Minecraft Version 2.99 Patch Notes for PS4 (Minecraft 2.99)

Minecraft version 2.99 is rolling out on PS4, Xbox One, Android, Switch and PC. According to the official Minecraft 2.99 patch notes, the latest update brings new features and improvements. Apart from this, today’s Minecraft update 2.99 also includes a long list of changes and bug fixes.

Previously, a big Minecraft update 2.87 added quality-of-life improvements and fixes. Unfortunately, since the last MC patch 2.73, players are still facing issues with the game. Today’s Minecraft PS4 update 2.99 will fix a few of these issues.

Read more details below.

Minecraft 2.99 Patch Notes – October 22, 2024

A trial chamber, with some new items in item frames including an ominous key, an ominous bottle, and a splash potion of weaving

Features and Bug Fixes

Hardcore Mode

A new game mode for Bedrock Edition!

  • You can’t turn off Hardcore mode after creating this world
  • The game is locked to the highest difficulty
  • There are no second chances. If you die, it’s game over!
  • Upon death, you can only respawn as a spectator. You can still explore your world and watch others, but you’ll no longer be able to interact or rebuild

Bundles

A Bundle is an item that lets you stack different blocks or items together in the same inventory slot. Different items normally don’t stack together, so you can end up wasting space by only having a few items in each slot. A Bundle lets you pack those items together so there is no wasted space.

  • A Bundle is an item that can pack different items together into the same stack
  • A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types
  • You can insert items into a Bundle directly in the inventory
  • Bundles have a tooltip that shows the items inside
    • If a Bundle has less than 12 item types inside, the tooltip will show all of them
    • Otherwise, the tooltip will show the top three rows of items and the others will be hidden below
  • You can select any of the visible items to pull out of the Bundle
    • Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device
  • When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle
  • When holding a Bundle in hand, you can empty it onto the ground
  • The Bundle is crafted with one String above one Leather

Accessibility Features

  • Re-implemented the left handed mode on touch devices for accessing the inventory from the hotbar (MCPE-179608
    )
  • Added text-to-speech voiceover for items in Marketplace Pass Content tab and Realms Content tab

Android

  • Fixed double input when using analog triggers on certain gamepads (MCPE-175113)

Blocks

  • Vines placed with commands are now visible (MCPE-131854)
  • “mushroom_stem” is now its own block and is no longer a variant of “red_mushroom_block” and “brown_mushroom_block”
  • “skull” has been split into 7 unique instances: “skeleton_skull”, “wither_skeleton_skull”, “zombie_head”, “player_head”, “creeper_head”, “dragon_head”, “piglin_head”
  • Mob Spawner step sounds and hit sounds now play at their intended volume
  • Trial Spawner hit sounds now play at their intended volume
  • Fixed an issue with shipwrecks only generating lower-slabs. (This fix will not alter already generated shipwrecks) (MCPE-186235)
  • Updated references to old block names in behavior pack wood recipe files
  • Updated references to old block names in remaining behavior pack recipe files
  • Fixed a bug where a block could be placed on a Vault block, causing weird block behaviors (MCPE-186627)
  • Updated references to old block names in remaining behavior pack files

Commands

  • Game rule ShowRecipeMessages is no longer considered a cheat (MCPE-177299)
  • Added the ‘entity_offset’ parameter to the camera command
  • Issue where some commands did not recognize certain block or item names has been fixed

