Osiris New Dawn Update Patch Notes – October 28, 2021

Osiris New Dawn update (Oct 28, 2021) is now available to download on PC. According to the official Osiris patch notes, the latest update brings new changes, fixes, gameplay improvements.

Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game.

Read more details below.

Osiris New Dawn Patch Notes – October 28, 2021

Fantastic Frights

Be careful what you find creeping in the darkness. It might be a lost crew member’s residual energy, or it might be something far worse. Also, Arachnoid and Gnat are back in action.

LOD System

We’ve been exploring how we can make room for more creatures, vehicles, and base items in the world and have created a powerful and robust level of detail system. Completely custom coded, lightweight and powerful, this system intelligently handles processing of all objects in any given scenario to ensure proper persistence, functionality, and item data sync. We have been testing this in the Experimental Branch and have graduated it here to Main.

Multiplayer Stabilization

Chasing down desyncing in multiplayer has been a huge focus all month, and after a couple of rounds of identifying edge cases we’ve applied more fixes and graduated these updates to the main branch.

Change List

Added – Lurking in the Shadows Event Additions

Added – Makeshift Marker to utilities and dungeon early game crafting options

Added – New experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well

Changed – Localization will now automatically default to your local system’s default language

NOTE: Saved localization language setting has been reset to local system’s default language with this update

Changed – Partially reworked multiplayer Savegame handling to increase reliability during network/performance instabilities, more changes coming to further increase stability and reliability

Changed – Reworked multiplayer persistent object spawning to increase reliability

Changed – Space Station travel route calculation is now much faster (Reworked and greatly optimized connected structure collector code)

Changed – Reworked Spaceship Crash handler

Fixed – Rocks and plants should no longer be invisible after a trip into the mines

Fixed – Reduced severity of common framerate hitches when navigating around a large space station

Fixed – Azalea bush should remain visually harvested at a distance

Fixed – Persistent objects that were previously dismantled should no longer reappear after reloading

Fixed – More instances where spaceships were getting duplicated after travel between planets

Fixed – Conduit Bender now properly works in third person

Fixed – Multiplayer disconnects should be much less frequent

Fixed – Performance impact of droids and creatures should be greatly reduced

Fixed – Various instances of Spaceships getting lost after the game is force closed

Fixed – Spaceships that are respawned after a crash or force close should now properly spawn with the player inside and be fully visible

Fixed – Persistent buildables duplication should be much less prevalent in multiplayer due to reworked multiplayer saving, even during network/performance instability

Fixed – Droids that are lost under the world will be teleported back to the surface after a short time

Fixed – Vehicles that are lost under the world will be teleported back to the surface after a short time

Fixed – Various issues with connected structure collection code that caused the route calculation on the Space Station to take far too long

NOTE: Work In Progress (WIP) – Not yet visible systems, still requires setup on all moons and planets for these changes to be visible in gameplay.

Current creature spawn system is operational and unchanged, will be disabled once new system is operational.

(WIP) Added – New approach to handling creature spawns to avoid distracting creature pop-in, leveraging new LOD system to maintain performance at scale

(WIP) Added – New Creature Conductor that manages creatures daily schedules, efficiently updating them when they are distant from the player

(WIP) Added – Persistent creature system, creatures will only visually despawn when out of range, and will be saved and loaded with the world, and will be respawned over time

(WIP) Added – Support for dynamic creature patrol routes

(WIP) Added – Support for different AI States in creature AI logic to differentiate behaviours among various species

Download free Ghost Hunters Corp update for PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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