[Mortal Kombat 1] MK1 update 1.001.003 is available to download on PS5, PC, Xbox and Swtich. According to the official MK1 1.001.003 patch notes, the latest update adds Omni-Man to the game. Apart from this, the MK1 patch 1.001.003 also includes visual enhancements, 4k movies, and additional features for Nintendo Switch.
Previously, a minor update 1.02 added various tweaks and changes. Today’s MK1 version 1.001.003 update is expected to fix a few of these issues.
Check out more details below.
MK1 Version 1.001.003 Patch Notes – November 9, 2023
- Added Omni-Man
- General bug fixes
- Added numerous additional finishing moves
- Improved and refined UI to include additional new options
General Gameplay Adjustments
- Move list corrections
- Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader & Test to Speech functionality
- Fixed issue causing character dialogue during a brutality to be missing facial animations
- Improvements to filtering in Kombat League Leaderboards
- Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
- Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
- Fixed several visual issues with brutalities
- Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
- Fixed issue with “Become A Ninja In No Time” Trophy / Achievement not unlocking correctly when using cross-progression
- Adjustments to scoring for Endless Tower
- Fixed rare crash that could occur when an online opponent declined after connecting
- Fixed rare crash that could occur when a player’s notification window is holding a large amount of messages
- Fixed several issues that could cause desyncs in King of the Hill
- Added additional Kombo Challenge for Fighters
Practice Mode
- Players can now change the current Kameo for either team from within Practice Settings
- Fixed issue with Playback Recording that could cause a character’s Tagged Moves to persist on screen
- Kustomize Kontrol settings will now always properly apply when using Recording
- Adjusted how Auto Block setting works with Sub-Zero’s Deadly Vapors
Invasions
- Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
- Maximum Damage is now disabled in most Encounters
- Additional uses of the Ethereal Talisman will now count toward the progress of the “Talis-mania” achievement
- Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
- Scorpion’s Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
- Fixed visual issues with some Kombat Modifiers
- Fixed missing audio when defeating an airborne opponent in an endurance match
- Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
- Fixed crash that could occur when recharging a Talisman with more than 8 charges
- Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection
Character Specific Adjustments
- Ashrah– Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
- Geras– Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
- Geras– Fixed visual issue that could occur when using Fixed Point while Sub-Zero’s Arctic Armor is active
- Havik– Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
- Johnny Cage– Reduced base health value to 650 (from 700)
- Johnny Cage– Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage’s Fatal Blow
- Kenshi– Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
- Kenshi– Enhanced Demon Drop can now be Up Blocked
- Kung Lao– Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
- Kung Lao– Fixed visual issue with his hat returning with no visual effects in certain circumstances
- Mileena– Adjusted auto-facing of Enhanced Roll follow-up attack
- Mileena –Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
- Nitara –Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
- Nitara –Fixed visual issue with wings animation being incorrect when a throw escape occurs
- Rain –Holding Rain God now allows for additional diagonal Up directions
- Rain –Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
- Rain –Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
- Rain –Fixed AI being unable to use Water Gate portals
- Reptile –Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
- Shang Tsung –Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
- Shang Tsung –Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
- Sindel –Fixed Enhanced Queen’s Command not preventing opponent from performing Fatal Blow after it has hit
- Sindel –Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into Sindel
- Smoke –Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
- Smoke –Fixed visual issue with opponent’s animation when they are defeated by Fatal Blow
- Smoke –Fixed visual issue during the startup of Smoke-Port
- Cyrax (Kameo)– Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
- Frost (Kameo)– Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
- Goro (Kameo)– Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
- Jax (Kameo)– Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
- Motaro (Kameo)– Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
- Motaro (Kameo)– Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
- Sareena (Kameo)–Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia’s Blades
- Scorpion (Kameo)–Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
- Sektor (Kameo)–Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
- Shujinko (Kameo)–Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
- Shujinko (Kameo)–Fixed using Reiko’s Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
- Shujinko (Kameo)–Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
- Shujinko (Kameo)–Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
- Shujinko (Kameo)–Fixed AI being unable to use several stolen moves
Download free MK1 update 1.001.003 on PlayStation 5, Switch, PC and XSX.