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    My Hero One’s Justice 2 Update 1.06 Patch Notes (MHOJ 2 1.06)

    My Hero Ones Justice 2 update 1.06 released on PS4. According to the official MHOJ 2 update 1.06 patch notes, the latest update added gameplay changes, bug fixes, and more. Apart from this, My Hero One’s Justice 2 version 1.06 also includes stability and performance improvements.

    Previously, a minor update added some quality of life changes. Unfortunately, since the launch, many players are experiencing a number of issues while playing the game. Today’s MHOJ 2 version 1.06 will fix a few of these issues.

    Read more details below.

    My Hero One’s Justice 2 update 1.06 patch notes

    Izuku Midoriya

    • [Pride Fight]: Revised the bug of fullcowl being canceled during the pride fight.

     

    Katsuki Bakugo

    • [Quirk Special 2]: Shortened the knock back distance due to the guard.
    • [Charged Quirk Special 1]: Upward revised the guard damage.
    • [Sidekick Attacks]: Changed reload time from 40 to 30″.

     

    Ochako Uraraka

    • [Quirk Special 4]:
      • Upward revised the occurance speed on the ground.
      • Shortened the damage rigidity time on the ground.
      • Upward revised the occurance speed and tracking performance in mid-air.

     

    Shoto Todoroki

    • [Charged Quirk Special 2]: Increased the combo correction value of 2nd stage hit.
    • [Sidekick Attacks]: Adjusted reload time from 40 to 30″.

     

    Tenya Lida

    • [Counter Attacks]:
      • Downward revised the damage when strengthening after plus 1.
      • Increased the combo correction value when strengthening after plus 1.
    • [Quirk Special 1]: Revised the attack collision when strengthening after plus 1.

     

    Eijiro Kirishima

    • [Sidekick Attacks]:Changed the reload time from 30 to 20″.

     

    Fumikage Tokoyami

    • [Sidekick Attacks]:
      • Upward revised the tracking performance.
      • Increased the damage rigidity time of 1st stage in mid-air.

     

    All Might

    • [Target Combo]: Adjusted so that combo will connect when derived to counter attack.
    • [Sidekick Attacks]:
      • Upward revised the tracking performance in mid-air.
      • Changed the reload time from 30 to 40″.
      • Upward revised the damage.
      • Upward revised the number of hits of mid-air attack.
      • Adjusted to move to an attack from farther on the ground.

     

    Shota Aizawa

    • [Quirk Special 2]: Strengthen the step in when the strike succeeds.
    • [Counter Attacks]:
      • Decreased the back gap of the ground.
      • Adjusted so that it would be difficult to take a down at continuous attack part on the ground.
    • [Sidekick Attacks]: Adjusted so that it would be difficult to avoid the early attack by step.

     

    Gran Torino

    • [Target Combo]: Increased the combo correction value.
    • [Counter Attacks]:
      • Increased the combo correction value.
      • Downward revised the damage.
    • [Quirk Special 1]: Changed to be able to jump or step when falling for the 1st stage mid-air.
    • [Charge QUirk Special 1]:
      • Increased combo correction value.
      • Revised to easily force the opponent to take down.
    • [Quirk Special 3]: Increased the combo correction value.
    • [Plus Ultra 1]:
      • Downward revised the damage.
      • Increased the combo correction value.

     

    All For One

    • [Mid-air Counter Attacks]: Adjusted to easily avoid by taking an action.
    • [Quirk Special 4]:
      • Adjusted to easily hit the stepping opponent.
      • Upward revised the turning performance.

     

    Dabi

    • [Quirk Special 3]:
      • Decreased the back gap of the ground.
      • Extended the reception time of dash cancel in mid-air.
      • Revised the bug of not being able to dash cancel after mid-air attack hits.
      • Upward revised the amount of damage in mid-air.
    • [Sidekick Attacks]:
      • Changed so that the bullet will derive once after pushing the sidekick calling button.
      • Changed the automatic derive time of the bullet from 1 second to 2 seconds.
      • Adjusted the speed of bullet before derivation.

