COD Black Ops 4 (BO4) update 1.13 patch notes is now available for players onPS4andXbox One. According to the official BO4 1.13 patch notes, the latest Operation Grand Heist update introduces new Specialist: Outrider and various other new features across Multiplayer, Blackout, and Zombies modes. Operation Grand Heist is the third Operation to be released for Black Ops 4 since its launch last October, following on from Operation First Strike and Operation Absolute Zero. In addition, the new BO4 version 1.13 also includes a big list bug fixes and stability and performance improvements.
Previously, a big update was released with gameplay and stability improvements across all three modes. Unfortunately, since the last patch, many players were experiencing a number of issues when trying to play the game. Today’s COD BO4 1.13 is expected to fix all these issues. Check out more details below.
COD Black Ops 4 (BO4) update 1.13 Patch Notes
- Multiplayer
- New Specialist: Outrider
- New Mode: One in the Chamber
- Massive weapon and gameplay tuning updates
- 2 new MP maps for Black Ops Pass holders
- + more
- Blackout
- New Destination: Ghost Town with two big locations
- New playable structures throughout the map
- Gameplay and Armor tuning updates
- All-new Prestige system
- Cosmic Silverback character for Black Ops Pass holders
- + more
- Zombies
- New Gauntlet: “Death-Con Five”
- New Perk: Ethereal Razor
- Additional Tier Skip for completing Daily Callings
- Support for Signature Weapons
- + more
- Black Market
- All new 100 Tier Contraband stream including…
- 3 new earnable weapons
- New Blackout character
- New Mastercraft Weapon
- New Reactive Camos
- New Epic Outfits
- New cosmetic Jump Pack item type for more Blackout customization
- + more
- A newly-revamped Black Market featuring the return of Blackjack
Multiplayer Tuning
Weapons
- Assault Rifles
- ICR-7
- [PC only]Improved ADS sway.
- [PC only]Improved hip-fire accuracy.
- Rampart 17
- Improved max damage range from 37.6 yards to 41.6 yards.
- [PC only]Improved ADS sway
- [PC only]Improved hip-fire accuracy.
- KN-57
- Improved max damage range from 15.2 yards to 17.3.
- [PC only]Improved ADS sway.
- [PC only]Improved hip-fire accuracy.
- VAPR-XKG
- Improved 5-hit kill range from 34.7 yards to 50 yards.
- Improved ADS idle to sway less.
- Maddox RFB
- Reduced recoil stability in first 5 shots in bullet pattern.
- Echo Fire Operator Mod:Improved recoil stability.
- Quickdraw:Reduced ADS-in speed.
- Quickdraw II:Reduced ADS-in speed.
- Stock:Reduced ADS move speed.
- ELO: Reduced recoil stability.
- [Console only]Reduced max damage range from 23.6 yards to 20.8 yards.
- [PC only]Improved ADS sway.
- [PC only]Improved hip-fire accuracy.
- ICR-7
- Submachine Guns
- MX9
- Improved 5 hit kill range from 5.5 yards to 7.6 yards.
- Improved ADS-in speed.
- [PC only]Improved damage by adding 5-hit kill range out to 7.6 yards.
- GKS
- Improved 5-hit kill range from 2.7 yards to 5.5 yards.
- [PC only]Improved damage by adding 5-hit kill range out to 5.5 yards.
- Spitfire
- Reduced max damage Range from 9.7 yards to 7.6 yards.
- Stock: Reduced ADS move speed.
- Extended Mags: Reduced magazine size.
- Fast Mags: Reduced reload speed enhancement.
- [PC only]Reduced hip-fire accuracy.
- Cordite
- Belt-Fed Operator Mod:Reduced overheat cooldown speed.
- Grip:Reduced recoil stability.
- [PC only]Reduced hip-fire accuracy.
- Saug 9mm
- COD Black Ops 4 (BO4) update 1.13 reduced sprint-out speed (now the same as most other SMGs).
- COD BO4 update 1.13 reduced base move speed (now the same as other SMGs).
- Stock:Reduced ADS move speed.
- Stock II:Reduced ADS move speed.
- Grip:Reduced recoil stability.
- [PC only]Reduced hip-fire accuracy.
- [Console only]Dual Wield Operator Mod:Reduced hip-fire accuracy.
- [Console only]Dual Wield Operator Mod:Reduced max damage range from 11.1 yards to 8.3 yards.
- Daemon 3XB
- COD Black Ops 4 (BO4) version 1.13 improved max damage range from 6.9 yards to 9 yards.
- [PC only]Improved hip-fire accuracy.
