Outriders update 1.12 (1.012.000) is now available to download on PS4, PS5, and Xbox One players. According to Outriders 1.12 patch notes, the latest hotfix added some minor changes and fixes to the game. Apart from this, Outriders patch 1.012 also includes stability fixes.
Previously, a minor update added some minor quality of life fixes. Unfortunately, since the release, some players are still experiencing some issues with the game.
Today’s Outriders update 1.012.000 will address a few of these issues.
Improved multiplayer so that rubberbanding & packet loss should now be reduced for players under 350ms
The Anti-duplication system will no longer take your equipped items into account when checking whether to re-roll a dropped duplicate.
Fixed an issue that could cause the Pyromancer’s Thermal Bomb to lose all charges and enter full cooldown if a player was interruped while casing the skill
Improved the targeting of the Trickster’s Venator’s Knife so that it should now more consistently target a player’s intended enemy.
Fixed an issue that could cause the Trickster’s Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
Fixed the Technomancer’s Borealis Monarch Set so that it will now correctly grant the 90% damage increase to any frozen targets
Note: The set bonus should apply to all frozen targets, no matter how they’ve been frozen.
Resolved an issue with the Devastator’s Statue Set and changed its description to match its behaviour
The New Description is:
While either Tremor or Golem is active, increase Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
The Old Description was:
Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
Fixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning.
Fixed an issue whereby players who are level 50 could appear as level 1 while in a party. Note that this issue may still be visible when in lobby.
Fixed some out of sync subtitles
Feed the Flames
The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
The “Reload Boost” and “Lava Shots” Mods have had their perks swapped.
Reload Boost will now increase Anomaly Power (Previously: Firepower)
Lava Shots will now increase Firepower (Previously: Anomaly Power)
Ash blast has had it’s base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds
Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds
The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds
The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
Increased the DOT damage of the “A Little Bit of Pain” mod by 71% (from base 0.35 AP to 0.6 AP)
Condensed the DOT duration of the “A Little Bit Of Pain” mod to 6 seconds (Previously: 10)
Increased the Armour and Resistance debuff provided by the “Time Crack” mod to 35% (Previously: 25%)
Increased the Weapon Cleave damage provided by the “Pain Transfer” mod to 20% Weapon Damage (Previously: 10% Weapon Damage)
Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)
The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.
Using the Skill will now provide significant (65%) damage reduction during it’s animation
Players can now press trigger again to use an AOE attack during the run animation
Enemies affected by Endless Mass can now be damaged and killed during the animation
Changed the “Wide Horizons” mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill “Absorbing Skin” used by Alpha Perforos and Brood Mothers
Ending the Skill early will now refund a part of the cooldown (up to 90%)
Personal Space will have its damage bonus increased from 15% to 25%
Critstack will have it’s Anomaly Power boost increased by 21% (from base 5.79 to 7)
Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
Perseverance Shield will have it’s base shield value increased by 40% (From base 25 to 35)
Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death
Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.
Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
Bone Shrapnel will have its damage increased by 5% (from base 56.7 to 59.85)
Download free Outriders update 1.12 on Sony PlayStation 5, PlayStation 4 and Xbox One.