Overwatch 2 Update 3.58 Patch Notes (1.000.019)

Overwatch 2 update 3.58 patch notes details released for PS4, PS5(1.000.019), PC, and Xbox One. According to the official OW2 3.58 patch notes, the latest update adds various tweaks and changes. Apart from this, Overwatch 2 patch 3.58 also includes a long list of balancing changes and fixes.

Previously, a major Overwatch 2 season 3 update added new map, new features, accessibility improvements, workshop editor and much more. Unfortunately, players are facing several issues with the game. Today’s Overwatch 2 version 3.58 will fix a few of these issues.

Read the full details below.

Overwatch 2 3.58 patch notes (1.000.019)

  • New map: Suravasa, a garden sanctuary in India, with intricate water-based environment art effects.
OW2 new hero
OW2 new hero
  • Flashpoint mode: Non-stop action gameplay with teams capturing Flashpoints for victory.
  • New Support hero: Illari, a sun-powered hero with damage-focused healing abilities.

    OW2 Patch Notes
    OW2 Patch Notes
  • Invasion story missions: Co-op campaign against Null Sector bots across different cities.
  • King’s Row: Underworld co-op event: Free-to-play event to stop Null Sector in King’s Row.


The following changes were released previously.

SUMMER GAMES 2023

It’s time for some fun in the sun with the Summer Games seasonal event! Log in and play Lúcioball, Lúcioball Remix, and the all-new Winston’s Beach Volleyball, plus score big with new cosmetic rewards, including a new Epic skin for Doomfist!

GENERAL UPDATES

On Fire Adjustments
  • Fixed a bug that caused players to gain On Fire at the start of a new round in Competitive Play when playing any game mode or in Quick Play when playing Control.
  • On Fire and Blazing are more difficult to attain early in a round.
  • On Fire’s cooldown reduced to 3 seconds. This should prevent most of the cases where a hero gained On Fire with a delay after a positive contribution.
  • On Fire score decays slightly more quickly when a hero is not On Fire.
  • Maintaining On Fire for long periods of time is more difficult.
New Event Hub

A new centralized location for Event information is now available from the main menu, where all Event Challenges, Rewards, and Modes are listed here.

COMPETITIVE UPDATES

Team Queue

Team Queue is an all-new Competitive mode for Overwatch 2, requiring everyone to play in a full group of five players. Team Queue has no ranking restrictions and will be available through the end of Season 5. Other important rules for the mode are:

  • Players can group up regardless of how far apart they are in rank.
  • Grandmaster players can play, even with up to four other Grandmaster players.
  • Team Queue is limited to 1 Tank, 2 Offense, and 2 Support.
  • Players do not queue for specific roles, instead choosing their roles within each match.
  • Platform pool restrictions remain, meaning players on console must still only group up with other players on console, not those on PC.

HERO UPDATES

TANK

ORISA

Developer Comments: We are increasing the effectiveness of Fortify to make Orisa a stronger counter against team compositions that lean on crowd control.

Fortify
  • Damage reduction increased from 40 to 50%.

RAMATTRA

Developer Comments: Sometimes, the Ravenous Vortex projectile hits an enemy and bounces off unpredictably, delaying its activation. This quality-of-life change improves the ability’s consistency and makes it easier to use against groups of enemies without fear of accidental collisions.

Ravenous Vortex
  • The projectile now passes through enemy heroes but is still blocked by barriers.

REINHARDT

Developer Comments: We are increasing Reinhardt’s barrier uptime to help him better protect his allies. We’ll be keeping an eye on this, as we want to avoid situations where players feel like they are always shooting at barriers.

Barrier Field
  • Maximum health increased from 1200 to 1400.

WRECKING BALL

Developer Comments: Wrecking Ball rarely reloads his Quad Cannons manually due to the automatic reload that triggers while transformed into a Ball. This change makes reloading without changing forms a more viable option.

Quad Cannons
  • Manual reload time reduced from 2 to 1.6 seconds. This does not affect the automatic reload while transformed into a ball, which is still 2 seconds.

DAMAGE

SOJOURN

Developer Comments: We are decreasing the overall spread on the Railgun primary fire to help Sojourn build energy more consistently. The increased shots before reaching maximum spread will give players more direct control over aiming the projectiles when firing in short bursts.

