No Mans Sky Update 4.10 Patch Notes – Official

A new No Man’s Sky update 4.10 details are now available for PS4, PS5, PC, and Xbox One. According to the official No Mans Sky 4.10 patch notes, the latest update added some new visuals when reloading a save from within the game menus. Apart from this, No Man’s Sky version 4.10 also includes support for PS VR2 and various performance fixes.

Previously, a major free No Man’s Sky update 4.0 added a relaxed mode, overhauled inventories, revamped UI, and improved missions. Recently, a hotfix 4.03 was also released. Unfortunately, players are still experiencing several issues when trying to play the game. NMS patch 4.10 will fix a few of these issues.

Read more details below.

No Mans Sky 4.10 Patch Notes – February 22, 2023

VR

  • No Man’s Sky now fully supports PlayStation®VR2.
  • PS VR2 benefits from a high-res display, as well as higher quality textures, improved particle rendering, terrain tessellation effects, increased planetary details, increased draw distances, and much more.
  • Support has been added for PS VR2 headset vibration.
  • Support has been added for PS VR2 Sense controllers, including advanced haptics and adaptive triggers.
  • All VR players with a higher resolution headset now benefit from a sharper UI, placed at a more comfortable default distance from their eyes.
  • The VR play area boundaries are now far more lenient, reducing instances of the play area warning occurring unnecessarily.
  • Fixed an issue that could cause shaky or inaccurate VR cursor positioning over time.
  • VR players can now use hand controllers to position the Personal Forcefield directly, allowing for advanced combat tactics.
  • VR swimming controls have been significantly improved.
  • The VR base building experience and UI has been significantly improved.
  • The VR base building menu now correctly appears as part of the wrist projector.
  • When base building in VR, snap-points and part previews now track the player’s head position rather than cursor.
  • The VR galaxy map experience and UI has been significantly improved.
  • It is now possible to travel through the galactic centre in VR.
  • Fixed a VR-specific issue that could block interactions after using the galaxy map.
  • The VR surveying experience and UI has been significantly improved.
  • Markers for objects belonging to other players are now easier to target in VR.
  • Fixed an issue that could cause a visual lag in Multi-Tool positioning in VR.
  • The projector menu on the rear of larger Multi-Tools now has a custom, more appropriate position.
  • Fixed an issue that could cause custom markers to be positioned incorrectly in VR.
  • Fixed a rendering glitch that could occur when scanning in VR with the HUD disabled.
  • Fixed a clipping issue that could occur with the player’s head when entering Photo Mode in VR.
  • Player hands are now shown correctly in VR Photo Mode.
  • The “Scan” and “Change Weapon” right-hand wrist projector options are now usable inside starships and exocraft.
  • With the combat auto-follow behaviour engaged, players are no longer required to have their hands on the flight stick to fire starship weapons in VR.
  • Changing speeds in the starship now gives a small amount of vibration in VR, to provide feedback that the throttle adjustment was successful.
  • The ship and companion summoning UI has been improved and clarified in VR.
  • Fixed an issue that caused the UI to move around while interacting with creatures and companions in VR.
  • Fixed an issue that could cause areas of the Space Anomaly to load or unload incorrectly, based on where the VR teleport preview was currently aimed.
  • VR players can now adjust their jetpack direction mid-flight while the teleport preview is being aimed.
  • Fixed an issue that could occur when using VR teleport movement to navigate between the freighter hangar and bridge.

WONDERS

  • A new section has been added to the Catalogue – “Wonders”.
  • The Wonders Catalogue tracks your play and records notable discoveries, planetary extremes, and unusual objects collected.
  • Sections include:
    • Planetary records, such as temperature, toxicity, highest point reached, overall hostility quotient, and so on.
    • Creature records, including various size records and noteworthy environmental adaptations.
    • Flora and mineral records, measured against a range of categories.
    • A record of rare items with the highest market value on the galactic exchange.
    • The number of times you have interacted with rare planetary glitch objects.
  • Any entry in the Wonders catalogue can be selected to take you to its detailed entry in your discoveries list, allowing you to easily mark and visit its parent star system.

GYRO CONTROLS

  • Nintendo Switch and PlayStation players can now enable motion-sensor based gyro controls.
  • Gyro controls allow for accurate fine-tuning of camera movements using controller motion on top of thumbstick control.
  • Gyro controls can also be used to move the cursor in UI screens.
  • Gyro controls can be enabled from the Motion Sensor section of the Controls options.
  • A wide number of tuning options are available for players to customise their gyro experience.

