Mortal Kombat 1 update 1.004 patch notes details released for PlayStation 5(version 1.004.000), Xbox Series X/S, PC and Switch players. According to the official MK1 update 1.004 patch notes, the latest update brings Ermac and the 4K Cinematic Pack(37GB). In addition, the Mortal Kombat 1 patch 1.004 also includes stability fixes.
Recently, the game was released with positive reviews. Unfortunately, since the day one patch, players are still experiencing a number of issues while playing the game. Today’s MK1 patch 1.004.000 update is expected to fix a few of these issues.
Check out more details below.
Mortal Kombat 1 Version 1.004.000 Patch Notes
- Game Stability improvements
- Gameplay Performance improved for most Hardware configurations, including Valve SteamDeck
- Refined Online Benchmark’s Storage Speed check to determine Krossplay Matchmaking eligibility
Nintendo Switch
- Fixed visual issue where Liu Kang’s hair would clip through his headband
- Fixed color of certain palettes for Smoke
- Fixed an issue causing a soft lock during KOTH matches
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Ermac Fighter to Roster
- Added Deception skins for Shao Kahn & Sindel and Deadly Alliance skins for Quan Chi & Shang Tsung
- Fixed several visual issues with brutalities
- Improved AI ability to perform and defend against Wakeup & Reversal Attacks
- Guest Users can now access unlocks in Local Versus
- Fixed Gameplay > Pause Delay setting affecting modes outside of gameplay
- Fixed situations where health values displayed during Survivor Tower could be incorrect
- Fixed issue that could cause Daily & Weekly Quests to display incorrect time remaining
- Fixed an issue that could cause Streak Stat to not be tracked properly after Kombat League & KOTH matches
- Fixed situation where game could become unresponsive if internet connection is lost while a DLC character is being purchased from Fighter Select
- Adjusted Fatal Blow Boost timing & damage during Story Mode Kameo Fatal Blows
- Improved timing to be more intuitive for both players regaining control after a Match Extended occurs
- Fixed camera issue that could occur when rapidly entering and exiting Kustomize Photo Mode
- Added missing Lesson Komplete announcer audio on Kombo Challenges
- Fighters can now be rotated in the Premium Shop & Seasonal Store with the Right Stick
- Added Change Pose option in Kustomize Photo Mode
- Fixed issue with Replays where an incorrect name may appear after viewing a Kombat Kard
- Fixed several audio issues with Replays when playing at 1/2 speed
- Fixed issue where game could become unresponsive if user signs out while watching a Replay
- Fixed issue with Kameo moves not executing while the Roster character is performing a dash with specific timing
- Fixed issue that could briefly cause incorrect Victim Regions to be used after duck blocking an attack then letting go of the block button and remaining idle
- Fixed rare situations of incorrect gameplay face animations being displayed
- Adjusted Opponent’s position on the first frame of some standing reactions
- Fixed an issue that was preventing Maximum Damage from triggering in multiplayer modes
- Fixed motion blur during some moves being applied differently for Player 2
Online
- Adjustments to Rollback to improve online performance
- Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to KOTH Matches
- Fixed several issues with Krossplay & KOTH invites
- Fixed “Players Met” not updating with players from Private Matches
- Fixed a long delay that could sometimes occur if your opponent’s connection is lost during Kasual Versus
- Fixed issue that could cause players to have to wait for the timer to expire if the King leaves the lobby before first match has started
- Fixed issue causing some Quests to track during Private online matches
Invasions
- Fixed Mask consumables not working during Survival missions
- Fixed issue that could cause some opponents to have incorrect names during Endurance & Ambush fights
- Fixed rare situations where a new Endurance fight opponent would not be facing the correct direction
- Fixed visual issue with Endurance matches where some attacks that could cause the opponent to explode twice when defeated
