My Hero Ones Justice 2 update 1.06 released on PS4. According to the official MHOJ 2 update 1.06 patch notes, the latest update added gameplay changes, bug fixes, and more. Apart from this, My Hero One’s Justice 2 version 1.06 also includes stability and performance improvements.
Previously, a minor update added some quality of life changes. Unfortunately, since the launch, many players are experiencing a number of issues while playing the game. Today’s MHOJ 2 version 1.06 will fix a few of these issues.
Read more details below.
My Hero One’s Justice 2 update 1.06 patch notes
Izuku Midoriya
- [Pride Fight]: Revised the bug of fullcowl being canceled during the pride fight.
Katsuki Bakugo
- [Quirk Special 2]: Shortened the knock back distance due to the guard.
- [Charged Quirk Special 1]: Upward revised the guard damage.
- [Sidekick Attacks]: Changed reload time from 40 to 30″.
Ochako Uraraka
- [Quirk Special 4]:
- Upward revised the occurance speed on the ground.
- Shortened the damage rigidity time on the ground.
- Upward revised the occurance speed and tracking performance in mid-air.
Shoto Todoroki
- [Charged Quirk Special 2]: Increased the combo correction value of 2nd stage hit.
- [Sidekick Attacks]: Adjusted reload time from 40 to 30″.
Tenya Lida
- [Counter Attacks]:
- Downward revised the damage when strengthening after plus 1.
- Increased the combo correction value when strengthening after plus 1.
- [Quirk Special 1]: Revised the attack collision when strengthening after plus 1.
Eijiro Kirishima
- [Sidekick Attacks]:Changed the reload time from 30 to 20″.
Fumikage Tokoyami
- [Sidekick Attacks]:
- Upward revised the tracking performance.
- Increased the damage rigidity time of 1st stage in mid-air.
All Might
- [Target Combo]: Adjusted so that combo will connect when derived to counter attack.
- [Sidekick Attacks]:
- Upward revised the tracking performance in mid-air.
- Changed the reload time from 30 to 40″.
- Upward revised the damage.
- Upward revised the number of hits of mid-air attack.
- Adjusted to move to an attack from farther on the ground.
Shota Aizawa
- [Quirk Special 2]: Strengthen the step in when the strike succeeds.
- [Counter Attacks]:
- Decreased the back gap of the ground.
- Adjusted so that it would be difficult to take a down at continuous attack part on the ground.
- [Sidekick Attacks]: Adjusted so that it would be difficult to avoid the early attack by step.
Gran Torino
- [Target Combo]: Increased the combo correction value.
- [Counter Attacks]:
- Increased the combo correction value.
- Downward revised the damage.
- [Quirk Special 1]: Changed to be able to jump or step when falling for the 1st stage mid-air.
- [Charge QUirk Special 1]:
- Increased combo correction value.
- Revised to easily force the opponent to take down.
- [Quirk Special 3]: Increased the combo correction value.
- [Plus Ultra 1]:
- Downward revised the damage.
- Increased the combo correction value.
All For One
- [Mid-air Counter Attacks]: Adjusted to easily avoid by taking an action.
- [Quirk Special 4]:
- Adjusted to easily hit the stepping opponent.
- Upward revised the turning performance.
Dabi
- [Quirk Special 3]:
- Decreased the back gap of the ground.
- Extended the reception time of dash cancel in mid-air.
- Revised the bug of not being able to dash cancel after mid-air attack hits.
- Upward revised the amount of damage in mid-air.
- [Sidekick Attacks]:
- Changed so that the bullet will derive once after pushing the sidekick calling button.
- Changed the automatic derive time of the bullet from 1 second to 2 seconds.
- Adjusted the speed of bullet before derivation.
Himiko Toga
- [Sidekick Attacks]: Adjusted the reload time from 30 to 20″.
- [Quirk Special 1]: Revised the bug of lever type being “Quick” even though it’s set to be “Hold”.
Stain
- [Plus Ultra 2]: Increased the back gap.
Muscular
- [Quirk Special 1]: Upward revised the angle tracking of up and down for the maximum charge in mid-air.
- [Quirk Special 2]: Adjusted so that it would be difficult to inertia when attack begins.
- [Quirk Special 3]: Quicken the derive timing of the 2nd stage.
- [Unblockable]: Adjusted the distance of moving to an attack farther away when tracking.
- [Sidekick Attacks]:
- Upward revised the moving inertia on the ground.
- Downward revised the tracking performance.
Izuku Midoriya Shoot Style
- [Quirk Special 1]: Adjusted for the hit to stable.
- [Sidekick Attacks]:
- Upward revised the tracking performance.
- Downward revised the amount of damage from 4000 to 2000 in mid-air.
- Changed the reload time from 20 to 30″.
Endeavor
- [Mid-air Counter Attacks]: Adjusted to easily avoid by taking an action.
- [Quirk Special 2]:
- Downward revised the distance of guard knock back.
- Downward revised the rigidity time of the blocl.
Mirio Togata
- [Sidekick Attacks]: Upward revised the tracking and turning performance.
Nejire Hado
- [Plus Ultra 1]: Adjusted to give more damage to the opponent when it hits during the combo.
- [Sidekick Attacks]:
- Adjusted the reload time from 40 to 30″.
- Downward revised the angle tracking of when launching the bullet.
- Upward revised the time needed to turn in mid-air.
Tamaki Amajiki
- [Target Combo]: Changed to not be able to derive to counter attack unless it hits.
- [Unblockable]:
- Changed to be able to block the 2nd stage attacks.
- Revised for the 2nd stage attack to also hit the short character even after missing the 1st stage attack.
