Overwatch 2 update 3.51 is now available on PS4, PS5, PC, and Xbox One. According to the official Overwatch 2 version 3.51 patch notes, the latest update adds balance changes, bug fixes (including ones affecting Mei), and core content updates. In addition, Overwatch 2 patch 3.51 also includes stability fixes.
Previously, a major update added the Halloween event, hero changes, and more. However, since the last patch, players have been experiencing various issues while playing the game online. Today’s Overwatch 2 version 3.51 aims to fix some of these issues.
Read the full details below.
Table of Contents
Overwatch 2 patch 3.51 notes
EVENT UPDATES
Battle for the fate of the galaxy in this new four-point Assault mode. Side with the Watcher rebels alongside the mighty Bonebreaker to rescue 3CH-0 from the Infinite Galactrius starship. Or serve the Infinite Empire and use the starship’s security systems to defend against the intruders. Your choice will decide the fate of the galaxy, for whichever side wins more battles by the end of the event will reign supreme!
Complete event challenges to unlock limited-time cosmetics, like the Asteroid Wrecking Ball epic skin, as well as up to 50,000 Battle Pass XP.
To celebrate Zeus Junker Queen’s victory from Season 2’s Battle for Olympus event, we are bringing back the game mode for a limited-time, including an all new Team Deathmatch version! To further commemorate the victors of Season 2, a statue of the god herself has been erected in Ilios.
GENERAL UPDATES
- “Group Up” can now be used while dead.
- Added a new setting to Controls -> Communication -> Ping – Options -> Enable Contextual Comms Wheel. When Enabled, this setting changes “Group Up” and “Need Healing” to use alternate comms when aiming at allies. This setting is “Off” by default.
- Junker Queen can now ping targets through surfaces that her knife is stuck in, in the same way that Zenyatta can ping targets his Discord is attached to.
- The respawn time for players is increased by 2 seconds from 10s to 12s while their team’s forward spawn location is activated.
Developer Comments: Forward spawn locations were proving to be too advantageous for the team with the lead, making it a bit too difficult for the disadvantaged team to mount a comeback.
- MMR decay system has received multiple improvements aimed at more quickly and accurately re-calibrating players when they return from a long period of inactivity.
COMPETITIVE UPDATES
- The 2023 Competitive Deathmatch season begins on May 16th!
HERO UPDATES
TANK
JUNKER QUEEN
Developer Comments: These changes increase Junker Queen’s front-line presence by increasing her self-healing and offensive sustainability. We’ve also increased Jagged Blade’s projectile size so it’s more consistent to land.
- Maximum ammo increased from 6 to 8
- Projectile size increased from 0.15 to 0.20 meters
- Now deals 40 impact damage
- Wound damage decreased from 100 to 60
- Adrenaline passive healing multiplier increased from 1.25 to 2x damage dealt by wounds
ORISA
Developer Comments: Orisa often gets a lot of value with her abilities, but she is underperforming compared to other tanks. Increasing her weapon damage will make her more of an immediate threat after closing the distance with the enemy team.
- Damage increased from 12 to 13
WINSTON
Developer Comments: It’s difficult to deal full damage with Winston’s leap due to needing to land almost directly on the enemy hero. Increasing this range will improve its consistency.
- Damage radius before falloff begins increased from 1 to 1.3 meters
WRECKING BALL
Developer Comments: Adaptive Shields gives Wrecking Ball a lot of leeway in a fight due to its duration. This change to Adaptive Shields limits his survivability during prolonged engagements.
- Effect duration decreased from 9 to 7 seconds
DAMAGE
ECHO
Developer Comments: The following changes increase the flexibility of Echo’s Duplicate ultimate and shift some of its focus away from the allure of building multiple copied ultimates in a single use. This puts more of an emphasis on choosing a Duplicate target based on the hero’s overall utility for a given situation, with the benefit of increased survivability due to transforming. Echo will get her ultimate more frequently but it will be more difficult to generate the copied hero’s ultimate.