OPTIONS

  • The various options menus have been reworked and reorganised to accommodate a new suite of options, as well as to help players quickly navigate to whichever option they wish to change.
  • Options can now be adjusted from the boot and save select screens, allowing for customisation before starting a game.
  • On PC, video and graphics options have been merged into one page for ease of use.
  • An option has been added to allow players to set the in-game language to be different from the default system language of their device.
  • An option has been added to reset your current position while aboard a freighter, to provide a safe return aboard after becoming stuck.
  • An option has been added for all non-Switch platforms to use the enlarged menu text already used on the Switch.
  • An option has been added to allow players to customise who has access to the contents of their refiners.
  • An option has been added to remove all white flashes from the game and replace them with fades to black.
  • An option has been added to allow players to adjust the strength of various hazard-related screen effects, such as visor frosting.
  • An option has been added to allow players to disable all automatic “follow” camera movements in third-person.
  • An option has been added to allow players to adjust the handedness of their player character in first-person mode.
  • An option has been added to allow players to adjust the handedness of their player character in third-person mode and to move the character to the other side of the screen.
  • An option has been added for PlayStation 4 VR users to use their DualShock 4 to directly control the cursor while in menus, instead of using the thumbsticks.
  • A number of options have been added for VR players to adjust the distance from the screen of various menu elements.
  • An option has been added for VR players to adjust the strength of the vignette effect deployed to reduce motion sickness.
  • An option has been added to allow players to scan objects with the Analysis Visor without being required to hold down the scan button.
  • An option has been added to allow players to toggle the behaviour of the jump button on gamepads, so that it can be used as an alternative “Build” button while in base-building mode.
  • An option has been added to allow players to swap the functions on gamepad thumbsticks, i.e. to toggle which stick is Sprint and which stick is Scan.

RENDERING & OPTIMISATIONS

  • Dynamic Resolution Scaling has been added for PlayStation 5. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
  • PlayStation 5 now supports AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
  • The HDR rendering system has been overhauled for all platforms for a richer and more dynamic colour experience while playing on an HDR display.
  • The particle rendering system has been improved to add support for high-quality additive particles.
  • Introduced a significant optimisation for all platforms when loading large numbers of bases within a single system.
  • Introduced a significant number of memory optimisations for all platforms.
  • Fixed a visual glitch with tornado rendering on Nintendo Switch.
  • Fixed an Xbox-specific issue that could cause occasional flickering.
  • Fixed a camera issue that could cause jittering in various anti-aliasing systems.

UI AND QUALITY OF LIFE

  • A significant number of new player titles have been added, earned by progressing through various core and factional milestones.
  • The maximum number of owned starships has increased from nine to twelve.
  • Players can now “Quick Charge” a technology, without having to drag and drop the fuel into the selected slot. Select and drop functionality has been retained for players who wish to fine-tune the amount of charging substance used.
  • Additional filters have been added to the Expedition and Twitch reward menus, accessed via the Quicksilver Synthesis Companion.
  • Players can now begin an expedition at any time before the current expedition ends, rather than needing to start two days before the expedition times out.
  • A variety of new cooking recipes have been added, making use of various titan worm-related products.
  • The accuracy and input tracking speed of inputs on PlayStation controllers has been improved.
  • The hint system for crafting components that you cannot currently afford has been improved.
  • Objectives in pinned installation or crafting missions now correctly skip sections for subcomponents if the player already has enough of the parent component.
  • Fixed an issue where text and highlighting in the build popup would not correctly reflect the amounts needed, if the item in question is built in multiples greater than one (such as projectile ammunition).
  • Fixed an issue that caused the Personal Refiner to always show 0 as its current progress while it is being highlighted by a mission hint.
  • Fixed an issue that prevented crafting highlights from working in the Multi-Tool inventory.
  • Technologies are now always installed fully charged when playing on a difficulty setting that does not use up fuel.
  • Fixed an issue that could prevent a base computer from being moved before it had been claimed as a base.
  • Fixed an issue that could prevent Exocraft weapons from being correctly auto-selected after installation.
  • Fixed an issue where an Exocraft would not become your primary selected vehicle after building its geobay.
  • The Ship Launch Auto-Charger now requires a solar mirror rather than a magnetic resonator to install.
  • The “Stories Learned” count in the Catalogue no longer counts every individual word of alien language as its own story.
  • The selection highlights for the various collections in the Catalogue have been updated.
  • The selection highlights for the various game mode options when starting a new game have been updated.
  • Fixed an issue that could cause the words PREV | NEXT to become stuck on the screen after teleporting aboard a frigate.
  • Fixed an issue that caused the “destructible” target icon to appear low res.
  • Fixed an issue that could cause the creature icons in the Analysis Visor to appear low res.
  • The icon used to indicate the presence of a biological horror has been updated.
  • Fixed an issue that caused the preview of the jetpack/starship/Multi-Tool etc to be rotated when scrolling a scrollbar in the inventory.
  • Fixed an issue that caused base parts to still be flagged as new and unseen in the base building menu despite having been built.
  • Fixed an issue that caused descriptions to vanish from the base building popup panel in some circumstances.
  • Fixed a visual glitch that could cause flickering lines when viewing expedition milestones.
  • Fixed an issue that caused the scrollbar to be in the wrong visual state after changing from one story to another in the Collected Knowledge section of the catalogue.
  • Fixed an issue that caused there to be no page count dots on the bottom of some catalogue categories.
  • Fixed a large number of issues that could cause cropping text, particularly in VR.
  • Fixed a large number of typos and spelling errors.
  • Fixed an issue that could occasionally cause some NPC dialogue boxes to be skipped over.