- MX9
- Tactical Rifles
- Auger DMR
- Improved ADS move speed.
- COD Black Ops 4 (BO4) version 1.13 improved firing speed.
- Double Tap Operator Mod:Improved firing time between shots.
- ABR 223
- Improved ADS move speed.
- Improved sprint-out speed.
- Swordfish
- Improved ADS move speed.
- Quickdraw II:Improved ADS-in speed.
- [PC only]Improved burst delay, allowing for faster sustained fire rate.
- Auger DMR
- Light Machine Guns
- Titan
- COD Black Ops 4 (BO4) 1.13 reduced flinch resistance when being hit.
- Reduced max damage from 46 to 38.
- Stock:Reduced ADS move speed.
- Hades
- [PC only]Cross Bar Operator Mod:Reduced spread accuracy.
- Titan
- Sniper Rifles
- Paladin HB50
- [PC only]Improved rechamber speed (same as console).
- Outlaw
- [Console only]Improved firing speed.
- [PC only]Quickdraw:Improved ADS-in speed.
- [PC only]Bolt Cylinder Operator Mod:Reduced fire rate.
- [PC only]Fixed a bug that allowed extra damage to the neck when using the Recon Optic.
- Koshka
- Improved ADS sway.
- [Console only]Quickdraw II: Improved ADS-in speed.
- [PC only]Improved rechamber speed (same as console).
- Paladin HB50
- Pistols
- RK 7 Garrison
- COD Black Ops 4 (BO4) update 1.13 improved all damage ranges.
- RK 7 Garrison
- Shotguns
- MOG 12
- Dragon’s Breath Operator Mod:Now does 1 quick blast of fire damage instead of damage-over time. This increases it’s one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
- Improved max damage Range from 3.75 yards to 4.1 yards.
- Quickdraw: Improved ADS-in speed.
- [Console only]Barrel Choke:Improved accuracy, pellet damage, and max damage range.
- SG12
- Strobe Light Operator Mod:Reduced luminosity on visual light effect.
- MOG 12
Specialists
- Prophet
- Seeker
- Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.
- BO4 update 1.13 reduced detection range against enemies with Cold Blooded.
- Seeker
- Ajax
- 9-Bang
- COD Black Ops 4 1.13 reduced visual opacity of screen flash when hit by 9-Bang.
- Players will no longer raise their hand when flashed if they have Tactical Mask.
- Players can now change stances while flashed.
- 9-Bang
- General
- Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).
Equipment
- Frag Grenade
- BO4 update 1.13 increased damage.
- Concussion Grenade
- Players can now stun themselves with their own Concussion Grenade.
- Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.
Gear
- Acoustic Sensor
- Reduced the ranges at which Acoustic Sensor can detect enemies.
- Reduced the ranges at which enemies with Dead Silence are detected.
Perks
- Tactical Mask
- Player now recovers faster after being hit by Tempest.
- Players will no longer raise their hand when flashed by the 9-Bang.
- No longer provides fire or radiation resistance.
- Flak Jacket
- Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
- Improved Flak Jacket resistance to radiation and burn.
- Cold Blooded
- COD Black Ops 4 (BO4) version 1.13 reduced the range at which an enemy Seeker can detect the player with this Perk.
Scorestreaks
- Lightning Strike
- Reduced the delay between targeting locations and the jets arriving.
- Sentry
- Improved damage.
- Call Of Duty Black Ops 4 (BO4) update 1.13 improved the time that the Sentry will remember a target after losing line of sight.
- Improved the range at which the Sentry will detect an enemy within a 360-degree radius.
- Drone Squad
- Improved damage.
- Sniper’s Nest
- Increased number of rockets required to destroy the Sniper’s Nest by 1.
- Mantis
- Improved explosive damage radius.
- Thresher
- Improved chain gun explosive radius and damage.
- Improved health of vehicle to balance damage dealt from an enemy with FMJ II.
- Strike Team
- Improved awareness radius.
- Improved health regeneration rate of Strike Team members.
- General
- Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.
Multiplayer
New Specialist
Outriderplayable in Multiplayer after unlocking Tier 1 in the Black Market.
Special Issue Weapon:Sparrow
Fire explosive-tipped arrows with deadly accuracy.
Special Issue Equipment:Hawk
Pilotable drone that can be parked at strategic overwatch positions. Automatically tags enemies in its view.
New Weapons
Three new weapons now earnable in the Black Market to use in Multiplayer:
Switchblade X9folding SMG
Rampagefull-auto shotgun
Cha-Ching!money bag melee weapon
New Multiplayer Maps
LockupandCasinomaps now available for Black Ops Pass holders.