Creative Inventory Changes

  • Trial Chamber items
    • Trial Keys were moved to be next to Ominous Trial Keys, very ominous (MCPE-180280)
    • Ominous Bottles were moved next to the existing Potions and were made into its own “Ominous Bottle” group (MCPE-180278)
  • Stone group in the Nature tab
    • Stone was moved into the Stone group, finally (MCPE-116364)
    • Stone is now the front block of the Stone group
    • Basalt and Smooth Basalt were moved into the Stone group
    • Tuff and Polished Tuff were moved into the Stone group (MCPE-176383)
  • Decorative Stone in the Construction tab
    • Smooth Stone was moved into Decorative Stone
    • Tuff Brick, Chiseled Tuff, and Chiseled Tuff Bricks were moved from the Nature Category to Decorative Stone in the Construction Category
    • Prismarine Bricks were moved from the Decorative Stone group, now they are next to Prismarine and Dark Prismarine
  • Copper family etc. (MCPE-176384)
    • Reordered Raw Iron, Raw Copper, Raw Gold to Raw Copper, Raw Iron, Raw Gold
    • The Copper, Iron, and Gold blocks were moved to match the Raw versions ordering
    • The Copper Doors were moved to all the other Doors
    • The Copper Trapdoors were moved to the group with all the other Trapdoors, this is not a trap
    • Copper Blocks and Copper Grates are now sorted by Block type then by Oxidation level, instead of Oxidation level then Block type
  • Tuff family
    • Tuff Stairs, Tuff Slabs, Tuff Walls, and their polished versions were moved from the Nature tab to the Construction Tab into their respective groups
  • Other blocks
    • Bricks are now placed before the Slabs group
      • This change only affects Bricks made from Clay and not all the brick blocks
    • Chiseled Nether Bricks and Cracked Nether Bricks were moved next to the Nether Brick Block and Red Nether Brick
    • Quartz Bricks placed next to the other Quartz blocks
    • Rooted Dirt is now next to the other Dirt blocks
    • Many Dirt blocks and Grass variants were shuffled around to match Java Edition
    • Gravel is now ordered after the Stone group and is next to Sand and Red Sand
    • Clay was moved from the Construction Category to the Nature Category, placed next to the Mud Block

Gameplay

  • Wind Charges can’t be hit and redirected shortly after throwing them
  • Interacting with a Bed now sets it as the respawn point regardless of nearby enemies (MCPE-152134)
  • Hardcore mode is now fully released. This mode locks player’s game mode to Survival, locks difficulty to hard, and disables cheats. Players only have one life in Hardcore mode, if you die, you cannot respawn, only spectate
  • Players hitting the edge of the generated world will keep their velocity. Example: While flying with the Elytra, the player will stay floating instead of losing all speed instantly
  • Fixed a bug where Oozing, Weaving, and Wind Charged effects did not apply on player’s death (MCPE-180640)
  • Mobs can now perform Mace Smash attacks
  • Players getting killed by the Mace’s Smash Attack now get the correct death message (MCPE-185952)
  • Fixed an issue that could prevent the player from respawning correctly (MCPE-186324)
  • TNT explosions no longer reset momentum of other falling Primed TNTs. This should fix any issues that were occurring with TNT cannons (MCPE-181055)

General

  • Removed some Keyboard key bindings from Settings that should only exist in Minecraft Education: Control Tips, Code Builder, and Immersive Reader
  • Added Minecraft for PlayStation®5, an enhanced version of the game for PlayStation®5 users that better utilizes the hardware for smoother performance

Graphical

  • Addressed an issue where the game would show pink on iOS when using Large Zoom (MCPE-174398) (MCPE-185373)
  • Data driven items are no longer misplaced in screenshots (MCPE-185132)

Hardcore Mode

Here are some of the bugs that we’ve fixed that could be especially troubling when playing in Hardcore mode!

  • Fixed an issue where End Gateway Portals could teleport some players incorrectly (MCPE-66061)
  • Fixed a bug that could sometimes cause the player to get pushed when pillaring up (REALMS-9874)
  • Fixed issues with taking random fall damage (MCPE-120140,MCPE-136406)

Known Issues:These are some of the issues that may rarely occur, and may be worse when playing on a world with a slow connection

  • Rain/snow sometimes does not visually match the actual weather (MCPE-131325)
  • Blocks sometimes disappear when placed (MCPE-112420)

Known Realms Issue:

  • Replacing an existing Realms Creative world with a Hardcore world, or vice versa, may corrupt some world settings for the newly-uploaded world. It is safest to only replace a Survival mode world with a Hardcore mode world to avoid this issue.

Mobs

  • Polar bear now drops Cooked Fish when killed by fire or lava (MCPE-122488)
  • Pillager’s ‘celebrate3’ sound now works (MCPE-121058)
  • Wolves, Cats, and Parrots trying to catch up to their owner now seamlessly resume navigation after teleporting to them
  • Wolves, Cats, and Parrots now teleport to their owner when panicking and far enough away
  • Wolves now teleport to their owner when in a fight and far enough away, preventing them from being left behind (MCPE-151765)
  • Piglins will no longer pick up and admire Powered Rail items (MCPE-91187)
  • Wither Skeleton step sounds now play at their intended volume (MCPE-185913)
  • Carved Pumpkin and Skull now rotates with Bogged’s head when worn (MCPE-178959)
  • The Breeze can no longer jump away from a player if it is on top of a Honey Block (MCPE-176991)
  • Zombified Piglins spawned by a Nether Portal now have 15-second cooldown before it can use the Portal
  • Jump Boost now increases how high a Breeze can jump (MCPE-176922)
  • Fixed issue with Minecarts stopping unexpectedly and then only being pushable in one direction (MCPE-185643)
  • Updated the rules under which Bats spawn in the world:
    • Bats can now spawn at any height, provided the area is covered and sufficiently dark
    • Bats must spawn on one of the following blocks: Stone, Granite, Diorite, Andesite, Tuff, or Deepslate
    • As a result, Bats may now happen to spawn above the surface