Mina Ashido
- [Target Combo]: Adjusted the lowest following time of 1st stage mid-air attack.
- [Mid-air Counter Attacks]:
- Adjusted to easily avoid the attack by taking an action.
- Adjusted to easily derive to Quirk Special 3.
- [Quirk Special 2]: Revised so that the opponent attacked by Quirk Special 2 won’t get stuck to the ceiling.
Minoru Mineta
- [Mid-air Counter Attacks]: Adjusted to easily avoid by taking an action.
- [Plus Ultra 1]:
- Upward revised the turning performance of the finish.
- Adjusted the stumbling distance of the opponent in order to stable the hit.
- [Sidekick Plus Ultra]:
- Upward revised the turning performance of the finish.
- Adjusted the stumbling distance of the opponent in order to stable the hit.
- [Sidekick Attacks]:
- Upward revised the damage in mid-air.
- Upward revised the damage from women on the ground.
- Downward revised the damage from men on the ground.
- Upward revised the following performance of the sidekick attack on the ground.
Camie Utsushimi
- [Overall]
- Revised the bug of combo correction value to break during damaged.
- Revised the bug of combo count to break during dmaaged.
Seiji Shishikura
- [Quirk Special 1]: Downward revised the guide performance of the bullet.
Sir Nighteye
- [Target Combo]: Shortened the back gap of the 1st and 2nd stage.
- [Quirk Special 1]: Upward revised the angle tracking of when launching the bullet.
- [Quirk Special 3]: Shortened the back gap.
- [Quirck Special 4]: Adjusted to easily avoid by taking an action.
Gang Orca
- [Target Combo]:
- Upward revised the damage amount of 2nd stage on the ground.
- Changed to not cancel from on the ground target combo to Quirk Special 1.
- [Counter Attacks]:
- Adjusted to easily avoid by taking an action.
- Adjusted so that it would be difficult to combo correct.
- Adjusted so that it will be harder to force the opponent to take down of mid-air Counter Attack.
- [Quirk Special 2]:
- Increased the combo correction value of normal time on the ground and each charge stage.
- Downward revised the rising amount of plus gauge of ground charge stage attack.
- [Quirk Special 1]:
- Adjusted to easily do the inertial movement in mid-air.
- Adjusted so that it will be difficult to force down.
- Shortened the back gap.
- Added cancel to the Quirk Special 4.
- [Quirk Special 1 (charge)]:
- Upward revised the attack judgment.
- Upward revised the maintaining time of the bullet.
- Adjusted the bullet to not hit multiple big characters.
- Extended the rigidity time of the damage.
- [Quirk Special 3]:
- Shortened the back gap when missed.
- Adjusted so that it will be difficult to take force down.
- [Quirk Special 4]:
- Downward revised the damage.
- Decreased the combo adjustment.
- Adjusted so that it will be difficult to take force down.
Fat Gum (Fat)
- [Ground Counter Attacks]: Adjusted to not lose the opponent for a certain time even taking an avoiding action after performing a skill.
- [Quirk Special 1]:
- Upward revised the moving distance and speed on the ground.
- Shortened the time needed to become Super Armor.
- Added the derivation after the hit (Counter Attack, Quirk Special 2, Quirk Special 3).
Fat Gum (Skinny)
- [Quirk Special 1]:
- Upward revised the moving distance of the 1st stage on the ground.
- Adjusted to fasten the derivation timing from 2nd stage to 3rd stage in mid-air.
- Adjusted for the angle of blowing by 2nd stage mid-air to be shallow.
- [Unblockable]:
- Upward revised the occurring speed and moving distance.
- Decreased the back gap.
- [Overall]: Revised the bug of lever type being “Quick” even though it’s “Hold”.
Kai Chisaki (Overhaul)
- [Target Combo]:
- Increased the back gap of 2nd stage in mid-air.
- Shortened the damage rigidity of the 2nd stage in mid-air.
- [Counter Attacks]: Upward revised the occurring speed in mid-air.
Kendo Rappa
- [Sidekick Attacks]: Changed the reload time from 30 to 40″.
Twice
- [Quirk Special 4]: Revised the bug of summon Character’s Lever type being “Quick” even though it’s “Hold”.
Tomura Shigaraki
- [Sidekick Attacks]: Adjusted so that it will be easier to hit the ground attack to the opponent in mid-air.
Izuku Midoriya 100%
- [Quirk Special 2]:
- Downward revised the amount of Plus Ultra gauge collection when charged.
- Downward revised the following of up and down angle when sonic boom occurs on the ground.
- [Quirk Special 3]:
- Downward revised the recovery amount of Plus Ultra meter.
- Increased the combo correction value.
- [Quirk Special 4]: Downward revised the occurring speed in mid-air.
- [Sidekick Attacks]: Changed the launching sonic boom to the maximum one.
Playable Nomu
- [Plus Ultra 1]:
- Revised the big of going through the ground when triggering it at the corner of the stage.
- Adjusted for all the bullets to hit easier.
Hawks
- [Target Combo]:
- Shortened the back gap of the on the ground first stage.
- Shortened the time needed to take a step of 1st stage attack in mid-air.
- Increased the guard rigidity time of the 1st stage attack in mid-air.
- [Counter Attacks]: Shortened the back gap on the ground
- [Quirk Special 2]: Upward revised the tracking performance.
- [Quirk Special 4]: Changed not to be able to cancel unless the attack hits.
System Common to Every Characters
- [Sidekick]: Revised the bug of not only half and all the gauge increasing when the character calls the sidekick during recovery.
- Fixed crashing issues.
- Added gameplay optimizations.
- Performance and stability improvements added.
- Other minor bug fixes.
Download free MHOJ 2 update 1.06 on PlayStation 4.