MLB The Show 20 version 1.13 is now rolling out for PS4 players. According to the official MLB 20 The Show update 1.13 patch notes, the latest update added the new Swing Analysis Window, improvements to ‘Contact Result’ feedback and more. Apart from this, MLB The Show 20 patch 1.13 also includes quality of life improvements.
Previously, an update was released which increased the size of the PCI slightly and increased the timing window slightly in all Diamond Dynasty modes.
Unfortunately, many players are still experiencing several issues with the game. Today’s MLB The Show 20 version 1.13 is expected to fix a few of these issues.
Check out more details below.
The intention of the Swing Analysis Window, first and foremost, is to help gamers determine where they can improve. Our approach was to recreate the window to conveniently present more essential information to the user all in one place. This led to auditing all the information itself, as well as how the information was arrived at.
The previous Swing Analysis Window lacked critical information to tell a story about how inputs arrived at the hits players were seeing, with a lot of important information scattered throughout different sections of the user interface and menus. Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion.
With the new Swing Analysis Window, we hope to help users understand the context of why [the hit] happened. There are so many inputs to determining any play result, so we focused on covering the most essential information in an intuitive way.
The most essential inputs are on the left and will pop-up on ball-bat contact. This info includes:
Some outputs and results info will slide out to the right post-play. This info includes:
As we said, we also wanted to make sure there wasn’t any misleading feedback, and that led us to making…
We’ve re-engineered the ‘Contact Result’ feedback, now found in the bottom right of the new Swing Analysis Window. The reworked “Contact Result” system rates your hit as a combination of mph and launch angle. Take note of how the combination of the two alter the result. For example, each hit type has different thresholds for Good, Okay, and Weak that reflect their AVG and SLG value in baseball. Line drives have a lower mph threshold to qualify as Good because their launch angle gives them a high potential of being a hit or a double. Whereas high flies have a higher threshold to qualify because they give fielders a lot more time to reach the ball than a line drive or medium flyball. It’s normal for a line drive and high fly to land in the same spot but be rated differently! The new system accounts for these nuances in a more reliable way. Better hitters should now generate more ‘Good’ hits, and ‘Good’ hits are more consistently valuable than they were in the previous system and there is now more separation between the Good, Okay, and Weak categories. Also remember – the Contact Result does not factor in the stadium and wind or fielding/running ability.
Fun Fact: Apart from Good, Okay, and Weak, your hit can also be rated: Bunt, Missed, Corkscrew, Checked, Broken Bat, Foul Tipped, Perfect (3 types), Way Inside, Way Outside, Popped, Chopped, Jammed, Rolled Over, and Out in Front. Many of the descriptions are special sub-sets of Weak. For example, Jammed is an important feedback because it drops your swing power significantly even on perfect PCI placement.
In the pitcher-batter analysis, you can see for yourself how each category performed using the ‘Result’ filter. In testing, we found ‘Contact: Good’ consistently hit around .600 AVG (averaging multiple games), with most hits being extra bases. Whereas ‘Okay’ averaged just over half of that, and few extra bases. Perfect hits generally average .850 (slightly higher or lower based on batter power, due to home runs).
Two new updates are now live in Battle Royale.
First, all BR entries are FREE until June 26! Start practicing your draft strategy as we approach the first tournament in MLB The Show 20.
The second update in Battle Royale focuses on the two Diamond player rounds, and this change will be in effect for the Summer Circuit tournament.
The updated Diamond rounds mean you will see better squads with these higher caliber players, and more importantly, improved balance between users’ drafts.
*Note: In rare cases during the draft, it’s possible to see player draft options that fall outside this range, usually due to position depth.
Ranked Seasons Pitcher Energy Balance:
Graphics / Performance
Download free MLB The Show 20 update 1.13 on PlayStation 4.