Realms

  • Added two new Realm Events. Can you discover them?
  • Fixed a bug that would prevent activation of addon for a Realm via Marketplace

User Interface

  • Hint about dismounting an entity no longer appears when changing dimensions and re-entering the world (MCPE-182876)
  • Armor HUD now updates properly when the player’s equipped armor breaks (MCPE-103592)
  • Fixed a bug where the close button subpanel in the Stonecutter panel was empty instead of hidden while using controller
  • Added a new message to explain when a Marketplace Template is not available on a specific platform
  • Aligned the hunger and health bars with the experience bar in Classic UI on mobile devices (MCPE-177192)
  • Air bubbles now line up properly with hunger bar (MCPE-185268)
  • Position of player paper doll in the UI is now consistent between Classic and Pocket UI settings (MCPE-57498)
  • Potions with percentage-based effects now show the percentage sign correctly on their tooltips (on mobile devices) (MCPE-28531)
  • When dying by the thorns of a Guardian, the death message now reads “‘Player’ was killed trying to hurt ‘Mob'” (MCPE-114752)
  • Chat messages no longer overlap with one pixel (MCPE-119761)
  • Item text no longer jumps up when looking at a non-interactable entity (MCPE-161140)
  • Close and help button visuals for Smithing Table and Loom changed to match visuals for Cartography Table (MCPE-166008)
  • “Hide Controller Hints” now properly hides all control hints in the Villager trading menu (MCPE-167134)
  • Fixed a bug where the incorrect message would be shown on the experimental bed screen for certain values of the playerssleepingpercentage game rule (MCPE-183431)
  • Single-tap to destroy now works with joystick/crosshair controls in Creative mode, without causing blocks to glitch (MCPE-181789)
  • Fixed a bug where Realms invite links could overflow past their text boxes
  • Items no longer get stuck in crafting grid after dropping an identical item from the recipe screen (MCPE-73593)
  • Take From Bundle functionality now takes precedence over Clear Hotbar when an item in a Bundle is selected using gamepad (MCPE-186359)
  • Inventory screen no longer shows item categories in tooltips unless the recipe book search screen is actually visible (MCPE-128464)
  • When using the Swap Jump and Sneak option with touch controls, sneak button no longer flickers when you press close to it (MCPE-159557)
  • Non-empty Bundles now have a fullness bar when inside of a Bundle (MCPE-185457)
  • Added the possibility to edit the thumbnail of a world in the new OreUI Edit World screen

Vanilla Parity

  • Creepers now drop a Music Disc upon being killed by a Bogged (MCPE-179008)
  • Bogged now drops Poison Arrows when killed by Mobs tamed by a Player
  • Dyeing Sheep and collars on Cats and Dogs now plays the dyeing sound as in Java Edition (MCPE-150684)
  • Mushroom Stems used on the Composter have had their fill chance adjusted from 85% to 65%
  • The all-sided pore mushroom block has been removed from the creative inventory
  • Enchanted Golden Apples now give Regeneration II instead of Regeneration V, matching Java Edition (MCPE-103061)
  • Added infinite duration option to Effect command./effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean]
  • Added specific effect removal option to Effect command./effect <player: target> clear <effect: Effect>
  • Placing Cocoa Beans now plays a sound (MCPE-49126)
  • Beehive and Bee Nest can no longer be used as fuel in Furnaces (MCPE-128393)
  • Identical Lodestone Compass items now stack up to 64, matching Java Edition (MCPE-109595)

VR / MR

  • Our ability to support VR/MR devices has come to an end, and will no longer be supported in updates after March of 2025, when you will receive your final update. After you receive the final update, you will still receive updates on your PC and be able to play without a VR/MR device. From this point on you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available on a non-VR/MR graphics device such as a computer monitor. You will no longer be able to use your VR/MR device with Minecraft as it will no longer be supported in the latest updates.