BUG FIXES

  • The networking system for persistent interactions has been rewritten for increased stability and robustness. This fix addresses a number of issues that could cause the saved state of objects such as refiners to be reset upon entering or leaving a multiplayer session.
  • Fixed an issue that prevented camera shake from applying correctly while in the vicinity of a black hole.
  • Fixed a number of issues that could cause volcanoes to block access to mission critical buildings.
  • Fixed a number of issues that could cause players to become stuck inside volcanoes.
  • Fixed an issue that caused some planetary objects to appear low detail, even at close range.
  • Fixed an issue that caused various buildable doors to fail to connect to power grids (and thus never shut).
  • Fixed an issue that prevented base part variants from being duplicated.
  • Fixed a rare issue that could occasionally cause freighter bases to fail to sync to other players.
  • Fixed an issue that caused freighter colours and engine effects to fail to sync to other players.
  • Fixed a number of issues that could cause freighter bases and freighter inventories to be lost or fail to apply correctly when examining a new freighter to purchase.
  • The chat message sent to other players upon entering your base now correctly references the name of the specific base.
  • Fixed an issue that prevented NPCs from navigating correctly around planetary settlements on PlayStation 4.
  • Fixed a visual glitch in the starship heads up display during landing.
  • Fixed an issue that caused some substances in the catalogue to offer a non-functional “Locate Substance” button.
  • Fixed an issue that could cause mission markers for expedition rendezvous points to use incorrect icons after reloading a save.
  • Fixed an issue that could cause duplicate entries to appear in the teleport terminus list during the tutorial.
  • Fixed an issue that could occur when cancelling the discovery naming process on Switch.
  • Fixed a number of Switch-specific issues that could block progress or cause incorrect mission selection near the end of some expeditions.
  • Fixed an issue that could cause visual glitches in starship trails while flying in hailing formation.
  • Fixed an issue that could allow VR players to break the mission flow in Nexus missions by taking off too early.
  • Fixed an issue that could cause the Nexus Sentinel Pillar missions to fail to find a destination system in particular circumstances.
  • The amounts gained and used when refining Di-Hydrogen jelly have been adjusted for logical consistency.
  • Fixed an issue that could cause the Minotaur to fail to deploy weapons correctly when under AI autopilot and equipped with a Sentinel Hardframe arm.
  • The Minotaur AI will now make correct use of Bio-Mechanical Stun weaponry.
  • Fixed a rare crash that could occur while deleting Exocraft race checkpoints.
  • Fixed an issue that could allow starship cargo probes to continue after the ship has landed.
  • Planetary rings are now correctly rendered while inside a freighter base.
  • Fixed a number of navigation and AI behaviour issues that could occur when biological horrors attempted to pursue the player while despawning.
  • Fixed an issue that prevented some technologies from correctly appearing in the Exosuit Technology section of the catalogue.
  • Fixed a visual glitch that caused NPC ship trade routes to render incorrectly in some circumstances.
  • Fixed an issue that caused cape and cloth movement to lag slightly out of sync with player movement.
  • Fixed a number of visual issues with the Exosuit backpack seen in the Inventory screen when wearing a cape.
  • Fixed a number of visual issues with the status bar lights on the Retro jetpack unit.
  • Fixed a number of visual issues with the status bar lights on the Exotic jetpack unit.
  • Fixed an issue that caused the Boltcaster to use incorrect audio.
  • Fixed a rare hang related to audio playback.
  • Fixed a rare audio issue that could cause incorrect environmental effects when in caves.
  • Fixed a number of audio issues that prevent correct volume settings from being applied in the mode and save select menus.
  • Improved the audio related to meteor impacts.
  • Fixed an issue that could cause the pulse engine effects to continue to play after cancelling a pulse jump.