- Ultimate cost reduced 25%
- Ultimate generation decreased from 5.5x to 4x while Duplicate is active
JUNKRAT
Developer Comments: The previous adjustment to Concussion Mine’s maximum damage lowered the effectiveness of Junkrat’s grenade and mine combos too much so we are increasing the damage amount slightly.
- Maximum damage increased from 100 to 110
SUPPORT
ANA
Developer Comments: Ana’s survivability has improved significantly ever since the addition of the support passive. We are reducing the amount of healing provided by the Biotic Grenade explosion as she doesn’t need to rely on it for self-healing as much as before.
- Explosion healing decreased from 100 to 60
BAPTISTE
Developer Comments: Immortality Field provides powerful utility, but its long cooldown means that Baptiste often has to wait for the perfect opportunity to use it. We’re decreasing its cooldown slightly to promote more flexibility in usage, though it will still be uncommon to see it in more than once per engagement.
- Cooldown decreased from 25 to 23 seconds
KIRIKO
Developer Comments: Kiriko sometimes accidentally interrupts her Kunai reload with Ofuda. Kunai now reloads slightly sooner during the animation to mitigate this. In addition, there is now a hero option, “Healing Ofuda Cancels Reload,” which can be turned off to bypass this issue entirely.
- Kunai reloads after 65% percent of the animation has completed (formerly 75%)
- New Hero option: “Healing Ofuda Cancels Reload”
LIFEWEAVER
Developer Comments: Earthshatter is an ultimate where positioning is critical to effectively use, so we are adjusting it so that Reinhardt doesn’t have their ultimate be effectively canceled when Lifeweaver uses Life Grip.
- Reinhardt is no longer a valid target for Life Grip during Earthshatter, and using Earthshatter will cancel Life Grip.
HERO OPTION UPDATES
In addition to the hero balance adjustments in this update, we are implementing multiple quality-of-life settings for several heroes to give you the ability to custom-tailor your experience of playing your favorite heroes.
TANK
D.VA
Added the Hero-Specific Options:
- Hide Boosters Cancel Text – Off by default
- Hide Boosters Timer – Off by default
DOOMFIST
Added the Hero-Specific Options:
- Hand Cannon UI – On by default
- Hold To Use Power Block – Off by default
- Hide Power Block Cancel Text – Off by default
- Hide Rocket Punch Meter – Off by default
- Hide Rocket Punch Cancel Text – Off by default
ORISA
Terra Surge can now be activated by pressing the Ultimate button again
Added the Hero-Specific Options:
- Hide Fortify Timer – Off by default
- Hold To Use Javelin Spin – Off by default
- Hide Javelin Spin Cancel Text – Off by default
RAMATTRA
Block now respects holding the input through being stunned. Added the Hero-Specific Options:
- Toggle Block – Off by default
- Hide Nemesis Form Cancel Text – Off by default
- Relative Aim Sensitivity During Nemesis Form – 100% by default
- Relative Gyro Aim Sensitivity During Nemesis Form – 100% by default (only available on gyro-supported platforms)
- Annihilation Cancel Input – Ability 1 by default
REINHARDT
Added the Hero-Specific Options:
- Relative Aim Sensitivity During Barrier Field – 100% by default
- Relative Gyro Aim Sensitivity During Barrier Field – 100% by default (only available on gyro-supported platforms)