Railgun
  • Number of shots to reach maximum spread increased from 8 to 12.
  • Spread reduced by 12%.

SOLDIER: 76

Developer Comments: One of Soldier: 76’s strengths is his reliable damage output, but it hasn’t quite been effective enough after his last round of changes. We’d like to avoid going all the way back up to 20 damage on his primary fire since it has proven too powerful in the past. So instead, we’re adjusting both primary and secondary fire damage slightly. He will also be able to stay in the fight longer and support his team more effectively with extra healing from the Biotic Field.

Heavy Pulse Rifle
  • Damage increased from 18 to 19.
Helix Rockets
  • Explosion damage increased from 80 to 90.
Biotic Field
  • Healing per second increased from 35 to 40.

SYMMETRA

Developer Comments: Symmetra is exceptionally map dependent, to the point where she is oppressive in certain situations yet ineffectual in others. The following changes increase her weapon effectiveness while lessening some of the frustrations caused by her turrets. The Photon Projector primary fire is now an even more pointed counter against certain heroes due to its conditional shield health regeneration, and the secondary fire now takes one less fully charged projectile to eliminate most heroes. Symmetra’s turrets are especially powerful when focusing on the same target due to their combined total damage output coupled with their slowing effect. We are lowering their raw damage and angling them towards utility to make spreading them out a more viable option.

Photon Projector
  • Secondary Fire maximum impact damage increased from 45 to 50.
  • Secondary Fire maximum explosion damage increased from 45 to 50.
Sentry Turret
  • Damage per second reduced from 40 to 25.
  • Turrets now reveal enemy heroes to allies while dealing damage and for 1 additional second afterwards.

TORBJÖRN

Developer Comment: Torbjörn’s Turret has a bit too much impact for little investment, so we are shifting some of its power to the rest of his kit to reward more accurate gunplay. Overload now partially reloads ammo, which guarantees that there is no downtime between activating the ability and shooting projectiles.

Rivet Gun
  • Secondary Fire spread reduced from 5 to 4.5 degrees.
Deploy Turret
  • Damage reduced from 14 to 11.
  • Cooldown increased from 10 to 12 seconds.
Overload
  • Now reloads 6 ammo on use.

SUPPORT

KIRIKO

Developer Comments: Originally, we increased the Ofuda recovery time to promote more Kunai usage between healing bursts. Despite that benefit, we are partially reverting that change so the primary fire feels more responsive in situations where Kiriko is pressured to focus entirely on healing.

Healing Ofuda
  • Recovery reduced from 1 to 0.9 seconds.

ZENYATTA

Developer Comments: The combination of these changes will make it riskier for Zenyatta to apply Discord and increase counterplay for the affected target.

Orb of Discord
  • Maximum range reduced from 40 to 30 meters.
  • Time to wear off the target when not in line-of-sight reduced from 2 to 1.5 seconds.

BUG FIXES

General

Ping System

  • Fixed pinging opponent’s owned objects through walls as Sombra. This includes objects like Torbjörn’s Turret, Soldier 76’s Biotic Field, and Sombra’s Translocator, etc.
  • Fixed cases where Junker Queen’s knife would remain pingable if she died while the knife was not in her hand.
  • Fixed Lifeweaver Petal Platform pings using ping stems when the platform is mid-air.
  • Fixed cases where ping stems would be used incorrectly on midair Last Seen pings or not used on grounded Last Seen pings.
  • Fixed training bots blocking the ability to share your ultimate status.
  • Fixed D.Va incorrectly giving her ultimate status for Call Mech instead of Self-Destruct when she was inside her mech and targeting an ally by pressing the Ultimate Status button.

Other Bug Fixes

  • Fixed an issue that caused some players to see the Unranked map loading screen instead of the Competitive Play team lineup and map loading screen.
  • Fixed a bug that prevented players from selecting the ‘No Title’ option.
  • Fixed an issue with the Questwatch background being incorrectly placed if you entered a match during a conversation.
  • Fixed a bug with the Role Mastery Challenge not appearing during the end-of-round flow in some cases.
  • Fixed an issue where Hero Icons were missing from Highlights when viewed on a 21:9 ratio.
  • Fixed an issue that resulted in the Career Profiles of friends sometimes appearing blank or missing items.
  • Fixed Mystery Hero Game reports lacking information.
  • Fixed a bug in the Options menu where values such as ‘100.0%’ were cut off for some languages.
  • Resolved several localization issues.
  • Fixed several crashes.
MAPS

Blizzard World

  • Fixed lighting in multiple locations around the map.

