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    Nickelodeon All Star Brawl Update 1.07 (1.000.006) Patch Notes – Dec. 2, 2021

    Nickelodeon All-Star Brawl update 1.07 (1.000.006) is now available to download on PC, PS4, PS5, and Xbox. According to the official Nickelodeon All-Star Brawl patch notes, the latest update added a long list of bug fixes and gameplay changes.

    Since the last patch, players are experiencing problems with the game. Today’s Nickelodeon All-Star Brawl patch 1.07 (1.000.006) will fix a few of these issues.

    Check out more details below.

    Nickelodeon All-Star Brawl Patch Notes – November 4, 2021

    • After many requests for alternate looks for characters in the game, we are happy to announce that alt costumes have been added for all characters!
    • Separated hitboxes across the cast to allow for proper interpolation
    • Fixed an issue with the second stick that caused the wrong type of attack to come out the first few frames of entering/leaving the ground
    • Added turnaround functionality to up and down attacks when using second stick
    • Fixed an issue that caused some matches to suffer FPS drops.
    • Fixed an issue that prevented users from joining multiplayer matches through invites when watching replays.
    • Balance
      • Korra
        • Light Neutral 1
          • Added grounded hitbox for jab resets
        • Light Down 1
          • Decreased Korra’s Light Down 1 end lag time
            • Attack to Idle frame (25 → 20)
          • Increased Korra’s Light Down 1 hitstun time
            • Hitstun frames (15 → 20)
          • Decreased Korra’s Light Down 1 knockback
            • Knockback (40 → 30)
        • Light Down 2
          • Increased Korra’s Light Down 2 foot hitbox size
            • Hitbox radius (0.9 → 1.1)
        • Strong Down
          • Korra’s Strong Down hitboxes appear sooner now
            • Hitbox start frame (14 → 12)
        • Strong Dash
          • Korra’s Strong Dash hitboxes appear sooner now
            • Hitbox start frame (16 → 10)
        • Light Dash
          • Korra’s Light Dash now jumps over opponent instead of getting stuck
        • Neutral Special
          • Increased Korra’s Neutral Special blocking stun and push distance
            • Block stun (10 → 20)
            • Block push (1 → 6)
        • Up Special
          • Fixed Korra’s charged Up Special missing hitboxes at the start
            • Hitbox start frame (16 → 6)
          • Increased Korra’s Up Special hitstun
            • Hitstun (30 → 35)
        • Down Special
          • Increased Korra’s grounded Down Special hitstun
            • Hitstun (30 → 35)
        • Light Neutral Air
          • Increased Korra’s Light Neutral Air’s hitbox size
            • Radius (0.85 → 0.9)
            • World offset X (-1.1 → -1.2)
            • World offset 2nd X (1.1 → 1.2)
      • Helga
        • Light Down Air
          • Increased active frames (2 → 3)
          • Added hitboxes to hips
        • Special Mid
          • Decreased initial startup time (14 → 7)
          • Increased speed for changing angles
          • Increased overall angle coverage (50° → 80°)
          • Decreased endlag after firing (17, 37, 57 → 17, 25, 33)
          • Increased travel distance cap (20 units → 40 units)
          • Increased travel time cap (70 seconds → 100 seconds)
        • Special Up
          • Fixed regression where special fall no longer transitioned to regular fall after 60 frames
      • Leonardo
        • Universal
          • Removed sword moves’ shoulder hitboxes (excluding Special Up)
          • Ensured tippers have lowest priority
      • Lucy Loud
        • Special Mid
          • Fixed bug where stance change was possible without damaging an opponent (ie: hitting someone blocking or invincible)
      • April O’Neil
        • Universal
          • Fixed bug where moves could gain ratings without damaging an opponent (ie: hitting someone blocking or invincible)
        • Light Mid
          • Removed all body/leg hitboxes
          • Added grounded hitbox for jab resets
        • Light Down
          • Increased endlag (26 → 32)
          • Increased overall horizontal coverage
        • Strong Mid
          • Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
        • Strong Mid Air
          • Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
      • Oblina
        • Down Special
          • Fixed regression where the sludge could be reflected on the ground
      • Toph
        • Light Mid Air
          • Set hitboxes to fixed point in front of Toph
          • Increased active frames (2 → 4)
      • Zim
        • Light Mid Airlist
          • Increased active frames (2 → 6)
      • Nigel Thornberry
        • Down Special
          • Increased base knockback (200 → 220)
          • Increased knockback gain (300 → 340)
        • Up Special
          • Increased jump height (12 units → 12.5 units)
          • Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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