Available in standard map rotation (Core and Hardcore) and in the new Map Pack Moshpit playlist.
Featured Playlists
One in the Chamberadded as Featured Playlist.
Players are given three lives and a pistol with one bullet.
Land a shot or melee enemies to gain another bullet and 100 points.
Keep an eye on the UAV sweep and earn the most points to win.
Map Pack Moshpitadded to Featured category.
Moshpit playlist featuring Lockup and Casino.
Hardcore Endurance Moshpit, Pro Series Moshpit, and Mercenary Deathmatch Moshpit added to Featured category.
Blackout
New Destination: Ghost Town
Drop into a new Western-themed destination in the southeast desert featuring two new locations inspired by fan-favorite maps: “Outlaw” above ground and “Buried” below.
Prestige System
Prestige up to 10 times and conquer 1,000 Echelons on your way to Prestige Master.
Unlock unique Prestige icons, Calling Cards, Victory Coins, and Echelon Characters as you rise through the ranks.
New Structures
Dozens of new and supporting structures added throughout the map, including additional buildings and entirely new locations for more looting options.
New Characters
Outriderplayable in Blackout after unlocking Tier 1 in the Black Market.
Cosmic Silverbacknow available for Black Ops Pass holders.
Zombies
New Gauntlet: “Death-Con Five”
30 rounds of challenges on “Classified” with unique rules for each round.
Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
Players are issued a Strike by failing a round, with the game ending after three Strikes.
All matches are timed for competitive speed-run support.
New Perk: Ethereal Razor
Provides health gain and greatly increased damage to melee attacks.
General
Black Market
New 100-Tier Contraband stream including:
3 new earnable weapons
New Blackout character
New Mastercraft Weapon
New Reactive Camos
New Epic Outfits
New cosmetic Jump Pack item type + more
Newly revamped Black Market featuring the return of Blackjack
The following updates are live today on consoles, with PC to follow with additional platform-exclusive updates:
Multiplayer
Weapon Tuning
Assault Rifles
Rampart 17
Increased max damage range from 37.6 yards to 41.6 yards.
KN-57
Increased max damage range from 15.2 yards to 17.3.
VAPR-XKG
Increased 5-hit kill range from 34.7 yards to 50 yards.
Improved ADS idle to sway less.
Maddox RFB
Reduced recoil stability in first 5 shots in bullet pattern.
Echo Fire Operator Mod:Improved recoil stability.
Quickdraw:Reduced ADS-in speed.
Quickdraw II:Reduced ADS-in speed.
Stock:Reduced ADS move speed.
ELO: Reduced recoil stability.
[Console only]Reduced max damage range from 23.6 yards to 20.8 yards.
Submachine Guns
MX9
Increased 5-hit kill range from 5.5 yards to 7.6 yards.
Improved ADS-in speed.
GKS
Increased 5-hit kill range from 2.7 yards to 5.5 yards.
Spitfire
Reduced max damage range from 9.7 yards to 7.6 yards.
Stock: Reduced ADS move speed.
Extended Mags: Reduced magazine size.
Fast Mags: Reduced reload speed enhancement.
Cordite
Belt-Fed:Reduced overheat cooldown speed.
Grip:Reduced recoil stability.
Saug 9mm
Reduced sprint-out speed (now the same as most other SMGs).
Reduced base move speed (now the same as other SMGs).
Stock:Reduced ADS move speed.
Stock II:Reduced ADS move speed.
Grip:Reduced recoil stability.
[Console only]Dual Wield:Reduced hip-fire accuracy.
[Console only]Dual Wield:Reduced max damage range from 11.1 yards to 8.3 yards.
Daemon 3XB
Increased max damage range from 6.9 yards to 9 yards.
Tactical Rifles
Auger DMR
Increased ADS move speed.
Increased firing speed.
Double Tap Operator Mod:Improved firing time between shots.
ABR 223
Increased ADS move speed.
Improved sprint-out speed.
Swordfish
Increased ADS move speed.
Quickdraw II:Improved ADS-in speed.
Light Machine Guns
Titan
Reduced max damage from 46 to 38.
Reduced flinch resistance when being hit.
Stock:Reduced ADS move speed.
Sniper Rifles
Outlaw
[Console only]Increased firing speed.
Koshka
Reduced ADS sway.
[Console only]Quickdraw 2: Improved ADS-in speed.
Pistols
RK 7 Garrison
Increased all damage ranges.
