Minecraft Update 3.08 Patch Notes for PS4 (Bedrock 1.21.70)

Minecraft update 3.08 (Bedrock 1.21.70) is available to download on PS4, PC and Xbox One. According to the official Minecraft 3.08 patch notes, the latest MC Spring to Life Drop update revitalizes Minecraft’s environments with lush foliage, dynamic fauna, and atmospheric enhancements. From the glowing Firefly Bush to biome-specific Sheep wool, each addition encourages exploration and creativity. In addition, today’s Minecraft patch 3.08 also fixes further align gameplay across platforms, ensuring a seamless experience.

Minecraft 3.08 Patch Notes – March 25, 2025

Minecraft 3.08
Minecraft 3.08

New Blocks

  1. Bush
    • Appearance and Generation: The Bush is a decorative block appearing in small clusters across Plains, Windswept Hills, Windswept Gravelly Hills, Windswept Forest, River, Forest, Birch Forest, and Old Growth Birch Forest biomes. Its dense foliage adds natural detail to grassy areas.
    • Mechanics:
      • Composting: Adds 50% compost chance when used in a Composter.
      • Bone Meal Interaction: Applying Bone Meal to a Bush spawns an adjacent Bush if space permits, enabling players to cultivate dense shrubbery.
    • Utility: Ideal for landscaping gardens, pathways, or forested builds.
  2. Firefly Bush
    • Visual and Functional Traits: This luminous block emits Firefly particles in darkness, casting a soft glow. It illuminates a small radius, functioning as a natural light source.
    • Generation:
      • Found near water bodies in most Overworld biomes.
      • In Swamps, Firefly Bushes spawn more frequently near water and occasionally inland.
    • Ambient Sounds: At night, when the sky is visible, the Firefly Bush produces subtle insect-like chirps, enhancing nocturnal ambiance.
    • Bone Meal Use: Applying Bone Meal expands existing clusters by spawning adjacent Firefly Bushes.
  3. Cactus Flower
    • Generation: A rare pink flower that grows on Cacti in Deserts and Badlands.
      • Growth Conditions:
        • 1–2-block-tall Cacti: 10% chance to grow a flower instead of increasing height.
        • 3-block-tall Cacti: 25% chance.
        • Requires empty space on all four sides.
    • Utility:
      • Crafting: Converts to Pink Dye.
      • Composting: 65% compost chance.
  4. Leaf Litter
    • Appearance: A ground-cover block with scattered leaves, available in varying densities (1–4 leaves per block).
    • Crafting: Smelting any Leaves block yields Leaf Litter.
    • Placement:
      • Can be oriented in four directions.
      • Multiple Leaf Litter blocks stack within the same space to increase density.
    • Utility:
      • Fuel: Smelts 0.5 items per block.
      • Unique sound effects when walked on.
  5. Short and Tall Dry Grass
    • Biomes: Generated in Deserts and Badlands.
    • Traits:
      • Short Dry Grass: 1-block height.
      • Tall Dry Grass: 1-block height (distinct from 2-block Tall Grass).
    • Bone Meal Interaction:
      • Applying to Short Dry Grass converts it to Tall Dry Grass.
      • Applying to Tall Dry Grass spawns adjacent Short Dry Grass.
    • Utility:
      • Composting: 30% chance per block.
      • Sheep consume both types to regrow wool.
      • Fuel: Smelts 0.5 items.
  6. Wildflowers
    • Biomes: Generated in Birch Forests, Old Growth Birch Forests, and Meadows.
    • Density: Up to four flowers per block, stackable via placement or Bone Meal.
    • Crafting: Converts to Yellow Dye.
    • Orientation: Placeable in four directions for varied aesthetics.

Ambient Sound Enhancements

  • Desert and Badlands Ambiance:
    • Trigger Conditions:
      • Sand, Red Sand, or Terracotta blocks emit ambient whispers when surrounded by the same block type on three sides within an 8-block radius.
      • Dead Bushes on Terracotta/Sand trigger rustling sounds.
    • Biome-Specific Effects:
      • block.sand.ambient plays globally.
      • block.sand.ambient.attached exclusive to Deserts/Badlands.

