My Hero One’s Justice 2 Update 1.06 Patch Notes (MHOJ 2 1.06)

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My Hero Ones Justice 2 update 1.06 released on PS4. According to the official MHOJ 2 update 1.06 patch notes, the latest update added gameplay changes, bug fixes, and more. Apart from this, My Hero One’s Justice 2 version 1.06 also includes stability and performance improvements.

Previously, a minor update added some quality of life changes. Unfortunately, since the launch, many players are experiencing a number of issues while playing the game. Today’s MHOJ 2 version 1.06 will fix a few of these issues.

Read more details below.

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My Hero One’s Justice 2 update 1.06 patch notes

Izuku Midoriya

  • [Pride Fight]: Revised the bug of fullcowl being canceled during the pride fight.

Katsuki Bakugo

  • [Quirk Special 2]: Shortened the knock back distance due to the guard.
  • [Charged Quirk Special 1]: Upward revised the guard damage.
  • [Sidekick Attacks]: Changed reload time from 40 to 30″.

Ochako Uraraka

  • [Quirk Special 4]:
    • Upward revised the occurance speed on the ground.
    • Shortened the damage rigidity time on the ground.
    • Upward revised the occurance speed and tracking performance in mid-air.

Shoto Todoroki

  • [Charged Quirk Special 2]: Increased the combo correction value of 2nd stage hit.
  • [Sidekick Attacks]: Adjusted reload time from 40 to 30″.

Tenya Lida

  • [Counter Attacks]:
    • Downward revised the damage when strengthening after plus 1.
    • Increased the combo correction value when strengthening after plus 1.
  • [Quirk Special 1]: Revised the attack collision when strengthening after plus 1.

Eijiro Kirishima

  • [Sidekick Attacks]:Changed the reload time from 30 to 20″.

Fumikage Tokoyami

  • [Sidekick Attacks]:
    • Upward revised the tracking performance.
    • Increased the damage rigidity time of 1st stage in mid-air.

All Might

  • [Target Combo]: Adjusted so that combo will connect when derived to counter attack.
  • [Sidekick Attacks]:
    • Upward revised the tracking performance in mid-air.
    • Changed the reload time from 30 to 40″.
    • Upward revised the damage.
    • Upward revised the number of hits of mid-air attack.
    • Adjusted to move to an attack from farther on the ground.

Shota Aizawa

  • [Quirk Special 2]: Strengthen the step in when the strike succeeds.
  • [Counter Attacks]:
    • Decreased the back gap of the ground.
    • Adjusted so that it would be difficult to take a down at continuous attack part on the ground.
  • [Sidekick Attacks]: Adjusted so that it would be difficult to avoid the early attack by step.

Gran Torino

  • [Target Combo]: Increased the combo correction value.
  • [Counter Attacks]:
    • Increased the combo correction value.
    • Downward revised the damage.
  • [Quirk Special 1]: Changed to be able to jump or step when falling for the 1st stage mid-air.
  • [Charge QUirk Special 1]:
    • Increased combo correction value.
    • Revised to easily force the opponent to take down.
  • [Quirk Special 3]: Increased the combo correction value.
  • [Plus Ultra 1]:
    • Downward revised the damage.
    • Increased the combo correction value.

All For One

  • [Mid-air Counter Attacks]: Adjusted to easily avoid by taking an action.
  • [Quirk Special 4]:
    • Adjusted to easily hit the stepping opponent.
    • Upward revised the turning performance.

Dabi

  • [Quirk Special 3]:
    • Decreased the back gap of the ground.
    • Extended the reception time of dash cancel in mid-air.
    • Revised the bug of not being able to dash cancel after mid-air attack hits.
    • Upward revised the amount of damage in mid-air.
  • [Sidekick Attacks]:
    • Changed so that the bullet will derive once after pushing the sidekick calling button.
    • Changed the automatic derive time of the bullet from 1 second to 2 seconds.
    • Adjusted the speed of bullet before derivation.