Technical Updates

Add-Ons and Script Engine

  • Fixed a bug where using “bone_visibility” for a block geometry would cause the “item_display_transforms” not to be applied properly (MCPE-185868)
  • Fixed issue which prevented the new 1.21.30 trade table format from loading in-game
  • New Beta options in “minecraft:looked_at” and “minecraft:home” entity components now properly require that “use_beta_features” is specified in the root JSON object

API

  • Fixed methodItemStack.getComponentsfrom returning components that are unsupported in the current@minecraft/serverversion
  • Fixed issue where invalid ModalFormData would never reject or resolve its promise (MCPE-178148)
  • BlockLiquidContainerComponentsAPI (water, lava, potion, snow) have been removed from beta
  • BlockFluidContainerComponentAPI has been added to beta, replacing theBlockLiquidContainerComponents
  • Fixed some cases when theentityRemoveWorld event would sometimes not be triggered
  • Fixed a crash that could occur withgetDimensionwhen called withinonBeforeActorRemoveon an entity that was invalid
  • MovedgetRedstonePowerfrombetato1.15.0
  • MovedisHardcorefrom beta to 1.15.0
  • MovedEntityBreathableComponentfrombetato1.15.0
  • MovedbreathesAirfrombetato1.15.0
  • MovedbreathesLavafrombetato1.15.0
  • MovedbreathesSolidsfrombetato1.15.0
  • MovedbreathesWaterfrombetato1.15.0
  • MovedgeneratesBubblesfrombetato1.15.0
  • MovedinhaleTimefrombetato1.15.0
  • MovedsuffocateTimefrombetato1.15.0
  • MovedtotalSupplyfrombetato1.15.0
  • MovedcomponentIdfrombetato1.15.0
  • MovedgetBreatheBlocks()frombetato1.15.0
  • MovedgetNonBreatheBlocks()frombetato1.15.0
  • Moved classBlockLocationIteratorfrombetato1.15.0
  • Moved classInvalidIteratorErrorfrombetato1.15.0
  • Moved propertyBlockVolumeBase.getBlockLocationIteratorfrombetato1.15.0
  • Moved enumBlockVolumeIntersectionfrombetato1.15.0
  • Moved classBlockVolumefrombetato1.15.0
  • Added theDyeableItemComponenttobeta
  • MovedPlayerInteractWithBlockBeforeEventandPlayerInteractWithBlockAfterEventfrombetato1.15.0
  • MovedPlayerInteractWithEntityBeforeEventandPlayerInteractWithEntityAfterEventfrombetato1.15.0

Blocks

  • Added content warning when “carried_textures” or “blockshape” are incorrectly written in blocks.json
  • Updated the Jigsaw Block
    • Fixed a bug where block data would not be saved when pressing “Done” (MCPE-181405)
    • Updated the Jigsaw Block UI
    • Added Selection Priority and Placement Priority fields

Camera

  • Theminecraft:follow_orbitpreset is no longer behind the experimental toggle

Commands

  • Added new overloads for theschedulecommand which allows you to clear a queued function
    • /schedule clear <function name>– Clears all queued functions matching the given name
    • /schedule on_area_loaded clear function <function name>– Clears all queued functions that are scheduled ason_area_loadby name
    • /schedule on_area_loaded clear tickingarea <tickingarea name> [function name]– Clears all queued functions that are scheduled ason_area_loadby ticking area name (and optionally also checks function name too)

