[Modern Warfare 3] COD MW3 update 1.045 (version 1.045.000) details released for PS4, PS5, PC, and Xbox One. According to the official MW3 1.045 patch notes, the latest Season 4 update brings new weapons like the Superi 46 SMG and Marksman Rifle, fresh Aftermarket Parts to modify your loadout, and mysterious BlackCell Operators Dupe and Copy. Apart from this, COD MW3 version 1.045 also includes new maps set in Tokyo, Paris, and Urzikstan, along with the return of Demolition mode and new variants like Hyper Cranked and Havoc.
Previously, a major Modern Warfare 3 patch 1.35 added new weapons, map changes and quality of life improvements. Unfortunately, players are still experiencing several issues. Today’s MW3 update 1.045 will address a few of these issues.
Check out more details below.
Modern Warfare 3 Update 1.045 Patch Notes – May 29, 2024
Season 4 Update Patch Notes
New Weapons:
- Superi 46 SMG (Launch, Battle Pass Sector 6): Lightweight, adaptable 4.6x30mm pistol-caliber carbine.
- Marksman Rifle (Launch, Battle Pass Sector 5): Powerful, accurate modernized WWII bolt-action rifle.
- Reclaimer 18 Shotgun (Mid-Season): Heavy-hitting, legendary 12-gauge slide-action shotgun.
- Sledgehammer Melee (Mid-Season): Massive 20-pound carbon steel hammer for blunt force damage.
Aftermarket Parts (Launch & In-Season):
- 8 new parts to modify weapons, like .50 Cal conversion for M4, two-round burst for KV Inhibitor, and more.
- Unlockable via Weekly Challenges or Arsenal Coins (WZM).
BlackCell Operators & Items:
- Dupe and Copy Operators with animated skins, ectoplasm, and green vapor.
- “Identity Theft” Finishing Move copies eliminated enemy’s skin until next death.
- Extra rewards in Battle Pass sectors for BlackCell members.
Battle Pass Headline Operators:
- Soap, Hammer (Instant Reward), and Void (Sector 16) as new Operators.
- New skins for various Operators including Soap, Hammer, Hush, Ripper, and more.
Store Offerings:
- 7 free Pride Month weapon camo variants.
- 3 Mobile Suit Gundam Bundles with Operator skins, Blueprints, and themed items.
- The Boys Bundle with 5 Tracer Packs.
- CDL Champs “Reaper” Tracer Pack.
Challenges & Prestige:
- New Weekly Challenges with Aftermarket Parts and “Shear Modulus” animated camo rewards.
- 4 new Prestige levels (14-17) with Calling Card Challenges and Emblems.
- Level cap raised to 850.
Modern Warfare 3 Update 1.45 Patch Notes:
Multiplayer Maps:
- Tokyo (Launch): Medium-sized map set in Tokyo nightlife. Features hotel, manga store, arcade, and metro station.
- Paris (Launch): Medium-sized map in Paris with central police station and gallery. Fight in streets, bookstore, and shop.
- Incline (Mid-Season): Medium-sized snow map at mountain research outpost in Urzikstan.
- Das Gross (Mid-Season): Small Das Haus variant map overrun with alien tentacles and orange mist.
Multiplayer Modes:
- Demolition (Launch): Plant or defuse bombs at two sites. Respawns enabled.
- Hyper Cranked (Launch): Cranked Team Deathmatch variant. Faster movement, reload, weapon swap. Spawn already cranked.
- Havoc (Mid-Season): Team Deathmatch with chaos-inducing gameplay modifiers that change every 12 kills.
- Headshots Only (Mid-Season): Only headshots deal damage in this skilled aim mode.
- Modifier Playlists: Killstreak-focused modifiers and Critical Countdown event item drops.
Ranked Play:
- New seasonal rewards including weapon blueprints, charms, emblems, and operator skins.
- Earn rewards through rank, seasonal wins, and end-of-season placements.
New Perks & Equipment:
- Mission Control Vest: Reduces kills/score needed for Killstreaks. Syncs with Mission Control Comlink.
- Compression Plate: Regenerates health on primary/secondary kills or objective captures.
- IMS, Loitering Munition, Missile Drone, and DNA Bomb Killstreaks.
Modern Warfare Zombies (Mid-Season):
- Unstable Rift: Enter the rift and survive intense zombie horde waves. Refreshes weapon/schematic cooldowns upon success.
STABILITY & PERFORMANCE
- Addressed various issues causing improper first-person animations.
