Path of Exile 2 Update 1.022 Patch Notes (POE2 Version 1.022.000)

Path of Exile 2 update 1.022 (version 1.022.000) is available to download on PS5 and Xbox players. According to the official POE2 update 1.022 patch notes, the latest POE 2 update 0.2.0 introduces the Dawn of the Hunt League, a new class (Huntress), massive skill/item additions, and major endgame reworks. The Corruption system, Atlas mechanics, and Waystone acquisition have all been overhauled. Today’s Path of Exile 2 version 1.022 also improves stun mechanics, new movement options, and general gameplay refinements.

POE2 Update 1.022 Patch Notes – April 4, 2025

Path of Exile 2 1.022
Path of Exile 2 1.022

Content Update 0.2.0 — Path of Exile 2: Dawn of the Hunt

The Dawn of the Hunt League

  • Start fresh in a new economy with the Dawn of the Hunt league. All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we’ve made with the 0.2.0 update.
  • There are Standard, Hardcore and Solo Self-Found variations of the Dawn of the Hunt league available. They have the same core mechanics and items as the existing Early Access leagues.
  • For more information about this content update, check out pathofexile2.com/hunt
POE2 Update 1.022
POE2 Update 1.022

New Content and Features

  • Added a new playable character class, the Huntress.
  • Added the new Amazon and Ritualist Ascendancy Classes for the Huntress.
  • Added the new Smith of Kitava Ascendancy Class for the Warrior.
  • Added the new Tactician Ascendancy Class for the Mercenary.
  • Added the new Lich Ascendancy Class for the Witch.
  • Added over 25 new Skills, primarily Spear Skills.
  • Added over 100 new Supports.
  • Added 2 new item classes, Spears and Bucklers.
  • Added over 100 new Unique Items.
  • Added 8 new Endgame Maps, each with new encounters and new rewards.
  • Introduced 4 Unique Strongboxes – special chests with unique encounters.
  • Introduced 12 Rogue Exiles – others like you who have been exiled and are openly hostile. Each one has their own skills and personalities, and are much smarter than the average monster. These Exiles use unique items that they will drop if you successfully kill them.
  • Introduced Azmerian Wisps – spirits that can be found throughout both the campaign and the Endgame. As you approach these wisps, they will flee, leading you past monsters. Any monsters it comes into contact with are infused by the spirit, making them more powerful and the spirit more rewarding. Let them get away for too long and they’ll dissipate and return to the woods.
  • Added 15 new Socketable items with new modifers that you can craft onto your items.
  • Introduced the Twilight Reliquary Key. When consumed at The Reliquary Vault, a new area on the Endgame Map, it grants you access to a vault with a chest that drops a special foil version of a Unique item selected by our supporters! They can contain any Unique found in Path of Exile 2, though if the selected item is a Pinnacle Boss drop then only special keys dropped by the relevant content will be able to provide these items. The Twilight Reliquary currently has 453 options for foiled Unique items that it can yield.
  • Essences can now have Vaal Orbs applied to them to corrupt the Essences with a range of unpredictable outcomes. Greater Essences are possible to be upgraded to four new Corrupted Essences.
  • Continued to incrementally improve the sound, art, effects and environments.
POE 2 patch 1.022
POE 2 patch 1.022

