Nickelodeon All Star Brawl Update 1.07 (1.000.006) Patch Notes – Dec. 2, 2021

Nickelodeon All-Star Brawl update 1.07 (1.000.006) is now available to download on PC, PS4, PS5, and Xbox. According to the official Nickelodeon All-Star Brawl patch notes, the latest update added a long list of bug fixes and gameplay changes.

Since the last patch, players are experiencing problems with the game. Today’s Nickelodeon All-Star Brawl patch 1.07 (1.000.006) will fix a few of these issues.

Check out more details below.

Nickelodeon All-Star Brawl Patch Notes – November 4, 2021

  • After many requests for alternate looks for characters in the game, we are happy to announce that alt costumes have been added for all characters!
  • Separated hitboxes across the cast to allow for proper interpolation
  • Fixed an issue with the second stick that caused the wrong type of attack to come out the first few frames of entering/leaving the ground
  • Added turnaround functionality to up and down attacks when using second stick
  • Fixed an issue that caused some matches to suffer FPS drops.
  • Fixed an issue that prevented users from joining multiplayer matches through invites when watching replays.
  • Balance
    • Korra
      • Light Neutral 1
        • Added grounded hitbox for jab resets
      • Light Down 1
        • Decreased Korra’s Light Down 1 end lag time
          • Attack to Idle frame (25 → 20)
        • Increased Korra’s Light Down 1 hitstun time
          • Hitstun frames (15 → 20)
        • Decreased Korra’s Light Down 1 knockback
          • Knockback (40 → 30)
      • Light Down 2
        • Increased Korra’s Light Down 2 foot hitbox size
          • Hitbox radius (0.9 → 1.1)
      • Strong Down
        • Korra’s Strong Down hitboxes appear sooner now
          • Hitbox start frame (14 → 12)
      • Strong Dash
        • Korra’s Strong Dash hitboxes appear sooner now
          • Hitbox start frame (16 → 10)
      • Light Dash
        • Korra’s Light Dash now jumps over opponent instead of getting stuck
      • Neutral Special
        • Increased Korra’s Neutral Special blocking stun and push distance
          • Block stun (10 → 20)
          • Block push (1 → 6)
      • Up Special
        • Fixed Korra’s charged Up Special missing hitboxes at the start
          • Hitbox start frame (16 → 6)
        • Increased Korra’s Up Special hitstun
          • Hitstun (30 → 35)
      • Down Special
        • Increased Korra’s grounded Down Special hitstun
          • Hitstun (30 → 35)
      • Light Neutral Air
        • Increased Korra’s Light Neutral Air’s hitbox size
          • Radius (0.85 → 0.9)
          • World offset X (-1.1 → -1.2)
          • World offset 2nd X (1.1 → 1.2)
    • Helga
      • Light Down Air
        • Increased active frames (2 → 3)
        • Added hitboxes to hips
      • Special Mid
        • Decreased initial startup time (14 → 7)
        • Increased speed for changing angles
        • Increased overall angle coverage (50° → 80°)
        • Decreased endlag after firing (17, 37, 57 → 17, 25, 33)
        • Increased travel distance cap (20 units → 40 units)
        • Increased travel time cap (70 seconds → 100 seconds)
      • Special Up
        • Fixed regression where special fall no longer transitioned to regular fall after 60 frames
    • Leonardo
      • Universal
        • Removed sword moves’ shoulder hitboxes (excluding Special Up)
        • Ensured tippers have lowest priority
    • Lucy Loud
      • Special Mid
        • Fixed bug where stance change was possible without damaging an opponent (ie: hitting someone blocking or invincible)
    • April O’Neil
      • Universal
        • Fixed bug where moves could gain ratings without damaging an opponent (ie: hitting someone blocking or invincible)
      • Light Mid
        • Removed all body/leg hitboxes
        • Added grounded hitbox for jab resets
      • Light Down
        • Increased endlag (26 → 32)
        • Increased overall horizontal coverage
      • Strong Mid
        • Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
      • Strong Mid Air
        • Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
    • Oblina
      • Down Special
        • Fixed regression where the sludge could be reflected on the ground
    • Toph
      • Light Mid Air
        • Set hitboxes to fixed point in front of Toph
        • Increased active frames (2 → 4)
    • Zim
      • Light Mid Airlist
        • Increased active frames (2 → 6)
    • Nigel Thornberry
      • Down Special
        • Increased base knockback (200 → 220)
        • Increased knockback gain (300 → 340)
      • Up Special
        • Increased jump height (12 units → 12.5 units)
        • Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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