Circuit Royale

  • Fixed lighting in multiple locations around the map.

Watchpoint Gibraltar

  • Fixed gaps in the map that could affect gameplay elements.

Illios

  • Fixed lighting in multiple locations around the map.

Numbani

  • Fixed areas on the map that allowed some heroes to escape the playable area.

Oasis

  • Fixed gaps in the map that could affect gameplay elements.
HEROES

Ashe

  • Fixed an issue with the aim-down sight animation not matching the firing of the gun when used after a melee.

Baptiste

  • Fixed a bug with Immortality Field not protecting Mei for a small window of time after she leaves Cryo-Freeze.

Cassidy

  • Fix a bug where Cassidy’s Magnetic Grenade did not disable the following: Baptiste’s Exo Boost and Flight for both Sigma’s Gravitic Flux and Mercy’s Valkyrie.

Echo

  • Fixed a condition where Echo would fail to play any voice lines after Duplicating a hero.

Junkrat

  • Fixed an interaction with Lifeweaver’s Petal platform that assisted Junkrat in leaving the playable space.

Kiriko

  • Fixed the melee animation not playing if used right after Protection Suzu.

Lifeweaver

  • Fixed a bug with Lifeweaver’s Hero Icon challenges not correctly progressing.
  • Fixed an issue with Petal Platform that prevented the jump boost from being applied when jumping from some areas of the platform.
  • Fixed a bug that gave Lifeweaver high damage mitigation numbers for environmental kills.
  • Fixed a condition that allowed Life Gripped teammates to die to the boundary of a pitfall.

Orisa

  • Fixed an issue with overheating effects not playing correctly on some skins.

Ramattra

  • Fixed a bug where stunning Ramattra and interrupting Ravenous Vortex allowed the ability to be cast again immediately.

Reaper

  • Fixed an interaction with Petal Platform that allowed players to escape the playable space.

Reinhardt

  • Fixed an issue with Reinhardt’s beard appearing distorted for select skins in Hero Select.
  • Fixed an interaction with the Hold to Charge option breaking animations when used on a controller.

Soldier: 76

  • Fixed a bug with the animation of the Heavy Pulse Rifle that could occur when Tactical Visor was used while under the effect of Kitsune Rush.

Sombra

  • Fixed the lighting on several skins being too bright.
  • Fixed a bug with Primary Fire not having priority over a pending Hack if the Toggle Hack option is enabled.

Symmetra

  • Fixed an interaction with Petal Platform and Teleporter, allowing players to escape the playable space.

Tracer

  • Fixed an interaction with Lifeweaver’s Petal Platform that allowed Tracer to contest the objective from outside the playable space on some maps.
  • Fixed a bug that caused the Hero Select sound effects of the Mythic Tracer skin to keep playing after switching heroes.

EVENT UPDATES

New Event – Starwatch: Galactic Rescue

Battle for the fate of the galaxy in this new four-point Assault mode. Side with the Watcher rebels alongside the mighty Bonebreaker to rescue 3CH-0 from the Infinite Galactrius starship. Or serve the Infinite Empire and use the starship’s security systems to defend against the intruders. Your choice will decide the fate of the galaxy, for whichever side wins more battles by the end of the event will reign supreme!

Complete event challenges to unlock limited-time cosmetics, like the Asteroid Wrecking Ball epic skin, as well as up to 50,000 Battle Pass XP.

Battle for Olympus Returns

To celebrate Zeus Junker Queen’s victory from Season 2’s Battle for Olympus event, we are bringing back the game mode for a limited-time, including an all new Team Deathmatch version! To further commemorate the victors of Season 2, a statue of the god herself has been erected in Ilios.

GENERAL UPDATES

Ping System
  • “Group Up” can now be used while dead.
  • Added a new setting to Controls -> Communication -> Ping – Options -> Enable Contextual Comms Wheel. When Enabled, this setting changes “Group Up” and “Need Healing” to use alternate comms when aiming at allies. This setting is “Off” by default.
  • Junker Queen can now ping targets through surfaces that her knife is stuck in, in the same way that Zenyatta can ping targets his Discord is attached to.
Push Game Mode Update
  • The respawn time for players is increased by 2 seconds from 10s to 12s while their team’s forward spawn location is activated.

