MultiVersus update 1.02 is now available to download on PS4, PS5, Xbox One and PC(Steam) players. According to the official MultiVersus patch notes, the latest update adds Gizmo, hitbox updates, and more. Apart from this, MultiVersus patch 1.02 also includes various stability fixes.
Previously, a big update added Morty to the game, buffs Arya, Finn, and Harley. Unfortunately, players are still experiencing several issues when trying to play the game. Today’s MultiVersus version 1.02 will fix a few of these issues. Read more details below.
MultiVersus Patch Notes – September 8, 2022
General
- Gizmo will be arriving on 09/08! He has his popcorn and is ready to pop off!
- Spectator Mode now displays Team Colors properly
- Fast settings have been added to support lower-end PCs
Gameplay Systems
Hitbox/Hurtbox Update
These are the before and after of our hurtbox update.
You’ll notice that the hurtboxes are closely tied with the animations now after the update.
- Hurtboxes updated on every character.
- Hitboxes updated on most attacks. Specific adjustments may not be listed in the character notes.
Projectile Systems Update
- Standardized opposing projectiles to always clank, destroying both projectiles
- Introduced the Heavy Projectile – Heavy Projectiles break enemy projectiles, can only clank with other Heavy Projectiles, and cannot be reflected
- Barriers and buffs that “Block Projectiles” more consistently block all projectiles.
- Projectiles that explode no longer hit fighters that blocked the projectile.
Directional Action Key Mappings for Keyboard
- Directional Attacks and Specials can now be mapped to specific keyboard keys. For example, Down Attack can be mapped to a key so that you can perform Down Attacks without also Fast Falling.
- In total, there are 8 new keyboard binds: Up Attack, Right Attack, Down Attack, Left Attack, Up Special, Right Special, Down Special, Left Special.
Miscellaneous Gameplay Updates:
- Adjusted character mesh vertical offsets so that characters’ feet don’t clip into the floor as much. This change also involved adjusting the floor collision for the following maps: Scooby’s Haunted Mansion, Cromulons, Cromulons (1 vs 1), Tree Fort (1 vs 1), and all versions of Sky Arena.
- Wall, floor, and ceiling bounces no longer restore Dodge Meter energy.
- Improved input handling when an Attack/Special is executed at the same time as a jump. In the past, it was possible for jumps to interrupt Attacks and Specials, thus leading to “ignored” actions. This change will improve the responsiveness of short hop Attacks and Specials.
Download free MultiVersus update 1.02 on PS4, PC and Xbox One.