Path of Exile 2 update 1.062 Patch Notes (POE2 patch 0.4.0)

Path of Exile 2 updatte 1.062 (version 1.062.000) is available to download on PS5 and Xbox Series X/S. According to the official POE2 update 1.062 patch notes, the latest update 0.4.0 launches The Fate of the Vaal league (Lira Vaal temple building and Atziri content), adds the Druid class (Oracle & Shaman), integrates Abyss into the core game, introduces Talismans, 20+ new skills, 35+ supports and 250+ passive nodes, and delivers major CPU performance improvements and sweeping gem/support/passive-tree reworks. Today’s Path of Exile 2 version 1.062.000 also includes stability and gameplay performance improvements.

POE2 update 1.062 Patch Notes – December 4, 2025

POE2 patch 1.062
POE2 patch 1.062

Summary — top changes

  • Introduces The Fate of the Vaal league with the Vaal Temple construction mechanic and Atziri story content.

  • Adds the Druid class (Oracle & Shaman ascendancies), 20+ new skills, 35+ supports, 250+ passive nodes and a new weapon class Talismans.

  • Abyss becomes a core mechanic with Atlas passive support.

  • Significant CPU performance optimizations (≈25%+ when CPU bound).

  • Massive gem, support and passive-tree rework to support new mechanics.

The Fate of the Vaal (0.4.0)

League & World

The Fate of the Vaal league
  • New league: The Fate of the Vaal — new economy; Early Access characters remain in Early Access leagues.

  • Players granted a free passive tree refund to accommodate layout changes.

  • Core league mechanic: Vaal structures across Wraeclast activate with returning corruption.

    • Sacrifice afflicted monsters to power devices and collect energy.

    • Travel to Lira Vaal (Atziri’s temple), spend energy to place and upgrade rooms.

    • Rooms provide currency, equipment, unique rewards and special challenges; adjacency improves room levels.

    • Additional beacons yield more energy for temple modifications.

  • Available: Standard, Hardcore, Solo Self-Found, and private-league versions.

New Content

Classes & Ascendancies
  • New class: Druid.

  • New Druid Ascendancies: Oracle and Shaman.

Skills, Supports & Items
  • 20+ new Skills (primarily Primal theme).

  • 35+ new Support gems; 8+ Lineage Supports (endgame-leaning, rarer).

  • 10+ new Unique Items.

  • New weapon class: Talismans — two-handed shapeshifting weapons that grant animal-form basic attacks and switchable forms.

  • 4 new Augment items with new craftable modifiers.

  • Continued art/sound/effects/environment improvements.

Core Mechanic Changes

Abyss
  • Abyss integrated into the core campaign (starts in Act 2) and endgame.

  • Added Abyss encounters, Abyss Tablets and Atlas Passive Tree nodes for Abyss content.

  • Removed Preserved Vertebrae drops; updated Well of Souls quest logic.

Performance & General

  • Significant CPU optimizations: faster core operations, better multi-core usage, ~25%+ framerate boost when CPU bound and reduced spikes. (GPU-bound users unaffected; use resolution/Dynamic Resolution to help.)

Player & Combat Changes

Movement / Stats / Rage / Armour
  • Tailwind rebalanced: 1% move speed, 2% skill speed, 10% evasion per stack, prevents 1% damage from deflected hits.

  • Base unarmed attack time changed to 1.65 APS (from 1.4).

  • Surrounded-enemy count cannot be reduced below 1.

  • Rage: regeneration pauses decay; spending costs set to 10 rage; rage visual effect appears at ≥10 rage.

  • Armour: physical reduction cannot reduce a hit to 0 damage (minimum 1 damage for problematic multi-hit situations).

  • Igniting aura effects (including Ignited Ground) now apply normal ignites (no infinite stacks); they reapply after expiry when aura next applies flammability.

Ascendancy & Notable Changes (high level)

  • Skills granted by Ascendancies now auto-activate.

  • Numerous ascendancy reworks, removals and additions across many classes (highlights):

    • Deadeye: Wind Ward removed; Bullseye adjusted; new Mirage Deadeye meta skill creates Mirages that use socketed ranged attacks.

    • Pathfinder: Several passives removed; new multi-choice Path Seeker grants passive points and allocation options; Running Assault adds Heavy Stun immunity while sprinting.

    • Druid (new): Oracle & Shaman ascendancies added (see Skills & Passives).

    • Smith of Kitava: Multiple notables replaced/removed; several armour bonuses reworked and improved weapon skill behaviors adjusted.

    • Multiple Ascendancies received mechanical buffs, added passives, or reworks to granted skills (see full list for specifics).

Passive Skill Tree

  • 250+ new passive skills added (heavy focus on Druid area).

  • Multiple clusters added/adjusted (Druid/Monk/Ranger/Mercenary/Witch areas).

  • Many passive values changed: Archon mechanics unified to Elemental Archon; Flammability magnitudes increased; various keystones adjusted or moved (some moved to Lineage Supports).

  • Remnant pickup ranges increased in many nodes and jewel interactions.

  • Changes may force passive refunds for players with nodes in modified areas.

Gems & Supports (summary)

Support gems
  • Several support gems retyped (e.g., Crescendo → Intelligence).

  • Certain supports disabled (Font of Rage, Ricochet III).

  • Lineage Supports now rarer overall; many Lineage Supports rebalanced (damage conversions, durations, effects, counters).

  • Nova Projectiles reworked; new Nova Projectiles II added with higher projectile count and cooldown.

  • Multiple Lineage and named supports substantially buffed or rebalanced for endgame viability.

Skill gem changes (selected highlights)
  • Invocation cooldowns standardized; many gems had damage, conversion, limits or mechanics reworked.

  • Multiple movement and strike skills adjusted (e.g., Vaulting Impact, Gathering Storm, Whirling Assault).

