Mortal Online 2 Update Patch Notes – January 18, 2022

    Mortal Online update is now rolling out on PC (Steam). According to the official Mortal Online patch notes, the latest update added various bug fixes and gameplay changes.

    Since the last patch, players are facing a number of problems with the game. Today’s Mortal Online patch will fix a few of these issues.

    Check out more details below.

    What is new in Mortal Online January 18 Update Today?


    Added skull icons to crosshair and target HP bar, to show your target is a criminal(for players & pets only) even if they’re a guild friend or guild enemy.

    • We have moved the servers to the new hardware and wiped all beta progress up to this point.


    • Changing Haven instances is now done by entering a Haven code.
    • Swapping Haven instance should now work as intended.
    • Change the height adjustment step from 20 cm to 10 cm while placing a house. Allowing for more granularity.
    • Simplified house placement logic. It should now be more consistent and intuitive.
    • It is now easier to build a house on top of smaller foliage and rocks.
    • Add interpolation to decoration location and rotation to make it look visually smoother.
    • The game window will now flash in the taskbar when reaching the game menu, or after the loading screen closes, to notify the player the game is ready.
    • You can no longer modify the game window in Windowed Mode without using the settings menu.
    • Bandaging a pet now heals for 20-40hp. Higher Veterinary skill adds an additional 0-10% of pet max hp.


    • Hair and Beards would get a forced higher quality LOD for cloth even when not using cloth for that style.
    • Fixed issue with aggro that made the last person seen by AI get higher aggro than it should be.
    • Fixed issue with AI locking up when they killed someone.
    • Fixed issue with player body shapes not loading correctly after leaving the initial loading screen making everyone nearby muscular (shapes have been correct while playing otherwise)
    • Removed long lines and other artifacts appearing from some beard and hairstyle LODs.
    • Fixed seam artifact on player necks (there was a gap in the middle of the neck).
    • Fixed issue with female Blainn fur having too high detail.

    Fixed issue with player animation velocities accidentally being changed on the client so that animations played at the wrong speed. This caused stuttering players to run in place (like on a treadmill). It also caused locomotion animations to look less responsive.

    • Fixed re-introduced hitching in player character that happened when rotating in place while standing still.
    • The game no longer centers the mouse cursor to the window on startup if the user is focused on another application.

    Fixed incorrect height offset calculation during house placement. The ground floor can now be much closer to the underlying surface before rejecting the location.

    • Fixed holes and terrain issues in Biomes, 01,02,03,04,05,06,07,10,13.
    • Fixed terrain holes in Tindrem Wealthy area.
    • Fixed terrain holes in Morin Khur.
    • Fixed the huge hole next to Vadda.
    • Fixed terrain holes in Bakti.
    • Fixed the dead trap in Gaul Kor
    • Fixed dead trap in Haven
    • Fixed holes in Tindrem Sewers.
    • Fixed decorations briefly flashing red when locking in their location on the ground floor.
    • Fixed pet flags not updating correctly when owners’ criminal status was updated.
    • Fixed that the spawning of rain particles is overall less for better optimization
    • Slight CPU improvement related to VOIP icon updates.
    • Characters now use a new audio component pool to improve CPU performance.
    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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