Path of Exile 2 update 1.052 (version 1.052.000) is available to download on PS5 and Xbox Series X/S. According to the official POE2 update 1.052 patch notes, the latest patch 0.3.0b rebalances Abyssal monsters, improves boss fight telegraphs, and introduces stash and UI quality-of-life updates. Today’s Path of Exile 2 version 1.052 also brings changes for The Soul Siphoner modifier and several Unique items, while dozens of bug fixes and crash resolutions improve gameplay stability.
POE2 patch 1.052 Patch Notes – September 4, 2025

POE2 patch 0.3.0b Summary of Key Changes
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Abyssal monsters rebalanced: reduced damage, improved telegraphs, and gradual skill unlocks across Acts.
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Vessel of Kulemak and several bosses adjusted: unavoidable skills now deal less damage or have clearer signals.
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Quality of life upgrades: stash tab conversions, improved vendor searches, sprint targeting fix, and new Well of Souls interactions.
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Major rework to Soul Siphoner modifier and adjustments to multiple Unique items.
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Large batch of bug fixes, desync corrections, and crash resolutions.
0.3.0b Patch Notes
Rise of the Abyssal Changes
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Abyssal Monsters can now be bound as Spectres.
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Vessel of Kulemak: Teleport Slam is now unavoidable with reduced damage.
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Improved telegraphing for arena-wide cleave, easier to dodge in final phase.
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“Area is overrun by the Abyssal” modifier spreads Pits across more area.
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Strider of the Pit: Spear Slam has a global cooldown, Storm tracking reduced at distance.
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Reduced Crystal Wall damage from Abyssal Stranglers.
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Shepherd of the Pit: movement speed and ground effect damage reduced.
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Lightless Abomination: additional projectiles now scale correctly.
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Lightless Moray: improved invulnerability visuals, reduced ignite damage from shade explosion.
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Abyssal Monsters now unlock skills gradually across the first three Acts.
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Removed motion blur when Abyssal Pits close.
Other Changes and Improvements
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Stash Tabs: Premium Tabs upgraded before 0.3.0 can now be converted into Merchant’s Tabs.
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One-time Campaign Rare Monsters lose fixed modifiers when used as tamed beasts or spectres.
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Sprinting no longer forces targeting lock on enemies.
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Well of Souls: Instance Manager (Ctrl+click) enabled, and commands like /hideout usable.
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Maps without bosses no longer spawn arenas with only rare packs.
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Vendor search text is now remembered per NPC until logout.
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Multi-boss fights restart correctly after checkpoint resurrection.
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Soul Siphoner Modifier: Inner ring reduces damage dealt; outer ring reduces skill speed. Both rings now deal Physical DoT (was Lightning DoT + Mana drain).
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Unique Items:
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Husk of Dreams now uses 50% fewer Flask Charges (replacing old flask effect).
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Forge Hammer recall no longer costs mana; cannot be empowered by other skills.
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Doedre’s Dark Design now deals Spell Damage instead of Secondary Damage.
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His Foul Emergence skill updated to support duration/ground effect gems.
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Rogue Exiles temporarily disabled: Taua, Ulfred, Drusian, Doran.
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Map Boss arenas (Derelict Mansion, Razed Fields, Arastas, Kriar Village) adjusted for smoother progression.
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Multiple boss and monster balance updates including Yama the White, Torvian, Krutog, Great White One, Azmadi, Siora, Oswin, Treant Foulspawns, and Quill Crabs.
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Updated descriptions for Lifetap Support, Meditate, Infernal Cry, Thunderous Leap, and world map icons.
Bug Fixes
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Fixed Ancestral Spirits not summoning with Warbringer’s Answered Call.
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Corrected dodge roll behavior near enemies.
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Fixed early Currency Exchange access issue for new characters.
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Abyssal Pits with rewards modifier now functions properly.
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Whirling Slash travel distance correctly scales with attack speed.
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Spectres and Tamed Beasts no longer regenerate life while in combat.
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Fixed reload failures with crossbows and shapeshifted Persistent Skills.
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Corrected interactions with Brutus’ Brain Support and Starkonja’s Head.
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Spell Cascade properly increases Frost Bomb limit.
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Fixed missing Ahn’s Citadel Support and Defy II Support behavior.
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Twin Bow attack speed normalized (1.1s, was 1.2s).
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Various fixes to Forge Hammer, Ember Fusillade, Resonating Shield, infusion passives, Grisly Pyre, and endgame maps.
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Numerous boss arena bugs resolved across Act 4, Azmadi, Siora, Thariel, Manoki, Wetlands, Lofty Summit, Derelict Mansion, Ornate Chambers, and Razed Fields.
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Fixed rare monster spawns in invalid map locations.
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Fixed missing monster categories, incorrect debuffs, and Ritual encounter issues.
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Shield basetypes corrected to include block chance and abilities.
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Fixed expedition quest progression with Dannig.
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Resolved stash tab limits (Simulacrum Splinters, Gems, Uniques).
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Couch Co-Op fixes for Well of Souls, salvage bench, UI navigation.
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Controller fixes for travel, unpausing, and skill descriptions.
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Gambler item stat details corrected.
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Fixed trade filter bugs with negative numbers.
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Fixed hideout selection issues and shop item display.
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Cosmetics window “Show only Available” now functions correctly.
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Passive Tree display corrected in controller mode.
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Multiple desync and crash fixes, including Forge Hammer, Totems, Earthshatter, Tempest Bell, Storm Lance, and crafting UI.
Unfortunately, since the last POE 2 update 1.006, players have been experiencing several POE2 server and login issues. Today’s Path of Exile 2 version 1.052.000 will fix a few of these issues. Check out more details below.
Download free Path of Exile 2 patch 1.052 on PlayStation 5, PC and Xbox Series X/S.