  • Elemental conversions increased on many skills (e.g., Glacial Cascade, Ice Shot, Lightning variants).

  • Numerous projectile gems updated for pierce, speed, damage and limits (Fragmentation Rounds, Permafrost Bolts, Ice-Tipped Arrows).

  • Totem/minion/support interactions adjusted (e.g., Ancestral Warrior Totem, Raise Zombie buffed).

  • Many balance, cooldown and quality changes across a broad set of gems — see full changelog for individual gem numbers.

Skill & Minion Updates

  • Certain monster spectres adjusted for summon balance.

  • Palm skill movement improved to reduce misses after dashes.

  • Ice fragment projectiles and per-target hit rules clarified.

  • Whirlwinds inherit elemental ground effects for longer (8s).

  • Multiple skill-specific fixes and reworks (Frozen Locus, Impact Shockwave, Living Lightning, etc.).

Miscellaneous

  • Numerous targeted balance changes to specific skills, supports and ascendancies across the game to better integrate new mechanics (Druid, Abyss, Talismans, Remnants, Lineage Supports, Temple mechanics).

Unique Item Changes

  • Grand Spectrums now roll “6% to all Elemental Resistances per socketed Grand Spectrum” on their Sapphire variant (previously 4%).
  • Sandstorm Visage now has “Every Second, Inflicts Critical Weakness on enemies in your Presence for 15-20 seconds” (previously always 15 seconds).
  • Mahuxotl’s Machination now has “66-333% Increased Effect of Socketed Soul Cores” (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!
  • The Adorned now has “0-150% Increased Effect of Jewel Socket Passive Skills Containing Corrupted Magic Jewels” (previously 0-100%).
  • Assailum now has “200-300% Increased Armour and Evasion” (previously 50-100%).
  • Perfidy now has “300-450% Increased Armour and Evasion” (previously 100-150%).
  • Melting Maelstrom now has “Every 3 Seconds During Effect, Deal 100% of Mana Spent in Those Seconds as Chaos Damage to Enemies within 3 Metres” (previously 50% of Mana).
  • Strugglescream now has “Can Have 3 Additional Instilled Modifiers” (previously 2).
  • Xoph’s Blood now has “Enemies in your presence have -25% to Fire Resistance” (previously -10%).
  • Xoph’s Blood now has “50-100% to Fire Resistance” (previously 30-40%).
  • Choir of the Storm now has “50-100% to Lightning Resistance” (previously 20-30%).
  • The Pandemonious now has “50-100% to Cold Resistance” (previously 20-30%).
  • Controlled Metamorphosis no longer has “-23–3% To Chaos Resistance” This does not affect existing items.
  • Svalinn now has “You take 0-20% of Damage From Blocked Hits” (previously 15-20%).
  • Svalinn now has “200-300% Increased Armour” (previously 150 to 200%).
  • Keeper of the Arc now has “150-250% Increased Armour and Energy Shield” (previously 100-150%).
  • Keeper of the Arc now has “Take 40% Less Damage with Hits” and “Take 40% Less Damage over time” (previously 30% for both).
  • Olroth’s Resolve now has “Excess Life Recovery added as Guard for 20 seconds” (previously 10 seconds).
  • Morior Invictus now has “300-400% Increased Armour, Evasion and Energy Shield” (previously 200-300%).
  • Solus Ipse now has “150-200% Increased Armour, Evasion and Energy Shield” (previously 100-150%).
  • Solus Ipse now has “You can socket 2 Additional Copies of Each Lineage Support Gems, in different Skills” (previously 1 Additional).
  • Sine Aequo now has “100-150% Increased Armour, Evasion and Energy Shield” (previously 40-60%).
  • Sine Aequo now has “Enemies Immobilised by you take 20% More Damage” (previously 25% Less Damage).
  • Ab Aeterno now has “100-150% Increased Armour, Evasion and Energy Shield” (previously 60-80%).
  • Mind of the Council now has “150-200% Increased Evasion and Energy Shield” (previously 60-90%).
  • Indigon now has “100-140% Increased Energy Shield” (previously 60-100%).
  • Defiance of Destiny now has “Recover 20-30% of Missing Life Before Being Hit By An Enemy” (previously 10-20%).
  • Rathpith Globe now has “Non-Channelling Spells Have 3% Increased Critical Hit Chance per 100 Maximum Life” (previously 5%).
  • The Hammer of Faith now has “300-350% Increased Physical Damage” (previously 250-300%).
  • Lioneye’s Glare now has “Barrageable Attacks with this Bow Repeat +2 Times If no Enemies are in your Presence” (previously 1 time).
  • Doomfletch now has “Attacks with this Weapon Gain 100% of Physical Damage as Extra Damage of Each Element” (previously 50%).
  • The Whispering Ice now has “+5-7 to Level of All Cold Spell Skills” (previously +2-4).
  • The Whispering Ice now has “5-10% Increased Intelligence” (previously 5-15%).
  • The Whispering Ice now has “2% Increased Spell Damage per 10 Intelligence” (previously 4%).
  • The Whispering Ice now has “Inflicts Elemental Exposure on hit, Lowering Total Elemental Resistances By 50-60%” (previously 20-30%).
  • The Covenant now has “Skills Gain A Base Life Cost Equal to 100% Of Base Mana Cost” (previously 50%).
  • The Covenant now has “10% of Spell Damage Leeched As Life” (previously 5%).
  • The Covenant Now grants the Life Remnants skill. This change does not affect existing items.
  • Silks of Veneration now no longer has “10-20% To All Elemental Resistances” – Existing Items will still have this modifier.
  • Silks of Veneration now has “150-200% Increased Energy Shield” – Existing Items will not have this modifier.
  • Cloak of Defiance now has “50-100% Increased Mana Regeneration Rate” (previously 50%).
  • Cloak of Defiance now has “50% of Damage is Taken from Mana Before Life” (previously 30%).
