Paragon 2.26 (v.45) brings Hero adjustments, new armor and more
Paragon 2.28 Update Patch Notes - Sihmar
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Paragon 2.26 (v.45) update is now available on PS4. According to the official Paragon Update 2.26 (v.45) changelogs, the latest patch brings Hero adjustments, a new armor with the Mountain Forge Terra skin, and Card changes and reworks. In addition, Paragon version 2.26 also addressed an issue with Crunch not animating on the featured hero home page. Check out more details below.
Table of Contents
Paragon 2.26 (v.45) update Changelog
Mountain Forge Terra
Withstand the breath of a thousand dragons with the new Mountain Forge Terra skin.
Paragon Update 2.26 (v.45) Mountain Forge Terra skin and more
STORE CONTENT
Added:
Mountain Forge Terra Skin
HEROES
Jump Pad animation added for all Heroes.
AURORA
Frozen Simulacrum
Aurora is now untargetable until she lands.
Hoarfrost
Damage increased from 88/117/146/176 to 99/146/193/240.
Scaling increased from 1.04 to 1.67.
Polish and Bug Fixing
Minor animation improvements to Sword Sculpture emote.
COUNTESS
Feast
Countess will now deal damage to heroes that are Unstoppable if they are near Countess after the initial stun.
CRUNCH
Polish and Bug Fixing
Minor improvements to Crunch’s sound effects.
DEKKER
Slow Bubble
Damage increased from 123/176/228/281 to 135/220/305/391.
Scaling increased from 1.88 to 3.05.
DRONGO
Rad Rounds
Damage increased from 38/81/128/179/236/296 to 43/91/144/203/267/335.
Scaling increased from 1.54/1.68/1.82/2.04/2.14/2.36 to 1.71/1.89/2.11/2.29/2.43/2.64.
GIDEON
Polish and Bug Fixing
Minor improvements to Gideon’s sound effects.
GREYSTONE
Reforged
Cooldown increased from 180/120/60s to 180/130/80s.
General Balance
Base Health Regen increased from 1.14 to 1.18.
Health Regen per level decreased from 0.13 to 0.11.
GRIM.EXE
Displacement Blast
Damage increased from 88/140/193/246 to 99/158/216/275.
Scaling increased from 1.88 to 2.09.
General Balance
Base Mana increased from 277 to 332.
Mana per level increased from 15 to 21.
Base Mana Regen increased from 1.02 to 1.21.
Mana Regen per level increased from 0.05 to 0.07.
IGGY & SCORCH
Polish and Bug Fixing
Improvements made to Basic Attack effects.
Minor visual improvements to the So Sleepy emote.
KWANG
Light of the Heavens
Armor granted decreased from 20/40/60/80 to 15/27/39/51.
General Balance
Base Health decreased from 686 to 652.
Base Health Regen decreased from 1.14 to 1.09.
LT. BELICA
Polish and Bug Fixing
Various effects improvements.
MURIEL
Alacrity
Cooldown increased from 7s at all levels to 10/9/8/7s.
Serenity
Slow duration decreased from 3s to 2.5s.
Consecrated Ground
Cooldown increased from 9s at all levels to 12/11/10/9s.
NARBASH
Thunk
Damage increased from 88/140/193/246 to 99/152/205/257.
Polish and Bug Fixing
Minor visual fixes for all Tier 1 Narbash skins.
PHASE
Energy Lance
Total damage increased from 100/150/200/250 to 130/200/270/340.
Scaling increased from 1.8 to 2.1.
Hyperflux
Cooldown decreased from 130/115/100s to 120/105/90s.
Polish and Bug Fixing
Minor improvements and fixes to ability effects.
RAMPAGE
Rumble
Damage decreased from 94/152/211/269 to 94/140/187/234.
Scaling decreased from 2.09 to 1.67.
Enraged
Cooldown increased from 90/70/50s to 90/75/60s.
Duration decreased from 12s to 10s.
Polish and Bug Fixing
Paragon Update 2.26 added minor improvements and fixes to ability effects.
REVENANT
Hellfire Rounds
No longer counts as an ability casted, in regards to Card interactions.
Polish and Bug Fixing
Minor visual improvements to the Master Revenant skin.
Paragon version 2.26 added minor improvements to reload animation.
RIKTOR
Electrocute
Mana cost decreased from 80/90/100/110 to 65/70/75/80.
SPARROW
General Balance
Base Basic Attack Damage decreased from 50.2 to 45.9.
Basic Attack Damage per level decreased from 3.4 to 3.2.
Polish and Bug Fixing
Minor visual improvements to the Zechin Huntress and Rogue skins.