- Hold To Use Charge – Off by default
- Hide Charge Cancel Text – Off by default
ROADHOG
Added the Hero-Specific Option:
- Hide Whole Hog Timer – Off by default
SIGMA
Gravitic Flux now automatically casts when the timer runs out
WINSTON
Added the Hero-Specific Option:
- Toggle Secondary Fire – Off by default
WRECKING BALL
Pressing the Quick Melee button now cancels Roll
Added the Hero-Specific Option:
- Toggle Quick Melee During Roll
DAMAGE
BASTION
Configuration: Artillery now automatically casts when the timer runs out
Added the Hero-Specific Options:
- Relative Aim Sensitivity During Reconfigure – 100% by default
- Relative Gyro Aim Sensitivity During Reconfigure – 100% by default (only available on gyro-supported platforms)
CASSIDY
Added the Hero-Specific Options:
- Hide Deadeye Timer – Off by default
- Hide Deadeye Cancel Text – Off by default
ECHO
Added the Hero-Specific Options:
- Hold To Use Focusing Beam – Off by default
- Hide Flight Cancel Text – Off by default
- Hide Flight Timer – Off by default
GENJI
Added the Hero-Specific Options:
- Hold To Use Deflect – Off by default
- Hide Deflect Cancel Text – Off by default
MEI
Cyro-Freeze can now be canceled by pressing the ability’s button again
Added the Hero-Specific Options:
- Hold To Use Cryo-Freeze – Off by default
- Hide Cyro-Freeze Cancel Text – Off by default
- Hide Cryo-Freeze Timer – Off by default
- Default Ice Wall Rotation – Horizontal by default
- Ice Wall Confirmation Input – Primary Fire by default
PHARAH
Added the Hero-Specific Option:
- Toggle Hover Jets – Off by default
REAPER
Added the Hero-Specific Options:
- Hold To Use Wraith Form – Off by Default
- Hide Wraith Form Cancel Text – Off by Default
- Shadow Step Confirmation Input – Primary Fire by default
SOMBRA
Added the Hero-Specific Option:
- Toggle Hack – Off by default
SYMMETRA
Added the Hero-Specific Options:
- Toggle Secondary Fire – Off by default
- Hold To Deploy Sentry Turret – Off by default
- Teleporter and Photon Barrier Confirmation Input – Primary Fire by default
- Default Photon Barrier Rotation – Horizontal by default
- Hide Photon Barrier Timer – Off by default
TORBJÖRN
Added the Hero-Specific Option:
- Hide Overload Timer – Off by default
TRACER
Added the Hero-Specific Option:
- Blink UI – On by default
SUPPORT
BAPTISTE
Automatic Reload setting now reloads when both Primary and Secondary Fire are out of ammo if setting is set to Off
Added the Hero-Specific Options:
- Default Amplification Matrix Rotation – Horizontal by default
- Amplification Matrix Confirmation Input – Primary Fire by default
BRIGITTE
Automatic Reload setting now reloads when both Primary and Secondary Fire are out of ammo if setting is set to Off
Added the Hero-Specific Options:
- Default Amplification Matrix Rotation – Horizontal by default
- Amplification Matrix Confirmation Input – Primary Fire by default
KIRIKO
Added the Hero-Specific Options:
- Healing Ofuda Cancels Reload – On by default
LIFEWEAVER
Added the Hero-Specific Options:
- Relative Thorn Volley Aim Sensitivity – 100% by default
- Relative Thorn Volley Gyro Aim Sensitivity – 100% by default (only available on gyro-supported platforms)
- Tree of Life Confirmation Input – Primary Fire by default
LÚCIO
Allow Backwards Wall Ride option now On by default
Hold To Crossfade options changed from Off/On to Off/Hold For Speed/Hold For Heal.