CUSTOMIZATION
- Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator.
- Know No Fear Weapon Decal no longer has a white border while equipped.
- Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error.
- Fixed an input device exploit allowing unowned Blueprints to be equipped.
- JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint.
MULTIPLAYER
UIX
- Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges.
- XP Bonus potential from compatible Operator Skins is now displayed while in the lobby but not in a party.
- Bug Fixes
- Corrected a spelling mistake in the Red Camo challenge for the WSP Swarm.
- Player icons on the minimap will no longer appear to follow the Wheelson-HS.
- Vests that disallow primaries will no longer prompt to Quick Equip invalid Weapons.
- Adjusted Pros and Cons displayed for specific Attachments to better reflect their actual statistics.
- Fixed improper tile placement in the Gunsmith while the Compression Carrier Vest is equipped.
- Activate prompt is now longer displayed on completed Armory Unlocks.
GAMEPLAY
- Spawn protection is now disabled when the player inflicts damage or locks onto a Killstreak.
- Fixed a bug causing spawns to not match the intended directionality of a map.
- Increased detection distance for nearby enemies in small map spawn selection.
- Decreased volume of footstep sounds from enemy players.
Last season, we made several adjustments to Perks to distribute usage in the Boots category more evenly. Despite these changes, the pick rate of Covert Sneakers remains far ahead of other Boots.
In today’s update, our Design and Audio teams have decreased the volume of all footstep types (walk, sprint, and tac-sprint) to encourage more diverse usage in the Boots category of Perks.
PROGRESSION
- Collateral kills now progress Battle Rage kills Challenges as expected.
- Kills with Battle Rage Challenges now track progress correctly.
- Fixed an issue causing the ISO 9mm to not unlock upon Challenge completion.
MAPS
- 6 Star
- Reworked Hardpoint capture point locations, sizes, and associated spawns.
- P1: Club (Revert)
- P2: Lounge (Revert)
- P3: Rooftop Bar (Revert)
- P4: Skybridge (New)
- Reworked Hardpoint capture point locations, sizes, and associated spawns.
- Das Haus
- Corrected orientation of the vertically hanging American Flag.
- Growhouse
- Added the ability to mount at various locations where functionality is expected.
- Highrise
- Environmental explosives are no longer present in CDL and Ranked Play modes.
- Underpass
- Improved spawn safety assessment near the Train Yard.
MODES
- Arcade
- Unlimited Ammo and Grenades powerup timer now disappears upon death.
- Cutthroat
- Allies needing a revive are now indicated as such on the scoreboard.
- One in the Chamber
- Lifestreaks are now correctly tracked on the scoreboard.
WEAPONS & ATTACHMENTS
Assault Rifles
- BP50
- Decreased movement speed from 5m/s to 4.8m/s (-4%).
- Decreased sprint speed from 5.7m/s to 5.5m/s (-4%).
- Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%).
- JAK Revenger Kit
- Decreased movement speed from 5.5m/s to 5.1m/s (-7%).
- Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%).
- Decreased sprint speed from 6.2m/s to 5.8m/s (-6%).
- Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%).
- Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%).
- Decreased maximum damage from 32 to 28 (-13%).
- Decreased near-medium damage from 28 to 25 (-11%).
- Decreased medium damage from 25 to 23 (-8%).
- MCW
- Increased head damage multiplier from 1.1x to 1.25x.
Submachine Guns
- FJX Horus
- Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%).
- Increased maximum damage range from 10.2m to 17.8m (+75%).
- Increased near-medium damage range from 20.3m to 25.4m (+25%).
- Increased lower torso damage multiplier from 1x to 1.1x.
- No Stock Mod
- Increased ADS movement speed benefit from 9% to 12%.
- Lopper LX-D Stock
- Added 3% ADS movement speed penalty.
- RAM-9
- Increased maximum damage range from 11.2m to 12.4m (+11%).
- Increased near-medium damage range from 20.3m to 21.6m (+6%).
- AMR9
- Increased maximum damage range from 14m to 15.2m (+9%).
- Increased near-medium damage range from 20.3m to 21.6m (+6%).
- Rival-9
- Fixed an issue causing the Trebuchet Brake Attachment to be unavailable.
- Increased maximum damage range from 10.2m to 11.4m (+13%).
- Increased near-medium damage range from 21.6m to 22.9m (+6%).
- JAK Headhunter Carbine Conversion
- Increased rate of fire from 682rpm to 882rpm (+29%).