- Fixed issue that could cause Kombo Attacks to not cancel into Talisman Activations
Practice Mode
- Fixed Block Mode > Up Block not working correctly if opponent is hit then player switches sides with a jump attack
- Fixed rare issue causing certain attacks to not trigger Breaker while Kustom Dummy with Breaker Mode On is used
- Fixed damage numbers overlapping during Fatal Blows with multiple hits in quick succession
- Fixed Random Playback Trigger not picking a random recording upon Practice Resetting before the current recording playback finishes
Character Specific Adjustments
- Main Fighters
- Baraka
- Fixed Bleeding Blade unable to trade hits
- General Shao
- Fixed Settled Dispute (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
- Fixed visual issue with Shao not dropping his axe as expected when defeated by a Brutality while performing certain attacks
- Geras
- Added UI element to display the current Hourglass level used by Inevitable & Fixed Point
- Atomic Driver (Jump + Back Punch, Front Punch, Front Punch + Back Punch) now has 2 more frames of hit advantage and releases opponent from the synchronized animation earlier
- Fixed issue that could cause Slow Down (Towards + Front Punch, Back Punch) Stone Tablet to spawn in incorrect location when done near the corner
- Fixed camera issues that could occur during History Lesson while in an online match with high latency
- Havik
- Fixed Batters Up-percut (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
- Fixed issue that could cause a Neoplasm projectile to no longer be active if a second Neoplasm attack is done with specific timing in rapid succession
- Fixed Sub-Zero Arctic Armor losing visual effects if Havik’s Throws are Escaped
- Kenshi
- Fixed incorrect animation being briefly used if using Sento Stance with Practice Settings -> Team Settings
- Fixed color of Kameo meter if using Sento Stance Ancestor with Practice Settings -> Team Settings
- Liu Kang
- Fixed rare situation that could cause the opponent to face the wrong direction when hit with Low Dragon
- Mileena
- Fixed rare issue that could cause Roll to use an incorrect animation when interacting with some Modifiers
- Nitara
- Fixed Deep Slash (Jump + Front Punch) not being able to combo into Hex Kick (Front Kick)
- Fixed rare issue with (Air) Dash specials which could cause Enhanced (Air) Dash to be prioritized if Nitara performs a grounded attack the same frame as landing after an (Air) Dash
- Raiden
- Electromagnetic Storm no longer pulls in airborne opponents that are not in a combo, has less pushback on block for all hits except final hit, and does 27 less damage
- Electromagnetic Storm & Enhanced Electromagnetic Storm no longer hit airborne opponents that are not in a combo and have 10 more frames of recovery on block
- Increased recovery on miss of Electric Fly & (Air) Electric Fly by 8 frames
- Razzle Dazzle & Enhanced Razzle Dazzle has 1 more start-up frame, 5 more blockstun frames, and increased pushback on block
- While Electric Charge is active, Razzle Dazzle & Enhanced Razzle Dazzle will gain extra block stun and pushback if (Back Punch) is held
- Enhanced Razzle Dazzle follow-up has a different hit reaction
- Electric Charge takes twice as long to reach maximum charge
- Fixed lingering audio if Lightning Strikes (away + Back Punch) is interrupted by a Kameo Partner
- Rain
- Added new Basic Attacks, Shipwrecker (Towards + Front Punch) & Puddle Step (Away + Front Kick)
- Added new Kombo Attacks, Kraken Killer (Towards + Front Punch, Back Punch) & Surface Breacher (Away + Front Kick, Back Kick)
- When It Rains… (Back Punch, Front Punch, Front Punch) first hit has 2 more frames of hit advantage
- Flood Gate (Towards + Back Punch) has 7 more frames of hit advantage & recovers 2 frames slower on hit
- Undertow (Towards + Back Punch, Front Punch) has 5 more frames of hit advantage, 5 less blockstun frames, & recovers 5 frames faster
- Waterwhirled (Towards + Back Punch, Front Punch, Front Kick) starts up 5 frames faster
- Water Beam Charge can now be cancelled into some other Special Moves
- Water Beam Charge Cancel can now be done 5 frames faster & only be used once per Kombo
- Rain God now has 4 more frames of start-up when done as a cancel during a combo