MERCY
Added the Hero-Specific Options:
- Caduceus Blaster Input – Primary Fire by default
- Relative Caduceus Blaster Aim Sensitivity – 100% by default
- Relative Caduceus Blaster Gyro Aim Sensitivity – 100% by default (only available on gyro-supported platforms)
ZENYATTA
Added the Hero-Specific Options:
- Harmony and Discord Orb Cancel Reload – On by default
- Hide Transcendence Timer – Off by default
BUG FIXES
- Resolved an issue that awarded the incorrect competitive Season 3 titles for some players
- Fixed a bug in the Options menu that resulted in Communication Option changes to not save
- Console – Fixed an issue that prevented you from navigating the competitive menu while in queue
- Console – Fixed a bug on some consoles that prevented saving highlights
- Console – Fixed a bug that prevented players on console from renaming Custom Game presets
- Fixed a bug with Payload and Hybrid game modes displaying a debug string when the payload is pushed the end of the map
- Resolved a bug where you were unable to view some Heroes weapons and/or equipment in the Hero Gallery
- Fixed a bug with the camera sometimes becoming askew when the player’s movement was interrupted by negative statuses
- Fixed an issue where some Maps were missing images on the Competitive Progress screen Fixed a bug where a sound prompt was missing when you ranked down in Competitive modes
Antarctic Peninsula
- Removed a large misplaced shadow near the capture point in the Labs area
Busan
- Fixed a bug with the drum in the Sanctuary area allowing player objects to be thrown/placed inside of it
Circuit Royale
- Fixed some areas that allowed players to stand in unintended locations
Esperança
- Replaced the indestructible vase in the spawn rooms to a regular ceramic vase that can shatter. Please break them at your own will.
Hollywood
- Removed a planter near the first choke
Lijang Tower
- Fixed in a previous update – Fixed a bug that allowed players to stand in unintended locations
Shambali Monestary
- Fixed some areas on the map that would eat projectiles
Ana
- Fixed a bug where Biotic Grenade was only tracking self-hits
Ashe
- Fixed a bug where Ashe’s accuracy became inconsistent during a jump and other movements
Bastion
- Fixed a bug with the Assault Configuration playing an old reload animation if used as soon as you spawn
Brigitte
- Fixed a bug which caused Brigitte’s extra armor during ‘Rally’ to not apply it’s 30% damage reduction correctly
Doomfist
- Fixed a bug with Powerblock not correctly reducing area of effect damage
- Fixed a bug with the Empowered buff from Meteor Strike not counting toward the Empowered Rocket Punch stat
D.Va
- Fixed a bug with D.Va’s ‘Selfie’ highlight intro not removing the mech after the explosion when some skins were equipped
Genji
- Fixed a bug where deflecting Kiriko or Lifeweaver’s healing projectiles did not heal your allies
Kiriko
- Fixed a bug with Swift Step sometimes getting players stuck in the map
Lifeweaver
- Fixed the issue with Lifeweaver’s Custom Game controls being broken after the controls update
- Fixed an issue with the Petal Platform geometry not matching its projectile collision
- Fixed a bug where your Life Grip target would bounce back if you activate the ability while you’re on an enemy Petal Platform and they are on a friendly Petal Platform
- Fixed an issue with Life Grip failing and going on cooldown in some cases if used at the same time as your target activated an ability
- Fixed a bug where Lifeweaver would auto-swap to Healing Blossom if Tree of Life was placed while Thorn Volley was active
- Fixed the placement of Lifeweaver in the Hero Gallery and Hero Select
Mei
- Fixed a bug with Ice Wall becoming unusable until cancelled after targeting an invalid location
Pharah
- Fixed a bug with Concussive Blast only tracking self-hits
Ramattra
- Fixed a bug with Nemesis form failing to go on cooldown if you die during the transformation
- Fixed a bug with Nemesis form not activating and enabling its cooldown if you were knocked down while Annihilation mode is active and then attempted to activate Nemesis Form
Reaper
- Fixed a bug with the Ambush Play of the Game not having a sniper reticle and some sounds when certain skins were equipped
Sojourn
- Resolved an issue where the Disruptor could be attached to the Push bot
Sombra
- Fixed a stat tracking issue where Health Pack healing was only counting self-healing
Widowmaker
- Fixed a bug where Widowmaker could become stuck in the grappling animation if Grappling Hook was used on a moving platform
- Fixed multiple issues related to Custom Projectiles
The following changes were added previously.
The latest update to Overwatch 2 addresses a variety of issues, including those affecting rank updates, the PC interface on console, cinematics on console, the ‘Capture Highlight’ function, leaderboard accuracy, healing status effects, and empty games. Players on PS4, PS5, PC, and Xbox One will benefit from these fixes. In addition to these issues, the update also includes balance changes, bug fixes, core content updates, and stability improvements.