  • Voltaxic Rift now has “Adds 1 to 300-500 Lightning Damage” (previously 1 to 200-300).
  • The Brass Dome now has “700-800% Increased Armour” (previously 400-500%).
  • Maligaro’s Virtuosity now also has “Your Critical Hit Chance cannot be Rerolled”‘”.
  • The Coming Calamity now also has “Herald Skills deal 50 – 100% increased Damage”.
  • Ghostwrithe now has “35% of Maximum Life Converted to Energy Shield” (previously 25%).
  • Cloak of Flame now has “+30-50 to Maximum Energy Shield” – This change does not affect existing items.
  • Cloak of Flame now has “50% of Physical Damage Taken as Fire Damage” (previously 40%).
  • Widow’s Reign now has “Life that would be lost by taking Damage is instead Reserved until you take No Damage to Life for 3 Seconds” (previously 5 seconds).
  • Lightning Coil now has “30-50% of Physical Damage From Hits Taken as Lightning Damage” (previously 20-40%).
  • Voll’s Protector now has “150-200% Increased Armour and Energy Shield” (previously 100-150%).
  • Voll’s Protector now drops on the Plated Vestments base-type (previously Ironclad Vestments) – Existing items will not have this change.
  • The Surrender now drops on the Vaal Tower Shield base-type (previously Stone Tower Shield) – Existing items will not have this change.
  • Couture of Crimson now has “10-15% Increased Maximum Life” (previously 25% reduced).
  • Sacrosanctum now has “10-20% of Damage Taken Recouped as Life” (previously 5-10%).
  • Sierran Inheritance now has “All Damage Taken From Hits Contributes To Magnitude of Chill Inflicted on you” – Existing items will not have this change.
  • Morior Invictus now has “+10-14 to Spirit Per Socket Filled” (previously 6-10). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+8-10% to All Elemental Resistances Per Socket Filled” (previously 5-7). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+5-7 to All Attributes Per Socket Filled” (previously 4-6). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+45-60 to Maximum Life Per Socket Filled” (previously 25-40). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “”+50-60 to Maximum Mana Per Socket Filled”” (previously 20-30). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+10-13% to Chaos Resistance Per Socket Filled” (previously 7-10%). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+9-12% Increased Global Defences Per Socket Filled” (previously 6-10%). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+8-12 Life Regeneration Per Second Per Socket Filled” (previously 4-6). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “Hits Against You Have 15-20% Reduced Critical Damage Bonus Per socket Filled” (previously 10-15). Existing items can be updated using a Divine Orb.
  • Morior Invictus now has “+70-90 to Stun Threshold Per Socket Filled” (previously 40-60). Existing items can be updated using a Divine Orb.
  • Hyrri’s Ire now no longer has “25% Increased Chill Duration on Enemies”. Existing items will not have this change.
  • Hyrri’s Ire now no longer has “Adds 13-20 to 21-31 Cold Damage To Attacks”. Existing items will not have this change.
  • Hyrri’s Ire now has “Gain 15-25% of Damage As Extra Cold Damage”. Existing items will not have this change.
  • Hyrri’s Ire now has “25% Increased Freeze Duration On Enemies”. Existing items will not have this change.
  • Queen of the Forest now has 25% increased Movement Speed (previously 0) and has 1% Movement Speed per 600 Evasion Rating (previously per 800), capped at 50% (previously uncapped). This change does not affect existing items. The per Evasion Rating value can be updated using a Divine Orb.
  • Thunderfist’s Crackling Palm skill now has 15% base Critical Hit chance (previously 5%) and deals 40% more Lightning Damage at all levels.
  • Adonia’s Ego Pinnacle of Power skill now grants 15% more Elemental Damage per Power Charge Consumed (previously 8).
  • Lightning Coil’s Valako’s Charge skill now has its Bolts Chain 2 additional times and deal 100% more Lightning Damage at all levels.
  • Perfidy now has 10-30% chance to Avoid Physical Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
  • Perfidy now has 10-30% chance to Avoid Chaos Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
  • Perfidy now has 10-30% chance to Avoid Fire Damage from Hits, 10-30% chance to Avoid Cold Damage from Hits and 10-30% chance to Avoid Lightning Damage from Hits. This change does not affect existing items.
  • Skin of the Loyal now has Elemental Ailment Threshold is increased by Uncapped Chaos Resistance (from Overcapped resistance), Armour is increased by Uncapped Fire Resistance (from Overcapped resistance), Energy Shield is increased by Uncapped Cold Resistance (from Overcapped resistance) and Evasion Rating is increased by Uncapped Lightning Resistance (from Overcapped resistance).
  • Choir of the Storm’s Lightning Bolt skill now has 5 Cooldown uses (previously 1).
  • Olrovasara now has On Hitting an enemy, gains maximum added Lightning damage equal to the enemy’s Power for 20 seconds, up to a total of 500 (previously 6 seconds).
  • The Unborn Lich now rolls 4 desecrated modifiers (previously 3).
  • Grip of Kulemak has had many of its modifier ranges buffed.
  • The Sacrifice of Blood Keystone granted by the Undying Hate Unique now grants Regenerate 1 Life per second per 16 Life spent in the past 4 seconds (previously 1 Life per second per 8 Life spent in the past 8 seconds). Now has 20% more Life Cost of Skills (previously 50%).