Himiko Toga

  • [Sidekick Attacks]: Adjusted the reload time from 30 to 20″.
  • [Quirk Special 1]: Revised the bug of lever type being “Quick” even though it’s set to be “Hold”.

Stain

  • [Plus Ultra 2]: Increased the back gap.

Muscular

  • [Quirk Special 1]: Upward revised the angle tracking of up and down for the maximum charge in mid-air.
  • [Quirk Special 2]: Adjusted so that it would be difficult to inertia when attack begins.
  • [Quirk Special 3]: Quicken the derive timing of the 2nd stage.
  • [Unblockable]: Adjusted the distance of moving to an attack farther away when tracking.
  • [Sidekick Attacks]:
    • Upward revised the moving inertia on the ground.
    • Downward revised the tracking performance.

Izuku Midoriya Shoot Style

  • [Quirk Special 1]: Adjusted for the hit to stable.
  • [Sidekick Attacks]:
    • Upward revised the tracking performance.
    • Downward revised the amount of damage from 4000 to 2000 in mid-air.
    • Changed the reload time from 20 to 30″.

Endeavor

  • [Mid-air Counter Attacks]: Adjusted to easily avoid by taking an action.
  • [Quirk Special 2]:
    • Downward revised the distance of guard knock back.
    • Downward revised the rigidity time of the blocl.

Mirio Togata

  • [Sidekick Attacks]: Upward revised the tracking and turning performance.

Nejire Hado

  • [Plus Ultra 1]: Adjusted to give more damage to the opponent when it hits during the combo.
  • [Sidekick Attacks]:
    • Adjusted the reload time from 40 to 30″.
    • Downward revised the angle tracking of when launching the bullet.
    • Upward revised the time needed to turn in mid-air.

Tamaki Amajiki

  • [Target Combo]: Changed to not be able to derive to counter attack unless it hits.
  • [Unblockable]:
    • Changed to be able to block the 2nd stage attacks.
    • Revised for the 2nd stage attack to also hit the short character even after missing the 1st stage attack.

Mina Ashido

  • [Target Combo]: Adjusted the lowest following time of 1st stage mid-air attack.
  • [Mid-air Counter Attacks]:
    • Adjusted to easily avoid the attack by taking an action.
    • Adjusted to easily derive to Quirk Special 3.
  • [Quirk Special 2]: Revised so that the opponent attacked by Quirk Special 2 won’t get stuck to the ceiling.

Minoru Mineta

  • [Mid-air Counter Attacks]: Adjusted to easily avoid by taking an action.
  • [Plus Ultra 1]:
    • Upward revised the turning performance of the finish.
    • Adjusted the stumbling distance of the opponent in order to stable the hit.
  • [Sidekick Plus Ultra]:
    • Upward revised the turning performance of the finish.
    • Adjusted the stumbling distance of the opponent in order to stable the hit.
  • [Sidekick Attacks]:
    • Upward revised the damage in mid-air.
    • Upward revised the damage from women on the ground.
    • Downward revised the damage from men on the ground.
    • Upward revised the following performance of the sidekick attack on the ground.

Camie Utsushimi

  • [Overall]
    • Revised the bug of combo correction value to break during damaged.
    • Revised the bug of combo count to break during dmaaged.

Seiji Shishikura

  • [Quirk Special 1]: Downward revised the guide performance of the bullet.

Sir Nighteye

  • [Target Combo]: Shortened the back gap of the 1st and 2nd stage.
  • [Quirk Special 1]: Upward revised the angle tracking of when launching the bullet.
  • [Quirk Special 3]: Shortened the back gap.
  • [Quirck Special 4]: Adjusted to easily avoid by taking an action.