Shotguns
MOG 12
Dragon’s Breath Operator Mod:Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
Increased max damage Range from 3.75 yards to 4.1 yards.
Quickdraw: Improved ADS-in speed.
[Console only]Barrel Choke:Improved accuracy, pellet damage, and max damage range.
SG12
Strobe Light Operator Mod:Reduced luminosity on visual light effect.
Specialists
Prophet
Seeker
Greatly reduced Seeker’s hitpoints so it can be destroyed with 1 bullet.
Reduced detection range against enemies with Cold Blooded.
Ajax
9-Bang
Reduced visual opacity of screen flash when hit by 9-Bang.
Players will no longer raise their hand when flashed if they have Tactical Mask.
Players can now change stances while flashed.
General
Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).
Equipment
Frag Grenade
Increased damage.
Concussion Grenade
Players can now stun themselves with their own Concussion Grenade.
Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.
Gear
Acoustic Sensor
Reduced the ranges at which Acoustic Sensor can detect enemies.
Reduced the ranges at which enemies with Dead Silence are detected.
Perks
Tactical Mask
Players equipped with Tactical Mask now recover faster after being hit by the Tempest.
Players will no longer raise their hand when flashed or concussed with Tactical Mask equipped.
No longer provides fire or radiation resistance.
Flak Jacket
Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
Improved Flak Jacket resistance to radiation and burn.
Cold Blooded
Reduced the range at which an enemy Seeker can detect the player with this Perk.
Scorestreaks
Lightning Strike
Reduced the delay between targeting locations and the jets arriving.
Sentry
Increased damage.
Increased the time that the Sentry will remember a target after losing line of sight.
Increased the range at which the Sentry will detect an enemy within a 360-degree radius.
Drone Squad
Increased damage.
Sniper’s Nest
Increased number of rockets required to destroy the Sniper’s Nest by 1.
Mantis
Increased explosive damage radius.
Thresher
Increased chain gun explosive radius and damage.
Increased health of vehicle to balance damage dealt from an enemy with FMJ II.
Strike Team
Increased awareness radius.
Increased health regeneration rate of Strike Team members.
General
Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.
Miscellaneous
General
Players can now change stances when flashed or concussed.
Fixed an issue that would restart a rechamber on some weapons when using a piece of Equipment.
Fixed an issue where first-person screen effects would not stop after the player died.
Fixed an issue that would let player names show through the Ice Pick when active.
Fixed an issue where hacked Equipment would sometimes not show the hacked effect.
Fixed an issue where Create-a-Class slots unlocked through Prestiging would have non-functional Equipment slots.
Fixed an exploit allowing players to throw multiple Seekers when interacting with a Care Package.
Weapon Customization
Fixed an issue where Reactive Camos could unwrap to a stage other than the starting stage.
Fixed an issue where the Clan Tag and Kill Counter could reset when restarting the game.
Fixed an issue with displaying Reactive Camo and Mastercrafts on secondary weapons during the Specialist Draft.
Game Modes
Heist
Fixed an issue where buying max ammo for the Hellion Salvo launcher would not fill the player’s ammo.
Custom Games
Fixed an issue where players were able to enter a match with another player’s Specialist Weapon and Equipment if Specialist Draft was disabled.
Blackout
Merit System Update
Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match.
Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches.
This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos.
Armor Tuning
Increased Level 1 Armor damage mitigation to 25%.
Increased Level 2 Armor damage mitigation to 35%.
Increased Level 3 Armor melee damage mitigation to 50%.
Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5.
Weapon Tuning
Assault Rifles
Maddox RFB
Reduced idle sway.
VAPR-XKG
Reduced 1st and 2nd shot recoil.
Reduced idle sway.
SWAT RFT
Increased idle sway.
Reduced damage.
Increased 1st and 2nd shot recoil.
Submachine Guns
Spitfire
Reduced 6-hit kill range.
Saug 9mm
Reduced re-center speed.
Increased sprint-out time.
Reduced move speed (now the same as other SMGs).
Daemon 3XB
Increased idle sway.
Reduced 2-burst kill range.
Cordite
Reduced hip spread.
GKS
Reduced idle sway.
MX9
Reduced ADS in time.
Tactical Rifles
Auger DMR
Increased re-center speed.
Reduced 1st shot recoil.
Slightly increased ADS move speed.
ABR 223
Increased time between bursts.
Reduced re-center speed.
Slightly Increased ADS move speed.
Swordfish
Reduced recoil of 2nd, 3rd, and 4th shots.
Slightly Increased ADS move speed.
Essex
Increased rate of fire.