Endgame Changes

  • Areas of Corruption on the Atlas now have a central Corrupted Nexus that is the source of the affliction. In the areas leading to the Nexus, Corruption will spill out from slain enemies and amalgamate into powerful monsters.
  • Upon reaching the Nexus you will begin the task of cleansing the source of Corruption. Complete this task and receive Crystalline Shards that you can use to obtain Atlas Passive Skill points.
  • A Boss for each faction has been added, these appear in the Corrupted Nexus’.
  • Additional Corruption Monster factions have also been introduced.
  • Corruption Monsters have had their visuals and animations improved, and their skills have been rebalanced.
  • Corruption areas no longer implicitly have +1 to Area Level but now are much more likely to have modifiers, and the modifiers can be more powerful. Some new Corruption modifiers have also been added.
  • Cleansing a Nexus will cause surrounding Maps to become Cleansed Maps which have their own set of Monsters and rewards, including the newly introduced Fracturing Orb.
  • The Fracturing Orb fractures a random modifier on a rare item with at least 4 modifiers, locking it in place.
  • In order to open a Corrupted Nexus Map, the Waystone placed in the Map Device will need to have at least 4 modifiers.
  • You can now respawn and return to a Map if you die. Upon first entering the Endgame, you get up to 6 total attempts per Map. As you add more Modifiers to a Waystone, the number of respawns goes down.
  • In parties, everyone gets to respawn that number of times.
  • You will be able to enter and exit your Maps as much as you like as long as you haven’t died. The number of portals is representative of the number of revives you have during the Map.
  • Once you start a Boss fight, the respawning system will change to require the map owner to collectively respawn the entire party. This is so that you must still kill the boss from full life.
  • If you decide to rush to the Map Boss without interacting with any of the other Map content and then die, you will respawn at the Boss checkpoint and only the Map Boss will be present. All of the other monsters and content will be removed. This is to prevent cases where players would be able to farm multiple copies of the same rewards by dying on purpose.
  • The number of Towers on the Atlas has been reduced drastically, but each one is now more powerful.
  • Tablets (except Overseer Tablets) inherently add twice as many mechanics to Towers. Using higher tier Waystones in Towers also now increases the number of mechanics applied by Tablets. By Tier 15 the bonus is double, allowing a single Tablet to now add four times as many things as before.
  • Tower Maps can now spawn with all extra content mechanics, including Bosses.
  • The number of Maps affected by Tablets has been doubled on average, and also now scales based on Map Tier.
  • Killing Rare Monsters required for Map Completion no longer has a chance to grant Monster Modifiers to the remaining Rare Monsters.
  • Increased the chances for Rare monsters to have 3 or 4 Modifiers in Maps (note this means they drop more items). This is mostly to compensate for the removal of rare monsters granting their modifiers to other rare monsters on death.
  • A checkpoint now spawns when the last-available optional content in a Map has been completed.
  • Extra content, such as Breach, Delirium, Expedition and Ritual, now start spawning further away from The Ziggurat Refuge.
  • How Waystones are obtained in Maps has been redesigned. Our intention is to make both sustaining waystone drops much more reliable and less dependant on random elements.
  • Waystones can no longer drop at a lower tier than the map you are in.
  • Waystones dropped by Final Map Bosses will now always be one tier higher than the map you are in.
  • Final Map Bosses and the final naturally-occurring Rare Monsters in Tier 1 maps have a 100% chance to drop a waystone. This chance scales down as you get into higher Map Tiers, but will still be guaranteed with appropriate investment into Waystone Suffix Modifiers and through the Atlas Passive Tree. Natual waystone drops have been reduced to compensate.
  • Removed chances for Waystones to drop a Tier higher from the Atlas Passive Tree, and lowered the amount of Waystone Quantity available on the Atlas Passive Tree.
  • Sources of “Map Boss have a chance to drop a Waystone of the current tier or higher” have been replaced by “increased quantity of Waystones dropped by Map Bosses”.
  • Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier.
  • Overseer Tablets now cause up to 2-4 Maps in Range to contain Bosses (previously 3-7).
  • The Waystone chance granted by Waystone Suffix Modifiers has been reduced as a result of the new chances to drop Waystones.
  • Unidentified Waystones now provide 30% increased Waystone drop chance, instead of 30% increased Quantity.
  • The first 5 different Unique Maps you complete each now grant 2 Atlas Passive Skill points, for a total of 10 points.
  • The Specialities of some Maps have been adjusted to account for the addition of Azmerian Spirits.
  • Added new modifiers relating to Azmerian Spirits for Overseer’s Tablets.
  • Added new modifiers relating to Azmerian Spirits and Rogue Exiles for Precursor Tablets.
  • The Untainted Paradise Map now has 200-400% Increased Experience Gained (previously 150-300%).
  • A new crafting mechanic called Recombination has been added to Expedition, which allows you select mods on two items, hoping to get the best elements of each on a single item. As you select more mods, the chance of success decreases. If you are not successful, the items will be destroyed. This will be unlocked as you complete your first Expedition, and requires artifacts found during the Expedition to fuel it.
  • The Tablet modifier that causes Ritual Favours in your Maps to have 5-10% increased chance to be Omens now has values of 15-25%.
  • The Overseer Tablet modifier that causes Map Boss to have a +10-20% chance to drop a Waystone of the current tier or higher now has values of +5-8%.
  • Precursor Tablets suffixes that granted additional base chance for random extra content, now instead grant increased chance (this affects existing items).
  • The Tablet modifier that provides increased Rarity of Items found in your Maps now has values of 10-15% (previously 10-20%).
  • The Tablet modifier that provides increased Quantity of Items found in your Maps now has values of 3-7% (previously 3-8%).
  • The Tablet modifier that provides increased Pack Size in your Maps now has values of 3-7% (previously 3-8%).
  • The Tablet modifier that provides increased Gold found in your Maps now has values of 10-15% (previously 5-10%).
  • Tablet modifiers that give Breaches in your Maps increased Monster Density now give 4-6% (previously 5-10%), while the modifier that also gives Breaches open faster now has values of 3-5% (previously 8-12%).
  • The Tablet modifier for Rare Monsters having an additional Modifier can no longer roll.
  • The modifier in Simulacrum for Rare Monsters having an additional Modifier no longer appears.
  • The various endgame quests that lead to the Arbiter of Ash encounter have been consolidated into a single quest.
  • All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
  • Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It’s our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
  • Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth’s arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
  • Moved the location of the stash in Simulacrum to make it harder to accidentally start the encounter when trying to open the stash.
  • Reduced the Power of Notables on the league specific Atlas Passive Trees for acquiring Logbooks, Breach Splinters, Simulacrum Splinters and an Audience with the King.
  • Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
  • Simulacrum Splinters can now be obtained through Delirium Encounters in all Map Tiers, with the amount scaling up per Map Tier.
  • The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
  • Reduced the intensity of the fog in Delirium encounters.
  • The number of Monsters spawned from Breaches has been reduced.
  • A higher percentage of the total number of Breach monsters spawned are now spawned earlier in the encounter.
  • Reduced the number of small Breach chests found.
  • Breach Splinters can now be obtained from Breaches in all Map Tiers, with the amount scaling up per Map Tier.
  • Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
  • Strongboxes now spawn slightly more packs of Monsters in Maps.
  • Omens now always appear as Ritual Rewards in Map areas. There’s also a small chance for an additional Omen to appear.
  • The vendors in The Ziggurat Refuge and those in your Hideout now correctly have level 65 items available, rather than one having level 60 items and the other level 70.
  • If you exit the game while in an endgame map area, logging back into the same character will now place you back inside the map instance if it still exists.