MISSIONS

  • All Nexus missions, including Quicksilver rewards, are now available to Nintendo Switch players.
  • The “Trace of Metal” mission chain is now available to Nintendo Switch players. This story-driven mission has a number of unique rewards, including a drone companion and Sentinel-related customisation options for the Minotaur.
  • Introduced a significant optimisation to the mission system during expeditions.
  • Fixed an issue that could cause a blocker during the segment of the living ship mission where players must visit the graves of fallen Travellers.
  • Fixed a number of issues that could result in duplicate living ship components being awarded.
  • Fixed a number of mission issues where an incorrect number of enemies remaining was reported in the mission text.
  • Fixed an issue that could cause players to miss out on some recipes while progressing through the Base Computer Archives mission chain.
  • Fixed an issue that could cause a blocker in the Trace of Metal if the Sentry drone was dismissed at mission-critical moments.
  • Fixed a visual issue in the log that could show Nexus mission objectives as completed before the players have left the Space Anomaly.

UTOPIA EXPEDITION

  • A brand new expedition, “Utopia” will begin shortly after the release of the Fractal update.
  • The Utopia expedition will see players working for the mysterious Utopia Foundation as they attempt to rebuild the planets of an abandoned solar system.
  • Strange goings on in the system require the shelter of a Utopia Foundation base in order to craft items or install technologies, requiring explorers to plan ahead before venturing out into the wilds, and to work together to establish a network of bases across the system.
  • Rewards for assisting the Utopia Foundation in their noble efforts include a set of unique posters; a buildable holographic friend statue; an exclusive new helmet customisation; an exclusive new robotic drone companion; and the brand-new Utopia Speeder class starship.

