Overwatch Update 2.93 Patch Notes for PS4 and Xbox One
Overwatch update 2.76 released on PS4 and Xbox One. According to the official Overwatch 2.76 patch notes, the latest update comes with a skin-crawling seasonal event: Overwatch Halloween Terror. Expand your collection of seasonal items and relive the chilling tale of Junkenstein’s Revenge, an action-packed co-op brawl. Apart from this, the new Overwatch version 2.76 also includes stability and performance improvements.
Previously, a major update was released with Bastion’s Brick Challenge where players can unlock adorable brick-themed cosmetics, including sprays, player icons, and the legendary Brick Bastion skin.
Unfortunately, since the last patch, many players are still experiencing several issues when trying to play the game online. Today’s Overwatch 2.76 is expected to fix a few of these issues. Check out more details below.
Overwatch Halloween Terror
You’ll also be able to unlock new seasonal items—including new legendary skins like Pharaoh Ana, Warlock Ashe, and Will-o’-Wisp Tracer—to add to our growing collection from previous years.
Win games in Quick Play, Competitive Play, or the Arcade to unlock sprays, icons, and spooky skins for Junkrat, Baptiste, and Sombra.
Team up with three other players to defend Adlersbrunn from a host of haunting horrors, including Junkenstein and his Monster, the mysterious Summoner, the bloodthirsty Reaper, and the devious Witch of the Wilds.
The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes.
Season 2 of Competitive 3v3 Lockout Elimination has begun.
We’re celebrating 25 years of Azeroth’s past at this year’s BlizzCon—and to mark this legendary occasion, we’ve created a pair legendary Overwatch skins representing two iconic Warcraft heroes. Prepare to seek vengeance against your opponents with Illidan Genji, and call upon the power of the (hard-)light of Elune as Tyrande Symmetra! These new Legendary Overwatch skins are available to BlizzCon attendees and BlizzCon Virtual Ticket holders.
D.Va
Defense Matrix
Developer Comment: This change will allow D.Va to absorb more damage over time, while still keeping the maximum duration she can absorb at one time the same.
Orisa
Protective Barrier
Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.
Roadhog
Scrap Gun
Developer Comment: Roadhog is one of the best heroes at breaking down barriers quickly, but often he would be out of ammo and unable to capitalize on a barrier being destroyed. This change gives him more opportunities to poke at these high health targets and still having extra shots to threaten the enemy.
Sigma
Kinetic Grasp
Gravitic Flux
Experimental Barrier
Developer Comment: Sigma can often feel difficult to counter since he can so quickly reposition his shield and use Kinetic Grasp to block from other directions. We’re opening up some weaknesses in these abilities to allow for more counter play from his enemies.
Winston
Barrier Projector
Developer Comment: Winston’s barrier often feels unreliable as a protection tool since it can be destroyed so quickly. Raising the health and duration should allow for him to apply pressure and protect his team more consistently.
Baptiste
Immortality Field
Developer Comment: Immortality Field is a very strong ability with its weakness being that it is destroyable. We’re lowered the health of the device so that its can be countered more easily.
Lucio
Crossfade
Amp It Up
Wall Ride
Developer Comment: Lucio has had previous reductions to his speed that were put in place to reduce his effectiveness when boosting more than 2 tanks. Now that this is no longer possible, he is gaining some of his speed back. The Wall Ride change is there to counteract the increase in speed, so it should feel the same as it did before the change.
Mercy
Valkyrie
Developer Comment: This change will make Valkyrie makes Mercy’s beams consistent with how they work outside of the ultimate.
Moira
Biotic Grasp
Developer Comment: Moira’s dueling capability is a bit too strong, so we’re reducing the self-healing gain from her Biotic Grasp to make it more reasonable to fight against her alone.
Doomfist
Rocket Punch
The Best Defense…
Developer Comment: We’re increasing Doomfist’s charge time for Rocket Punch to give players more warning when he is charging this powerful ability. We’re also reducing the shield health gain from his passive ability to weaken how much damage he can soak while dishing out his own.
Sombra
Translocator
Developer Comment: Having the Translocator cooldown begin right when it is thrown allows Sombra more flexibility in how she can use it. For example, she can now often redeploy it instantly after teleporting to it, or quickly destroy and reposition it while sneaking around. The cooldown has been increased to compensate for this change.
Symmetra
Photon Barrier
Sentry Turret
Photon Projector
Developer Comment: The duration of Photon Barrier was too high considering its impact on a battle. Recent changes have seen large increases in Symmetra’s overall damage output, so we’re reducing her turret damage in lieu of making further damage adjustments to her Photon Projector.
Tracer
Pulse Pistols
Developer Comment: This change will allow Tracer to play from slightly further away from her targets, allowing her to stay safer while still keeping pressure on her enemies.
General
Heroes
Brigitte
Doomfist
Sigma
Sombra
Winston
Overwatch update 2.76 for PS4 is now available for download.
This website uses cookies.