- Increased maximum damage from 26 to 33 (+27%).
- Increased near-medium damage from 24 to 30 (+25%).
- Increased minimum damage from 22 to 28 (+27%).
- Decreased neck and upper torso damage multipliers from 1.5x to 1.1x.
- Decreased lower arm and hand damage multipliers from 1.1x to 1x.
- HRM-9
- Increased maximum damage range from 16.5m to 17.8m (+8%).
- Increased near-medium damage range from 24.1m to 25.4m (+5%).
- Striker 9
- Increased maximum damage range from 14m to 15.2m (+9%).
- Increased near-medium damage range from 20.3m to 21.6m (+6%).
- Striker
- Increased maximum damage range from 9.7m to 10.9m (+13%).
- Increased near-medium damage range from 21.6m to 22.9m (+6%).
- WSP-9
- Increased maximum damage range from 18.5m to 24.1m (+30%).
- Increased near-medium damage range from 25.1m to 31.8m (+26%).
Marksman Rifles
- MCW 6.8
- MCW 6.8 Full-Auto Conversion Kit
- Resolved an issue causing recoil overcorrection after firing.
- MCW 6.8 Full-Auto Conversion Kit
Launchers
- RGL-80
- Decreased aim down sight time from 310ms to 260ms (-16%).
- Decreased explosive damage by 80% in Hardcore game modes.
RGL-80 explosive damage is now scaled to align with the Hardcore player health scalar.
PERKS
- Gunslinger Vest
- Fixed an issue causing Throwing Star kills not to refresh stamina.
- Gunner Vest
- Updated description to remove mention of Handgun ammo benefit, aligning with existing functionality.
- Compression Carrier (Vest)
- Fixed an issue causing Throwing Star kills not to trigger health regeneration.
- Assault Gloves
- Updated description to mention recently-added reticle spread benefit.
KILLSTREAKS
- Precision Airstrike
- Decreased delay before damage occurs by 2s.
- Increased explosive damage radius from 7.6m to 8.9m (+17%).
- Cruise Missile
- Increased explosive damage radius from 15.2m to 22.9m (+50%)
- SAE
- Decreased delay before explosive damage occurs by 2s.
- Increased explosive damage radius from 19m to 20.3m (+7%).
- Removed stun effect on victims before death.
- Remote Turret
- Increased cost from 7 Kills (875 Score) to 8 Kills (1,000 Score).
- Decreased hits required for turret destruction for specific damage types.
- Melee: from 12 hits to 3 hits
- Launchers: from 3 hits to 2 hits
- Improved detection of EMP hits from the Stormender Launcher.
- Wheelson-HS
- Increased cost from 8 Kills (1,000 Score) to 9 Kills (1,125 Score).
- Overwatch Helo
- Increased cost from 8 Kills (1,000) Score to 9 Kills (1,125 Score)
- Decreased incoming damage dealt by bullets by 50%.
- Emergency Airdrop
- Decreased cost from 10 Kills (1,250 Score) to 9 Kills (1,125 Score).
- Carpet Bomb
- Decreased cost from 10 Kills (1,250 Score) to 8 Kills (1,000 Score).
- Increased explosive damage radius from 10.2m to 12.7m (+25%).
- Increased bomber flight speed by 40%.
- VTOL Jet
- Increased cost from 10 Kills (1,250 Score) to 11 Kills (1,375 Score).
- Decreased incoming damage dealt by bullets by 50%.
- Decreased machine gun explosive damage from 27 to 20 (-26%).
- Gunship
- Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
- Chopper Gunner
- Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
- Decreased incoming damage dealt by bullets by 50%.
- Decreased turret explosive damage from 45 to 35 (-22%).
- Decreased turret explosive damage radius from 1.7m to 1.3m (-23%).
- EMP
- Decreased cost from 13 Kills (1,625 Score) to 12 Kills (1,500 Score).
- Visual effects will no longer play twice if the player dies during detonation.
- Swarm
- Fixed an issue causing drones to divebomb immediately after the player who summoned it dies.
- Fixed an issue causing drones to spawn away from the playspace on Das Haus and Mercado Las Almas.
ZOMBIES
STABILITY & PERFORMANCE
- Fixed a client crash issue when players attacked All For One’s fort and attempted to engage AFO in his room.
CUSTOMIZATION
- Fixed a bug preventing the Mimic Operators from being equipped.
- The ‘Longbow’ sniper rifle’s ‘Extinction’ blueprint is no longer missing all the attachments.