- Fixed being unable to duck block after dashing during Water Beam Charge Cancel or Hydropho-Kick Charge Cancel
- Reptile
- Killer Kick (Front Punch, Front Punch, Back Kick) can now be cancelled into (Air) Falling Fangs
- Froggy Knee (Back Punch, Front Kick) and Kneet Trick (Towards + Back Punch, Front Kick) now move slightly further and have a larger hit region when opponent is in a combo
- Devastating Blow (Away + Back Punch) fully charged now starts up 3 frames faster and recovers 3 frames faster
- Kroco-Die-Le (Front Kick) first hit has 12 more frames of hit advantage
- Acid Spit Ball is a new Special Move performed by holding (Front Punch) during Acid Spit or Enhanced Acid Spit
- (Air) Falling Fangs & Enhanced (Air) Falling Fangs can now be cancelled by holding Down
- Enhanced Invisibility now becomes fully invisible about 2 seconds faster
- Scorpion
- Added new Kombo Attack Fire Pillar Thrust (Towards + Front Kick, Back Kick)
- Increased Hit Region & landing speed of Get Over There (Jump + Front Punch, Front Punch, Back Punch) and it now has a different hit reaction
- Fixed rare situation where opponent would pass through Scorpion after being hit by Spear near the corner
- Fixed being able to extend Finish Him sequence by duck attacks cancelled into Spear
- Sindel
- Input for (Air) Hairball can now be buffered during the start-up of (Air) Levitate
- Fixed rare issue with (Air) Levitate which could cause the move to become disabled if Sindel performs a grounded attack the same frame as landing from Levitate Cancel
- When Enhanced Queen’s Kommand hits Khameleon, the current Disguise color will be used for the Kameo meter
- Fixed delay that could sometimes happen on being able to use Kameo moves after successful Enhanced Queen’s Kommand
- Smoke
- Fixed issue that could cause Tele-Stab (Away + Back Punch) to miss opponents when cornered and performed immediately after being hit by a throw
- Omni-Man
- Fixed rare issue with (Air) Fly specials which could cause Enhanced (Air) Fly to be prioritized if Omni-Man performs a grounded attack the same frame as landing after an (Air) Fly
- Quan Chi
- Zone of Waste armor being applied no longer resets combo counter & damage scaling
- Fixed issue that could cause Zone of Fear to not spawn if opponent is performing a Parry
- Fixed issue with Field of Bones that could cause two Bone Cages to appear
- Fixed Zone of Waste able create two Zones when using Practice Settings -> Team Settings
- Enhanced Zone of Waste is now available in Practice Settings -> Team Settings
- Peacemaker
- Heavy Overhand Of Justice (Back Punch) does 20 less damage
- Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits
- Activate Human Torpedo! does 10 less damage
- Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling
- Enhanced Sonic Boom does 20 less damage
- Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter
- Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked
- Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players
- Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents
- Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls
- Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing
- Fixed camera issue during a mirror match when both players perform “Activate Anti-Gravity” at the same time
- When Fatal Blow is blocked or misses, Peacemaker’s assault rifle will no longer disappear abruptly when hitting the ground
- Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects
- Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing
- Adjusted Helmet impact audio when Chambered Round Gear is equipped
- Baraka
- Kameo Fighters
- Frost (Kameo)
- Fixed rare issue that could cause Snow Flakes to cause a desync during a Krossplay match
- Jax (Kameo)
- Slightly increased hit region on Back Breaker when opponent is in a combo
- Fixed issue with Kameo meter color getting stuck purple if practice reset is used at specific timing
- Kung Lao (Kameo)
- Buzz Saw no longer hits airborne opponents not in a combo
- Sektor (Kameo)
- Flame Thrower second hit now is considered a projectile instead of melee attack
- Scorpion (Kameo)
- Hell Blades hit reaction has 13 more frames of hit advantage before the opponent is knocked down
- Shujinko (Kameo)
- Shujinko recovers from his Breaker 15 frames earlier