Animal Variants

  1. Temperature-Based Variants
    • Biome Classification:
      • Cold Biomes: Includes Snowy Plains, Frozen Peaks, and The End.
      • Warm Biomes: Includes Deserts, Badlands, and Nether Wastes.
      • Temperate Biomes: Includes Forests, Plains, and Swamps.
    • Chickens:
      • Cold Chicken: Lays Blue Eggs.
      • Warm Chicken: Lays Brown Eggs.
      • Eggs retain variant properties when hatched.
    • Cows and Pigs:
      • Cold/Warm variants feature unique fur textures and colors but share spawn eggs with base mobs.
    • Sheep Wool Colors:
      • Cold Biomes: Black (common), white/gray/brown (uncommon), rare pink.
      • Warm Biomes: Brown (common), black/white/gray (uncommon), rare pink.
      • Temperate Biomes: Existing color distribution unchanged.
  2. Wolf Sound Variants
    • Six new audio profiles for Wolves, randomized per spawn. Sounds include growls, whines, and ambient noises, independent of texture variants.

Villager and Wandering Trader Updates

  1. Cartographer Trades
    • New Maps: Seven biome-specific maps guiding players to villages or structures.
    • Biome-Specific Banners: Cartographers in different villages (e.g., Desert, Taiga) sell unique banner designs.
  2. Wandering Trader
    • Improved Trades:
      • Buys items: Water Bottles, Buckets, Fermented Spider Eyes, Baked Potatoes, Hay Bales.
      • Sells Logs (all types), Enchanted Iron Pickaxes, and Potions of Invisibility.
    • Trade Limits: Buying trades now usable twice before locking.

Gameplay Adjustments

  1. Pause Feature
    • Single-Player Pausing: Enabled in locally hosted worlds.
    • Multiplayer Handling: Game unpauses automatically if another player joins; notification alerts the host.
    • Platform Restrictions: Excludes Realms, servers, and shared local worlds.
  2. Achievements with Add-Ons
    • Achievements now earnable in worlds using Add-Ons, removing previous restrictions.

Bug Fixes

  1. Blocks
    • Fixed flickering textures on Warped/Crimson Fungi.
    • Barrier blocks no longer obstruct chunk rendering.
    • Sea Pickles can be placed on blocks with center support (e.g., Fences).
  2. Gameplay
    • Corrected momentum loss after world re-entry.
    • Fixed invisible Shulker Boxes when broken and collected.
    • Resolved item use interruption when switching slots (e.g., eating food).
  3. Mobs
    • Foxes now take lava damage.
    • Pufferfish attack logic expanded to include Axolotls and non-aquatic mobs.
    • Iron Golems display cracked textures at appropriate health thresholds.
  4. Realms
    • Random Tick Speed and Respawn Radius settings retain values after edits.
    • Online status indicators refined to distinguish Realm-specific activity.
  5. User Interface
    • Bundle tooltips stabilized in split-screen.
    • Creative inventory item transfers fixed on Pocket UI.
    • Encyclopedia terminology standardized (e.g., “Enchanting Table”).
  6. Graphics
    • Paused game halts Fire overlays, block animations, and hand movement.
    • Logo alignment corrected on loading screens.

Technical Updates

  1. API Changes
    • Stable Releases:
      • CameraFixedBoomOptionsLiquidType, and particle-spawning methods moved from beta.
    • New Components:
      • minecraft:replaceable: Allows blocks to be replaced (e.g., Snow layers).
      • minecraft:is_collidable: Enables mob-to-mob collisions (experimental).
    • Scripting: Unhandled promise rejections now include stack traces.
  2. Biome and Block Adjustments
    • Client Biome Componentsdry_foliage_color overrides foliage tinting.
    • Isotropic UV Rotation: Randomizes block face textures via isotropic flag.
  3. Commands
    • /fill/clear/testforblock now accurately recognize block IDs.
    • Leading spaces in commands no longer cause execution failures.
  4. Dedicated Servers
    • Strict Movement Settings:
      • server-authoritative-movement-strict: Enforces precise player positioning.
      • server-authoritative-dismount-strict: Validates dismount positions.
    • Entity Interaction Validationserver-authoritative-entity-interactions-strict reduces desync.

