Overwatch 2 version 3.70 patch notes details released for PS4, PS5, PC, and Xbox One. According to the official OW2 3.70 patch notes, the latest OW2 update adds Year of The Dragon Seasonal event. Apart from this, OW2 patch 3.60 also includes various fixes for heroes and maps.
Previously, a major Overwatch 2 season 3 update added new map, new features, accessibility improvements, workshop editor and much more. Unfortunately, players are facing several issues with the game. Today’s Overwatch 2 update 3.70 will fix a few of these issues.
Read the full details below.
Overwatch 2 3.70 patch notes
YEAR OF THE DRAGON SEASONAL EVENT
The fireworks and festivities for the Year of the Dragon begin on January 30! Mischief and Magic prop hunt game mode returns on the Lijiang Night Market map, with all new props for Rogue Kiriko to transform into that will make you look in every direction imaginable. In addition, celebrate with your fan-favorite Lunar New Year Modes, including Capture the Flag and Bounty Hunter Blitz.
HERO UPDATES
TANK
MAUGA
- Base Health increased from 250 to 300.
- Base Armor decreased from 250 to 200.
- Ammo decreased from 350 to 300.
- Lifesteal decreased from 70% to 60%.
- Cooldown increased from 10 seconds to 12 seconds.
- No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.
- Overhealth conversion rate decreased from 60% to 50%.
ORISA
- Removed falloff damage penalty.
- Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.
ROADHOG
- Total amount healed reduced from 500 to 450.
- Cooldown between usages increased from 1 to 1.5 seconds.
DAMAGE
SOJOURN
- Gradual energy no longer decays below 25%.
SOMBRA
- Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.
- Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
- Cooldown on respawning decreased from 1.5 to 1 second.
SUPPORTS
ANA
- Effect duration reduced from 3.5 to 3 seconds.
ILLARI
- Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
- Ammo increased from 14 to 16.
- Now fully refills secondary fire resource and resets overheated status.
- Removed the damage falloff penalty on the Sunstruck explosion.
LIFEWEAVER
- Projectile speed increased from 70 to 80 meters per second.
- No longer pierced by piercing projectiles.
BUG FIXES
- Fixed a bug that caused Endorsement Level to appear incorrectly in Custom Games.
- Increased the volume and clarity of Ultimate voice over lines.
- Fixed missing Multikill voice-overs from activating when criteria is met.
- Fixed the ‘Rugby Practice’ challenge not progressing.
- Fixed a bug when spectating that caused the camera to become stuck on 2 members of the team.
- Fixed an issue that prevented the ‘Hero Limit’ option from saving after being modified in Custom Game options.
- Fixed an issue with Reticle options where Dot Size and Outline Thickness would change the reticle appearance even if their opacity was set to 0.
- Fixed a crash related to viewing replays.
- Fixed a bug that prevented you from being able to manually enter the value for Maximum Queue Delay in Streamer Protect settings (this value could always be set using the slider).
- Fixed a bug that allowed abilities with shockwaves to hit targets in a floor below.
Bastion
- Fixed an issue with Bastion’s hitbox becoming desynchronized while in Assault mode.
Doomfist
- Fixed a bug with Rocket Punch that could cause the targets of the punch to potentially lose their walking animation.
Echo
- Fixed a bug that occurred when an Echo copied Sigma’s Kinetic Grasp would not grow when taking damage.
Illari
- Fixed a bug where the Sunstruck effect wouldn’t detonate if the damage threshold was reached in the last 0.6 seconds of the effect.
Mercy
- Fixed an issue that reduced Guardian Angels active duration by cancelling the ability while simultaneously pressing crouch or jump.
- Fixed an issue that forced Mercy to reload if Valkryie was activated during the reload animation.
- Added stability fixes.
- Added gameplay performance improvements.
The following changes were added previously.
OVERWATCH 2 ANNIVERSARY 2023
We’re celebrating the first year of Overwatch 2! Come and play returning event game modes, including Battle for Olympus, Catch-A-Mari, Starwatch, and Mischief and Magic! You’ll also be able to take part in new challenges that reward Overwatch Credits, which can be spent on returning Legendary skins from the in-game shop. Join the celebration when it begins on September 19!
NEW GAME MODE – HERO MASTERY
Hero Mastery is a new, single-player game mode that allows players to test their skills with individual heroes on custom courses. Push your expertise to the limit for high scores and dominate the leaderboards. Are you up to the challenge?
- Each hero can be played on three unique courses of increasing difficulty. Flex your skills and unlock up to five stars on each course.