Item Changes

  • Rune Sockets have been renamed to Augment Sockets.
  • Non-jewel items that go into Augment Sockets have been renamed from Socketables to Augments.
  • Existing Augment Talismans have been renamed to Idols.
  • Existing items that have invalid Augment Sockets from the following Limit changes will be unable to be used until the Sockets are once again valid.
  • Hedgewitch Assandra’s Rune of Wisdom is now Limited to: 1.
  • Saqawal’s Rune of the Sky is now Limited to: 1.
  • Fenumus’ Rune of Agony is now Limited to: 1.
  • Farrul’s Rune of Grace is now Limited to: 1.
  • Farrul’s Rune of the Chase is now Limited to: 1.
  • Craiceann’s Rune of Warding is now Limited to: 1, now grants Body Armours: 50% reduced effect of Curses on you (previously 40).
  • Saqawal’s Rune of Memory is now Limited to: 1.
  • Saqawal’s Rune of Erosion is now Limited to: 1, now grants Helmets: 25% increased Exposure Effect (previously 20).
  • Farrul’s Rune of the Hunt is now Limited to: 1.
  • Craiceann’s Rune of Recovery is now Limited to: 1.
  • Courtesan Mannan’s Rune of Cruelty is now Limited to: 1, now grants Gloves: 20% increased Magnitude of Damaging Ailments you inflict (previously 15).
  • Thane Grannell’s Rune of Mastery is now Limited to: 1, now grants Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict (previously 20).
  • Fenumus’ Rune of Spinning is now Limited to: 1.
  • Countess Seske’s Rune of Archery is now Limited to: 1.
  • Thane Girt’s Rune of Wildness is now Limited to: 1.
  • Fenumus’ Rune of Draining is now Limited to: 1.
  • Thane Myrk’s Rune of Summer is now Limited to: 1.
  • Lady Hestra’s Rune of Winter is now Limited to: 1.
  • Thane Leld’s Rune of Spring is now Limited to: 1.
  • The Greatwolf’s Rune of Claws is now Limited to: 1.
  • The Greatwolf’s Rune of Willpower is now Limited to: 1.
  • Idol of Sirrius is now Limited to: 1.
  • Idol of Thruldana is now Limited to: 1.
  • Idol of Grold is now Limited to: 1, now grants Gloves: 20% increased total Power counted by Warcries (previously 15).
  • Idol of Eeshta is now Limited to: 1, now grants Helmets: 12% increased Cost Efficiency (previously 10).
  • Idol of Egrin is now Limited to: 1, now grants Helmets: Enemies you Curse take 6% increased Damage (previously 5).
  • Idol of Maxarius is now Limited to: 1.
  • Idol of Ralakesh is now Limited to: 1, now grants Helmets: 8% increased Reservation Efficiency of Minion Skills (previously 6).
  • Hayoxi’s Soul Core of Heatproofing is now Limited to: 1, now grants +40% of Armour also applies to Cold Damage (previously 30).
  • Zalatl’s Soul Core of Insulation is now Limited to: 1, now grants +40% of Armour also applies to Lightning Damage (previously 30).
  • Topotante’s Soul Core of Dampening is now Limited to: 1, now grants +40% of Armour also applies to Fire Damage (previously 30).
  • Atmohua’s Soul Core of Retreat is now Limited to: 1.
  • Quipolatl’s Soul Core of Flow is now Limited to: 1.
  • Tzamoto’s Soul Core of Ferocity is now Limited to: 1.
  • Uromoti’s Soul Core of Attenuation is now Limited to: 1.
  • Opiloti’s Soul Core of Assault is now Limited to: 1.
  • Guatelitzi’s Soul Core of Endurance is now Limited to: 1.
  • Xopec’s Soul Core of Power is now Limited to: 1.
  • Estazunti’s Soul Core of Convalescence is now Limited to: 1, now grants Boots: 12% increased speed of Recoup Effects (previously 10), Helmets: 8% of Damage taken Recouped as Life (previously 6).
  • Tacati’s Soul Core of Affliction is now Limited to: 1, now grants Enemies you Curse have -5% to Chaos Resistance (previously 4).
  • Cholotl’s Soul Core of War is now Limited to: 1.
  • Citaqualotl’s Soul Core of Foulness is now Limited to: 1.
  • Xipocado’s Soul Core of Dominion is now Limited to: 1.
  • Greater Rune of Nobility now grants 10% chance to inflict Elemental Exposure instead of Lightning Exposure.
  • The modifiers for “Bow Attacks fire X additional Arrows” on Bows have been disabled.
  • A new modifier has been added to Bows ” +X% Surpassing Chance to fire an additional arrow”:
  • “of Surplus” (25 – 50%)
  • “of Splintering” (75 – 100%)
  • “of Shards” (125 – 150%)
  • “of Many” (175 – 200%)
  • Spell Damage, Specific Damage Type, Damage as Extra Elemental Damage mods on Staves are now 33% stronger on average. Existing items can be updated using a Divine Orb.
  • Magnitude of Damaging Ailments desecrated mod on staves now rolls from 40 to 64 (previous 31 to 49). Existing items can be updated using a Divine Orb.
  • Spell Damage with Spells that cost life desecrated mod on Staves now rolls from 121 to 154 (previously 91 to 116).
  • Foci can no longer roll the top 2 tiers of spell damage and specific damage modifiers.
  • Cultist Focus now provides 53 Energy Shield (previously 49).
  • Druidic Focus now provides 58 Energy Shield (previously 52).
  • Leyline Focus now provides 66 Energy Shield (previously 58).
  • Sacred Focus now provides 75 Energy Shield (previously 63).
  • Tasalian Focus now provides 85 Energy Shield (previously 68).
  • Totemic Great Club now has “Warcries Empower an additional attack” (previously Crushes Enemies on Hit), and now has 77-105 damage (previously 73-99). Existing items will not have this implicit.
  • Forge Maul now has the implicit modifiers “Crushes Enemies on Hit” and now has 26-35 damage (previously 29-39). Existing items will not have this implicit.