Vanilla Parity

  1. Beacon Rendering: Beacons visible at any vertical distance from the player.
  2. Dark Forest Generation: Increased Dark Oak density; northern border tree gaps fixed.
  3. Donkey Spawns: Now appear in Savannas; Plains spawn groups reduced to 1–3.
  4. Camel Spawns: Generate naturally in Deserts.

Experimental Features

  • Trade Rebalancing: Cartographer and Wandering Trader changes moved to stable.
  • Input Air Control: Enables 3D movement for flying mounts (requires beta features).

Gameplay

  • Fixed a mismatch between server and client when continuously building that caused orientation sensitive blocks to sometimes change to the wrong block
  • Using Riptide while standing in shallow water will once again launch the player as if they weren’t standing in water. (MCPE-188795)
  • Players fall momentum is no longer reset after exiting and re-entering the world (MCPE-188490)
  • Fixed an issue where destroying and picking up a Shulker box would make it appear invisible in the inventory until world reload
  • Fixed a bug where using items with a use duration (fishing rods, food, potions, etc…) and changing slots would force your slot back to the original slot
  • Minecraft 3.08 fixed an issue where attacking a mob while sprint jumping would remove all player momentum (MCPE-189501)
  • Fixed an issue where laggy players fighting would occasionally not be able to hit each other (MCPE-190552)
  • Fixed an issue where Player’s collision box would sometimes be incorrect after using a bed (MCPE-190604)
  • Bundles no longer become empty after being held by an Armor Stand (MCPE-190093)

General

  • Fixed a crash that would occur on Xbox if you pressed “Cancel” in the Xbox UI when converting a world or importing a world from Retail to Preview
  • In Server Authoritative movement, when Players receive a movement correction it will use the current Player speed instead of a generic one, this should give a better experience.
  • In Server Authoritative movement, when Players receive a downward movement correction it will now use gravity acceleration, this should give a better experience.
  • In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server.
  • Removing experimental files cold_taiga, cold_taiga_hills, and cold_taiga_mutated from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves.
  • In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, Pistons
  • Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes.
  • Fixed an issue where chunks weren’t saving properly on older worlds
  • Enabled Filter Profanity toggle on mobile platforms.

Graphics

  • Fire overlay will no longer animate while the game is paused (MCPE-188464)
  • Blocks will no longer play their animations while the game is paused (MCPE-188459)
  • Held items are no longer displayed incorrectly when the game is paused (MCPE-190218)
  • Hand position should remain the same while the game is paused (MCPE-190290)

Mobs

  • Foxes now take damage from lava, and not only fire (MCPE-56926)
  • In the 1.21.80.21 Preview changelog we mentioned that mobs related to MCPE-188731 will be unaffected in this release. We have made every effort to make sure of this, but there’s a possibility that these mobs may become invisible after the update. If this happens we believe the change will be reversible and the mobs will just be invisible and not lost completely – please keep us updated at bugs.mojang.com.

Realms

  • In Realms Stories, changed online indicator (green dot in corner of player image) to represent general online status rather than whether the user is playing in that specific Realm. In Members tab, added “Playing on Realm” status for users currently playing in that specific Realm. Added “Online members” filter that shows users playing on Realm.
  • Fixed Random Tick Speed and Respawn Radius settings resetting to default values (REALMS-11759)
  • Fixed “Reset Random Tick Speed” button not working when editing an existing world on Realms
  • Fixed ability to remove Realm members that are not friends of the Realm owner
  • Fixed ability to rejoin Realm with Hardcore world via invite link

Pause Feature

We are thrilled to include a highly requested feature: the ability to pause the game in single player. The feature will be rolled slowly to ensure stability. After two weeks, it will be available to everyone.