Components

  • The “restriction_type” field has been added to the “minecraft:home” component, allowing to define how an entity is restricted to its home position:
    • Its values are:
      • “none”, which poses no restriction
      • “random_movement”, which restricts randomized movement around the home position
      • “all_movement”, which restricts any kind of movement around the home position
    • The “all_movement” value is currently in [Beta] and is planned to be fully released at a later date
    • Entities that have moved too far from their home will always be able to move closer to it if prompted
    • The radius of the restriction is still specified with “restriction_radius”
    • Entities with a format version prior to 1.21.40 will be upgraded to use the new field in a way that preserves their existing behavior
  • Added the “minecraft:dimension_bound” component, which prevents entities from changing dimension through portals
    • In Vanilla content, this is used by the Ender Dragon, the Fishing Hook, and some projectiles
  • Added the “minecraft:transient” component, entities with this component will never be saved. In Vanilla content, this is currently used for the Fishing Hook
  • Renamed the “minecraft:lookat” component to “minecraft:looked_at” to better reflect its functionality
    • Its “look_event” field was also renamed to “looked_at_event”
    • Its “look_cooldown” field was also renamed to “looked_at_cooldown”
  • Expanded the “minecraft:looked_at” component functionality with the addition of six new [Beta] fields:
    • “find_players_only” restricts the search for entities looking at the owner entity to Players only, ensuring that the closest Player satisfying the specified “filters” is selected
    • “look_at_locations” defines the parts of the owner entity that are targeted for being looked at
      • For these parts, a line-of-sight check is performed to ensure no blocks obstruct the view
      • Supported values are “head”, “body”, and “feet”
    • “not_looked_at_event” specifies the event to trigger when no suitable entity is looking at the owner entity
    • “field_of_view” defines the width of the field of view, in degrees, for entities looking at the owner entity:
      • If “scale_fov_by_distance” is set to true, this value corresponds to the field of view at a distance of one block between the entities
    • “scale_fov_by_distance” determines if the field of view narrows as the distance between the owner entity and the entity looking at it increases
      • This ensures that the width of the view cone at the owner entity position remains relatively constant, regardless of distance
    • “line_of_sight_obstruction_type” defines which block shape is considered when checking for line-of-sight obstructions
      • Supported values are “outline,” “collision,” and “collision_for_camera”
    • Moreover, “set_target” now supports three different values:
      • “never”, looking entities are never set as targets, but events are emitted
      • “once_and_stop_scanning”, the first detected looking entity is set as target, but scanning and event emission is suspended if and until the owner entity has a target
      • [Beta] “once_and_keep_scanning”, the first detected looking entity is set as target, but scanning and event emission continues
    • All these fields are planned to be taken out of [Beta] and fully released at a later date
  • Moved the “minecraft:redstone_conductivity” component out of the Upcoming Creator Features experiment for format_versions 1.21.30 and above
  • The “minecraft:damage_sensor” component’s “deals_damage” field now supports three values:
    • “yes”, received damage is applied to the entity
    • “no”, received damage is not applied to the entity
    • “no_but_side_effects_apply”, received damage is not applied to the entity, but the side effects of the attack are
      • This means that the attacker’s weapon loses durability, enchantment side effects are applied, etc.
    • Pre-existing content will be automatically updated to maintain its original behavior
  • Removed support for the “allow_invulnerable” field from the “minecraft:looked_at component”
    • This field never had any functionality, so this change won’t affect pre-existing or future content in any way
    • The field will be ignored for any content with a format version lower than 1.21.40
    • A content error will be emitted for any content with a format version equal to or higher than 1.21.40 that still uses this field

Entities

  • Horse armor now correctly renders on horses when using resource packs with a minimum engine version of 1.17.0 or lower (MCPE-185316)

Entity Components

  • “behavior.fire_at_target” is no longer usable if it is missing a projectile definition and will now throw a content error if so

Entity Event Responses

  • Added the “execute_event_on_home_block” entity event response, which allows the entity to execute an event on the block at its home position
    • The “event” field allows to specify the event to execute
    • For this to work properly, the entity must have a “minecraft:home” component with a set home position
  • Added the “reset_target” entity event response, which allows an entity to reset its target
  • The “behavior.jump_around_target” can no longer be used by an Entity on top of a Honey Block (MCPE-176991)
  • Jump Boost now increases how high an Entity can jump when using “behavior.jump_around_target” (MCPE-176922)
  • Wind Charges now use theminecraft:explodecomponent instead ofminecraft:wind_burst
  • Expandedminecraft:explodewith the following new fields:
    • damage_scaling: A scale factor applied to the explosion’s damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead
    • toggles_blocks: If true, the explosion will toggle blocks in the explosion radius
    • knockback_scaling: A scale factor applied to the knockback force caused by the explosion
    • particle_effect: The name of the particle effect to use. The accepted strings arewind_burstorbreeze_wind_burst. All other inputs will use the default explosion particles
    • sound_effect: The name of the sound effect played when the explosion triggers
    • negates_fall_damage: Defines whether the explosion should apply fall damage negation to Players above the point of collision
    • allow_underwater: If true, the explosion will affect blocks and entities underwater

Feature

  • Using unsupported feature placement in “pregeneration_pass” will now throw a content error instead of crash