UIX
- Fixed an issue where players would see the default loading screen instead of the selected loading screen while infilling.
- Unlocked items should no longer appear to be locked in the Gear menu.
- The HUD overlay from the golden Sergeants Beret no longer flickers on and off when near a Merc Camp UAV Scrambler.
- Fixed an issue where player gamertags in the ‘Squad Missions’ tab of the Tac Map were difficult to read due to the font being compacted.
GAMEPLAY
- Addressed an issue that prevented the MORS Photonic Charge Barrel from applying the correct damage values when fully charged.
- Deploying the ‘Juggernaut’ Killstreak no longer incorrectly deploys the ‘Juggernaut Recon’ killstreak from Multiplayer.
- Dying while using Juggernaut Killstreak no longer causes loss of all weapons.
- Fixed an issue where shooting a WunderWaffe Wonder Weapon near the Sergeants Beret Friendly Merc would cause the Merc to be affected by the weapon’s AOE shocking feature.
- Fixed an object collision issue that would occur when being grabbed by Mimic.
- Loot in the bookstore location named Feroze and Sons is now accessible.
- Dark Aether Rift
- Aether Storm will no longer spawn on top of the tornado at the Rift Gate.
- Fixed several instances of Zombies not pathing as intended on Rift Run.
- Fixed several out-of-map exploits and glitches that resulted in players falling through the map.
- Dark Aether
- In the newest Act 4 story mission, players are now able to reach the Pack-A-Punch location by foot.
- Fixed an issue where the vote prompt would block users from starting the Dark Aether Rift after a teammate left the squad.
- Eliminated several environmental exploits.
PROGRESSION
- Fixed an issue where the third punching bag could not be activated, blocking progress in the ‘Tattered MMA Gloves’ attunement challenge.
Warzone Update 1.45 Patch Notes:
Map Updates:
- Expanded Urzikstan bunker interiors with high-level loot and secondary exit hatches.
- Four new Gulag variants in Urzikstan for 1v1 redeployment duels.
Modes & Events:
- Buy Back Royale Solos (Launch): Disabled Gulag, redeploy with cash. Last team standing wins.
- Additional modes teased for later in the season.
- Runaway Train Public Event (Mid-Season): Final circle on a moving train.
New Features:
- Call of Duty: Warzone Rewards: Challenges that unlock items for looting, contracts, social interactions, etc.
- Specialist Perk (Launch): Rare ground loot suitcase granting 29 additional perks for the match.
- Tactical Sprint Boots (Launch Window): Infinite tactical sprint and increased base speed, found in bunkers.
- Polaris RZR UTV (Launch): Three-seater vehicle with better handling and fuel economy than current UTV.
- Loot Hot Zones (Launch): POIs with higher tier loot, but expect tough battles.
- [[REDACTED]] Weapons (Mid-Season): Powerful ground loot weapons with up to 10 attachments.
Ranked Play Resurgence:
- Continues on Rebirth Island with same ruleset.
- New seasonal rewards for kills/assists, placements, and skill divisions.
- Skill Division Operator skins for CDL Male and Female Operators.
PERFORMANCE
- Addressed various issues causing improper first-person animations.
CUSTOMIZATION
- Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator.
- Know No Fear Weapon Decal no longer has a white border while equipped.
- Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error.
- Fixed an input device exploit allowing unowned Blueprints to be equipped.
- JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint.
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/common/line_2.png)
HIGHLIGHTS
» URZIKSTAN | BATTLE ROYALE «
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4/Squad-Infil.jpg)
- Player Count
- Increased the player count in Battle Royale modes to 120, up from 100.
MAPS
MAP UPDATES
» URZIKSTAN «
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4/Bunker.jpg)
- Bunkers
- Unlocked bunkers now have an escape hatch as an alternative exit.
- New rewards have been added to various locations.
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4/Gulag-1v1.jpg)
- Gulag
- 4 new Gulag layouts have been added:
- S: Stacked equipment and L-shaped plywood walls with an S-shaped central wall over the circular floor grate.
- 2: A three-panel curved wall, stacked equipment against two walled sections, and two curved inner walls above the circular floor grate.
- 3: Stacked equipment against two walled sections, with concrete L-shaped walls around the central circular floor grate.
- 8: A rectangular concrete barrier wall outside long central section around the central circular floor grate with one plywood wall sprayed with a blue “8”.