Atlas Passive Tree Changes

  • Added support for Azmerian Spirits and Rogue Exiles to the Atlas Passive Tree.
  • Added more Notable Passives and reworked some existing ones to make the available choices more interesting.
  • The Deadly Evolution Atlas Keystone has been replaced by a new Keystone called Ecological Shift which causes your Maps to have 40% more chance to contain Random Extra Content, and 20% less number of Monster Packs in your Maps.
  • Can now obtain 40 Atlas Passive Skill points (previously 30).
  • The Crumbling Walls Atlas Notable Passive now has 10% chance for an additional Breach (previously 15%), 3% chance for three additional Breaches (previously 5%) and 1% chance for ten additional Breaches (previously 2%).
  • The Extreme Archaeology Notable Atlas Passive no longer causes Monsters to spawn with 20% of their Life missing.
  • The Frantic Invasion Atlas Notable Passive now has 50% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps (previously 75%).
  • The Grasping Hands Atlas Notable Passive now has 30% more Clasped Hands (previously 50%) and Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters (previously 25%).
  • The Interdimensional Assault Atlas Notable Passive now has Breaches in your Maps have 10% increased Monster Density (previously 15%).
  • The Ominous Portents Atlas Notable Passive now causes Ritual Favour in your Maps to have 100% increased chance to be Omens (previously 50%).
  • The Rising Pyre Atlas Notable Passive now has Breaches in your Maps have 25% increased Monster Density (previously 40%).

