No Mans Sky update 2.30 (Living Ship update) is now rolling out on PS4, PC and Xbox One. According to the NMS 2.30 patch notes, the latest update added a new class of biological ship, a new story mission, mysterious space encounters, space NPCs and more. Apart from this, No Mans Sky version 2.30 also includes performance improvements.
Recently, a big update was released with a long list of bug fixes and quality of improvements. Unfortunately, many players were experiencing several issues when trying to play the game. Today’s NMS update 2.30 is expected to fix a few of these issues.
No Mans Sky Update 2.30 Patch Notes (NMS version 2.30)
LIVING SHIP
- Introduced a new style of starship, the Living Ship.
- These ships have their own exclusive range of organic technologies and cannot be upgraded by conventional means.
- Adjust your playstyle to the restrictions and benefits of these organic techs, or hatch and evolve new procedural upgrades to grow your own custom ship.
MISSIONS
- Incubate your Void Egg and learn about the origin of the Living Ships with a new mission chain, Starbirth.
- Completing these missions will hatch the Void Egg into your own procedurally generated Living Ship.
- Additional ships may be hatched from subsequently incubated eggs.
SPACE ENCOUNTERS
- While using the Pulse Engine to fly between planets, there is a chance of encountering strange objects in local space.
- Drop out of pulse-flight to begin the encounter.
- A large range of strange objects and exotic rewards await…
- Different encounters have different chances of occurring based on the characteristics of the solar system.
TRADER HAILS
- As well as strange objects, players may also encounter passing trader ships.
- These will hail the player while using the Pulse Engine and may need assistance, offer to trade, and more…
QUALITY OF LIFE
- If players are in a group but do not have a Nexus mission active, then when taking off from the Space Anomaly they can now choose to exit directly to the system of any other player in their group.
- No Man’s Sky 2.30 fixed a number of issues that caused planetary charts and others scans to pick from too narrow a range of buildings. Players should no longer be sent repeatedly to the same building when using multiple charts.
- Fixed an issue that caused distress signals to occasionally lead to a crashed ship site with no crashed ship.
- NMS update 2.30 added an instant split button to allow players to quickly divide stacks of items in half.
- Players can now hold down buttons to increase or decrease stack sizes, rather than having to press repeatedly.
- Fixed an issue that prevented the Exocraft Summoning Station from working if placed within a base.
- Improved the range of the Exocraft Summoning Station, so that it allows Exocraft to be summoned from anywhere in the system.
- Planets that you have discovered no longer need to be repeatedly rescanned to see their resources from space.
- No Mans Sky version 2.30 fixed an issue that caused the planetary resources popup to flicker while pulsing towards a planet.
- Fixed an issue that made it difficult to enter Space Stations from tight angles.
- Allowed starships to reverse during atmospheric flight if stuck in other geometry.
- The automatic Launch System Recharger now functions while the player is sitting in the cockpit, if the ship is landed.
- NMS update 2.30 improved VR swimming controls for VR devices that use thumbsticks.
- Significantly increased the distance players are able to move the camera in Photo Mode.
OPTIMISATIONS
- Introduced a number of significant GPU optimisations to terrain rendering.
- Introduced a number of significant optimisations to terrain generation.
- No Mans Sky update 2.30 introduced a number of significant memory optimisations.
- Introduced some minor load time optimisations.
- Introduced some smaller optimisations and visual fixes to cloud rendering.
- No Mans Sky version 2.30 introduced a number of water rendering optimisations for PSVR.
Bug Fixes in NMS update 2.30
- Fixed an issue that caused Proximity Switches to be activated by empty Exocraft.
- Fixed an issue that prevented decals from working when customising Exocraft appearances.
- No Mans Sky 2.30 fixed an issue that caused the Analysis Visor UI to judder in VR.
- Fixed a number of issues that made it difficult to warp to the centre of the galaxy.
- Fixed an issue that caused the kill count to reset in the final mission for the Armourer if players entered a building during combat.
- Fixed an issue that caused Carbon Planters to be unavailable for purchase.
- Construction-style missions from the Nexus will properly mark the desired construction site if players leave the planet mid-mission.
- NMS update 2.30 fixed a number of issues that prevented items from being taken out of or put into Storage Containers.
- Fixed an issue where pirates would occasionally ask for wildly incorrect amounts when bargaining for peace.
- Fixed an issue that could prevent special mission Portals on the Artemis path from functioning correctly if they were left while in an active state.
- Fixed an issue that could cause a ship docked at a Trade Outpost to be placed underneath the landing pad when loading into the game.
- Fixed an issue that caused the filter icons to be incorrectly aligned in the Galaxy Map.
- Fixed a rare crash that could occur when warping to a base after having used a Portal.
- No Mans Sky version 2.30 fixed a bug that allowed Nexus missions to be restarted from the mission log.
- Fixed a number of issues that could cause Nexus missions to select inappropriate star systems.
- Fixed an issue that could cause Nexus missions to send players to the wrong building.
- Fixed an issue that could occasionally cause visual elements of the Personal Refiner to render in first person.
- No Man’s Sky update 2.30 fixed an issue that caused the Personal Refiner not to stop animating when refining was complete.
- Fixed an issue that caused the names of unknown planets to be revealed by their moons.
- Improved the position of HUD markers in the Analysis Visor UI.
- Improved the positioning of the ship repair UI in VR.
- Fixed an issue that could cause the ship crosshair to judder.
- Fixed some minor text issues in missions objectives and the Guide.
- No Man’s Sky update 2.30 fixed an issue that could cause filters to apply incorrectly on the Space Station, Space Anomaly, frigates and freighters.
- Fixed an issue that made the Space Anomaly too green when using HDR.
- Fixed an issue that prevented the VR eject handles in ship cockpits from lighting up when the player first enters the ship.
- Fixed a rare issue that allowed players to equip weapons in the Space Anomaly.
- Fixed an issue that prevented Solar Panels from playing their audio.
- Fixed an issue that could cause the torchlight to flicker while moving.
- Fixed an issue that could cause recently used interactions to be reset shortly after loading.
- NMS update 2.30 fixed an issue that caused an empty black dialogue box to appear when leaving a planetary Technology Merchant.
- Fixed an issue that caused the Nutrient Processor’s inventory to be incorrectly labelled.
- Updated the visuals of the Bytebeat Cable so it is distinct from the Teleport Cable.
- Fixed an issue with the Bytebeat Switch that caused the On Arpeggio Note output to fire when not playing an arpeggio.
- No Mans Sky version 2.30 fixed an issue with the Bytebeat Switch that caused note colours to be reversed.
- Fixed an issue with the Bytebeat Switch that caused triggers to be sent for parts that are not active in the Synchroniser.
- Fixed an issue in the Bytebeat that caused visuals to go out of sync when editing tempo.
- Fixed a number of minor glitches when scrubbing in the Bytebeat UI.
- Fixed an issue that caused pirate probes to always fail when the Pulse Engine was active.
- NMS version 2.30 fixed an issue that caused the Pulse Engine tutorial to incorrectly appear in the middle of combat.
- Fixed a text mismatch in the standing rewards, where Mercenary and Explorers Guild standing rewards were mislabeled.
- Fixed an issue that could cause the Surveying Tutorial to move on before the player had actually learned the Survey Device.
- Fixed an issue that prevented the Show HUD binding from working on PC keyboard controls when piloting a ship.
- NMS 2.30 fixed an issue that caused a number of building parts to be unknown when starting a Creative Mode game, including industrial Silos.
- Fixed an issue that caused Black Holes not to warp players if they were somehow approached on foot.
No Man’s Sky update 2.30 is now available for download.