- 4 new Gulag layouts have been added:
MODES
RETURNING
» URZIKSTAN | BATTLE ROYALE «
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4/cash-money.jpg)
- Buy Back Royale
- Cash is everything in this returning game mode. With the Gulag is disabled, players will need to make sure they have at least $4,500 when eliminated to afford a Cash Deployment. Cash Deployments close near the end of the match, at which point players are limited to one life regardless of the size of their wallet.
- SquadSize:
- Solos
- Map:
- Urzikstan
- Players:
- 120
GENERAL
NEW
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4/Warzone-Rewards.jpg)
- Warzone Rewards
- Along with Daily and Weekly Challenges, players will find a brand new way to earn camos and other exclusive cosmetics unique to Warzone. These are broken down into several categories:
- Economics:These offer rewards in return for looting and spending Cash at Buy Stations.
- Contracts:Unlock items for completing different types (and numbers) of Contracts.
- Social:Interact with enemy players or aid your team to secure more item rewards.
- Mode:Complete tasks in different game modes, from Battle Royale to Plunder to Resurgence.
- Champion’s Quest:Is a Champion’s Quest active in your game? Then check these Challenges out!
- Unlock requirements and progress can be viewed and tracked via a new menu that can be accessed from the Challenges menu or any Warzone playlist lobby.
- All rewards can be previewed so players can get a look at these exclusive rewards before unlocking them.
- Along with Daily and Weekly Challenges, players will find a brand new way to earn camos and other exclusive cosmetics unique to Warzone. These are broken down into several categories:
GAMEPLAY
NEW
» ALL MAPS | ALL MODES «
- Champion’s Quest Contract Stealing
- When a team on the Champion’s Quest contract is fully eliminated, the Champion’s Quest tablet will drop and the first team that interacts with the tablet can now steal the contract and continue the quest.
» URZIKSTAN | ALL MODES «
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4/Train.jpg)
- Tac-Sprint Boots
- Infiltrating any of the accessible bunkers to obtain the Tactical Sprint Boots Perk, which will give you an increase to your base speed and an infinite Tactical Sprint improvement.
- Do not drop on death
- Can be found in Bunkers (x1)
- Correction:Do not reduce fall damage
- Specialist Perk Pack
- This Perk Pack grants you the advantages of the following 29 additional Perks:
- Perk Slots 1 and 2 (all Perks active): Battle Hardened, Double Time, E.O.D., Focus, Irradiated, Mechanic, Mountaineer, Scavenger, Shrapnel, Sleight of Hand, Spotter, Strong Arm.
- Perk Slot 3 (all Perks active): Cold-Blooded, Escapist, Payout, Primed, Quick Fix, Resupply, Stalker, Survivor, Tempered, Tracker.
- Perk Slot 4 (all Perks active): Birdseye, Combat Scout, Flex, Ghost, High Alert, Resolute, Shrouded.
- Available via Buy Station for $30,000
- This Perk Pack grants you the advantages of the following 29 additional Perks:
- Bunker Buster
- This is a special type of missile that can vertically decimate a building through multiple floors.
- After impact it also creates a vertical column of gas that can additionally force people out of cover.
- Utility Box
- The Utility Box combines Ammo and Armor Boxes together allowing players to resupply everything ranging from bullets to lethal equipment.
- Loot Hot Zones
- Designated points of interest on the map may now be identified as “Loot Hot Zones.”
- These do not appear on the Tac-Map – rather they must be discovered.
- Runaway TrainPublic Event
- Each Battle Royale match will have a 10% chance of ending in a Runaway Train Public Event. During this end-game event, the safewzone will be the train. The drivable controls are disabled making players strategically work to gain control of the train.
- Polaris RZRVehicle
- The Polaris RZR Pro R, a real-world side-by-side UTV offering immediate acceleration, nimble handling, and rugged durability is now available as a Land Vehicle within Urzikstan. Appearing as “Polaris RZR” on your Tac-Map, this side-by-side differs from the current in-game UTV as it offers a tighter turning circle and handling, better acceleration, three seats and improved fuel economy.
ADJUSTED
» ALL MAPS | ALL MODES «
- Ground Loot Weapons
- No weapon went unturned in this season’s ground loot weapon update. Players will find updated ground loot builds across every weapon class.
- Gas MaskQuality of Life
- The Gas Mask now has a manual, automatic, and semi-automatic setting.
- A new keybind has been added to allow for manual behavior.
- Buy Station ImprovementQuality of Life
- Purchased weapons will now drop behind the player to make them easier to distinguish from nearby loot.