General Improvements

  • In order to work around a common crash that was occuring on nVidia hardware with recent drivers the game can now recover from “Device Removed” events. When this occurs the game will display a loading screen (and pause) while it attempts to recover. This only applies for this specific type of client crash, not all client crashes.
  • The Reforging Benches in towns have been repositioned to more optimal locations. The Stash and Guild Stashes have also been slightly spaced apart to reduce misclicking.
  • Strongboxes can now appear in certain Act 1 areas.
  • Added a Stash to the Treasure Room in the Trials of Chaos.
  • Many Fire Skills now visually burn grass in areas.
  • Improved the performance of summoning and reviving minions.
  • Further improved safety checks preventing using movement skills to skip the elevators in the Trials of Chaos encounters and prevent the encounters from functioning correctly.
  • The jumps performed when using Escape Shot and Toxic Growth now allow you to jump over enemies and small amounts of terrain. Vaulting Impact will also receive this change at a later date.
  • The Decay debuff from Decaying Hex Support now uses a more appropriate visual effect and displays below the enemy’s life bar.
  • Grenade skills now have a small amount of random variation in travel distance when firing multiple grenades at once.
  • Firebolt now uses the same animation as Freezing Shards instead of generic projectile spell animations.
  • Updated the 3D art of the Stash and Guild Stash.

Player Changes

  • Characters are now required to be at least level 25 to enter Cruel difficulty areas and level 50 to enter Endgame areas.
  • The player’s base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2). Killing Palm, Shattering Palm, Staggering Palm and Hand of Chayula now have 25% less Attack Speed to compensate for this change (previously 10%).
  • Freeze now builds up roughly 48% slower on enemies.
  • Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).
  • Presence base radius is now 4 metres (previously 6 metres).
  • Monster Modifiers stolen from Rare Monsters, such as through Behead Support, have had the effect they provide to players adjusted to be more appropriate.
  • The Cruel version of Candlemass’ Essence now provides 5% increased Life (previously 8%).
  • The Worn Sandals Trial of the Sekhemas Affliction now grants 30% less Movement Speed if you’ve been Hit by an Enemy Recently (previously 25% reduced Movement Speed).
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
  • Unified stun mechanics and terminology between players and monsters. The “stagger” that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
  • Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are additive with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now additive with each other for Temporal Chains.
  • Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
  • Ice crystals can no longer apply on kill effects such as Herald of Ash and Trampletoe’s overkill.
  • Players have 50% more Light Stun Threshold per time stunned in past 4 seconds (previously 25% more player Light Stun Threshold per time stunned in past 6 seconds).
  • Your Heavy Stun bar now doesn’t start emptying until the Heavy Stun animation has finished (instead of when the Heavy Stun animation starts).
  • Heavy Stun duration on players is now 3 seconds (previously 1 second).
  • Players cannot Block or Evade Hits while they are Heavy Stunned.
  • Critical Weakness stacks now track duration individually, rather than refreshing the duration of all stacks when a new stack is gained.
  • Pinned targets can no longer Evade. Pinning a target now also causes them to be Light Stunned.
  • The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
  • Fully Broken Armour now causes enemies to take 20% increased Physical Damage from Hits.
  • Revivable Minions now spawn with their skills on cooldown. This only applies to newly summoned minions, not Minions that have just revived.
  • An Ancestrally Boosted Slam now has 30% more Damage and 20% more area of effect (previously 20% for both).
  • Persistent minions granted by ascendancy passive skills will now automatically be summoned when you allocate the passive for the first time.
  • Players and monsters now only count as moving while moving, rather than for the whole length of many animations that have some movement during some part of them.
  • Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.