STEEL
Bulwark
Mana cost decreased from 100 to 40.
General Balance
Base Health decreased from 741 to 725.
Base Health Regen decreased from 1.23 to 1.21.
TERRA
Counter Guard
Now blocks Damage and Crowd Control (CC) from Cards with CC
Cryo Agent is an exception as the damage and CC are separate instances.
Now blocks the Slow from Hunter’s Sight (Black Jungle Buff) and the Damage-Over-Time from Stinging Orb (Orange River Buff).
Fixed an issue that was preventing Terra from taking card related self-damage while Counter Guard was active.
Cooldown decreased from 12/10/8/6s to 8/7/6/5s.
Mana cost decreased from 50 to 25.
Ruthless Assault
Mana cost decreased from 80/90/100/110 to 60/65/70/75.
Minor fixes and improvements to ability effects.
Deafening Command
Mana cost decreased from 90 to 75.
Will no longer go on cooldown if it is interrupted before dealing damage.
Unstoppable Force
Cooldown decreased from 120/110/100s to 110/95/80s.
Polish and Bug Fixing
Paragon patch 2.26 added minor visual improvements to Terra’s recall animation.
THE FEY
Harvest Nettles
The Fey now gains Mana based on how much she spent to cast Harvest Nettles when using the Tireless Reaper card.
WRAITH
Polish and Bug Fixing
Changed the way we detect when Back It Up! fails to teleport its target. Added improved feedback for players when a failure occurs.
WUKONG
Has been re-enabled.
Staff of Legend
Fixed an issue causing this ability to be exploitable.
Damage decreased from 117/170/222/275 to 105/152/199/246.
Scaling decreased from 1.88 to 1.67.
General Balance
Base Basic Attack Damage decreased from 62 to 58.
YIN
Polish and Bug Fixing
Yin is no longer able to target enemies behind a Fog Wall without having vision.
CARDS
NOTE: All updates are based on Level 1 Card values, but will affect Cards of all levels.
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All Cards
Polish and Bug Fixing
Minor visual improvements to overhead card pop-up animations.
Fixed an issue where cards with targeting modes were being cancelled when bound to circle button on PS4.
CHAOS
Deathcrawler
Fixed an issue where Deathcrawler would no longer function after being swapped to a different card slot while dead.
Pressure Hunter
Increased Bonus Damage per Vitality differential from 2.5 to 3.
Fixed an issue where Bonus Damage as being triggered by Damage Over Time effects.
Thorned Yomi
Can no longer be activated while Stunned.
Paragon version 2.26 improved audio feedback for enemies hit by reflected damage.
Improved visual clarity.
DEATH
Awaken the Emeric
No longer grants Health Regen.
Now grants 240 Max Health.
Grinning Spectre
Fixed an issue where Grinning Spectre could previously be intercepted by non-targeted enemies causing both enemies to be executed.
Nukeblood Mutant
Fixed an issue where Serath’s Heaven’s Fury would not proc the passive.
[Reworked] Numbing Rogue
Siphon Speed (New Active)
ACTIVE – Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) [30 second cooldown]
Attack Speed Debuff Aura: Reduced Attack Speed Slow percentage from 20% to 6%.
Possessed Spry-Kin
No longer grants Power.
Vampiric Blade
Improved visual clarity.
Warlock’s Burden
No longer able to be interrupted – Stuns and Silences will no longer automatically cancel and toggle off the card.
Wicked Riposte
Reduced Mana cost from 75 to 50.
Paragon update 2.26 reduced cooldown from 90 seconds to 45 seconds.
Withering Shadow
No longer able to be interrupted – Stuns and Silences will no longer automatically cancel and toggle off the Card.
GROWTH
Coursing Zephyr
Reduced Mana cost from 75 to 50 .
Paragon 2.26 reduced cooldown from 65 seconds to 35 seconds.
Flame of Zechin
No longer grants Attack Speed.
Growth Totem
Reduced Health gained per minute from 20 to 18.
Reduced Power gained per minute from .75 to .65.
Pack Leader
Increased Power from 8 to 9.
Reduced cooldown from 50 seconds to 40 seconds.
Pensive Shaman
Increased Health Regen per Mana restored from 20% to 25%.
Increased Mana Regen from 84% to 100%.
Trapper
Reduced Slow percentage per hit from 5% to 4%.
Paragon 2.26 reduced Attack Speed from 32 to 30.
[Reworked] Unbroken Spirit
Reactive Regeneration (Updated Passive)
Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.
KNOWLEDGE
Arcane Dancer
Increased Max Health from 205 to 255.