» URZIKSTAN | BATTLE ROYALE «
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4/dudes-with-heads.jpg)
- Initial Circle
- The delay time before the initial circle begins to shrink has been increased to 2 minutes, up from 1.
- Redeployment Weapons
- Players will now respawn from Gulag with updated primary and secondary weapons.
- Gulag Loadouts
- Updated some primary and secondary Gulag loadout weapons.
- Adjusted weapon loadouts in the ‘Locked and Loaded’ and ‘Climb and Punishment’ Gulag events.
- C4 has been removed from Gulag loadouts.
- Loot Updates
- Loot has received a general balance pass. Many items have had their rarity adjusted, making some items more common in ground loot, while other items are exclusively rare in chests.
- The overall acquisition rate of cash via ground loot and Supply Boxes has been reduced by 50%.
- The density of ground loot has been reduced by 15%.
- Supply Boxes
- Overall frequency increased by 20%.
- Frequency of basic rarity has been reduced by 9%.
- Frequency of legendary rarity has been increased by 5%
- Frequency of reusable rarity has increased by 4%.
- Gulag Tokens
- Very low chance in general loot
- Guaranteed from Most Wanted
- Limited inventory at Buy Station
- Redeploy Pack
- Doesn’t spawn in general loot
- Low chance as reward for Most Wanted
- Redeploy Flares
- Low chance in legendary chests
- Lower chance where support items can spawn such as medical cabinets
- The following legendary items are now exclusive to certain locations:
- Durable Gas Mask:
- Bunker Chests
- Intel Contracts
- Redeploy Pack:
- Blacksite
- Most Wanted
- Foresight:
- Bunker Chests
- Specialist Perk Pack:
- Buy Stations
- Durable Gas Mask:
- Buy Station Inventory Update
- Team Revive
- $3,000
- Unlimited
- Armor Plate
- $300
- Unlimited
- Gas Mask
- $3,000
- Unlimited
- Ammo Box
- $2,000
- Unlimited
- UAV
- $6,000
- Unlimited
- Supply UAV
- $2,000
- Unlimited
- Loadout
- Variable
- Unlimited
- Cluster Strike
- $4,000
- 2
- Precision Airstrike
- $6,000
- 2
- Utility Box
- $3,000
- 2
- Self Revive
- $4,000
- 2
- Portable Radar
- $2,000
- 2
- Mosquito Drone
- $4,000
- 2
- Bunker Buster
- $4,000
- 2
- Gulag Token
- $4,000
- 2
- Specialist
- $30,000
- 1
- Team Revive
» REBIRTH ISLAND | RESURGENCE «
- Late-Game Circles
- Circles may now end on a wider variety of locations than before.
WEAPONS
NEW WEAPONS
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4/Superi-46.jpg)
- Superi 46 Submachine Gun
- This pistol-caliber carbine chambered in 4.6x30mm is designed to give impressive stopping power with a skeletonized, lightweight frame. Exceptionally adaptable, this weapon can be modified to excel in most combat scenarios.
- Available via Battle Pass Sector 6
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4/Kar98k.jpg)
- Kar98k Marksman Rifle
- This modernized version of a WWII bolt-action rifle is powerful and accurate. High damage output with a slow rate of fire.
- Available via Battle Pass Sector 5
NEW AFTERMARKET PARTS
- JAK Harbinger Kit
- Compatibility: M4 Assault Rifle (MWII)
- This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand.
- JAK Gunslinger
- Compatibility: Basilisk Handgun (MWII)
- A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.
- JAK Volkh
- Compatibility: KV Inhibitor Sniper Rifle (MWIII)
- A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.
- JAK Scimitar Kit
- Compatibility: FJX Horus Submachine Gun (MWIII)
- Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus.
- JAK Thumper-656
- Compatibility: RGL-80 Launcher (MWIII)
- An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances. Compatible with a wider variety of launcher projectiles.
- JAK Requiem
- Compatibility: Kastov 762 Assault Rifle (MWII)
- A counter-balanced rifle system designed to completely eliminate vertical recoil.
- JAK Decimator
- Compatibility: Lachmann Shroud Submachine Gun (MWII)
- This modification allows the Lachmann Shroud to fire in full auto.
- JAK Intimidator
- Compatibility: Renetti Handgun (MWIII)
- Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon.
WEAPON ADJUSTMENTS
ASSAULT RIFLES
BP50
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/BP50.png)
- Decreased movement speed to 4.8m/s, down from 5m/s.