  • Anvil Maul now has the implicit modifiers “Crushes Enemies on Hit” and now has 101-136 damage (previously 112-151). Existing items will not have this implicit.
  • Oak Greathammer now has 16-30 damage (from 14-26) has 1 attacks per second (previously 1.05), this is a ~10% damage increase. Increased stun build up implicit has been lowered to 20-40% (previously 30-50%) to compensate.
  • Ironwood Greathammer now has 105-196 damage (from 94-174) and has 1 attacks per second (previously 1.05).
  • Cultist Greathammer now has 36-49 damage (from 32-43) and Fanatic Greathammer now has 101-137 damage (from 89-120).
  • Crumbling Maul now has 8% critical strike chance (previously 5%).
  • Disintegrating Maul now has 8% critical strike chance (previously 5%) and deals 92-112 damage (previously 93-114).
  • Ruination Maul now has 8% critical strike chance (previously 5%) and deals 104-127 damage (previously 113-138).
  • Ironhead Spear and Steelhead Spear base damage range has been lowered, but total damage remains the same.
  • Winged Spear now has 1.7 attack speed (previously 1.65).
  • War Spear and Flying Spear now have approximately 5% more base damage.
  • Forked Spear, Branched Spear and Pronged Spear now have 1.55 Attacks per second (from 1.6) and have a much higher base damage range, but total damage remains the same.
  • Barbed Spear, Jagged Spear and Spiked Spear now have 1.5 attacks per second (from 1.6), 6% base critical strike chance (from 6.5%) and have gained the implicit “Bleeding you inflict deals damage 10-20% faster”. Existing items will not have this implicit.
  • Broad Spear and Grand Spear now have 1.4 attacks per second (from 1.5), their damage has increased by approximately 10%, and they have gained the implicit “25% increased melee strike range with this weapon”. Existing items will not have this implicit.
  • Crossblade Spear now has 1.6 attacks per second (from 1.55) and now has the Implicit “Prevent +3-7% of damage from deflected hits”. Existing items will not have this implicit.
  • Seaglass Spear and Akoyan Spear now have 1.6 attacks per second (from 1.5), their base damage has decreased by approximately 6%.
  • Endgame versions of Winged Spear and Crossblade Spear have been added.
  • The ‘of the Mage’ modifier (+1 to all Spell Skill levels) on Focus and Amulet now has a level requirement of 10 (previously 5). Note, this will change the level Requirements of existing Items.
  • The ‘of Coals’ Modifier on Staves now grants +1 level to Fire Spells (from +2), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of Cinders’ Modifier on Staves now grants +2 to level of Fire Spells (from +3), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of Flames’ Modifier on Staves now grants +3 to +4 level of Fire Spells (from +4), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of the Mage’ Modifier on Staves now grants +1 level to Spells (from +2). Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of the Enchanter’ Modifier on Staves now grants +2 to level of Spells (from +3). Existing Items will not be affected by this change unless a Divine Orb is used.
  • The ‘of the Evoker’ Modifier on Staves now grants +3 to +4 level of Spells (from +4). Existing Items will not be affected by this change unless a Divine Orb is used.
  • Perfect Essence of Battle now grants +3 to Level of all attack skills on one handed melee weapons and bows (from +4). You can make your item worse with a Divine Orb.
  • Perfect Essence of Battle now grants +5 to Level of all attack skills on two handed melee weapons and crossbows (from +6). You can make your item worse with a Divine Orb.
  • Lesser Essence of Sorcery now grants 69-88% increased Spell Damage (previously 50-64). Existing items can be updated using a Divine Orb. 50-64).
  • Essence of Sorcery now grants 109-128% increased Spell Damage (previously 80-94). Existing items can be updated using a Divine Orb. 80-94).
  • Greater Essence of Sorcery now grants 149-188% increased Spell Damage (previously 110-129). Existing items can be updated using a Divine Orb. 110-129).
  • The Perfect Essence of Battle now grants +3 to Level of all attack skills on one handed melee weapons and bows (from +4). You can make your item worse with a Divine Orb.
  • The Perfect Essence of Battle now grants +5 to Level of all attack skills on two handed melee weapons and crossbows (from +6). You can make your item worse with a Divine Orb.
  • Corsair Coat now grants 5% increased Movement Speed instead of reduced Movement Speed Penalty from using Skills while moving.
  • Farrul’s Rune of Grace now grants 8% increased Deflection Rating while moving instead of reduced Movement Speed Penalty from using Skills while moving.
  • Grip of Kulemak can no longer roll reduced Movement Speed Penalty from using Skills while moving.
  • The Desecrated modifier on Amulets that granted Skills a chance to not consume Glory, now instead grants 20-30% chance for Skills to retain 40% of Glory on use. This affects existing items with these modifiers, and can be updated to the new values with a Divine Orb.
  • The Desecrated modifier granting reduced Movement Speed Penalty from using Skills has been removed.
  • Added a Relic Locker to every end-of-floor Reward room in the Trial of the Sekhemas.
  • Relic modifier “Light-footed” can no longer roll.
  • Relic modifier “Acrobatic” now grants “Traps deal (7-5)% reduced Damage” (previously 15-12%).
  • Relic modifier “Limber” now grants “Traps deal (10-8)% reduced Damage” (previously 15-12%).

