No More Room in Hell update 1.13 released on PC (Steam). According to the official No More Room in Hell patch notes, the latest update added a new map, new changes and fixes. Apart from this, today’s No More Room in Hell patch 1.13 also includes stability improvements.
Previously, a major update added various quality-of-life changes and fixes. Unfortunately, since the last patch, players have been experiencing several issues with the game. Today’s PlateUp patch 1.13 will address a few of these issues.
Read more details below.
No More Room in Hell Patch Notes – October 31, 2022
New Maps:
Asylum [Objective] (by DrHammer)
Additions
- Added cvar “sv_kill_player_on_disconnect”, kills a disconnecting player before they exit the server
- Added gameplay modifiers for local and online play, called “mutators”:
- Added cvar “sv_mutators”, list of persistent mutators with ‘,’ delimiter
- Added mutator selector in create game dialog
- To add new mutators, go to “nmrih/rulesets/mutators” directory and create new scripts, examples are included
- Added lag compensation to melee swings
- Added map completion achievements for nmo_asylum and nms_laundry
- Added new death notice icons for various self-inflicted kills (fall, drown, infection etc.)
- Added option for cheap impact effects
- Added support for 3D ambient sounds using FMOD sound system
- Added support for map-specific localization
Changes
- All spectator (incl. dead players) vote restrictions are now controlled by cvar “sv_vote_allow_spectators”, “sv_vote_allow_dead_call_vote” has been removed as it is redundant
- Barricade boarding is now audible to other players
- Default loading screens no longer have keyboard textures
- Force hold time on extraction cameras to prevent them exiting too early
- Infected players no longer take friendly damage when grabbed (#1324)
- Infected players who’ll disconnect now leave behind a turned zombie (#1063)
- Long subtitles in dialogue captions have been broken into segments (currently in limited set of languages)
- Melee traces no longer cause friendly damage if hit player was grabbed during a swing
- Melee swings and shoving are now audible to other players (#1333)
- On death, camera now looks over ragdoll and not through it
- Players are no longer frozen on extraction
- Players can no longer pick up grenades mid-air until the projectile lands or bounces
- Prevent ammo radial wheel hover selection after right clicking, to avoid unintentionally dropping another type of ammo
- Scoreboard tweaks:
- Changed font
- Now displays player count
- Right click will now toggle cursor instead of left
- Server now skips NPC animation frames in order to increase performance
- Server-side Workshop changes:
- Added command “workshop_remove_all”, removes all maps from the list
- Error messages are now less vague
- Now prints download progress
- Thrown grenades now pass through players, when friendly fire is off
- Updated the localization files:
- With thanks to community translators: Blueberryy, Holy Crap, IBRS-4Ever, Klowby, marcielcps, Plazehorta
Fixes
- Fixed bleeding not stopping after extraction
- Fixed challenge invalidation reasons not being localized
- Fixed challenge results displaying a name from previous maps when random objectives are enabled
- Fixed character select “Next / Previous / Preview” strings not being localizable
- Fixed crawlers not taking fatal headshot damage in realism mode (#1317)
- Fixed current velocity not being applied to player ragdoll on death
- Fixed duplicate viewmodel sounds when observing in first person
- Fixed extreme angular impulse on grenade throw
- Fixed “Hard to pick up items on top of weapon progress triggers” (#1328)
- Fixed “KeyValues error if addon description contains reserved characters” (#1318)
- Fixed “Objective outline takes precedence over inventory outline” (#1338)
- Fixed “Performance issues caused by gunshot/chainsaw debris” (#1291)
- Fixed “Players can hijack ongoing progress triggers” (#1326)
- Fixed “Players who join late won’t receive current objective” (#1329)
- Fixed rare bug with supply crate UI not closing
- Fixed respawn and round starting timers displaying “0 seconds” left
- Fixed ruleset validation false positives
- Fixed “SKS bayonet hits zombies’ bounding box” (#913)
- Fixed spectators being able to cast votes
- Fixed turned zombies occasionally losing collisions
- Fixed zombie AI erroneously looking for cover when failing to chase an enemy
- Fixed “Zombies remain frozen for too long after an extraction cam” (#1325)
Changes for mappers and modders:
- Added command “ruleset_include”, merges new ruleset with active one, replaces values when available
- Added entity “ambient_fmod”: This entity works like “ambient_generic”, but uses FMOD sound system for playback, e.g. for playing several other file formats (such as .ogg)
- Added functionality for “including” rulesets, designed for gameplay mutators
- Added map-defined spawn density override for “func_zombie_spawn”, to fix a bug with it being reset on round restart
- Added opt-in support for overriding extraction preview time with camera’s Hold Time (#1323)
- Added user message “ObjectiveUpdate” for updating objective text without forcing a notification
- Added usermessage “MovePointMessage”, moves existing point message without updating other properties, takes index and vector coords
- Changed “defaultcubemap.vtf” texture
- Entity “point_message_multiplayer” text now follows movement parent (#1316)
- Fixed “BecomeCrawler” input not working properly on runner zombies
- Fixed “BecomeCrawler” input turning kid zombies into crawlers
- Fixed “mouseclickimage” not working with legacy main menu buttons
- Restored and repaired missing “hand_truck” model that broke compatibility in custom maps
- Server-only entities can now have movement parents
- VScript:
- Added CNMRiH_BaseZombie::IsKid()
- Fixed activator, caller, etc. values not working within RunScriptCode and related inputs
- Fixed CBaseEntity hooks FireBullets() and ModifyEmitSoundParams() not working
- Fixed CBasePlayer not deriving from CInfectableCharacter
- Fixed crash on ObjectiveManager.StartNextObjective() when called during warm-up
Maps
All maps:
- Added more watermelons
- Compressed pakfiles to reduce installation size
- Replaced game text with instructor hints
nmo_broadway
- Sparks on the door now turn off when welder usage stops
nmo_brooklyn
- Added sound for extinguishable fire on the street
- Changed collision behavior for watermelon
- Extinguishable fire on the street now deals damage to zombies
- Fixed van’s enabled hurt trigger in garage
nmo_cleopas
- Tweaked clips
nmo_junction
- Added delay for propane explosion
- Sparks on the door now turn off when welder usage stops
nmo_lakeside
- Added delay for propane explosion
- Helicopter no longer kills players instantly
nmo_quarantine
- Fixed broken street soundscape
- Fixed extract chopper not having sound (#1330)
nmo_rockpit
- Fixed a few objective item stuck spots near spawn
- Fixed a fire truck not casting shadows
- Fixed multiple places where objective items could get stuck
- Fixed some floating props and brushes
- Removed collisions from some small props
- Removed unusable supply drop
- Reworked the van escape
- Tweaked clip brushes
- Updated MapHack scripts to work with new .bsp
- Various small tweaks
nmo_shelter
- Added few instructor hints
- Added new objective between lever and final one
- Tweaked clips
nmo_suzhou
- Fixed god spots behind counter and evac doors in the final area
nmo_underground
- Added more light in the motel
- Added more spawn points for welder
- Changed loop sound in underground area
- Fire now doesn’t instantly kill players (only if they try to proceed behind it)
- Tweaked clips and navigation
nmo_zephyr
- Fixed unrealistic reflection for dirt in sewers
nms_arpley
- Added hurt trigger for train
nms_campblood
- Added back player spawn during evacuation
nms_drugstore
- Misc. optimization
nms_favela
- Changed extraction, now helicopter arrives before extraction starts in slightly different place
nms_flooded
- Added 10 seconds to extraction time
nms_midwest
- Tweaked clips
Download free No More Room in Hell patch for PC (Steam).