gloves and Helmets. The value of the top version of this modifier has been lowered from 21-25% to 16-18%.
The Labyrinth Boots Enchantment that grants Increased Mana Regeneration if you’ve cast a Spell Recently now grants 15/25/35% (previously 30/50/70%).
The modifiers that granted increased Poison Duration and Socketed Gems are Supported by Poison can no longer roll. Existing items with this modifier will now be Supported by Critical Strike Affliction.
The Mjölner unique gavel no longer has 100% Increased Spell Damage if Triggered. Now grants 80-100% increased Lightning Damage instead of 30-40% increased Lightning Damage with Attack Skills. These changes affect all versions of this item, though you will need to use a Divine Orb to obtain the new values. Socketed Lightning Spells triggered by Mjölner now have a 0% Cost and Reservation Multiplier (they have no cost!).
The modifier on the Militant Faith Timeless Jewel that grants 1% reduced Cost of Skills per 10 Devotion can no longer roll. Existing items with this modifier have had this replaced with a modifier that grants 1% reduced Mana Cost of Skills per 10 Devotion.
The modifier on the Triumvirate Authority unique ring that grants Socketed Vaal Skills one additional use can no longer roll. Existing items with this modifier have had this replaced with a modifier that grants “Socketed Vaal Skills have 20% chance to regain consumed Souls when used”.
The Divide and Conquer unique jewel has been renamed Seething Fury, and has been reworked. It no longer changes the behaviour of Spectral Shield Throw specifically. Instead it now grants +0.2% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield, +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield, as well as still granting (10-15)% increased Attack Damage while holding a Shield. These modifier changes affect all versions of this item, though you will need to use a Divine Orb to obtain the new values.
Zana’s map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.15.0:
Shield Crush can be purchased from Nessa for the Marauder, Templar, Duelist, and Scion after completing Enemy at the Gate.
Earthbreaker Support can be purchased from Nessa by the Marauder, Templar, Duelist, and Scion after completing The Caged Brute.
Storm Burst, Storm Brand, and Wintertide Brand are no longer offered to the Witch for completing The Siren’s Cadence.
Ice Nova is no longer offered to the Shadow for completing The Siren’s Cadence.
Spectral Shield Throw is no longer offered to the Marauder or Duelist for completing The Siren’s Cadence, and can no longer be purchased from Nessa by the Templar, Ranger, Shadow, or Scion.
Absolution is now offered to the Templar for completing The Siren’s Cadence, and can be purchased from Nessa by the Marauder, Witch, and Scion.
Updates:
Download free Path of Exile version 1.86 on PlayStation 4.
This website uses cookies.