Blizzard has released a new Overwatch 2 update 3.80 on PS4, PS5(1.000.044), PC, and Xbox One. According to the official OW2 3.80 patch notes, the latest update features a collaboration with Transformers, Summer Games 2024, new Mythic Weapons, general updates, and various hero and game mode balance changes. Apart from this, OW2 update 3.80 also includes bug fixes and general improvements.
Previously, a major Overwatch 2 update 3.60 added a new game mode – Hero Mastery as well as various changes to heroes, including damage adjustments, cooldown tweaks, and improvements to abilities. Today’s Overwatch 2 version 3.80 will fix a few of these issues.
Read the full details below.
OW2 Update 3.80 patch notes (version 1.000.045)
Overwatch 2 x Transformers
- New Skins: Optimus Prime (Reinhardt), Megatron (Ramattra), Bumblebee (Bastion), Arcee (Illari)
- Challenges: Collect Player Icons, Name Cards, and Titles by playing through July 22
Summer Games 2024
- Games: Lúcioball, Winston’s Beach Volleyball
- Rewards: Earn new sprays, player icons, and more through challenges until July 29
- Skins: Lifeguard skins for Roadhog, Lifeweaver, and Kiriko available from July 30
Introducing Mythic Weapons
- New Mythic Weapons: Elevated weapon skins with dynamic effects
- First Release: Mythic Bound Demon Weapon Skin for Reinhardt available from July 23
General Updates
- Player Surveys: Post-match surveys via QR code to gather feedback
- Audio Updates: Adjusted volume levels for health pool impacts
- Armor: Flat damage reduction increased from 5 to 10 per projectile
- Enemy Health Bars: Display when at Low Health threshold
Tank Role
- Ultimate Generation: Reduction increased from 30% to 40%
- Knockback Resistance: Reduced from 50% to 40%
D.Va
- Defense Matrix: Duration increased from 3 to 3.5 seconds
- Micro Missiles: Explosion damage increased from 4 to 5.5
Doomfist
- The Best Defense…: Overhealth gained per target increased from 35 to 40 HP, delay before Overhealth drains increased from 1 to 3 seconds
Junker Queen
- Commanding Shout: Overhealth increased from 150 to 175 HP
- Adrenaline Rush: Wound healing multiplier increased from 2 to 2.5x
Mauga
- Overrun: Knockback damage increased from 25 to 30, Stomp damage increased from 60 to 75
- Cardiac Overdrive: Duration reduced from 5 to 3 seconds, lifesteal increased from 60% to 100%, damage reduction increased from 30% to 40%, allies receive half effects
Orisa
- Fortify: Duration increased from 3.5 to 4 seconds
Ramattra
- Nemesis Form: Bonus armor increased from 225 to 300
- Pummel: Damage increased from 60 to 65
Reinhardt
- Barrier Field: Health increased from 1400 to 1600, regeneration rate increased from 140 to 160 health per second
- Charge: Wall impact damage increased from 275 to 300
Roadhog
- Pig Pen: Area damage increased from 30 to 45 per second, recovery time reduced from 0.55 to 0.4 seconds, cooldown starts immediately
Sigma
- Accretion: Impact damage increased from 40 to 80
Winston
- Tesla Cannon: Secondary fire charge time reduced from 1 second to 0.85 seconds
- Primal Rage: Maximum health increased from 500 to 700
Wrecking Ball
- Quad Cannons: Automatic reload time reduced from 2 to 1.6 seconds
- Adaptive Shields: Allied Overhealth transfer ratio increased by 50%
Zarya
- Particle Barrier: Health increased from 200 to 225, duration increased from 2 to 2.5 seconds
- Projected Barrier: Health increased from 200 to 225, duration increased from 2 to 2.5 seconds
Damage Role
- Passive: Healing reduction against Tanks halved to 10%
Ashe
- B.O.B.: Gains Tank role passive
Cassidy
- Peacekeeper: Primary fire falloff range reduced from 25-35 meters to 20-30 meters
Pharah
- Concussive Blast: Explosion damage reduced from 30 to 0, knockback radius increased from 6 to 8 meters, knockback increased by 11%
Support Role
Ana
- Sleep Dart: Duration on Tanks decreased from 3.5 to 3 seconds
Illari
- Healing Pylon: Allies no longer see “Destroyed” UI
Zenyatta
- Transcendence: Ultimate cost decreased by 10%
Bug Fixes
- General: Fixed ranked progress bar, voice and text chat on PC, and weekly/daily challenge resets
- Heroes: Various fixes for Cassidy, D.Va, Kiriko, Lifeweaver, and Roadhog
The following changes were added previously.
HERO UPDATES
TANK
MAUGA
- Base Health increased from 250 to 300.
- Base Armor decreased from 250 to 200.
- Ammo decreased from 350 to 300.
- Lifesteal decreased from 70% to 60%.
- Cooldown increased from 10 seconds to 12 seconds.
- No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.
- Overhealth conversion rate decreased from 60% to 50%.
ORISA
- Removed falloff damage penalty.
- Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.
ROADHOG
- Total amount healed reduced from 500 to 450.
- Cooldown between usages increased from 1 to 1.5 seconds.
DAMAGE
SOJOURN
- Gradual energy no longer decays below 25%.
SOMBRA
- Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.
- Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
- Cooldown on respawning decreased from 1.5 to 1 second.
SUPPORTS
ANA
- Effect duration reduced from 3.5 to 3 seconds.
ILLARI
- Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
- Ammo increased from 14 to 16.
- Now fully refills secondary fire resource and resets overheated status.
- Removed the damage falloff penalty on the Sunstruck explosion.
LIFEWEAVER
- Projectile speed increased from 70 to 80 meters per second.
- No longer pierced by piercing projectiles.
BUG FIXES
- Fixed a bug that caused Endorsement Level to appear incorrectly in Custom Games.
- Increased the volume and clarity of Ultimate voice over lines.
- Fixed missing Multikill voice-overs from activating when criteria is met.
- Fixed the ‘Rugby Practice’ challenge not progressing.
- Fixed a bug when spectating that caused the camera to become stuck on 2 members of the team.
- Fixed an issue that prevented the ‘Hero Limit’ option from saving after being modified in Custom Game options.
- Fixed an issue with Reticle options where Dot Size and Outline Thickness would change the reticle appearance even if their opacity was set to 0.
- Fixed a crash related to viewing replays.
- Fixed a bug that prevented you from being able to manually enter the value for Maximum Queue Delay in Streamer Protect settings (this value could always be set using the slider).
- Fixed a bug that allowed abilities with shockwaves to hit targets in a floor below.
Bastion
- Fixed an issue with Bastion’s hitbox becoming desynchronized while in Assault mode.
Doomfist
- Fixed a bug with Rocket Punch that could cause the targets of the punch to potentially lose their walking animation.
Echo
- Fixed a bug that occurred when an Echo copied Sigma’s Kinetic Grasp would not grow when taking damage.
Illari
- Fixed a bug where the Sunstruck effect wouldn’t detonate if the damage threshold was reached in the last 0.6 seconds of the effect.
Mercy
- Fixed an issue that reduced Guardian Angels active duration by cancelling the ability while simultaneously pressing crouch or jump.
- Fixed an issue that forced Mercy to reload if Valkryie was activated during the reload animation.
Download free Overwatch 2 update 3.80 for PlayStation 4, PlayStation 5, PC and Xbox One.