- Decreased sprint speed to 5.5m/s, down from 5.7m/s.
- Decreased tactical sprint speed to 6.8m/s, down from 7m/s.
- JAK Revenger Kit
- Decreased movement speed to 5.1m/s, down from 5.5m/s.
- Decreased crouch movement speed to 2.4m/s, down from 2.6m/s.
- Decreased sprint speed to 5.8m/s, down from 6.2m/s.
- Decreased tactical sprint speed to 7.1m/s, down from 7.7m/s.
- Decreased ADS movement speed to 3.1m/s, down from 3.3m/s.
BAL-27
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/BAL-27.png)
- Near-Mid Damage Range increased to 49.53 meters, up from 39.37.
- Mid Damage Range increased to 60.96 meters, up from 50.8.
- Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
HOLGER 556
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/Holger_556.png)
- Near-Mid Damage Range increased to 50.8 meters, up from 45.72.
- Leg Modifier increased to 0.95x, up from 0.85x.
SVA 545
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/SVA_545.png)
- Mid Damage decreased to 22, down from 24.
- Headshot Modifier decreased to 1.3x, down from 1.4x.
MCW
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/MCW.png)
- Min Damage increased to 22, up from 20.
MTZ-556
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/MTZ-556.png)
- Max Damage Range increased to 40.64 meters, up from 35.56.
- Near-Mid Damage Range increased to 50.8 meters, up from 48.26.
- Headshot Modifier increased to 1.25x, up from 1.2x.
KASTOV 762 (MWII)
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwii/weapons/Kastov_762.png)
- Mid Damage Range increased to 57.15 meters, up from 51.81.
- Arms and Hand Modifiers increased to 1.15x, up from 0.96x.
- Lower Torso Modifier increased to 1.15x, up from 1x.
- Leg Modifier increased to 1x, up from 0.96x.
CHIMERA (MWII)
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwii/weapons/Chimera.png)
- Near-Mid Damage increased to 26, up from 24.
- Arm Modifier increased to 1.15x, up from 1x.
- Lower Torso Modifier increased to 1.15x, up from 1.1x.
ISO HEMLOCK (MWII)
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwii/weapons/ISO_Hemlock.png)
- Mid Damage increased to 25, up from 24.
- Min Damage increased to 21, up from 20.
- Arm Modifier increased to 1.16x, up from 0.95x.
SUBMACHINE GUNS
AMR9
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/AMR9.png)
- Max Damage increased to 29, up from 27.
- Max Damage Range decreased to 10.66 meters, down from 17.78.
- Near-Mid Damage increased to 27, up from 25.
- New Damage Range Added
- Mid Damage set to 25
- Mid Damage Range set to 34.29 meters.
FJX HORUS
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/FJX_Horus.png)
- Max Damage increased to 28, up from 27.
- Near-Mid Damage increased to 24, up from 23.
- Mid Damage increased to 21, up from 19.
- Min Damage increased to 19, up from 16.
- Max Damage Range increased to 10.16 meters, up from 7.62.
- Headshot Modifier decreased to 1.2x, down from 1.4x.
- Arm and Hand Modifiers increased to 1x, up from 0.95x.
- Lower Torso Modifier increased to 1x, up from 0.95x.
- Leg Modifier increased to 1x, up from 0.95x.
- Decreased recoil gun kick to 35.4deg/s, down from 42.5deg/s.
- No Stock Mod
- Increased ADS movement speed benefit to 12%, up from 9%.
- Lopper LX-D Stock
- Added 3% ADS movement speed penalty.
RIVAL-9
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/Rival-9.png)
- Increased bullet velocity to 500m/s, up from 450m/s.
- JAK Headhunter Carbine Conversion
- Increased rate of fire to 882rpm, up from 682rpm.
STRIKER-9
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/Striker_9.png)
- Min Damage decreased to 21, down from 23.
- Max Damage Range decreased to 11.17 meters, down from 12.19.
- Headshot Modifier decreased to 1.25x, down from 1.3x.
WSP-9
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/WSP-9.png)
- Max Damage Range decreased to 15.49 meters, down from 18.03.
- Near-Mid Damage Range decreased to 23.36 meters, down from 26.67.
- Mid Damage Range decreased to 33.02 meters, down from 38.1.
- Lower Arm and Hand Modifiers decreased to 1x, down from 1.1x.
LIGHT MACHINE GUNS
DG-58 LSW
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/DG-58_LSW.png)
- Headshot Modifier decreased to 1.2x, down from 1.4x.