Gang Orca

  • [Target Combo]:
    • Upward revised the damage amount of 2nd stage on the ground.
    • Changed to not cancel from on the ground target combo to Quirk Special 1.
  • [Counter Attacks]:
    • Adjusted to easily avoid by taking an action.
    • Adjusted so that it would be difficult to combo correct.
    • Adjusted so that it will be harder to force the opponent to take down of mid-air Counter Attack.
  • [Quirk Special 2]:
    • Increased the combo correction value of normal time on the ground and each charge stage.
    • Downward revised the rising amount of plus gauge of ground charge stage attack.
  • [Quirk Special 1]:
    • Adjusted to easily do the inertial movement in mid-air.
    • Adjusted so that it will be difficult to force down.
    • Shortened the back gap.
    • Added cancel to the Quirk Special 4.
  • [Quirk Special 1 (charge)]:
    • Upward revised the attack judgment.
    • Upward revised the maintaining time of the bullet.
    • Adjusted the bullet to not hit multiple big characters.
    • Extended the rigidity time of the damage.
  • [Quirk Special 3]:
    • Shortened the back gap when missed.
    • Adjusted so that it will be difficult to take force down.
  • [Quirk Special 4]:
    • Downward revised the damage.
    • Decreased the combo adjustment.
    • Adjusted so that it will be difficult to take force down.

Fat Gum (Fat)

  • [Ground Counter Attacks]: Adjusted to not lose the opponent for a certain time even taking an avoiding action after performing a skill.
  • [Quirk Special 1]:
    • Upward revised the moving distance and speed on the ground.
    • Shortened the time needed to become Super Armor.
    • Added the derivation after the hit (Counter Attack, Quirk Special 2, Quirk Special 3).

Fat Gum (Skinny)

  • [Quirk Special 1]:
    • Upward revised the moving distance of the 1st stage on the ground.
    • Adjusted to fasten the derivation timing from 2nd stage to 3rd stage in mid-air.
    • Adjusted for the angle of blowing by 2nd stage mid-air to be shallow.
  • [Unblockable]:
    • Upward revised the occurring speed and moving distance.
    • Decreased the back gap.
  • [Overall]: Revised the bug of lever type being “Quick” even though it’s “Hold”.

Kai Chisaki (Overhaul)

  • [Target Combo]:
    • Increased the back gap of 2nd stage in mid-air.
    • Shortened the damage rigidity of the 2nd stage in mid-air.
  • [Counter Attacks]: Upward revised the occurring speed in mid-air.

Kendo Rappa

  • [Sidekick Attacks]: Changed the reload time from 30 to 40″.

Twice

  • [Quirk Special 4]: Revised the bug of summon Character’s Lever type being “Quick” even though it’s “Hold”.

Tomura Shigaraki

  • [Sidekick Attacks]: Adjusted so that it will be easier to hit the ground attack to the opponent in mid-air.

Izuku Midoriya 100%

  • [Quirk Special 2]:
    • Downward revised the amount of Plus Ultra gauge collection when charged.
    • Downward revised the following of up and down angle when sonic boom occurs on the ground.
  • [Quirk Special 3]:
    • Downward revised the recovery amount of Plus Ultra meter.
    • Increased the combo correction value.
  • [Quirk Special 4]: Downward revised the occurring speed in mid-air.
  • [Sidekick Attacks]: Changed the launching sonic boom to the maximum one.

Playable Nomu

  • [Plus Ultra 1]:
    • Revised the big of going through the ground when triggering it at the corner of the stage.
    • Adjusted for all the bullets to hit easier.

Hawks

  • [Target Combo]:
    • Shortened the back gap of the on the ground first stage.
    • Shortened the time needed to take a step of 1st stage attack in mid-air.
    • Increased the guard rigidity time of the 1st stage attack in mid-air.
  • [Counter Attacks]: Shortened the back gap on the ground
  • [Quirk Special 2]: Upward revised the tracking performance.
  • [Quirk Special 4]: Changed not to be able to cancel unless the attack hits.

System Common to Every Characters

  • [Sidekick]: Revised the bug of not only half and all the gauge increasing when the character calls the sidekick during recovery.
  • Fixed crashing issues.
  • Added gameplay optimizations.
  • Performance and stability improvements added.
  • Other minor bug fixes.

Download free MHOJ 2 update 1.06 on PlayStation 4.

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