- Hero Mastery courses are scored on various factors, including time, eliminations, heals, and escorts. Each hero has individual stats that are tracked as well. Plus collect all the Mastery Emblems to show off your prowess!
- Hero Mastery is launching with a limited-time event that includes exclusive rewards. Courses for Tracer, Reinhardt, and Mercy are now available, along with courses for Sojourn, Winston, and more premiering in the weeks ahead.
GENERAL UPDATES
- Owned entities (such as Torbjörn’s Turret, Symmetra’s Teleporter, or Illari’s Healing Pylon) now have a lower priority as ping targets than enemy heroes.
HERO UPDATES
TANK
JUNKER QUEEN
Developer Comment: This change rewards throwing accuracy with the Jagged Blade without directly affecting Junker Queen’s self-healing.
- Impact damage increased from 50 to 65.
ORISA
Developer Comment: The Fortify cooldown has been adjusted so that the effective uptime remains the same. However, Orisa is no longer incentivized to cancel the ability early to begin the cooldown immediately, which makes the interval between uses consistent and more susceptible to counterplay.
- Cooldown begins when the ability is activated instead of when it ends.
- Cooldown increased from 12 to 16.5 seconds.
- Overhealth bonus decreased from 125 to 100.
ZARYA
Developer Comment: Zarya often spends both barrier charges on herself as it is usually more consistent for building energy. The change to Projected Barrier incentivizes using the barrier for her allies more often.
- Health increased from 200 to 225.
- Cooldown decreased from 10 to 8 seconds.
- Size increased 15%.
DAMAGE
ASHE
Developer Comment: Ashe has the longest total reload time of all heroes to balance out the advantage of being able to shoot after a partial reload. However, we are shortening it slightly to make the full reload from empty less punishing.
- Reload time decreased from .25 to .2 seconds.
BASTION
Developer Comment: The A-36 Tactical Grenade is now more reliable after having its projectile size increased recently, so it doesn’t need to be quite as damaging. The change to Configuration Artillery is a bug fix from what was intended for the ultimate, and we’ll monitor to see how this impacts Bastion’s performance.
- Impact damage decreased from 30 to 15.
- Can no longer deal critical hits.
MEI
Developer Comment: Mei is still underperforming after her last set of changes, so we are increasing the effectiveness of primary fire and improving the quality of life to Deep Chill.
- Damage increased from 65 to 70 per second.
- Duration before slow falls off between primary fire hits increased from 0.5 to 0.6 seconds.
- Bonus damage can now also be triggered with Mei’s quick melee.
SUPPORT
Support Passive
- Duration until support passive activates increased from 1.5 to 2 seconds.
Developer Comment: Support heroes have received individual improvements to their survivability and are quite strong overall, so we’re reducing the impact of the role-wide passive.
BAPTISTE
Developer Comment: Regenerative Burst’s overall healing output has been too effective after gaining the bonus instant heal for low-health allies, so we are reducing its total healing slightly.
- Instant healing decreased from 50 to 40.
- Heal over time decreased from 50 over 5 seconds to 40 over 4 seconds.
KIRIKO
Developer Comment: The Protection Suzu no longer knocks back enemy heroes, so the projectile doesn’t need to impact them either. This quality-of-life change prevents accidental activations when thrown into groups with both enemies and allies.
- Now passes through enemy heroes.
BUG FIXES
- Fixed an issue with the Daybreak challenge being reset to 0 and not receiving progress after completing games.
- The Save-a-Mari challenge now specifies the difficulty requirements for completion.
- Resolved an issue where the Progression Level badge wasn’t promoting. Players who have already reached levels where the badge should now be promoted to the correct badge now.
- Fixed a bug with the Option ‘Relative Aim Sensitivity’ not accepting a value of 0%.
- Fixed an instance where equipped Competitive Titles would reset after a relog.
- Fixed a bug with Matches Played showing as abandoned for matches played on another platform.
- Fixed gaps and other environment issues in Mischief and Magic.
- Fixed navigation issues that could occur with a controller in Winston’s Lab.
- Fixed the missing sound effects for Training Bots respawning.
- Fixed a bug on controller/gamepads that prevented some characters from flying diagonally.
- Resolved a bug with the Overtime bar not burning all the way down in Competitive, making it difficult to tell when the round is over.
- Fixed an issue that prevented players from immediately equipping Golden weapons after purchase.