     

    Himiko Toga

    • [Sidekick Attacks]: Adjusted the reload time from 30 to 20″.
    • [Quirk Special 1]: Revised the bug of lever type being “Quick” even though it’s set to be “Hold”.

     

    Stain

    • [Plus Ultra 2]: Increased the back gap.

     

    Muscular

    • [Quirk Special 1]: Upward revised the angle tracking of up and down for the maximum charge in mid-air.
    • [Quirk Special 2]: Adjusted so that it would be difficult to inertia when attack begins.
    • [Quirk Special 3]: Quicken the derive timing of the 2nd stage.
    • [Unblockable]: Adjusted the distance of moving to an attack farther away when tracking.
    • [Sidekick Attacks]:
      • Upward revised the moving inertia on the ground.
      • Downward revised the tracking performance.

     

    Izuku Midoriya Shoot Style

    • [Quirk Special 1]: Adjusted for the hit to stable.
    • [Sidekick Attacks]:
      • Upward revised the tracking performance.
      • Downward revised the amount of damage from 4000 to 2000 in mid-air.
      • Changed the reload time from 20 to 30″.

     

    Endeavor

    • [Mid-air Counter Attacks]: Adjusted to easily avoid by taking an action.
    • [Quirk Special 2]:
      • Downward revised the distance of guard knock back.
      • Downward revised the rigidity time of the blocl.

     

    Mirio Togata

    • [Sidekick Attacks]: Upward revised the tracking and turning performance.

     

    Nejire Hado

    • [Plus Ultra 1]: Adjusted to give more damage to the opponent when it hits during the combo.
    • [Sidekick Attacks]:
      • Adjusted the reload time from 40 to 30″.
      • Downward revised the angle tracking of when launching the bullet.
      • Upward revised the time needed to turn in mid-air.

     

    Tamaki Amajiki

    • [Target Combo]: Changed to not be able to derive to counter attack unless it hits.
    • [Unblockable]:
      • Changed to be able to block the 2nd stage attacks.
      • Revised for the 2nd stage attack to also hit the short character even after missing the 1st stage attack.

     

    Mina Ashido

    • [Target Combo]: Adjusted the lowest following time of 1st stage mid-air attack.
    • [Mid-air Counter Attacks]:
      • Adjusted to easily avoid the attack by taking an action.
      • Adjusted to easily derive to Quirk Special 3.
    • [Quirk Special 2]: Revised so that the opponent attacked by Quirk Special 2 won’t get stuck to the ceiling.

     

    Minoru Mineta

    • [Mid-air Counter Attacks]: Adjusted to easily avoid by taking an action.
    • [Plus Ultra 1]:
      • Upward revised the turning performance of the finish.
      • Adjusted the stumbling distance of the opponent in order to stable the hit.
    • [Sidekick Plus Ultra]:
      • Upward revised the turning performance of the finish.
      • Adjusted the stumbling distance of the opponent in order to stable the hit.
    • [Sidekick Attacks]:
      • Upward revised the damage in mid-air.
      • Upward revised the damage from women on the ground.
      • Downward revised the damage from men on the ground.
      • Upward revised the following performance of the sidekick attack on the ground.

     

    Camie Utsushimi

    • [Overall]
      • Revised the bug of combo correction value to break during damaged.
      • Revised the bug of combo count to break during dmaaged.

     

    Seiji Shishikura

    • [Quirk Special 1]: Downward revised the guide performance of the bullet.

    Sir Nighteye

    • [Target Combo]: Shortened the back gap of the 1st and 2nd stage.
    • [Quirk Special 1]: Upward revised the angle tracking of when launching the bullet.
    • [Quirk Special 3]: Shortened the back gap.
    • [Quirck Special 4]: Adjusted to easily avoid by taking an action.

