Mortal Kombat 1 (MK1) Update 1.007.001 Patch Notes for September 24, 2024
Mortal Kombat 1 update 1.007.001 is rolling out on PlayStation 5, Xbox Series X/S, PC and Switch players. According to the official Mortal Kombat 1 version 1.007.001 patch notes, the latest update introduces new fighters, arenas, Animalities, and enhancements. In addition, the Mortal Kombat 1 patch 1.007.001 also includes for Mortal Kombat 1. Cyrax, Sektor, and Noob Saibot join the roster, and the Towers of Time game mode offers new challenges.
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Recently, a major update 1.03 added the Omin-man DLC pack. Unfortunately, since the day one patch, players are still experiencing a number of issues while playing the game. Today’s MK1 update 1.007.001 update is expected to fix a few of these issues. Check out more details below.
MK1 patch 1.007.001 Patch Notes – September 24, 2024
Khaos Reigns Content Update
Additional Story Content has been added – Part 2: Khaos Reigns
Free Content Update
Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.
General Fixes & Adjustments
Title updated to Khaos Reigns
Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
Move list corrections & Localization fixes
AI adjustments & improvements
Improvements to Screen Reader functionality
Added Cyrax Fighter to Roster
Added Sektor Fighter to Roster
Added Noob Saibot Fighter to Roster
Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
Added several new Brutalities for players to discover
Fixed several visual issues during brutalities
Added Kameo ease of use information shown during Kameo Selection
Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
Adjusted distance that Fighters move when performing a buffered backdash after an attack
Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
Fixed issue that could cause players in Invasions to not use the latest hotfix data
Invasions
Added Towers of Time which now resides where the Gateway Mesa was
You can now also enter Towers of Time from the Main Menu > Towers
Added Towers of Time Challenges & Leaderboard with placement rewards
Added Map to Mesa Pause Menu which shows pathways & key locations
Online
Added Warrior Shrine
Added Online Practice Mode
Character Specific Adjustments
Main Fighters
Ashrah
Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight
Baraka
(Air) Death Spin final hit now only auto-corrects if one of the previous hits connected
General Shao
Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)
Geras
Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
History Lesson now recovers 17 frames faster on miss
Havik
Added new Move Nether Snatcher & Enhanced Nether Snatcher
Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
Helping Hand armor now starts on frame 6 (was frame 10)
Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
Fixed missing sound effects on Neoplasm when the projectile is parried
Johnny Cage
Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel
Kitana
Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried
Kung Lao
Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
Shaolin Spin can now move forward or backward while holding Front Kick button
Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block
Li Mei
Fixed rare issue with opponent facing incorrect direction briefly if Lion’s Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow
Liu Kang
Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)
Raiden
Enhanced Lightning Port has less damage scaling and on hit disables the opponent’s ability to Breaker or use a Kameo until they land
Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead
Scorpion
Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit
Sindel
Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
Fixed Kartwheel having incorrect frame data shown in Practice Mode
Smoke
Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
Invisibility now goes away when hit by a parry attack
Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing
Shang Tsung
Added new move Kameo Kopy & Enhanced Kameo Kopy
Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
Bed of Spikes & Enhanced Bed of Spikes now appear faster
Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss
Tanya
Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
Divine Protection now parries projectiles and allows for follow-ups with max charge
Deity Push now has a different hit reaction with increased damage scaling
Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
Fixed issues with Guidance lingering in certain situations
Omni-Man
Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown
Quan Chi
Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
Fixed visual issue with Zone of Waste lingering during brutalities
Homelander
Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
Fixed issue with Flight speed being reduced after performing (Air) God Complex
Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues
Takeda
Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
Serpent’s Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
Shooting Star does 10 more damage
Smart Shuriken explosion does 10 more damage
(Air) Rushing Nimbus Attack first attack does no damage scaling
(Air) Enhanced Rushing Nimbus Attack does 30 more damage
If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession
Kameo Fighters
Cyrax (Kameo)
Self-Destruct no longer lingers when the round ends
Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles
Darrius (Kameo)
Ground Invitational and Army of Two can now be performed after Volleyballistic
Fixed Army of Two attack going in the wrong direction under certain circumstances
Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner
Frost (Kameo)
Fixed Ice Krash & Frosty’s Revenge not being possible as a reversal
Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant
Goro (Kameo)
Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro’s Partner
Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled
Jax (Kameo)
Added new move Gotcha Grab
Kano (Kameo)
Eye Laser now has multiple hits when blocked & has a longer recharge delay
Kung Lao (Kameo)
Added new moves Orbiting Hat & Wobbly Hat
Spin can no longer sometimes auto face during the first few frames
Buzz Saw can no longer sometimes auto face during the first few frames
Motaro (Kameo)
Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks
Sektor (Kameo)
Added alternate Fatal Blow attack by pressing R1 during startup
Activate Homing is now performed by holding R1
Tele-Punch starts up 2 frames faster
Fixed visual issue with Up Rocket causing ground impact effects after it has been parried
Shujinko (Kameo)
Added new move Kingdoms Krumble
Added new move Waterfall Chop
Fixed interrupting Shujinko during Death’s Embrace (Ermac) causing an excessively long recovery for his partner
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