  • Pause when alone: you can pause when you are alone in a local world owned by yourself.
  • Un-pause when joined: your game will un-pause if someone joins you.
  • Join notification: a notification will inform you that someone else has joined and that your game has resumed. The notification includes the option to takes you right back to the game, perfect if you are deep in a menu.
    • Note: The game will NOT pause if you are playing on a Realm, server or when playing with a friend on your local server.

Sounds

  • Fixed Block breaking sounds not playing (MCPE-190264)

User Interface

  • Bundle tooltip no longer flickers for players beyond the first when playing in split screen
  • Adjusted Minecoin purchase screen UI to not show stray pixels. Fixed overlapping issue on PS4.
  • Replacing items with the lock_in_inventory component with items from the creative inventory using touch input now fails gracefully and produces a warning message.
  • Align rideable entity inventory transparent background with other screens (MCPE-189224)
  • Fixed problem with moving items from creative inventory to player inventory on pocket ui. (MCPE-185361)
  • Fixed some typos and inaccuracies in the minecraft Encyclopedia (MCPE-186358)
  • Screen Safe Area Settings: Disables Horizontal and Vertical Screen Position sliders if the Safe area is set to 100%
  • Stops Screen Position from displaying -0.0 due to a rounding error.
  • Long splash texts on the start screen will break into two lines to be more readable.
  • The invite button on the pause screen is moved up a bit and now has an icon.
  • Scaled and moved the title logo to make room for the friends drawer button.
  • Minecraft update 3.08 added new loading tips for creative mode.
  • Hand bobbing no longer occurs while the game is paused (MCPE-188457)
  • Minecraft logo misaligned on progress screen.
  • Touch controls: Fixed a bug where a player could stay moving diagonally after opening a menu (MCPE-190308)
  • Keep Inventory is back to being a cheat on all difficulties. (BDS-19921)
  • The “Place” controller tooltip is no longer incorrectly hidden when being able to place additional Pink Petals, Wildflowers, or Leaf Litter. (MCPE-190225)
  • Changes have been made to the Multiplayer tab in create new world and edit world! Player permission icons have been updated to better signal the roles, and on PlayStation and Nintendo consoles now shows a message informing the player that they need to sign in to access multiplayer features. Below the message there’s a button that will take the player to respective console sign in flow.
  • Stacks are now correctly splitting across slots when moving cursor and holding the button to split stack
  • Fixed a potential crash that could occur when splitting stacks of items in the creative inventory
  • Encyclopedia now uses the correct term “Enchanting Table” rather than “Enchantment Table” (MCPE-190418)
  • Trying to craft a Bundle while holding a Bundle with a Bundle inside of it now correctly crafts a Bundle instead of only consuming ingredients (MCPE-190550)
  • Fixed an issue which prevented some users from accessing the Create New World screen in iOS Preview and PlayStation Preview
  • Touch controls: Camera perspective can now be changed from a HUD button. Enable this in the touch settings. Peeking over your shoulder has never been easier!

Player Permissions

  • The Player Permissions screen has been upgraded to the new Ore UI, bringing a fresh look and a more intuitive and user friendly experience. We’ve improved the visual design, introduced new icons for permission levels, and simplified the flow for easier navigation. Additionally, players now receive better feedback after each action, and error handling has been improved for a smoother experience. Let us know how you like it, at aka.ms/mcplayerpermissionscreenfeedback

Friends Drawer Improvements

  • Players can now also find the Friends Drawer in the Main Menu and Game Menu, in addition to the Play Screen, in the top right of the screen. We hope this will make it easier to connect and play with your friends! Let us know how you like it, at aka.ms/mcfriendsdrawerfeedback
  • Players can now also find the Friends Drawer in Create New World, Edit World and your profile, in addition to the Play Screen, Main Menu and Game Menu, in the top right of the screen. We hope this will make it easier to connect and play with your friends! Let us know how you like it, at aka.ms/mcfriendsdrawerfeedback