Ascendancy Changes

Titan

  • The Surprising Strength Ascendancy Notable Passive now provides 50% more Damage against Heavy Stunned Enemies (previously 40%).
  • The Earthbreaker Ascendancy Notable Passive now provides a 25% chance for Slam Skills you use yourself to cause Aftershocks (previously 20%).

Warbringer

  • The Warcaller’s Bellow Ascendancy Passive Skill now causes Warcries to Explode Corpses, dealing 25% of their Life as Physical Damage, instead of providing “Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage”. This allows for Warcry area of effect to scale the Corpse explosion radius.
  • The Turtle Charm Ascendancy Passive Skill now has 25% less Block Chance (previously 35%).
  • The Encase in Jade Skill has been reworked. It now consumes all stacks of Jade to grant Guard based off of your maximum Life for each Jade stack consumed.
  • The Ancestral Spirits Skill granted by the Answered Call Ascendancy Passive Skill now has “Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity”, and “Minion from this Skill have 1% increased Damage per 3 of your Strength”. The Minions granted by this Skill have had the following changes:
  • Ancestral Jadecaster’s Pinning Skill has had its cooldown lowered to 10 seconds (previously 15).
  • Ancestral Jade Hulk damage now has 300% more Stun Buildup (previously 200%).
  • The Warcaller’s Bellow buff from the Ancestral Warhorn now grants 10 Rage on Hit (previously 5), and 20% increased Skill Speed (previously 10%).
  • The Paua Shell Aura from the Ancestral Spirit Turtle now grants nearby Allies 80% increased Defences (previously 50%), and 40% increased Block Chance (previously 25%).

Gemling Legionnaire

  • The Enhanced Effectiveness Ascendancy Passive Skill now also grants 20% less Attributes.
  • The Integrated Efficiency Ascendancy Passive Skill has swapped positions with Gem-Studded. It no longer provides +3 Skill Slots. Instead, it now causes Skills to gain 20% increased Damage per socketed red Support Gem, Skills gain 6% increased Skill Speed per socketed green Support Gem, and Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem.
  • The Implanted Gems Ascendancy Passive Skill no longer provides +1 to level of all Skills. Instead, it now provides a choice between +2 to level of all Skills with a Strength requirement, +2 to level of all Skills with a Dexterity requirement, or +2 to level of all Skills with an Intelligence requirement.

Witchhunter

  • The No Mercy Ascendancy Passive Skill now causes you to deal up to 40% more Damage to Enemies based on their missing Concentration (previously 30%).
  • The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.

Deadeye

  • The Thrilling Chase Ascendancy Passive Skill now provides “When you consume frenzy charges you count as having consumed twice as many” (previously a 50% chance, and described in a slightly different way).

Pathfinder

  • The Running Assault Ascendancy Passive Skill now grants 50% less Movement Speed penalty from using Skills while moving (previously 30%). The location of this Passive Skill has been swapped with Relentless Pursuit.
  • The Connected Chemistry Ascendancy Passive Skill has been removed. Enduring Elixirs no longer has a prerequisite.
  • Added a new multi-choice Practical Remedies Ascendancy Passive Skill that provides the ability to allocate Grounding Stick, Dousing Vial, or Thawing Campfire, which provide Immunity to Shock, Immunity to Ignite, and Immunity to Freeze respectively.
  • Added a new Sustainable Practices Ascendancy Passive Skill which provides 30% of Evasion Rating also grants Elemental Damage Reduction. Requires Practical Remedies.