Dorado
- Fixed a bug in the environment near the final point that sometimes allowed Mei’s Blizzard to go through the environment.
New Junk City
- Fixed areas on the map that players could become stuck in.
- Fixed lighting issues in specific areas on the map.
- Added the intro when loading into the map. You will now be greeted with ‘Welcome to New Junk City.’
Suravasa
- Fixed some fountains on the map that allowed some turrets to be hidden.
- Fixed a few areas that did not have correct lighting.
- Fixed areas on the map that players could become stuck on.
- Fixed areas on the map that allowed players to stand outside the playable space.
- Fixed gaps in the geometry in several areas across the map.
Rio
- Fixed a bug that could occur after the Artillery lands that resulted in your camera looking at the sky after regaining control of the camera.
Toronto
- Fixed an interaction with the train that could force players outside of the map boundaries.
- Fixed a bug with lighting that could occur on this map when changing graphics settings.
Gothenburg
- Fixed a location in spawn where players could become stuck.
Bastion
- Fixed an error that resulted in the vertical knockback on Bastion’s Tactical Grenade being reduced.
Echo
- Fixed a bug with Duplicated Illari’s displaying the incorrect VFX colors when casting Captive Sun.
- Fixed an interaction with Duplicated Symmetra turrets persisting through the duration of Duplicate.
Illari
- Fixed an interaction with Genji’s Deflect and Illari’s Healing Pylon. Deflecting the pylon should now correctly heal Genji’s allies.
- Fixed a bug that prevented the Stay Dead voice line from being equipped.
- Resolved an interaction that allowed Illari to see underneath the map if they were slept by an Ana Sleep Dart while using Captive Sun.
- Fixed an interaction with Illari’s Pylon indicator being disabled if it was Hacked by Sombra.
- Fixed an interaction with Symmetra’s Teleporter that allowed Illari to place a Pylon in mid-air.
- Fixed several instances that resulted in the Pylon being destroyed instantly after deploying.
Junker Queen
- Fixed a bug where Junker Queen recalling Jagged Blade in the same frame as it stuck in an object (by holding Secondary Fire and aiming at an object the same distance away as the Knife’s recall range) would cause a pingable knife to be stuck in the world.
Kiriko
- Fixed a bug that made it difficult to Swift Step to allies in rooms with low ceilings.
Lifeweaver
- Fixed a bug allowing friendly EMPs to destroy your Petal Platform.
Ramattra
- Resolved a bug that prevented the damage increase from Zenyatta’s Discord from being correctly applied while Ramattra was Blocking.
The following changes were added previously.
HERO UPDATES:
DAMAGE:
CASSIDY:
- Magnetic Grenade:
- Seeking radius lowered from 1.5 to 1.3 meters.
- Homing duration lowered from 1 to 0.75 seconds.
MEI:
- Endothermic Blaster:
- Maximum slow applied by primary fire reduced from 50% to 40%.
- Primary fire damage per second increased from 55 to 70.
- Deep Chill (Passive):
- Maximum slow applied when this effect activates reduced from 75% to 65%.
SUPPORT:
LIFEWEAVER:
- Thorn Volley:
- Increased the number of projectiles to reach maximum spread from 0 to 20.
- Maximum ammo increased from 70 to 80.
BUG FIXES:
GENERAL:
- Fixed a bug with the competitive Titles not unlocking after earning them in the previous season.
- Fixed a bug with the audio causing issues with the “Team Radio” feature and inaccurate team member callouts.
- Fixed a bug in the challenge requirement for games played in the “Flex Your Power” weekly challenge.
MAPS:
Antarctica Peninsula:
- Fixed a location that allowed players to escape the spawn room.
- Fixed an issue causing low FPS performance when specific heroes were in certain areas.
ParaÃso:
- Fixed a location that allowed players to escape the spawn room.
- Fixed an issue causing low FPS performance when specific heroes were in certain areas.
Watchpoint Gibraltar:
- Fixed an issue with an Attacker’s spawn room that allowed the Defenders to enter.
HEROES:
Doomfist:
- Fixed a bug with Rocket Punch that could result in not applying knockback during some heroes’ abilities.
Mei:
- Fixed a bug with Mei’s Secondary Fire not dealing extra damage to slowed heroes if you swapped heroes during the match.
- Fixed an issue with Blizzard where enemies who had been frozen previously with Mei’s Endothermic Blaster would not freeze/remain frozen in the Blizzard.
Download free Overwatch 2 update 3.70 for PlayStation 4, PlayStation 5, PC and Xbox One.