General

  • Made the following changes to ‘minecraft:single_block_feature’
    • ‘places_block’ now supports a list of weighted block specifiers
    • New ‘randomize_rotation’ property
    • New ‘may_not_attach_to’ placement conditions
    • Added ‘diagonal’ as a new option for ‘may_attach_to’ conditions
    • File format version increased to 1.21.40

Graphical

  • Fixed bug where the tessellation of Redstone dust does not match the powered state of the dust for the following blocks:
    • minecraft:*_slab
    • minecraft:chain
    • minecraft:chorus_flower
    • minecraft:chorus_plant
    • minecraft:farmland
    • minecraft:grass_path
    • minecraft:heavy_core
    • minecraft:jigsaw
    • minecraft:sea_lantern
    • minecraft:sniffer_egg
    • minecraft:structure_block
  • Add new the_end.client_biome.json as the first new type of file to contain per-biome rendering and audio settings in resource packs
  • Starting with base game version 1.21.40, built-in biomes_client.json files will no longer be loaded. That file from other packs will continue to be loaded. Water and fog settings are now in individual client_biome.json files in resource packs. When both biomes_client.json and the individual client_biome.json file specify competing values, the loaded biomes_client.json from creator content will have priority

Blocks

  • Fixed a bug where old block IDs were incorrectly overwriting data of new block IDs from blocks.json format_version 1.21.20 or higher (MCPE-186255)
  • Updated references to old block names in behavior pack color recipe files
  • Updated references to old block names in behavior pack feature files
  • Updated references to old block names in biome definition files

Items

  • The"minecraft:item"object is parsed with a strict loader from 1.21.40
    • Numbers and booleans are no longer interchangeable in the JSON input
    • Floating point numbers are no longer accepted where an integer is expected

Molang

  • Molang queries “wing_flap_position” and “wing_flap_speed” now work for the Chicken

Resource and Behavior Packs

  • Built-in packs now include archive files for improved load performance on some platforms

Stability and Performance

  • Increased the size of biome ids in saved chunk data from 8 bit to 16 bit values
  • Fixed a bug where extremely fast moving entities would cause the game to crash. Entities can now no longer move more than 16 blocks in a single tick. (For reference, an entity with Speed 255 will move ~11 blocks in a single tick.)
  • Game will no longer crash when loading a world near an End City
  • Worlds created with Experimental Custom Biomes before Caves & Cliffs update will have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)
  • Custom biome ids are now assigned with values starting at 30,000 and are stored in ‘BiomeIdsTable’ in world data so their id assignments persist for the duration of the world
  • Made a change on Nintendo Switch which may help neighboring chunks to load quicker when player has maximum framerate set (MCPE-120971)

Resource and Behavior Packs

  • Fixed an issue where packs were not downloaded or applied when joining a server that had CDN enabled
  • Fixed an issue where user choice for downloading/applying resource packs during server join was ignored when CDN is enabled on the server

Trading

  • Fixed an issue where trades with negative ‘max_use’ values could not be traded

Experimental Technical Updates

Add-Ons and Script Engine

  • Add support for custom items with the “minecraft:block_placer” item component to use the referenced “block” as the icon for the item
    • If the “minecraft:icon” component is specified, it will override the “block” icon
    • Requires the “Upcoming Creator Features” toggle. Must use item json version1.21.40or higher
  • Added “replace_block_item” field to the “minecraft:block_placer” item component. This field allows you to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults to false.

API

  • Added enumPlatformType
    export enum PlatformType {
    Console = ‘Console’,
    Desktop = ‘Desktop’,
    Mobile = ‘Mobile’,
    }
    ClassScriptClientSystemInfo

    • Added fieldplatformType
    • Added fieldmaxRenderDistance

Cameras

  • Fixed an issue whererider_rotation_lockofminecraft:rideablehad no effect when using theminecraft:follow_orbitcamera
  • Addedminecraft:camera_attach_to_playertominecraft:follow_orbit
  • Addedalign_target_and_camera_forwardoption to the camera preset behavior pack JSON which can be used when the third person camera preset experiment is enabled
  • 3rd person camera experiment – The radius property of the creator cameras is now constrained to a value between 0.1 and 100
  • Third person boom camera will now reset to the starting rotation values specified in json when the ‘default’ parameter is passed in the camera command
  • Added camera relative movement to the “New Third Person Presets” experimental toggle
    • Camera relative movement is enabled on any camera that inherits fromminecraft:follow_orbitand setsalign_camera_and_target_forwardtofalse
  • Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle
  • Added “continue_targeting” bool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits

The following changes were added previously.