Developer Comments: Forward spawn locations were proving to be too advantageous for the team with the lead, making it a bit too difficult for the disadvantaged team to mount a comeback.

Matchmaking
  • MMR decay system has received multiple improvements aimed at more quickly and accurately re-calibrating players when they return from a long period of inactivity.

COMPETITIVE UPDATES

  • The 2023 Competitive Deathmatch season begins on May 16th!

HERO UPDATES

TANK

JUNKER QUEEN
Scattergun
  • Maximum ammo increased from 6 to 8
Jagged Blade
  • Projectile size increased from 0.15 to 0.20 meters
Rampage
  • Now deals 40 impact damage
  • Wou
Adrenaline Rush
  • Adrenaline passive healing multiplier increased from 1.25 to 2x damage dealt by wounds

ORISA
Augmented Fusion Driver
  • Damage increased from 12 to 13

WINSTON
Jet Pack
  • Damage radius before falloff begins increased from 1 to 1.3 meters

WRECKING BALL
Adaptive Shield
  • Effect duration decreased from 9 to 7 seconds

DAMAGE

ECHO
Duplicate
  • Ultimate cost reduced 25%
  • Ultimate generation decreased from 5.5x to 4x while Duplicate is active

JUNKRAT
Concussion Mine
  • Maximum damage increased from 100 to 110

SUPPORT

ANA
Biotic Grenade
  • Explosion healing decreased from 100 to 60

BAPTISTE
Immortality Field
  • Cooldown decreased from 25 to 23 seconds

KIRIKO

Developer Comments: Kiriko sometimes accidentally interrupts her Kunai reload with Ofuda. Kunai now reloads slightly sooner during the animation to mitigate this. In addition, there is now a hero option, “Healing Ofuda Cancels Reload,” which can be turned off to bypass this issue entirely.

Kunai
  • Kunai reloads after 65% percent of the animation has completed (formerly 75%)
  • New Hero option: “Healing Ofuda Cancels Reload”

LIFEWEAVER

Developer Comments: Earthshatter is an ultimate where positioning is critical to effectively use, so we are adjusting it so that Reinhardt doesn’t have their ultimate be effectively canceled when Lifeweaver uses Life Grip.

Life Grip
  • Reinhardt is no longer a valid target for Life Grip during Earthshatter, and using Earthshatter will cancel Life Grip.

HERO OPTION UPDATES

In addition to the hero balance adjustments in this update, we are implementing multiple quality-of-life settings for several heroes to give you the ability to custom-tailor your experience of playing your favorite heroes.

TANK

D.VA

Added the Hero-Specific Options:

  • Hide Boosters Cancel Text – Off by default
  • Hide Boosters Timer – Off by default

DOOMFIST

Added the Hero-Specific Options:

  • Hand Cannon UI – On by default
  • Hold To Use Power Block – Off by default
  • Hide Power Block Cancel Text – Off by default
  • Hide Rocket Punch Meter – Off by default
  • Hide Rocket Punch Cancel Text – Off by default

ORISA

Terra Surge can now be activated by pressing the Ultimate button again

Added the Hero-Specific Options:

  • Hide Fortify Timer – Off by default
  • Hold To Use Javelin Spin – Off by default
  • Hide Javelin Spin Cancel Text – Off by default

RAMATTRA

Block now respects holding the input through being stunned. Added the Hero-Specific Options:

  • Toggle Block – Off by default
  • Hide Nemesis Form Cancel Text – Off by default
  • Relative Aim Sensitivity During Nemesis Form – 100% by default
  • Relative Gyro Aim Sensitivity During Nemesis Form – 100% by default (only available on gyro-supported platforms)
  • Annihilation Cancel Input – Ability 1 by default

REINHARDT

Added the Hero-Specific Options:

  • Relative Aim Sensitivity During Barrier Field – 100% by default
  • Relative Gyro Aim Sensitivity During Barrier Field – 100% by default (only available on gyro-supported platforms)
  • Hold To Use Charge – Off by default
  • Hide Charge Cancel Text – Off by default