PARTICLES

  • The visual effects for portals and their interactions have been significantly improved.
  • The colour diversity of non-Euclid galaxies in the galaxy map has been improved.
  • Damaged machinery effects have been reworked for improved quality and to match up with audio effects.
  • The visual effect for breaking through a starship’s shielding system has been reworked.
  • Crashed freighter atmospheric effects have been significantly improved.
  • The atmospherics and other visual effects for monoliths and plaques have been significantly improved.
  • Abandoned building atmospheric effects have been significantly improved.
  • Door explosion visual effects have been reworked and improved.
  • The visual effects for Hexaberry harvesting have been improved.
  • The Exobiology, Blighted, Leviathan and Polestar Expeditions have been recreated as Redux editions.
  • Redux expeditions are shorter versions of the primary version of the main expedition, with the same rewards, designed to offer players a chance to gain any rewards they missed from the year’s expeditions.
  • The Redux expeditions will run over the holiday period and will be available on all platforms, including Nintendo Switch.
  • As well as their previous rewards, Redux expeditions will also award bonus Quicksilver to all platforms.
  • Community expeditions now carry a set of minimum difficulty settings, similar to Permadeath mode.
  • An “Other” filter has been added to the Quicksilver Synthesis Companion’s shop interface.
  • Added additional filtering and ordering options to the list of Expedition rewards found at the Quicksilver Synthesis Companion.
  • Fixed an issue that caused the upper half of the mission details UI to occasionally spill out of its box. The entire mission description panel will now adjust its height and scroll as appropriate.
  • Fixed an issue that caused the Life Support guide entry to unlock even when the Life Support difficulty setting was disabled.
  • Fixed an issue that caused the glow to be missing when locking on to a marker with the Pulse Drive.
  • Fixed an issue that caused the glow around locked-on or tagged markers to occasionally be the wrong shape for that particular marker.
  • Fixed an issue that caused fleet debrief markers to be visible while visiting another player’s freighter.
  • Fixed an issue that caused an animation glitch on certain cockpit components while in pulse engine flight.
  • Fixed an issue that caused supercharged slots to fail to appear in newly-purchased ships until the game had been reloaded.
  • Fixed an issue that could cause ship landing gear to appear to be raised while the ship was landed.
  • Fixed an issue that could cause your previously owned ship to immediately vanish if exchanging it for another ship at a trade outpost.
  • Fixed an issue that could cause your previously owned ship to become uninteractable if exchanging it for a crashed ship.
  • Fixed an issue that caused your previously owned ship to be available to reclaim for free after exchanging it with an NPC for their ship.
  • Fixed an issue that caused the correct trade-in price to be missing when exchanging a Multi-Tool.
  • Fixed an issue that could occasionally cause incorrect text on the subtitle of the exchange button while purchasing ships.
  • Fixed a rare issue that could cause an extra mission marker to become stuck on the screen during the tutorial.
  • Fixed an issue that caused the scrollbar to always display on Guide pages, even when scrolling was not needed.
  • Fixed an issue that caused the “Summon Companion” icons to always appear greyed out.
  • Fixed an issue that could cause additional or incorrect expedition rendezvous markers to occasionally appear on the Galaxy Map.
  • Fixed a collision issue that could allow players to fall out of the Space Anomaly if they jetpacked in a specific location.
  • Fixed an issue that made it very difficult to use the Analysis Visor while riding a creature, as the visor would always detected the ridden creature rather than the current target.
  • Fixed an issue that could cause Multi-Tools to become immediately fully repaired after a reload.
  • Fixed an issue that could cause unfixable damage to become stuck in Multi-Tools.
  • Fixed a number of issues that could cause the Exosuit Upgrade Chart reminder to appear on screen either after all inventory slots had been unlocked or after already using or discarding the chart.
  • Fixed an issue that allowed inventory filters to be clickable underneath the currently active popup.
  • Fixed an issue that caused ship maneuverability stats to be missing when comparing an available starship with your current ship.
  • Fixed an issue that caused the inventory to always default to opening on the Multi-Tool when starting a new session, even if there was no damaged technology in the current Multi-Tool inventory.
  • Broken technology is now highlighted more strongly in red to improve visibility within an inventory.
  • Fixed an issue that caused the Mission Board to occasionally give the wrong reward instead of the one promised by the UI.
  • Fixed an issue that caused some information to be cut off in specific enlarged mission notifications.
  • Fixed an issue that caused the Neutron Cannon to fail to register any damage potential to the Multi-Tool UI.
  • Fixed an issue that could cause some ship jittering at low speeds when using “locked” mouse controls to pilot the ship.
  • Fixed an issue that caused too little salt to be available in particular underwater biomes.
  • Fixed an issue that caused too few ferrite dust rocks to be placed on swampy worlds.
  • Fixed a visual glitch in the third person character animation when running on slopes.
  • Fixed an issue that could cause teleport destinations to fail to add automatically when visiting a base.
  • Fixed an issue that could add an invalid freighter teleport destination to be added to the list.
  • Fixed an issue that could cause the ship to automatically take off after reloading a save made within a landed ship.
  • Fixed an issue that caused a UI mismatch for nanite costs when purchasing blueprints from a planet-based technology merchant.
  • Multi-Tools collected from Sentinel Hives are now free, though will have damaged slots that need repairing.
  • Fixed an issue that prevented the cinematic black bars from being skipped in certain circumstances.
  • Fixed a visual UI glitch when skipping the black bars.
  • Fixed an issue that could prevent the “No” option from functioning in the new game warning when starting a community expedition as your only save.
  • Fixed an issue that prevented autosaving with 1 health pip even when the player is in no immediate danger of dying.
  • Fixed an issue that caused some cost details to be missing from NPC dialogue options on the Nintendo Switch.
  • The error messaging when unable to play multiplayer because of websocket connection issues has been improved.
  • Fixed an issue that allowed players to join invite-only groups in particular circumstances.
  • Fixed an issue that could cause discovery server disconnections when viewing bases at a teleport terminus.
  • Fixed a rare hang when warping to a new galaxy.
  • Fixed a rare but consistent crash that could occur when loading a save.
  • Fixed an issue that caused some data types to be scrambled for mod authors.

The following issues were addressed previously.

  • New visuals have been added when reloading a save from within the game menus.
  • Fixed a number of networking issues.
  • Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
  • Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
  • Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
  • Fixed an experimental-branch only issue that caused the inventory page not function correctly in VR.
  • Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
  • Bases now show the difficulty settings with which they were created.
  • Fixed an issue that prevented the “Missions Done” stat from being displayed correctly in the Korvax section of the Journey Milestone page.
  • Fixed an issue that prevented the “Missions Done” stat from being displayed correctly in the Korvax section of the Journey Milestone page.
  • Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
  • The value and quality of items found in crashed freighter storage containers has been increased.
  • Fixed an experimental branch-only issue that caused the inventory page to be missing in VR.
  • Fixed an experimental branch-only issue that caused players who moved their saves back from the experimental branch to the live version of the game to have their supercharged slots replaced with broken slots.
  • Fixed a rare issue related to saving the game while the disc was busy.
  • Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.

Download free No Mans Sky update 4.07 on Sony PlayStation 4, PlayStation 5, and Xbox One.

Renu
Renu
Content writer for games at UpdateCrazy.com. Also, love anime and toons.

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