Increased re-center speed.
Sniper Rifles
Koshka
Reduced idle sway.
SDM
Increased re-center speed.
Reduced re-center radius.
Outlaw
Increased idle sway.
Reduced ADS in and out times.
Light Machine Guns
General
All LMGs now deal increased damage against vehicles and Equipment.
Titan
Increased re-center speed.
Reduced re-center radius.
Increased flinch when being hit.
Hades
Reduced idle sway.
Reduced hip spread.
Increased re-center speed.
Reduced re-center radius.
VKM 750
Reduced re-center radius.
Zweihander
Reduced hip spread.
Reduced re-center radius.
Equipment
Frag Grenade
Increased damage.
Gameplay
Players can now swap weapons and attach all compatible weapon attachments on pickup with the “Swap and Attach” option.
Added the ability to immediately equip health/Equipment upon pickup.
Added the ability to swap health items and Equipment from the ground if the player’s inventory is full.
Duplicate items no longer show up in the Quick Equip menu. Instead, the total number of identical items is now displayed. Updated HUD to show total number of items equipped in that slot.
Added empty Armor Plate and Paint Can item representations to the player’s inventory to function more similarly to ammo.
Ammo will show up as grayed out in Stashes if the player has max ammo.
Reworked killed/downed UI elements.
Miscellaneous
Fixed an issue where a player’s health and Equipment would not be updated when splitting items within inventory slots.
Fixed an issue where quickly equipping attachments could place attachments in the player’s inventory.
Fixed an issue where the bleed-out countdown would not stop when a player was being revived.
Fixed an issue that would prevent a player from being able to pick up an item from a Stash that they selected.
Armory’s Blackout tab now correctly shows when a player has the maximum number of Paint Cans.
Fixed an issue where the final stage of a Reactive Camo would be shown on the weapon on the ground, regardless of the stage it was actually on.
Fixed an issue where weapons with unwrapped Reactive Camos would show as wrapped on the ground.
Fixed an issue where Mastercrafts would always display the first visual stage, regardless of what stage it was on.
Fixed an issue where picking up a weapon with an unwrapped Reactive Camo out of a Death Stash would wrap the weapon again.
General
9mm ammo item amount increased to 50 on pickup.
45 cal ammo item amount increased to 50 on pickup.
Zombies
Additional Tier Skip
Additional Tier Skip added as new reward for completing Daily Callings.
Players can now earn up to two Skips per day in Zombies.
Signature Weapon Support
Signature Weapons now available for customization in the Zombies Armory.
Stability
Global
Addressed several high-round stability issues that could occur when playing with bots.
Fixed a crash that could occur when fast-forwarding a clip in Theater mode.
Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon.
Addressed several stability issues that could occur when a player was spectating.
Fixed a UI error that could occur when sending an invitation from the social menu while in a match.
Gauntlets
Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10.
Addressed an error that could occur when a player viewed a Gauntlet in Theater mode.
Addressed an error that could occur when a player accepted an invite out of a Gauntlet match.
Miscellaneous
Global – Addressed issues where:
Players were not able to see Elixir animations after using a level 3 Special Weapon.
The XP amount would be missing from the pause menu when a player reached max rank.
A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning.
The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack.
The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce.
The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon.
The default weapon reticle would show instead of the one the player had selected.
Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed.
Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count.
Certain Special Weapon kills could award more points than intended.
The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush.
Gauntlets (General)
Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons.
Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir.
Gauntlets: “Veni, Vidi, Zombie!”
Addressed an issue where players that were respawned by the Join the Party Elixir during the “…In The Room” round were not transported back to the Boss Arena.
Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned.
Addressed an issue where players were able to hold Equipment between Rounds 2 and 3.
Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds.
Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching.
Addressed a rare issue where players spawned on top of each other at the beginning of the match.
Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up.
IX
Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges.
Blood of the Dead
Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers.
Classified
Addressed an issue where the player could see their hand or gun while traveling through the teleporter.
Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room.
Dead of the Night
Addressed an issue where subtitles were shown multiple times during the ending cinematic.
Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory.
Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal.
The following updates are live today on Xbox One and PC, with PC to follow with additional platform-exclusive updates:
Multiplayer
Featured Playlists
Arms Race Team Deathmatchadded as Featured Playlist.
Score per EKIA increased from 100 to 150.
Hardcore Endurance Moshpit, Pro Series Moshpit, Mercenary Deathmatch Moshpit, and Chaos Domination added to Featured category.
Call of Duty Black Ops 4 update 1.13 is now available for download on PS4 and Xbox One.