Endgame Changes

Maps no longer scale pack size as you increase in tier, they instead increase non-unique monster Effectiveness. Effectiveness grants monsters increased life, increased experience granted and increased quantity of items dropped. Tablets now have a maximum of 4 modifiers. To unlock the ability to craft a tablet beyond 2 modifiers you need to have defeated the Arbiter of Ash.

  • Arbiter of Ash no longer drops a rare corrupted Tablet.

All Tablet modifiers that would roll on the generic “Precursor Tablet” can now roll on all tablet basetypes. The following Tablet modifiers have been disabled:

  • “Plundering” granting “4 to 10% increased Quantity of Items found in Map”.
  • “of the Pursuit” granting “Delirious Monsters Killed in Map provide 10 to 30% increased Reward Progress”.
  • “of Envy” granting “Delirium Encounters in affected Map have 8 to 24% chance to generate an additional Reward”.

Added new Tablet modifiers:

  • “Challenger’s” which grants “7 to 11% increased Effectiveness of Monsters in your Maps”.
  • “of Contest” which grants “Unique Monsters in your Maps have 1 additional Rare Modifier”.

Re-enabled the following modifier:

  • “of Undertaking” which grants “Map has 1 to 2 additional random Modifiers”.

The following Tablet modifiers have been buffed:

  • “Collector’s” now grants “18 to 30% increased Rarity of Items found in Map” (previously 10 to 30%).
  • “Breeding” now grants “6 to 10% increased Pack Size in Map” (previously 4 to 10%).
  • “Teeming” now grants “Map has 50 to 70% increased Magic Monsters” (previously 25 to 70%).
  • “Brimming” now grants “Map has 25 to 40% increased number of Rare Monsters” (previously 15 to 40%).
  • “Bountiful” now grants “25 to 40% increased Gold found in Map” (previously 15 to 40%).
  • “Elevated” now grants “10 to 20% increased Experience gain in Map” (previously 5 to 20%).
  • “Treasurer’s” now grants “Map contains 2 to 3 additional Rare Chests” (previously 1 to 3).
  • “of the Cartographer” now grants “30 to 50% increased Quantity of Waystones found in Map” (previously 20 to 50%).
  • “of the Nemesis” now grants “Rare Monsters in Map have a 50 to 80% chance to have an additional Modifier” (previously 30 to 80%).
  • “of Shrines” now grants “Map has 70 to 100% increased chance to contain Shrines” (previously 50 to 100%).
  • “of Strongboxes” now grants “Map has 70 to 100% increased chance to contain Strongboxes” (previously 50 to 100%).
  • “of the Essence” now grants “Map has 70 to 100% increased chance to contain Essences” (previously 50 to 100%).
  • “of Spirits” now grants “Map has 70 to 100% increased chance to contain Azmeri Spirits” (previously 50 to 100%).
  • “of the Exile” now grants “Map has 35 to 50% increased chance to contain Rogue Exiles” (previously 25 to 50%).
  • “of the Summoning” now grants “Map has 35 to 50% increased chance to contain a Summoning Circle” (previously 25 to 50%).
  • “of the Horde” now grants Breaches in Map spawn 40 to 70% increased Magic Monsters” (previously 25 to 70%).
  • “of the Invasion” now grants Breaches in Map have 5 to 10% increased Monster density” (previously 4 to 10%).
  • “of the Domain” now grants “15 to 30% increased Quantity of Breach Splinters dropped by Breach Monsters in Map” (previously 10 to 30%).
  • “of Rupturing” now grants “Map has 6 to 10% chance to contain three additional Breaches” (previously 4 to 10%).
  • “of Fissuring” now grants “Map has 15 to 30% chance to contain an additional Breach” (previously 10 to 30%).
  • “of Verisium” now grants “15 to 30% increased quantity of Expedition Artifacts dropped by Monsters in Map” (previously 10 to 30%).
  • “of the Detonator” now grants “15 to 30% increased Expedition Explosive Placement Range in Map” (previously 10 to 30%).
  • “of the Demolition” now grants “15 to 30% increased Expedition Explosive Radius in Map” (previously 10 to 30%).
  • “of Knowledge” now grants “15 to 30% increased Quantity of Expedition Logbooks dropped by Runic Monsters” (previously 10 to 30%).
  • “of Ancient Fiends” now grants “25 to 40% increased number of Rare Expedition Monsters in Map” (previously 15 to 40%).
  • “of Relics” now grants “12 to 18% increased Effect of Expedition Remnants in Map” (previously 6 to 18%).
  • “of Runes” now grants “Map contains 15 to 30% increased number of Runic Monster Markers” (previously 10 to 30%).
  • “of the Simulacrum” now grants “15 to 30% increased Stack size of Simulacrum Splinters found in Map” (previously 10 to 30%).
  • “of Madness” now grants “Delirium in Map increases 15 to 30% faster with distance from the mirror” (previously 10 to 30%).
  • “of Persecution” now grants “Delirium Monsters in Map have 15 to 30% increased Pack Size” (previously 10 to 30%).
  • “of Mirrors” now grants “Delirium Fog in Map spawns 15 to 30% increased Fracturing Mirrors” (previously 10 to 30%).
  • “of Freeze Time” now grants “Slaying Rare Monsters in Map pauses the Delirium Mirror Timer for 3 to 5 seconds” (previously 2 to 5).
  • “of Phobia” now grants “Delirium Encounters in Map are 15 to 30% more likely to spawn Unique Bosses” (previously 10 to 30%).
  • “of Sacrifice” now grants “Monsters Sacrificed at Ritual Altars in Map grant 18 to 30% increased Tribute” (previously 10 to 30%).
  • “of the Appeal” now grants “Favours Deferred at Ritual Altars in Map reappear 25 to 40% sooner” (previously 15 to 40%).
  • “of the Foundling” now grants “Revived Monsters from Ritual Altars in Map have 35 to 70% increased chance to be Magic” (previously 25 to 70%).
  • “of the Cult” now grants “Revived Monsters from Ritual Altars in Map have 25 to 40% increased chance to be Rare” (previously 15 to 40%).
  • “of Omens” now grants “Ritual Favours in Map have 35 to 70% increased chance to be Omens” (previously 25 to 70%).
  • “of Pathways” now grants “18 to 30% increased Quantity of Waystones dropped by Map Bosses” (previously 10 to 30%).
  • “of Conquering” now grants “Map Bosses grant 40 to 80% increased Experience” (previously 20 to 80%).
  • “of Treasure” now grants “35 to 60% increased Rarity of Items dropped by Map Bosses” (previously 20 to 60%).
  • “of Hoards” now grants “13 to 20% increased Quantity of Items dropped by Map Bosses” (previously 10 to 20%).
  • “of the Horde” now grants “Abysses in Map spawn 20 to 30% increased Monsters” (previously 15 to 30%).
  • The “of Fleeting” map modifier can now only roll on Tier 11+ Waystones and has a value of 10-15% (previously 21-25%).
  • The Xesht’s Madness Breach Atlas Notable no longer provides “Rare Breach Monsters in your Maps have the Soul Eater Modifier”, instead provides Rare Breach Monsters have Onslaught and Rare Breach Monsters have 50% increased Effectiveness.
  • The Prayer for Wealth Atlas Passive has been removed, due to Greed Shrines no longer being available.
  • The High Road no longer provides “Waystones found have 20% chance to be a tier higher”, now provides “10% chance for Waystones found in your Maps to be Rare and Corrupted”.
  • The Get out of my head! and The mirrors… the mirrors! Delirium Atlas Notables have swapped places.
  • The Get out of my head! Delirium Atlas Notable has been reworked, it now provides Magic Monsters in your Maps have +25% chance to have an additional Delirium Modifier and 100% increased Rarity of Items dropped by Magic Monsters in Maps with multiple Delirium Modifiers.
  • The Isn’t it tempting? Delirium Atlas Notable has been reworked, it now provides Currency which drops from Delirium Monsters in your Maps is stolen by the Map Boss, Each stolen Currency has a +20% chance to be Duplicated upon defeating the Map Boss if under the affects of Delirium.
  • The It’s not real, it’s not real! Delirium Atlas Notable has been reworked, it now provides Rare Monsters always Manifest Delirium Demons in your Maps, 10% increased Quantity of Items dropped by Rare Monsters with Manifested Delirium Demons in your Maps and Rare Monsters with Manifested Delirium Demons in your Maps grant 30% increased Experience.
  • Waystones can no longer be instilled using Liquid Emotions.
  • Improved the visuals of Delirium fog and added a radius around the player that improves clarity further, this radius has less of a desaturation effect and makes the fog thinner.
  • Delirium no longer has the reward bar indicator, instead Delirium monsters have a chance to drop Liquid Emotions.
  • Delirium Bosses have a guaranteed Liquid Emotion drop and an increased chance to drop higher tier Liquid Emotions.
  • Boss Waves in the Simulacrum also drop a guaranteed Liquid Emotion with a chance of being a higher tier Liquid Emotion.
  • Idols of Estazunti are no longer required to unlock Vaal Vault maps. Existing items will be deleted.
  • The Vaults of Kamasa Unique Map chests are no longer affected by party bonuses.
  • Removed camera zoom out on completion of tower maps.
  • Added an objective icon for activating all checkpoints. When a player activates all checkpoints and completes the map, all map content minimap icons will be revealed.
  • Removed Breach, Ritual, Delirium, and Expedition from the Map Legend as they no longer have icons shown on your Atlas (and instead can be found randomly in maps or added through the use of Precursor Tablets).