Black Ice Routine
Increased Max Health from 240 to 270.
Cryo Agent
Fixed an issue where Cryo Agent would activate twice if blocked by Greystone’s Deflect ability.
Fixed an issue where Cryo Agent would occasionally have an incorrect cooldown.
Fixed an issue where Cryo Agent was not working with Drongo’s Rad Rounds ability.
Fixed an issue where Cryo Agent was not activating when Serath dealt damage with Heaven’s Fury.
Echelon Soldier
Increased Power from 12 to 15.
Mana-Flow Acolyte
Increased Power gained per Intellect point from .5% to 1%.
O.P.D. Militia
No longer deals bonus damage if the Basic Attack is blocked (Example – if blocked by Terra’s Counter Guard ability).
Fixed an issue where O.P.D. Militia was not working correctly with Steel’s Shield Bash or Drongo’s “Old Rusty” if they were on cooldown.
Now works with Grux’s Double Pain and Serath’s Heaven’s Fury.
Power Tap
Can no longer be activated while Stunned.
[Reworked] Shipyard Scavenger
Picked Clean (New Passive)
After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.
Paragon 2.26 removed ‘Lone Bonus Gold’ passive.
Stasis Rune
Increased Power from 14 to 16.
Now grants 12 Basic Armor.
Static Trap
Fixed an issue where only one trap could be placed at a time.
Thaumaturge
Increased Max Mana from 105 to 155.
Wetware Virus
Increased Ability Armor from 18 to 24.
ORDER
Domain of Stillness
Increased Power from 16 to 20.
Form of Grubbish
Improved consistency and feel when being knocked back while Morphed.
Lamp Lighter
Fixed an issue where players could still place wards after unequipping Lamp Lighter.
GEMS
Onslaught
Fixed an issue where the cooldown of Steel’s Shield Bash ability was not being reduced correctly.
Spell Shield
Improved visual clarity.
UI
Polish and Bug Fixing
Status Effect Area will now correctly track effects that are stacked while active, always reporting the expected end of the effect.
Minor visual improvements to draft lobby.
Minor grammatical fixes in deck builder, gem selector, and card inspect screen.
Fixed an issue with Crunch not animating on the featured hero home page.
MONOLITH
AI
Will now place a higher priority on attacking Fangtooth & Orb Prime. When attacking these camps, AI Heroes will now only leave if they are close to dying.
Are now more aggressive about finishing off the Enemy Core when it’s vulnerable.
Will now attempt to end the game without necessarily having to take down all three Inhibitors.
Improved behavior of Jungle AI Heroes.
Improved behavior regarding recalling.
Paragon update 2.26 improved flee behavior logic.
Improvements to ability unlock order.
Difficulty improvements made to the Introductory and Easy difficulty levels.
Tutorial
Minor improvements to pacing.
Delayed respawns of enemy minions by a few seconds to make it easier to push the lane.
Brought minion & tower health numbers more in line with the normal PVP.
Polish and Bug Fixing
Minor fixes and improvements to map collision and visual consistency.
If a player has the Shield of Zechin (Green Jungle Buff), their own targeting abilities will no longer be interrupted by the buff’s explosion.
Improved interactions when Area-of-Effect Crowd Control intersects with tower collision.
Fixed an issue with Heroes not consistently being affected by Area-of-Effect Crowd Control when the ability hits both them and their own tower.
Paragon patch 2.26 fixed a potentially exploitable ledge near both Gold Grubbish camps.
Fixed an issue where Banners were blocking the hero camera on spawn/respawn and recall.
Minor improvements to consistency of spawn pad location based on selected role.
Fixed some inconsistencies with Fog Wall trigger locations.
Updated names for all Jungle Minions:
Previously “River Guardian”:
Red River Buff -> Amp Grubbish
Orange River Buff -> Stinging Grubbish
Blue River Buff -> Swift Grubbish
Purple River Buff -> Shadow Grubbish
Previously “[Color] Guardian”:
Aqua Lane Buff -> Healing Grubbish
Gold Lane Buff -> Gold Grubbish
Green Buff -> Zechin’s Guardian
Black Buff -> Hunter’s Guardian
Small White Jungle Minion -> Sentinel
Large White Jungle Minion -> Elite Sentinel
LOOT CRATE
Added:
Legendary
Velvet Gold Bones Undertow Gideon
Sky Gold Bones Undertow Gideon
Rare
Jungle Gryphon Knight Terra
Bronze Gryphon Knight Terra
Removed:
Legendary
Glacier Born Rampage
Copper Beast Rampage
Check your game update and download the latest Paragon 2.26(v.45) update on PS4.