- Fixed Shujinko being briefly invisible if he performs a Breaker then immediately performs Kameo attack
- Most Copy Kat & Mimic additional abilities are now shown in the move list
- Shujinko has learned additional Kopy Kat & Mimic abilities from many Fighters
- Ashrah
- Mimic Light Ascension recovers 7 frames faster
- Hold Down during Kopy Kat Heaven’s Beacon to perform Hell’s Pillar
- Baraka
- Copy Kat Bleeding Blade recovers 9 frames faster
- Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
- Hold Down during Mimic Stab Stab to perform Baraka Barrage
- Geras
- Shujinko advances slightly during Kopy Kat SandstormHold Down during Kopy Kat Sandstorm to perform Denial
- Ashrah
- Frost (Kameo)
General Shao
– Kopy Kat Power Strike recovers 3 frames faster
– Hold Up during Mimic Death Quake to perform Klassic Kahn
Havik
– Shujinko advances slightly during Mimic Seeking Neoplasm
– Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
Johnny Cage
– Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
– Mimic now performs Rising Star instead of Ball Buster
– Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
– Hold Down during Mimic Rising Star to perform Throwing Shade
Kenshi
– Shujinko advances slightly during Kopy Kat Ancestral Guard
– Hold Down during Kopy Kat Ancestral Guard to perform Force Push
– Hold Up during Mimic Summon Ancestor to perform Soaring Sento
Kitana
– Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
– Kopy Kat Square Wave is now -12 on block at close range (up from -22)
– Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
– Hold Down during Kopy Kat Square Wave to perform Fan Toss
Kung Lao
– Kopy Kat Buzzsaw recovers 16 frames faster
– Hold Up during Mimic Shaolin Spin to perform Soaring Monk
– Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
Li Mei
– Shujinko advances slightly during Kopy Kat Shi Zi Lion
– Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
– Hold Up during Mimic Nova Blast to perform Sky Lantern
– Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
Liu Kang
– Kopy Kat Low Dragon recovers 10 frames faster
– Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
– Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
Mileena
– Kopy Kat Straight Sai recovers 9 frames faster
– Fixed flickering visuals that could occur during Mimic Roll
– Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
– Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
– Hold Down during Kopy Kat Straight Sai to perform Low Sai
Nitara
– Kopy Kat Bad Blood recovers 15 frames faster
– Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
– Hold Down during Mimic Leap Of Faith to perform Dark Plunge
– Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
Raiden
– Mimic Lightning Port now does 60 damage (up from 20)
– Hold Down during Kopy Kat Electric Orb to perform Electric Fly
Rain
– Mimic Upflow recovers 5 frames faster on hit
– Kopy Kat Water Beam can now be charged by hold Kameo Button
– Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
– Hold Down during Mimic Upflow to perform Water Gate Activate
Reiko
– Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
– Mimic now performs Pale Rider instead of Retaliation
– Hold Up during Mimic Pale Rider to perform Retaliation
– Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
Reptile
– Kopy Kat Acid Spit is now -7 on block (up from -10)
– Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
– Hold Down during Mimic Force Ball to perform Dash Attack
Scorpion
– Hold Up during Kopy Kat Rope Spin to perform Flame-Port
– Hold Down during Mimic Spear to perform Devouring Flame
Shang Tsung
– When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent’s Kameo
– Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
– Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
– Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
Sindel
– Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
– Hold Down during Kopy Kat Hair Ball to perform Low Hairball
Smoke
– Kopy Kat Shadow Blade is now +11 on hit (up from 0)
– Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
Sub-Zero
– Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
– Hold Down during Mimic Ice Ball to perform Deadly Vapors
Tanya
– Kopy Kat Heavenly Hand recovers 9 frames faster