New Features:

  • Added a new underground structure called the Trial Chambers
  • Added 2 new mobs
    • Breeze
    • Bogged
  • Added a new weapon, the Mace
  • Added 3 new enchantments exclusive to the Mace
    • Density
    • Breach
    • Wind Burst
  • Added the following blocks:
    • Crafter
    • Trial Spawner
    • Ominous Trial Spawner
    • Vault
    • Ominous Vault
    • New variants in the Copper Family
    • New variants in the Tuff Family
    • Heavy Core
  • Added the following items:
    • Trial Explorer Map
    • Ominous Bottle
    • Wind Charge
    • Trial Key
    • Ominous Trial Key
    • Breeze Rod
    • 3 new Pottery Sherds
    • 2 new Banner Patterns
    • 2 new Armor Trims
    • 4 new Potions
      • Potion of Infestation
      • Potion of Oozing
      • Potion of Weaving
      • Potion of Wind Charging
    • 4 new Tipped Arrows
      • Arrow of Infestation
      • Arrow of Oozing
      • Arrow of Weaving
      • Arrow of Wind Charging
  • Added 3 new Music Discs by Aaron Cherof and Lena Raine
  • Added 20 new Paintings
    • 5 by artist Sarah Boeving
    • 15 by artist Kristoffer Zetterstrand
  • Redesigned Bad Omen to give access to Ominous Events
  • Added 6 new Status Effects
    • Infested
    • Oozing
    • Weaving
    • Wind Charged
    • Raid Omen
    • Trial Omen
  • Added 9 new music tracks by Aaron Cherof, Kumi Tanioka, and Lena Raine
  • Added 4 new achievements
Structures

Trial Chambers

  • Description: New underground structure in the Overworld.
  • Materials: Made of Copper and Tuff blocks.
  • Locations: Found in various sizes throughout the Deepslate layer, avoiding Deep Dark biomes.
  • Layout: Procedurally generated with traps, rewards, and combat areas.
  • Treasures:
    • Decorated Pots: Hold hidden treasures.
    • Supply Barrels: Provide blocks and items to help navigate trials.
    • Vaults: Contain high-level Enchanted Books and equipment, with rare Trident drops.
    • Ominous Vaults: Harder to reach, better loot, exclusive items.
  • Trial Spawners: Spawn mobs and provide rewards upon defeat.
    • Categories: Melee, Small Melee, Ranged.
    • Examples:
      • Melee: Zombie, Husk, Spider.
      • Small Melee: Slime, Cave Spider, Baby Zombie, Silverfish.
      • Ranged: Skeleton, Stray, Bogged.

Mobs

Breeze

  • Spawns: In Trial Chambers from certain Trial Spawners.
  • Drops: 1-2 Breeze Rods, affected by looting enchantments.
  • Behavior:
    • Moves by leaping around targets.
    • Immune to most projectiles except Wind Charges.
    • Shoots Wind Charge projectiles causing Wind Burst upon collision.
  • Interactions:
    • Affects blocks and entities with Wind Bursts.
    • Does not retaliate against certain mobs, and vice versa.

Bogged

  • Variant: Skeleton.
  • Spawns: In Swamps, Mangrove Swamps, and from Trial Spawners in Trial Chambers.
  • Attributes:
    • Shoots poisonous arrows.
    • 16 health, slower attack interval (3.5 seconds).
  • Drops: Arrows of Poison, 2 mushrooms when sheared.
Weapons

Mace

  • Crafting: Made with a Breeze Rod and Heavy Core.
  • Base Damage: 5.
  • Special Attack: Smash attack triggered by falling more than 1.5 blocks.
    • Effects:
      • Safe Fall: Resets vertical momentum, negates fall damage.
      • Extra Damage: Increases with fall distance.
      • Great Knockback: Knocks back entities near the struck enemy.
  • Enchantments:
    • Common: Mending, Unbreaking, Smite, Bane of Arthropods, Fire Aspect, Curse of Vanishing.
    • Exclusive: Density, Breach, Wind Burst.
Enchantments

Density

  • Type: Common.
  • Levels: 5.
  • Effect: Increases damage per fallen block per level.
  • Exclusivity: Mutually exclusive with Breach, Smite, and Bane of Arthropods.