Monster Changes

Bosses now have an Anti-Burst damage mechanic: Once a boss has finished it’s emerge or becomes aggro the damage reduction period starts counting down. The damage reduction tapers down from full effect to no effect over the course of this duration. For every unit the boss moves from it’s starting location the damage reduction will fall off even faster. Bosses which cannot or barely move have a shorter damage reduction period.

  • Improved the visibility of the explosive fungus encountered in The Grim Tangle
  • Improved the visibility of the explosive fungus spawned by the Fungal Proliferator monster type
  • Improved the mid fight phase change sequence of the final Act 2 boss
  • Improved the first phase change sequence of the final Act 4 boss
  • Improved the behaviour of the Great White One boss.
  • Made various improvements to Rogue Exile behaviour.
  • Re-enabled the following Rogue Exiles; Taua, the Ruthless, Ulfred, the Afflicted, Drusian, the Artillerist and Doran, the Deft.
  • The Blind Beast in Isle of Kin now drops a Blank Greater Rune. This can be exchanged with Dannig in Kingsmarch for a Greater Rune of your choosing (from a selection).
  • The Blind Beast no longer drops a Bile-soaked Tome. Instead, the Dark Mists quest now grants a Mist-shrouded Tome (which grants two Weapon Set Passive Skill Points) in addition to its existing rewards (Uncut Skill Gem and Gold).
  • You can now open a Town Portal in Olroth’s arena after he has been defeated.
  • Kosis’s Lighting Barrage skill should no longer hit with 9 projectiles at point blank range.

User Interface Changes

  • Some interfaces that could not be panelled now allow dual cursors so both players can interact with a UI at the same time.
  • Support gem compatibility of all equipped skills is now shown when hovering a support gem in the gemcutting interface.
  • On the waypoint world map, selecting underground locations featured on the overworld map will now immediately teleport you to the selected location, instead of toggling to the underground map view.
  • Added a ‘quick search’ feature to the Stat Filters in the Trade Market.
  • Stackable items will no longer be merged into existing item stacks when ctrl-clicking items into Merchant’s Tabs.
  • Optimised item search for the in-game market browser.
  • Your current Rage is no longer displayed in your buff bar. Instead, there is now a Rage meter next to the mana globe.
  • The Cursor Size option has been changed to a slider.
  • Added a new Cursor Tracking input option for keyboard and mouse users, which allows skills to continue updating their target location/direction even after the skill’s input key is released. This is particularly impactful for skills such as Rolling Slam and Whirling Assault, but affects a wide variety of skills. By default this option is enabled in WASD mode and disabled in click to move mode.
  • When switching between controller and keyboard in the character selection screen, the game will remember if you used WASD or not.
  • Refactored Couch Coop player interfaces:
  • Most player interfaces will now be panelled to minimise disruptions and to improve the gameplay flow in towns. Both players can have different panelled interfaces open at the same time.

