Mortal Online 2 update 0.1.9.10 (November 1, 2021) is now available to download on PC (Steam). According to the official Mortal Online 2 patch notes, the latest update added a lot of AI updates, etherworld combat, and guild wars
Previously, a major update added various quality of life fixes and improvements.
Unfortunately, players are still experiencing several issues. Today’s Mortal Online 2 patch 0.1.9.10 will address a few of these errors.
Mortal Online 2 Patch Notes – November 1, 2021
Added
- Added Skin complexion for human clade and veelas
- Added Guild Wars
- Spiritism and Etherworld combat.
- Added press extraction devices to all cities.
- Added Task NPC’s to all cities
- Added Snapping Turtles to the Jungle Beaches.
- Added Coralis Crabs to the Jungle Beaches.
- Added Spirits to the Etherworld that can be drawn out with the spell transcendental seance.
- Added the last of the Spiritism magic school spells.
- Added a new butcher building to Meduli.
- Added carapace materials to armor crafting.
- AI now tries to avoid others while moving around, a.k.a. “crowd movement”. Improvements will mostly be seen in combat. This first iteration is a bit rough and we will continue to improve upon it.
Changes
- Reduced hearing and sight of the minotaur king to make it easier to get a group into the room.
- Improved AI target scanning to avoid AI starting attacks on targets that are outside of the leash.
- Updated Sator animations.
- Pets are now guild flagged.
- Guild Enemies now show up as red.
- Updated AI navmesh in Sewers and Minotaur dungeons.
- Minotaur King’s Berserk animation updated.
- Pig cooking values decreased.
- Springbok cooking values increased.
- Updated world distance fog.
- Updated colors in the world.
- Increased daylight intensity.
- Increased contrast in the world.
- Adjusted fog in Gaul Kor.
- Visual updates to Morin Khur.
- Creating a guild, starting a guild war and ending a guild war now fanfare.
- Using Transcendental seance now always fails if you are alive when doing it.
- All guild messages are now localizable.
- Loot bags are now guild flagged.
- Expanded Meduli bank building.
- Mounts are now very cautious when riding inside dungeons and caves and won’t move faster than slowest speed.
- The AI movement has been refactored with various improvements. See fixes for more information.
- Players can no longer charge a bow or release arrows while standing too close to a wall. Doing so will cancel the action. The cancel will be replaced with a temporary block in the next update. Please report if the shoot-through-wall exploit can still be done.
- Added new bank locations in Fabernum and Haven.
- Optimized character method for finding look-at targets to save a few CPU cycles.
- Re-enabled dynamic movement prediction based on player speed so that other players don’t get bouncy movement when they stop moving.
- Reduced prediction amount when jumping to reduce sudden unexpected movements.
- Optimized CPU usage for undeads by removing unused animation behavior.
- Bandits and Risars can now feint attacks.
Fixes
- Horses no longer stop on small objects/edges.
- Lictors now correctly spot criminals and give standing loss.
- Guild Friends and guild friends’ pets no longer count as illegal to damage. This means that the “can become a criminal” option will not stop you from damaging these.
- Fixed Bandit Sewer Leader not moving.
- You no longer get login messages telling you what pets are stabled or sold.
- Fixed a bug where players could get stuck in a wall in the Minotaur Dungeon boss room.
- Tweaked movement for AI. This should reduce AI that are standing inside other AI while attacking you when you are attacked by more than 1 AI.
- Pets that timeout on the broker will now go back to the stable.
- AI now slows down and settles in place faster at their stop location.
- AI no longer lags behind when traversing steep slopes.
- AI no longer speeds up briefly when getting close to their enemy in combat.
- Disabled strafing for undead. Strafing caused undead to not face their movement direction when engaging players, causing sliding and moon walking.
- AI is now better limited in how far up and down it can spot targets.
- Guards should no longer enter the Tindrem sewers.
- AI movement is now less jerky due to improved calculations for speed and acceleration in path follow behavior.
- AI look-at has been improved while moving and/or targeting opponents.
- AI now properly settles in their heading direction when stopping during patrol. Guards could previously stop at a point and look sideways until moving on.
- Fixed landscape hole in Tindrem.
- Players will now be pushed away from NPCs and creatures if they end up standing inside them.
- Bandits and Risars AI will no longer get locked up in blocking/nothing states when a player attacks them very fast.
Download free Mortal Online 2 update 0.1.9.10 for PC (Steam).