- An issue that caused some players to be stuck in Bronze 5 despite multiple rank updates has been resolved.
- On console, an issue that forced the PC interface on some console players has been fixed.
- A bug on console that could cause the game to freeze when opening and closing a Hero cinematic has been fixed.
- On console, an issue where the ‘Capture Highlight’ function could not be unbound from the Left D-Pad has been resolved.
- Multiple leaderboard issues causing inaccurate placements and ordering have been addressed.
- Players who are being healed will no longer see the healing status effect on their screen when they are at full health.
- An issue causing players to sometimes be placed into an empty game has been fixed.”
The following changes were added previously.
OVERWATCH LEAGUE TOURNAMENT CHAMPION LEGENDARY SKIN REMIXES
Celebrate the Overwatch League’s Tournament Champions with the Royal Gladiator, Dallas Summer, and Shanghai Summer Legendary Skins! These skins are purchasable for a limited time with Overwatch League Tokens.
GENERAL UPDATES
We’re continuing to monitor the health of competitive play and matchmaking across Overwatch 2, both for returning and new players. We’ve made numerous tuning adjustments on the server for both the initial and continued determination of a player’s skill tier and division, many of which will become even more noticeable at the start of Season 2.
We’ve increased the precision of our queue time estimates for each individual role in role queue.
We made a change to Aim Assist in Crossplay (PC+ Console) lobbies. If you play in a Crossplay game now, Aim Assist is enabled in all matches except Competitive.
In our data, we found many groups were crossplay groups between PC and console players. This meant if you were playing on console and grouping with players on PC, you were opting into a bad experience for yourself to play with your friends. Also, if you had a group that was primarily console, but one of your friends was a PC player, you had to leave the PC player out to have a good experience.
We’d like to reiterate—at this point Aim Assist exists only on console platforms.
We’ll be monitoring the deployment of this change carefully and making changes quickly if needed.
HERO UPDATES
TANKS
D.VA
D.Va felt too deadly after the last round of changes given how resilient she can be with her improved Defense Matrix.
- Spread increased from 3.5 to 3.75
- Impact damage reduced from 25 to 15
- Call Mech ultimate cost reduced by 12%
ZARYA
Early player sentiment predicted Zarya as one of the weakest solo tanks in 5v5, although her high damage potential and barrier uptime have proven to be extremely effective. For opponents, feedback has indicated this can feel as though Zarya has very limited windows of vulnerability, which feels difficult to deal with when combined with her ramping damage potential.
These changes will reduce the barrier uptime, making it slightly more difficult for her to gain energy and will provide enemies with more time to deal damage to her.
- Duration reduced from 2.5 to 2 seconds
- Cooldown increased from 10 to 11 seconds
- Duration reduced from 2.5 to 2 seconds
- Cooldown increased from 10 to 11 seconds
DAMAGE
GENJI
Genji has greatly benefited from the move to 5v5. Changing to a single Tank and the reduction of crowd control has removed a lot of obstacles for Genji. However, he hasn’t received tuning updates since he wasn’t actively in the meta until launch—an intentional decision based on our general preference to avoid preemptive adjustments when possible. These changes will bring Genji more in line with the other flanking damage heroes like Tracer and Reaper.
- Maximum ammo reduced from 30 to 24
- Damage reduced from 29 to 27
JUNKRAT
- Arming time increased from 0.5 to 0.75 seconds
- Trapped duration reduced from 3 to 2.5 seconds
SOMBRA
With Sombra’s rework, she gained a lot more damage to help account for the reduced ability lockout duration of Hack. This has proven to be too deadly for a flanker with easy access to the enemy backlines, especially in 5v5.
