Nickelodeon All-Star Brawl update 1.07 (1.000.006) is now available to download on PC, PS4, PS5, and Xbox. According to the official Nickelodeon All-Star Brawl patch notes, the latest update added a long list of bug fixes and gameplay changes.
Since the last patch, players are experiencing problems with the game. Today’s Nickelodeon All-Star Brawl patch 1.07 (1.000.006) will fix a few of these issues.
Check out more details below.
Nickelodeon All-Star Brawl Patch Notes – November 4, 2021
- After many requests for alternate looks for characters in the game, we are happy to announce that alt costumes have been added for all characters!
- Separated hitboxes across the cast to allow for proper interpolation
- Fixed an issue with the second stick that caused the wrong type of attack to come out the first few frames of entering/leaving the ground
- Added turnaround functionality to up and down attacks when using second stick
- Fixed an issue that caused some matches to suffer FPS drops.
- Fixed an issue that prevented users from joining multiplayer matches through invites when watching replays.
- Balance
- Korra
- Light Neutral 1
- Added grounded hitbox for jab resets
- Light Down 1
- Decreased Korra’s Light Down 1 end lag time
- Attack to Idle frame (25 → 20)
- Increased Korra’s Light Down 1 hitstun time
- Hitstun frames (15 → 20)
- Decreased Korra’s Light Down 1 knockback
- Knockback (40 → 30)
- Decreased Korra’s Light Down 1 end lag time
- Light Down 2
- Increased Korra’s Light Down 2 foot hitbox size
- Hitbox radius (0.9 → 1.1)
- Increased Korra’s Light Down 2 foot hitbox size
- Strong Down
- Korra’s Strong Down hitboxes appear sooner now
- Hitbox start frame (14 → 12)
- Korra’s Strong Down hitboxes appear sooner now
- Strong Dash
- Korra’s Strong Dash hitboxes appear sooner now
- Hitbox start frame (16 → 10)
- Korra’s Strong Dash hitboxes appear sooner now
- Light Dash
- Korra’s Light Dash now jumps over opponent instead of getting stuck
- Neutral Special
- Increased Korra’s Neutral Special blocking stun and push distance
- Block stun (10 → 20)
- Block push (1 → 6)
- Increased Korra’s Neutral Special blocking stun and push distance
- Up Special
- Fixed Korra’s charged Up Special missing hitboxes at the start
- Hitbox start frame (16 → 6)
- Increased Korra’s Up Special hitstun
- Hitstun (30 → 35)
- Fixed Korra’s charged Up Special missing hitboxes at the start
- Down Special
- Increased Korra’s grounded Down Special hitstun
- Hitstun (30 → 35)
- Increased Korra’s grounded Down Special hitstun
- Light Neutral Air
- Increased Korra’s Light Neutral Air’s hitbox size
- Radius (0.85 → 0.9)
- World offset X (-1.1 → -1.2)
- World offset 2nd X (1.1 → 1.2)
- Increased Korra’s Light Neutral Air’s hitbox size
- Light Neutral 1
- Helga
- Light Down Air
- Increased active frames (2 → 3)
- Added hitboxes to hips
- Special Mid
- Decreased initial startup time (14 → 7)
- Increased speed for changing angles
- Increased overall angle coverage (50° → 80°)
- Decreased endlag after firing (17, 37, 57 → 17, 25, 33)
- Increased travel distance cap (20 units → 40 units)
- Increased travel time cap (70 seconds → 100 seconds)
- Special Up
- Fixed regression where special fall no longer transitioned to regular fall after 60 frames
- Light Down Air
- Leonardo
- Universal
- Removed sword moves’ shoulder hitboxes (excluding Special Up)
- Ensured tippers have lowest priority
- Universal
- Lucy Loud
- Special Mid
- Fixed bug where stance change was possible without damaging an opponent (ie: hitting someone blocking or invincible)
- Special Mid
- April O’Neil
- Universal
- Fixed bug where moves could gain ratings without damaging an opponent (ie: hitting someone blocking or invincible)
- Light Mid
- Removed all body/leg hitboxes
- Added grounded hitbox for jab resets
- Light Down
- Increased endlag (26 → 32)
- Increased overall horizontal coverage
- Strong Mid
- Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
- Strong Mid Air
- Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
- Universal
- Oblina
- Down Special
- Fixed regression where the sludge could be reflected on the ground
- Down Special
- Toph
- Light Mid Air
- Set hitboxes to fixed point in front of Toph
- Increased active frames (2 → 4)
- Light Mid Air
- Zim
- Light Mid Airlist
- Increased active frames (2 → 6)
- Light Mid Airlist
- Nigel Thornberry
- Down Special
- Increased base knockback (200 → 220)
- Increased knockback gain (300 → 340)
- Up Special
- Increased jump height (12 units → 12.5 units)
- Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
- Down Special
- Korra