    Gang Orca

    • [Target Combo]:
      • Upward revised the damage amount of 2nd stage on the ground.
      • Changed to not cancel from on the ground target combo to Quirk Special 1.
    • [Counter Attacks]:
      • Adjusted to easily avoid by taking an action.
      • Adjusted so that it would be difficult to combo correct.
      • Adjusted so that it will be harder to force the opponent to take down of mid-air Counter Attack.
    • [Quirk Special 2]:
      • Increased the combo correction value of normal time on the ground and each charge stage.
      • Downward revised the rising amount of plus gauge of ground charge stage attack.
    • [Quirk Special 1]:
      • Adjusted to easily do the inertial movement in mid-air.
      • Adjusted so that it will be difficult to force down.
      • Shortened the back gap.
      • Added cancel to the Quirk Special 4.
    • [Quirk Special 1 (charge)]:
      • Upward revised the attack judgment.
      • Upward revised the maintaining time of the bullet.
      • Adjusted the bullet to not hit multiple big characters.
      • Extended the rigidity time of the damage.
    • [Quirk Special 3]:
      • Shortened the back gap when missed.
      • Adjusted so that it will be difficult to take force down.
    • [Quirk Special 4]:
      • Downward revised the damage.
      • Decreased the combo adjustment.
      • Adjusted so that it will be difficult to take force down.

    Fat Gum (Fat)

    • [Ground Counter Attacks]: Adjusted to not lose the opponent for a certain time even taking an avoiding action after performing a skill.
    • [Quirk Special 1]:
      • Upward revised the moving distance and speed on the ground.
      • Shortened the time needed to become Super Armor.
      • Added the derivation after the hit (Counter Attack, Quirk Special 2, Quirk Special 3).

    Fat Gum (Skinny)

    • [Quirk Special 1]:
      • Upward revised the moving distance of the 1st stage on the ground.
      • Adjusted to fasten the derivation timing from 2nd stage to 3rd stage in mid-air.
      • Adjusted for the angle of blowing by 2nd stage mid-air to be shallow.
    • [Unblockable]:
      • Upward revised the occurring speed and moving distance.
      • Decreased the back gap.
    • [Overall]: Revised the bug of lever type being “Quick” even though it’s “Hold”.

    Kai Chisaki (Overhaul)

    • [Target Combo]:
      • Increased the back gap of 2nd stage in mid-air.
      • Shortened the damage rigidity of the 2nd stage in mid-air.
    • [Counter Attacks]: Upward revised the occurring speed in mid-air.

    Kendo Rappa

    • [Sidekick Attacks]: Changed the reload time from 30 to 40″.

    Twice

    • [Quirk Special 4]: Revised the bug of summon Character’s Lever type being “Quick” even though it’s “Hold”.

    Tomura Shigaraki

    • [Sidekick Attacks]: Adjusted so that it will be easier to hit the ground attack to the opponent in mid-air.

    Izuku Midoriya 100%

    • [Quirk Special 2]:
      • Downward revised the amount of Plus Ultra gauge collection when charged.
      • Downward revised the following of up and down angle when sonic boom occurs on the ground.
    • [Quirk Special 3]:
      • Downward revised the recovery amount of Plus Ultra meter.
      • Increased the combo correction value.
    • [Quirk Special 4]: Downward revised the occurring speed in mid-air.
    • [Sidekick Attacks]: Changed the launching sonic boom to the maximum one.

    Playable Nomu

    • [Plus Ultra 1]:
      • Revised the big of going through the ground when triggering it at the corner of the stage.
      • Adjusted for all the bullets to hit easier.

    Hawks

    • [Target Combo]:
      • Shortened the back gap of the on the ground first stage.
      • Shortened the time needed to take a step of 1st stage attack in mid-air.
      • Increased the guard rigidity time of the 1st stage attack in mid-air.
    • [Counter Attacks]: Shortened the back gap on the ground
    • [Quirk Special 2]: Upward revised the tracking performance.
    • [Quirk Special 4]: Changed not to be able to cancel unless the attack hits.

    System Common to Every Characters

    • [Sidekick]: Revised the bug of not only half and all the gauge increasing when the character calls the sidekick during recovery.
    • Fixed crashing issues.
    • Added gameplay optimizations.
    • Performance and stability improvements added.
    • Other minor bug fixes.

    Download free MHOJ 2 update 1.06 on PlayStation 4.

    Pramod Singh
    Pramod Singhhttps://updatecrazy.com
    I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

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