ROADHOG

Added the Hero-Specific Option:

  • Hide Whole Hog Timer – Off by default

SIGMA

Gravitic Flux now automatically casts when the timer runs out

WINSTON

Added the Hero-Specific Option:

  • Toggle Secondary Fire – Off by default

WRECKING BALL

Pressing the Quick Melee button now cancels Roll

Added the Hero-Specific Option:

  • Toggle Quick Melee During Roll

DAMAGE

BASTION

Configuration: Artillery now automatically casts when the timer runs out

Added the Hero-Specific Options:

  • Relative Aim Sensitivity During Reconfigure – 100% by default
  • Relative Gyro Aim Sensitivity During Reconfigure – 100% by default (only available on gyro-supported platforms)

CASSIDY

Added the Hero-Specific Options:

  • Hide Deadeye Timer – Off by default
  • Hide Deadeye Cancel Text – Off by default

ECHO

Added the Hero-Specific Options:

  • Hold To Use Focusing Beam – Off by default
  • Hide Flight Cancel Text – Off by default
  • Hide Flight Timer – Off by default

GENJI

Added the Hero-Specific Options:

  • Hold To Use Deflect – Off by default
  • Hide Deflect Cancel Text – Off by default

MEI

Cyro-Freeze can now be canceled by pressing the ability’s button again

Added the Hero-Specific Options:

  • Hold To Use Cryo-Freeze – Off by default
  • Hide Cyro-Freeze Cancel Text – Off by default
  • Hide Cryo-Freeze Timer – Off by default
  • Default Ice Wall Rotation – Horizontal by default
  • Ice Wall Confirmation Input – Primary Fire by default

PHARAH

Added the Hero-Specific Option:

  • Toggle Hover Jets – Off by default

REAPER

Added the Hero-Specific Options:

  • Hold To Use Wraith Form – Off by Default
  • Hide Wraith Form Cancel Text – Off by Default
  • Shadow Step Confirmation Input – Primary Fire by default

SOMBRA

Added the Hero-Specific Option:

  • Toggle Hack – Off by default

SYMMETRA

Added the Hero-Specific Options:

  • Toggle Secondary Fire – Off by default
  • Hold To Deploy Sentry Turret – Off by default
  • Teleporter and Photon Barrier Confirmation Input – Primary Fire by default
  • Default Photon Barrier Rotation – Horizontal by default
  • Hide Photon Barrier Timer – Off by default

TORBJÖRN

Added the Hero-Specific Option:

  • Hide Overload Timer – Off by default

TRACER

Added the Hero-Specific Option:

  • Blink UI – On by default

SUPPORT

BAPTISTE

Automatic Reload setting now reloads when both Primary and Secondary Fire are out of ammo if setting is set to Off

Added the Hero-Specific Options:

  • Default Amplification Matrix Rotation – Horizontal by default
  • Amplification Matrix Confirmation Input – Primary Fire by default

BRIGITTE

Automatic Reload setting now reloads when both Primary and Secondary Fire are out of ammo if setting is set to Off

Added the Hero-Specific Options:

  • Default Amplification Matrix Rotation – Horizontal by default
  • Amplification Matrix Confirmation Input – Primary Fire by default

KIRIKO

Added the Hero-Specific Options:

  • Healing Ofuda Cancels Reload – On by default

LIFEWEAVER

Added the Hero-Specific Options:

  • Relative Thorn Volley Aim Sensitivity – 100% by default
  • Relative Thorn Volley Gyro Aim Sensitivity – 100% by default (only available on gyro-supported platforms)
  • Tree of Life Confirmation Input – Primary Fire by default

LÚCIO

Allow Backwards Wall Ride option now On by default

Hold To Crossfade options changed from Off/On to Off/Hold For Speed/Hold For Heal.