Vanilla Parity

  • Beacon rendering is no longer limited by the player’s vertical distance from it (MCPE-25228)

Biomes

  • Fixed an issue where Dark Forests were missing trees along their northern borders with other biomes
  • Updated the tree composition in Dark Forests to match Java Edition, increasing the number of Dark Oak Trees and reducing the prevalence of other tree types

Mobs

  • Donkeys now spawn in Savannas
  • Donkeys now spawn in Plains in groups of 1-3 instead of 2-6 (MCPE-118688)
  • Fixed Pufferfish attack and inflate logic (MCPE-149129) (MCPE-69522)
    • Pufferfish no longer only trigger inflate/deflate logic against monsters and players. Now triggers inflate/deflate logic against Axolotls, all non-aquatic mobs, and players
    • Pufferfish no longer only attack players and monsters. Now they attack Axolotls, all non-aquatic mobs, and players that aren’t in creative mode
    • Pufferfish no longer only poison players and monsters. Now they poison Axolotls, all non-aquatic mobs excluding undead monsters, and players that aren’t in creative mode
  • Fixed Iron Golem cracked texture not appearing at appropriate damage levels
  • Camels will naturally spawn in the Desert

Village Chest Bundles

  • Added a 33% chance of finding a Bundle in various Villager chests:
    • Cartographer
    • Tannery
    • Weaponsmith
    • Desert House
    • Plains House
    • Snowy House
    • Savanna House
    • Taiga House

Wandering Trader Trades

  • Wandering Traders’ buying trades can now be used twice before they lock instead of only once

Technical Updates

API

  • Unhandled rejected scripting promises in scripting now include callstacks when logged.

@minecraft/server 1.18.0

  • Moved CameraFixedBoomOptions from beta to stable
  • Moved LiquidType enum from beta to stable.
  • Moved liquid detection methods in Block from beta to stable.
  • Moved liquid detection methods in BlockPermutation from beta to stable.
  • Moved method Player.spawnParticle from beta to stable.

Biomes

Client Biome Components

  • Add minecraft:dry_foliage_color component to override color for dry_foliage tint method

@minecraft/server 1.18.0

  • Renamed system.scriptEvent to system.sendScriptEvent
  • Moved NamespaceNameErrorReason from beta to @minecraft/server 1.18.0
  • Moved system.sendScriptEvent from beta to @minecraft/server 1.18.0
  • Moved NamespaceNameError from beta to @minecraft/server 1.18.0
  • Released InputInfo.getButtonStateInputButton, and ButtonState to @minecraft/server 1.18.0
  • Released InputInfo.getMovementVector to @minecraft/server 1.18.0
  • Released PlayerButtonInputAfterEventAfterEvents.playerButtonInput and InputEventOptions to @minecraft/server 1.18.0
  • Several APIs have been given the Readonly permission, which allows them to now be called inside Before Event callbacks.
    • All methods for BlockVolume.
    • All methods for Vector.
  • Changed spawnEntity method on Dimension to now take a variant of either a string or EntityType.
  • Added placeFeature and placeFeatureRule APIs to the Dimension class
  • Added isValid property to the Camera class.

Biomes

  • Fix client_biome loading so grass_appearance and foliage_appearance settings are added if not specified when format_version is lower than 1.21.60 (MCPE-189816)

Blocks

  • water and lava no longer will turn into flowing_water or flowing_lava when neighbor updates happen. water and lava now will respond to queued ticks without needing to change into another block
  • “minecraft:material_instances” component has a new experimental boolean field “isotropic” for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on BlockPos
  • Empty Bell blocks no longer crash the game when moved by a sticky piston JIRA: (MCPE-188687)
  • Updated the /fill, /clear and /testforblock Commands
    • Fixed a bug where these commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups
  • Add dry_foliage tint method which uses the textures/colormap/dry_foliage.png color map

Commands

  • Fixed commands not executing when command is entered with leading spaces (MCPE-147815)
  • Moved the place feature and place featurerule subcommands out of the Upcoming Creator Features experiment
  • Removed set_movement_authority command.