- Decreased bullet velocity to 780m/s, down from 880m/s.
HOLGER-26
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/Holger_26.png)
- Headshot Modifier increased to 1.3x, up from 1.2x.
SNIPER RIFLES
XRK STALKER
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/XRK_Stalker.png)
- Neck Modifier decreased to 1.2x, down from 2x.
GENERAL
» BATTLE ROYALE «
NEW
» RESURGENCE «
- New Season 4 Rewards
- Throughout Season 4, players can earn the following rewards:
- Kill & Assist Challenges
- Get 25 Kills or Assists: WZ Season 4 Competitor Weapon Sticker
- Get 250 Kills or Assists: WZ Season 4 Loading Screen
- Get 1,000 Kills or Assists: WZ Season 4 Ranked Veteran Weapon Camo
- Placement Challenges
- Place in the Top 7, 25 times: EGO Chall Weapon Decal
- Place in the Top 5, 25 times: Pro Issue SVA 545 Weapon Blueprint
- Place 1st: Death Fee Collection Weapon Charm
- Kill & Assist Challenges
- Throughout Season 4, players can earn the following rewards:
- New End of Season Rewards
- At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
- Season 4 Division Rewards:
- Bronze: “WZ Season 4 Bronze” Emblem
- Silver: “WZ Season 4 Silver” Emblem
- Gold: “WZ Season 4 Gold” Animated Emblem
- Platinum: “WZ Season 4 Platinum” Animated Emblem
- Diamond: “WZ Season 4 Diamond” Animated Emblem
- Crimson: “WZ Season 4 Crimson” Animated Emblem
- Iridescent: “WZ Season 4 Iridescent” Animated Emblem
- Iridescent: “WZ Season 4 Iridescent” Animated Calling Card
- Top 250: “WZ Season 4 Top 250” Animated Calling Card
- Top 250: “WZ Season 4 Top 250” Animated Emblem
- Top 250: “WZ Season 4 Top 250” Animated Weapon Camo
- #1 Overall: “MWIII Season #1 Overall” Animated Calling Card
- Seasonal Division Operators
- Seasonal Division Operators: You also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division above gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.
ADJUSTMENTS
» RESURGENCE «
- Teams that place first in a match will now receive 125 SR, up from 100.
- Iridescent deployment fees have been reduced by 5 SR.
- This does not apply to the initial cost bracket when promoted to Iridescent.
We’ve implemented balance adjustments to our SR point system to now place greater emphasis on the match victory. We hope that these adjustments incentivize strategic play and teamwork, over strictly trying to stack eliminations. Our aim is to foster a fair environment for everyone participating in Ranked Play, aligning with our commitment to uphold competitive integrity.
UI/UX
- Match StatsQuality of Life
- The new statistics panel from Multiplayer has been adapted to Warzone allowing players to consult their match and weapons statistics during a match.
- Match stats are also viewable in the After Action Report (AAR).
- 3rd Person ParachuteQuality of Life
- Added a new setting that allows players to see their Operator parachuting from a third person perspective.
- Squad Widget InfoQuality of Life
- Icons for armor plates, a gas mask, and killstreaks will now appear under squad member health bars to indicate what they currently have in their inventory.
- Contract TimerQuality of Life
- The contract widget will now display a visual timer (bar) indicating the remaining time on the contract.
BUG FIXES
- Fixed an issue causing the Resupply perk to have an incorrect secondary description.
- Fixed an issue causing some players to experience stuttering when moving the cursor on the Tac-Map.
- Fixed an issue that caused player names to overlap with reward text while completing a Bounty contract.
- Fixed an issue preventing players from pinging the Gulag Entry token in the Buy Station.
- Fixed an issue causing the Tac-Map to display the incorrect reward amount for a contract during a Contractor Event.
- Fixed an issue causing the player to get kicked to the Front End after selecting the ‘View division rewards’ in the ‘Rank & skill division’ tab of the Ranked Play.
- Fixed an issue that would rarely cause the “pickup” popup on objects to disappear.
- Fixed an issue that caused the player to be kicked to the front end after selecting “Reset Filter” while editing weapons.
- Fixed an issue causing inconsistencies with the “Squad Fill” option when the player queues with the Play Again.
- Fixed an issue with the Ranked Resurgence SR Overview menu incorrectly displaying iridescent SR milestone breakpoints.
- Fixed several occlusion issues allowing players to exploit the map.
Download free MW3 patch 1.045 on PS4, PC, and Xbox One.