– Shujinko advances slightly during Mimic Drill Kick
– Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
– Hold Up during Mimic Drill Kick to perform Umgadi Dodge
Omniman
– Kopy Kat Mega Clap recovers 2 frames faster
– Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
Quan Chi
– Hold Down during Kopy Kat Head Rush to perform Falling Death
Peacemaker
– Kopy Kat Force Multiplier recovers 6 frames faster
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- Sonya (Kameo)
- Sonya will no longer be pushed by the opponent while charging Energy Rings
- Sonya (Kameo)
- Tremor (Kameo)
- Rolling Rock & Ground Pound no longer hit airborne opponents not in a combo
- Khameleon (Kameo)
- Increased hit region on 2nd hit of Fan Toss for the first frame the attack is active
- Fixed rare issue that could cause incorrect combo scaling when using Sai or Fan Lift in a combo
- Janet Cage (Kameo)
- Slightly increased combo damage scaling on Box Office Bomb & Box Office Bang
- Fixed several attacks performing hit-only follow-ups when connecting with Mime Time
- Fixed Forceball visual issues when being reflected or destroyed
- Sweepstakes (Away + Back Kick during Stunt Double) no longer hits airborne opponents not in a combo
General Gameplay Adjustments
- Move list corrections
- Localization fixes
- Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
- Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
- Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable
Character-Specific Adjustments:
- Ashrah: Fixed a bug causing Crushing Knee to pass through opponents.
- Goro: Stomp is now higher priority in frame clashes.
- Havik: Decaying Guard and Flesh Wound attacks have been revised.
- Jax: Ground Pound is now higher priority in frame clashes.
- Kung Lao: Kung-Kussion will now auto face during landing frames after jumps.
- Shujinko: Mimic Ice Klone & Ice Ball attacks adjusted; Time Stop related issues fixed.
Parry and High-Parry Changes:
- Multiple characters had their attacks adjusted regarding high parry interactions.
- Notable ones include Johnny Cage’s Ball Buster, Kenshi’s Lost Way, and Raiden’s Electric Fly.
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Here is a list of full changes.
- Ashrah – Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
- Goro (Kameo) – Stomp is now higher priority when it & his partner’s attacks hit on the same frame
- Havik – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
- Jax (Kameo) – Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
- Kung Lao – Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
- Shujinko (Kameo) – Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
- Fixed issues with the following attacks not working correctly against high parry special moves
- Ashrah
- God’s Wrath and Demon’s Wrath can now be high parried
- Light Ascension and Dark Ascension can now be high parried
- Baraka
- (Air) Death Spin can no longer be high parried
- Reflex Tester (Back + Front Punch) can no longer be high parried
- Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
- General Shao
- Power Strike can now be high parried
- Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
- Johnny Cage
- Ball Buster can now be high parried
- Rising Star can now be high parried
- Shadow Kick can now be high parried
- Kenshi
- Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
- Kung Lao
- Knee Buckle (Back + Front Kick) can now be high parried
- Li Mei
- (Air) Flipping Heel Kick can no longer be high parried
- No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
- Nitara
- Enhanced Bad Blood can no longer be high parried
- Raiden
- Electric Fly and (Air) Electric Fly can no longer be high parried
- Rain
- Enhanced Upflow can no longer be high parried
- Geyser can no longer be high parried
- Reptile
- Death Roll can no longer be high parried
- Falling Fangs can no longer be high parried
- Scorpion
- Twisted Kyo can now be high parried
- Shang Tsung
- Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
- Sindel
- Enhanced Low Hairball first hit (kick attack) can now be high parried
- Sub-Zero
- Ice Slide can no longer be high parried
- Tanya
- Drill Kick can now be high parried
- Ashrah
Download free Mortal Kombat 1 patch 1.004.000 on PS5, XSX, Switch and PC.