She can also no longer channel hack on an already hacked target as feedback indicated the reduced cooldown combined with hacking from stealth proved to be too frustrating for many players. This is essentially a per-target cooldown that enables Hack to keep its current 4-second cooldown for potentially hacking multiple targets.
- Ability lockout duration reduced from 1.75 to 1.5 seconds
- Hacked enemies are no longer valid targets for hacking for the duration of the 8-second effect
- Hacked enemy damage multiplier reduced from 40 to 25%
SUPPORT
KIRIKO
This invulnerability window is primarily intended to help avoid instantly dying to something unseen after teleporting through walls, but it ended up being a little too long and led to some confusion while shooting at Kiriko.
- Invulnerability duration reduced from 0.4 to 0.25 seconds
BUG FIXES
- PC Only – The Default setting for audio mix has been changed to “studio reference”
- Resolved an issue where some players could be stuck in Bronze 5 even after several rank updates
- Console Only – Fixed an issue where the PC interface was being forced on for some console players
- Console Only – Fixed a bug on console where your game could freeze if you opened and closed a Hero cinematic
- Console Only – Fixed an issue where ‘Capture Highlight’ could not be unbound from Left D-Pad
- Addressed multiple leaderboard issues causing inaccurate placement and ordering
- Players who getting healed will no longer see the healing status effect on their screen while they’re full health
- Fixed an issue where players would sometimes be placed into an empty game
- Resolved a bug that prevented players from rejoining their competitive game after being disconnected
- Fixed a bug where typing in chat could purchase an item from the Hero Gallery
- The ‘No Name Card’ selection in the Name Card interface is now selectable
- Fixed a display issue where players were shown the incorrect amount of Overwatch League tokens, which made them unable to purchase items. The display now shows the correct amount of tokens a player owns
- The ‘Avoid Teammates’ button is no longer hiding behind the Recent Players list
- Fixed an issue with the Challenge ‘Farsighted’ not correctly tracking and/or completing
- Fixed an issue with the Challenge ‘Damage Sponge’ not correctly tracking and/or completing
- Resolved instances of the player’s screen becoming blurry/out of focus
- Fixed an issue where some players were missing the Noire Widowmaker skin
- Various visual improvements to the First Time User Experience
- Fixed in last update – Practice bots now show up through walls correctly when you play a healer
Junkertown
- Fixed additional areas in the map that were causing performance issues in some cases
Brigitte
- Fixed a bug where Brigitte’s shield could become invulnerable under certain conditions
Cassidy
- Cassidy now correctly drops the flag during Combat Roll in the Capture the Flag game mode
Doomfist
- Fixed in last update – Fixed a bug with Seismic Slam being stopped early by obstructions
- Fixed in last update – Fixed a bug with being able to jump during Seismic Slam
Genji
- Fixed an issue with the Genji Mythic Skin’s hit volumes
- Fixed in last update – Fixed an issue where players could get infinite Dragonblade Custom Games
Hanzo
- Fixed in last update – Jump/wall climb no longer destroys breakables
Junker Queen
- Commanding Shout and Rampage now correctly drop the flag in the Capture the Flag game mode
Kiriko
- Fixed an issue where Kiriko could escape map boundaries using Swift Step
Mei
- Has been added back to the line-up
- Fixed several issues with Mei’s Ice Wall that allowed players and projectiles to occasionally pass through it or slip off it
Mercy
- Audio made a change to the sound of Mercy’s first-person glide to address frequencies that some players found uncomfortable
Reinhardt
- Fixed in last update – Fixed an issue where quick melee did not swing Reinhardt’s hammer
Sojourn
- Sojourn can no longer pick up the flag in Capture the Flag when using Power Slide
Sombra
- Fixed in last update – EMP can no longer be damage boosted
Torbjorn
- Fixed in last update – Fixed an issue where quick melee did not swing Torbjorn’s hammer
Wrecking Ball
- Fixed an issue with Adaptive Shield that could cause you to lose health in some cases
Download free Overwatch 2 update 3.51 for PS4 and Xbox One.