Microtransaction Changes

  • The Wardrobe hideout decoration now visually indicates, and opens to your Wishlist page, when a Microtransaction you’ve previously wishlisted is on sale.
  • Enabled the following existing Rare Finisher Effect microtransactions for use in Path of Exile 2: Aesir Lightning Rare Finisher Effect , Anchor Drop Rare Finisher Effect, Black Hole Rare Finisher Effect, Blackstar Meteor Rare Finisher Effect, Consuming Tentacle Rare Finisher Effect, Dragon Fire Rare Finisher Effect, Necrotic Flames Rare Finisher Effect, Shark Attack Rare Finisher Effect, Sulphite Shatter Rare Finisher Effect.
  • Enabled the existing Cathedral Armour Set, Dreadspire Armour Set, Corsair Armour Set, Corsair Hood, Corsair Helmet, Abyss Core Armour Set, Abyss Core Crown, Siren Armour Set, Siren Hood, Harmonious Armour Set, Gargoyle Armour Set and Glimmerwood Hat microtransactions for use in Path of Exile 2.
  • Enabled the existing Astral and Onyx Oblivion Weapon Effect microtransactions for use in Path of Exile 2.
  • Enabled the existing Stygian and Ebony Character Effect microtransactions for use in Path of Exile 2.
  • Enabled the existing Hummingbird Pet microtransaction for use in Path of Exile 2.
  • Enabled the existing Gorgon Shield microtransaction for use in Path of Exile 2.
  • Enabled the existing Celestial Wings and Jaeger Cloak microtransactions for use in Path of Exile 2.
  • Enabled the existing Lightning Footprints microtransaction for use in Path of Exile 2.
  • Enabled the existing Celestial Tree Hideout Decoration microtransaction for use in Path of Exile 2.

Bug Fixes

  • Fixed a bug where effects that spread an Ignite were incorrectly just inflicting a single hit’s worth of Flammability when it tried to spread, and only Igniting if flammability was high enough at that time.
  • Fixed an issue where Lightning Warp could remove corpses of reviving monsters.
  • Fixed a bug where Wind Dancer’s nova did not scale with modifiers to area damage.
  • Fixed a bug where Ravenous Swarm did not display correct Active Swarm Limit.
  • Fixed a bug where Electrocuting Arrow was unable to hit enemies that were too short.
  • Fixed a bug where multiple copies of Thornskin or Thornskin II could be active at the same time.
  • Fixed an issue that caused Blood Hunt’s Blood Loss consumption explosion to sometimes deal the incorrect amount of damage.
  • Fixed an issue where the visuals for Ice Nova weren’t always matching the area in which it hit.
  • Fixed a bug where the Smith of Kitava’s manifest spear would only do damage on the first half of it’s dash if the target was far away.
  • Fixed Glory not generating while on a Rhoa Mount.
  • Fixed bug where Glory generated from Rare or Unique monsters in your presence generated glory based on your current weapon set’s passives instead of each weapon set’s passives.
  • Fixed a bug where Charged Staff did not have a Lightning tag.
  • Fixed an issue preventing Living Lightning Support from being able to be Supported by certain gems.
  • Fixed a bug where Perfection was only granting more hit damage rather than all damage.
  • Fixed an issue that would cause Dark Effigy to have a longer-than-intended delay before firing its first projectile after being raised if there were only one valid target.
  • Fixed a bug where Battershout Support wasn’t working with Fortifying Cry nor Ancestral Cry.
  • Fixed a bug where exposure applied by oil ground bypassed some defensive mechanics.
  • Fixed a bug where Second Wind III Support wasn’t working with Demon Form. The life restoration now occurs when Demon Form is put on cooldown.
  • Fixed a bug where Inhibitor Support was granting more damage per Infusion rather than per Infusion type.
  • Fixed a bug where Unleash could not support Unearth.
  • Fixed a bug that occurred with Heatshiver and some similar modifiers in cases where an enemy can be affected by multiple chills at the same time.
  • Fixed a bug where Blasphemy did not display its icon while you have Show Aura Icons checked in the options menu.
  • Fixed Ancestrally boosted slam effects not showing up when MTX are applied.
  • Fixed an issue where the Controlled Metamorphosis Unique jewel could have its mod ranges roll beyond the values used to determine the radius. This will not fix jewels where this is already broken, but will prevent this from happening with any new rolls of the item.
  • Fixed an issue where quest Soul Cores were not removed from the player when used in an Ultimatum encounter.
  • Fixed a bug where gaining charges over time for Life Flasks or Mana Flasks would not fill both flasks when using the Waistgate Unique Belt with two Life Flasks or Mana Flasks equipped respectively.
  • Fixed Whakapanu Island, Isle of Kin, Abandoned Prison and Treasure Map Fragment world markers to not appear before you’ve reached the area.
  • Fixed an issue that could be caused when the bosses in The Cuachic Vault were defeated at the same time as soon as they became damageable.
  • Fixed a bug where heavy stunning Krutog, Lord of Kin from behind would fail to play a heavy stun animation
  • Fixed the Nameless Seer not automatically closing his shop after you take a Unique Item from him
  • Fixed issue where character models could fail to display on the Character Select screen.
  • Fixed Iron Count saying nothing on sorceress in character creation scene
  • Fixed issue where couch co-op games were starting with P2 as party leader
  • Fixed couch co-op bug causing issues with using the Horn of Vastiri.
  • Fixed couch co-op issue with Caravan not stopping and exit remaining closed
  • Fixed various client crashes.

Unfortunately, since the last POE 2 update 1.006, players have been experiencing several POE2 server and login issues. Today’s Path of Exile 2 version 1.062.000 will fix a few of these issues. Check out more details below.

Download free Path of Exile 2 update 1.062 on PlayStation 5, PC and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.