NMS Update 3.67 Patch Notes (No Man’s Sky 3.67) – Sep 16, 2021

NMS update 3.67 (3.067.000) is now available to download on PS4, PS5, PC, and Xbox One. According to NMS 3.67 patch notes, the latest update brings fixes for DLSS, VR, NPC, and crashes. Apart from this, No Man’No s Sky update 3.67 (3.067) also includes gameplay optimizations.

Previously, a major free update added a host of new creatures, new weather conditions, colossal buildings, and more.

Unfortunately, players are still experiencing several issues when trying to play the game. Today’s No Mans Sky update 3.67 will fix a few of these issues.

NMS 3.67 Patch Notes (3.067.000) – Sep 16, 2021

Bug fixes

  • Settlement NPCs now have appropriate thoughts while under attack by Sentinels or fleeing a storm.
  • The settlement mission now gives more information about when the next decision may occur.
  • Fixed an issue that could cause Sentinel attacks on settlements to be immediately cancelled without spawning any Sentinels.
  • Fixed an issue that could prevent players from being given additional judgements if they claimed a new settlement whilst their previous settlement had a building currently under construction.
  • Fixed an issue that could cause some base and settlement parts to lose their collision.
  • Fixed a number of snapping issues with cuboid rooms that could cause them to become blocked when used in a multi-storey building.
  • Fixed a number of glitches with cuboid room foundations.
  • Fixed a glitch with door animations on timber parts.
  • Fixed a number of issues affecting ramp snapping.
  • Fixed an issue that prevented fireworks from syncing in multiplayer.
  • Fixed an issue that prevent the Wheel of Hirk firework from spinning correctly.
  • Introduced an optimisation to base and settlement rendering.
  • Fixed an issue that could prevent players starting a new game if their most recent save was from an incompatible version.
  • Fixed a rare issue that could prevent some players from loading their saves.
  • Fixed a rare crash related to game mode selection.
  • Fixed a rare crash related to mission notifications.
  • Fixed a rare crash related to settlement placement.
  • Fixed a networking crash on Xbox.

The following changes were added with the previous update.

  • Addressed a bug that caused debug-only base parts to appear in the Catalogue.
  • Addressed a crash related to settlement NPC navigation.
  • While base building, the rotation option now has acceleration to allow faster turning while still retaining detailed control.
  • Addressed a rare issue that could cause severe visual glitches when pushing the building and photo mode cameras into very specific situations.
  • Addressed a number of snapping issues when placing fireplaces or NPC terminals to large rooms.

Addressed an experimental-branch only issue that could cause the decision interface to become blocked when starting a new construction opportunity decision.

  • Introduced a significant number of optimisations for settlements.
  • Addressed a number of glitches with settlement NPC navigation.
  • Addressed a bug that could cause settlement NPCs to go outside during danger scenarios, such as during storms or Sentinel raids.
  • Addressed a crash related to base building.

Addressed a bug that allowed players to place an unlimited number of special parts (such as Exocraft geobays) within close proximity of each other.

  • Addressed a number of issues that could cause power lines to fail to appear.
  • Addressed a bug that caused patches of foliage to be cleared in settlements before any buildings had been placed.
  • Improved the loading speed of settlements.
  • Addressed a bug that could cause players to be backed out of base building mode accidentally.
  • Improved the use of the D-pad in base building controls, in order to minimise accidental presses.
  • Snapping is now enabled by default when entering wiring modes.

Added a recovery for players who lost their primary Multi-Tool after accepting a blank tool from an upgrade/purchase UI. Note: the appearance of this erroneous UI screen was Addressed in Patch 3.62.

  • Addressed a bug that caused T-shaped corridors to become blocked when snapped to other structures.
  • Addressed a bug that could prevent some pre-built large rooms from receiving power correctly.
  • Addressed a crash related to noise generation.
  • Addressed a bug that caused the Electrical Cloaking Unit to work incorrectly.
  • Addressed a number of snapping and collision issues with power doors.
  • Addressed a crash related to base editing.
  • Addressed a physic issue that could cause players to get snagged while moving around the Space Anomaly.
  • Addressed a bug that caused short-range teleporters to function correctly without power.
  • Addressed a number of snapping and collision issues with freighter rooms.

Addressed a bug that could cause some settlements to fail to generate any decisions for their Overseer. Decisions are now expected at intervals of 15 minutes to 2 hours.

  • Addressed a number of UI issues with base building in VR.
  • Addressed a bug that could cause long grass to spawn within settlements on scorched planets.
  • Addressed a crash related to terrain generation.
  • Addressed a PlayStation 5 specific issue that could cause some trophies to fail to unlock.
  • Addressed a crash related to settlement NPC navigation.
  • Addressed a crash related to base building.
  • Addressed a crash related to noise generation.
  • Addressed a crash related to base editing.
  • Addressed a crash related to terrain generation.

Download free No Mans Sky update 3.67 on Sony PlayStation 4, PlayStation 5, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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