Acolyte of Chayula

  • The Embrace the Darkness Ascendancy Passive Skill now provides +8 to Maximum Darkness per Level (previously +5).
  • The Ravenous Doubts Ascendancy Passive Skill no longer provides “Mana Leech is Instant”. Instead, it now provides “Mana Leech recovers based on other damage types as well as Physical Damage”.
  • Honour lost during the Trial of the Sekhemas is now taken before the Acolyte of Chayula’s Darkness.

Invoker

  • The …and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%).
  • The Lead me through Grace… Ascendancy Passive Skill now provides 1 Spirit for every 8 Energy Shield on equipped Body Armour (previously 6), and 1 Spirit for every 20 Evasion Rating on equipped Body Armour (previously 15).
  • The Elemental Expression Skill, granted by the …and Scatter Them to the Winds Ascendancy Passive Skill, now deals 40% more Damage at all Gem levels.

Blood Mage

  • The Blood Barbs Ascendancy Passive Skill no longer provides 10% of Damage gained as extra Physical Damage. It now causes Bleeding you inflict on Cursed targets to be Aggravated.
  • Added a new Between the Cracks Ascendancy Passive Skill that causes Critical Hits to ignore Monster Armour. Requires Sanguimancy.

Infernalist

  • The Demon Form Skill granted by the Demonic Possession Ascendancy Passive Skill now has a Cooldown of 15 seconds (previously 20), and a maximum Demonflame of 10 (previously uncapped). You now lose a flat amount of Life per second per Demonflame (scaling with Skill level), rather than a percentage of your Maximum Life. The dodge roll while in Demon Form has also had its distance reduced.
  • The Seething Body Ascendancy Passive Skill now has While on High Infernal Flame, you and your Allies in your Presence Gain 50% of Damage as Fire Damage (previously 20%).
  • The Grinning Immolation Ascendancy Passive Skill now provides 50% more Critical Damage Bonus (previously 30%).
  • The Pyromantic Pact Ascendancy Passive Skill now causes 50% of Infernal Flame to be lost per second if none was gained in the past 2 seconds (previously 10%).
  • The Bringer of Flame Ascendancy Passive Skill now causes All Damage from you and Allies in your Presence to contribute to Ignite Chance and Magnitude, instead of providing “While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude”. No longer required Pyromantic Pact.
  • The Loyal Hellhound Ascendancy Passive Skill no longer causes 20% of Damage from Hits to be taken from your Hellhound’s Life before you.
  • The Mastered Darkness Ascendancy Passive Skill now grants “Demonflame has no maximum”.
  • The small Mana Ascendancy Passive Skills now provide 3% increased maximum Mana (previously 4%).
  • After allocating the Pyromantic Pact Ascendancy Passive Skill, you will now have at least 1 maximum Infernal Flame, even with 100% reduced maximum Mana.
  • Using Blink while in Demon Form now plays an appropriate animation instead of landing to Blink.

Chronomancer

  • The Circular Heartbeat Ascendancy Passive Skill has been removed. Rapid River no longer has a prerequisite.
  • The Quicksand Hourglass Ascendancy Passive Skill now grants “Every 10 seconds, gain 50% more Cast Speed for 5 seconds (previously Every 12 seconds, gain 50% more Cast Speed for 4 seconds).
  • Added a new Flood of Echoes Ascendancy Passive Skill that grants the Unleash Skill.

Stormweaver

  • The Force of Will Ascendancy Passive Skill now provides 1% increased Effect of Arcane Surge on you per 25 Maximum Mana (previously 15 Mana).
  • The Scouring Winds Ascendancy Passive Skill now causes Exposure you inflict to lower the affected Resistance by an additional 12% (previously 20%).
  • The Strike Twice Ascendancy Notable Passive no longer provides 50% less Shock Duration. Instead, it now provides 25% less Magnitude of Shock you inflict.
  • The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate.

You can read full changelog here.

Unfortunately, since the last POE 2 update 1.006, players have been experiencing several POE2 server and login issues. Today’s Path of Exile 2 version 1.021.000 will fix a few of these issues. Check out more details below.

Download free Path of Exile 2 update 1.021 on PlayStation 5, PC and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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