Components

  • Added the ‘minecraft:replaceable’ component which determines if a new block can replace the existing block at a particular position. If the component is not added to a block it is not replaceable.
  • Multiple components that used effect durations can now be set to “infinite” including:
    • “minecraft:attack”: “effect_duration”
    • “minecraft:healable”: “duration” in the “effects” list
    • “minecraft:mob_effect”: “effect_time”
    • “minecraft:projectile”: “durationeasy”, “durationnormal”, and “durationhard” can now all use “infinite”
    • “minecraft:food”: “duration” in the “effects” list
    • “minecraft:spell_effects”: “duration” in the “add_effects” list
    • “minecraft:combat_regeneration”: “regeneration_duration”
  • Added the “minecraft:is_collidable” component
    • This component allows other mobs to have vertical and horizontal collisions with the component’s owner
      • For a collision to occur, both mobs must have a “minecraft:collision_box” component
      • This component can only be used on mobs and enables collisions exclusively between mobs
    • Please note that this type of collision is unreliable for moving mobs
      • It is recommended to use this component only in scenarios where the mob remains stationary
    • Collidable behavior is closely related to stackable behavior
      • While the “minecraft:is_collidable” component governs how other mobs interact with the component’s owner, the “minecraft:is_stackable” component describes how an entity interacts with others of its own kind
  • The “entity_sensor” component now has two additional fields:
    • “y_offset”, applies a vertical offset to the entity’s position when calculating distances to other entities
    • “find_players_only”, restricts the search to Players only, affecting all subsensors
  • Added the “minecraft:body_rotation_axis_aligned” component, that causes the entity’s body to automatically rotate to align with the nearest cardinal direction based on its current facing direction
    • Combining this with the “minecraft:body_rotation_blocked” component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction
  • Added validation for asset references in components
    • Content errors will log missing references for the following fields:
      • item references
      • block reference in item component in “minecraft:block_placer”
      • loot table reference in block component “minecraft:loot”
  • The “entity_sensor” component’s “find_players_only” field now functions correctly, properly restricting searches to Players only and affecting all subsensors
  • Added the “minecraft:input_air_controlled” component, that enables controlling flying rideables
    • Functions similarly to “minecraft:input_ground_controlled”, but instead of limiting acceleration to the XZ-plane, this component applies acceleration in the direction the player is looking in three dimensions
    • Supports adjustments to strafing and backward movement speeds, allowing entities to fly at equal speeds in all directions or move slower when strafing or reversing
    • This component is experimental and as such requires “use_beta_features” to be enabled
    • It may undergo significant changes or even be replaced as development progresses

Creator

  • ItemTag support in the match_tool loot table condition no longer requires enabling the “Upcoming Creator Features” experiment toggle

Data-driven Jigsaw Structures

  • Fixed placement of Jigsaw structures that contain blocks with minecraft:tick component.

Dedicated Server

  • Exposed two new parameters for dedicated server when in server-auth-with-rewind. These will make the server more strict on player positions. Look in server.properties for more information on what these do.
    • server-authoritative-movement-strict default to false and can be set to true. Will affect Player position acceptance
    • server-authoritative-dismount-strict default to false and can be set to true. Will affect Player position when dismounting
  • Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in server.properties for more information on what these do.
    • server-authoritative-entity-interactions-strict default to false and can be set to true. Will affect Entity interaction acceptance
  • Removed server-authoritative-movement parameter. It will now always use server-auth-with-rewind.

Previously, a big Minecraft update 2.99 introduced Hardcore mode, bundles for better inventory management, multiple accessibility enhancements, and numerous bug fixes. Unfortunately, players are still facing issues with the game. Today’s Minecraft PS4 update 3.08 will fix a few of these issues.

Download Minecraft PS4 update 3.08

Download free Minecraft update 3.08 on PlayStation 4, PC, Switch and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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