MERCY

Added the Hero-Specific Options:

  • Caduceus Blaster Input – Primary Fire by default
  • Relative Caduceus Blaster Aim Sensitivity – 100% by default
  • Relative Caduceus Blaster Gyro Aim Sensitivity – 100% by default (only available on gyro-supported platforms)

ZENYATTA

Added the Hero-Specific Options:

  • Harmony and Discord Orb Cancel Reload – On by default
  • Hide Transcendence Timer – Off by default

BUG FIXES

GENERAL
  • Resolved an issue that awarded the incorrect competitive Season 3 titles for some players
  • Fixed a bug in the Options menu that resulted in Communication Option changes to not save
  • Console – Fixed an issue that prevented you from navigating the competitive menu while in queue
  • Console – Fixed a bug on some consoles that prevented saving highlights
  • Console – Fixed a bug that prevented players on console from renaming Custom Game presets
  • Fixed a bug with Payload and Hybrid game modes displaying a debug string when the payload is pushed the end of the map
  • Resolved a bug where you were unable to view some Heroes weapons and/or equipment in the Hero Gallery
  • Fixed a bug with the camera sometimes becoming askew when the player’s movement was interrupted by negative statuses
  • Fixed an issue where some Maps were missing images on the Competitive Progress screen Fixed a bug where a sound prompt was missing when you ranked down in Competitive modes
MAPS

Antarctic Peninsula

  • Removed a large misplaced shadow near the capture point in the Labs area

Busan

  • Fixed a bug with the drum in the Sanctuary area allowing player objects to be thrown/placed inside of it

Circuit Royale

  • Fixed some areas that allowed players to stand in unintended locations

Esperança

  • Replaced the indestructible vase in the spawn rooms to a regular ceramic vase that can shatter. Please break them at your own will.

Hollywood

  • Removed a planter near the first choke

Lijang Tower

  • Fixed in a previous update – Fixed a bug that allowed players to stand in unintended locations

Shambali Monestary

  • Fixed some areas on the map that would eat projectiles
HEROES

Ana

  • Fixed a bug where Biotic Grenade was only tracking self-hits

Ashe

  • Fixed a bug where Ashe’s accuracy became inconsistent during a jump and other movements

Bastion

  • Fixed a bug with the Assault Configuration playing an old reload animation if used as soon as you spawn

Brigitte

  • Fixed a bug which caused Brigitte’s extra armor during ‘Rally’ to not apply it’s 30% damage reduction correctly

Doomfist

  • Fixed a bug with Powerblock not correctly reducing area of effect damage
  • Fixed a bug with the Empowered buff from Meteor Strike not counting toward the Empowered Rocket Punch stat

D.Va

  • Fixed a bug with D.Va’s ‘Selfie’ highlight intro not removing the mech after the explosion when some skins were equipped

Genji

  • Fixed a bug where deflecting Kiriko or Lifeweaver’s healing projectiles did not heal your allies

Kiriko

  • Fixed a bug with Swift Step sometimes getting players stuck in the map

Lifeweaver

  • Fixed the issue with Lifeweaver’s Custom Game controls being broken after the controls update
  • Fixed an issue with the Petal Platform geometry not matching its projectile collision
  • Fixed a bug where your Life Grip target would bounce back if you activate the ability while you’re on an enemy Petal Platform and they are on a friendly Petal Platform
  • Fixed an issue with Life Grip failing and going on cooldown in some cases if used at the same time as your target activated an ability
  • Fixed a bug where Lifeweaver would auto-swap to Healing Blossom if Tree of Life was placed while Thorn Volley was active
  • Fixed the placement of Lifeweaver in the Hero Gallery and Hero Select

Mei

  • Fixed a bug with Ice Wall becoming unusable until cancelled after targeting an invalid location

Pharah

  • Fixed a bug with Concussive Blast only tracking self-hits

Ramattra

  • Fixed a bug with Nemesis form failing to go on cooldown if you die during the transformation
  • Fixed a bug with Nemesis form not activating and enabling its cooldown if you were knocked down while Annihilation mode is active and then attempted to activate Nemesis Form

Reaper

  • Fixed a bug with the Ambush Play of the Game not having a sniper reticle and some sounds when certain skins were equipped

Sojourn

  • Resolved an issue where the Disruptor could be attached to the Push bot

Sombra

  • Fixed a stat tracking issue where Health Pack healing was only counting self-healing

Widowmaker

  • Fixed a bug where Widowmaker could become stuck in the grappling animation if Grappling Hook was used on a moving platform
WORKSHOP
  • Fixed multiple issues related to Custom Projectiles

Download free Overwatch 2 update 3.58 for PlayStation 4, PlayStation 5, PC and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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