Breach

  • Type: Rare.
  • Levels: 4.
  • Effect: Reduces target’s armor effectiveness per level.
  • Exclusivity: Mutually exclusive with Density, Smite, and Bane of Arthropods.

Wind Burst

  • Type: Unique, found only in Ominous Vaults.
  • Levels: 3.
  • Effect: Emits Wind Burst upon hitting an enemy, launching the attacker upward.
  • Additional: Levels increase bounce height, removes fall damage protection from landing a successful smash attack.
Blocks

Crafter

  • Function: Automates crafting with Redstone.
  • Crafting Recipe: 5 Iron Ingots, 2 Redstone Dust, 1 Crafting Table, 1 Dropper.
  • Interactions:
    • Ejects one crafting result at a time when powered by Redstone pulse.
    • Crafting grid and Redstone crystals indicate crafting status.
    • Can interact with Hoppers, Minecarts with Hoppers, and Droppers.
    • Items inserted based on slot availability and stack size.

Trial Spawner

  • Description: Variant of Monster Spawners, ejects rewards upon defeat.
  • Availability: Found naturally in Trial Chambers, not craftable or obtainable in Survival.
  • Mechanics:
    • Resistant to mining and explosions.
    • Challenge level increases with nearby players.
    • Limited number of mob spawns based on challenge level.
    • Cooldown period of 30 minutes after reward ejection.
    • Can be set in Creative with Spawn Eggs.

Vaults

  • Description: Blocks that hold locked treasure and loot.
  • Types: Standard and Ominous Vaults.
  • Unlocking: Requires Trial Keys or Ominous Trial Keys.
  • Mechanics:
    • Found in Trial Chambers.
    • Resistant to explosions and immovable by Pistons.
    • Keyhole indicators show if nearby players have unlocked it.
    • Loot is randomized with each unlock.

Copper Family

  • New Variants: Chiseled Copper, Copper Grate, Copper Bulb, Copper Door, Copper Trapdoor.
  • Properties:
    • Copper Grate: Transparent, allows light passage, non-conductive, holds water.
    • Copper Bulb: Emits light based on oxidation level, toggles light with Redstone.
    • Copper Doors and Trapdoors: Behave like wooden doors, oxidize over time, can be waxed.
  • Crafting:
    • Chiseled Copper: 2 Cut Copper Slabs.
    • Copper Grate: 4 Copper Blocks.
    • Copper Bulb: 3 Copper Blocks, 1 Blaze Rod, 1 Redstone Dust.

Tuff Family

  • New Variants: Stairs, Slabs, Walls, Chiseled variants, Tuff Bricks, Polished Tuff.
  • Crafting: Available in the Stonecutter.

Heavy Core

  • Description: Dense block, used to craft the Mace.
  • Source: Found in Ominous Vaults.
Items

Trial Explorer Map

  • Function: Locates nearby Trial Chambers.
  • Obtained From: Cartographer Villager trades.

Ominous Bottle

  • Effect: Grants Bad Omen for 1 hour and 40 minutes.
  • Variations: Five levels.
  • Obtained From: Vaults and Raid Captains defeated outside Raids.

Wind Charge

  • Function: Fires Wind Charge projectiles, launches entities.
  • Attributes: 10% more knockback than Breeze’s, smaller impact area.
  • Usage: Can be fired from Dispensers, half-second cooldown.

Trial Key

  • Function: Unlocks Vaults.
  • Obtained From: Trial Spawners.

Breeze Rod

  • Function: Used to craft Wind Charges or the Mace.
  • Obtained From: Dropped by Breezes.

Pottery Sherds, Banner Patterns, Armor Trims

  • New Additions:
    • Pottery Sherds: Flow, Guster, Scrape.
    • Banner Patterns: Flow (Vaults), Guster (Ominous Vaults).
    • Armor Trims: Bolt (Vaults), Flow (Ominous Vaults).

Music Discs

  • New Discs:
    • “Precipice”: By Aaron Cherof, found in Vaults.
    • “Creator”: By Lena Raine, found in Ominous Vaults.
    • “Creator (Music Box)”: By Lena Raine, found in Decorated Pots in Trial Chambers.

Paintings

  • Artists: Sarah Boeving and Kristoffer Zetterstrand.
  • New Paintings:
    • Sarah Boeving: Baroque, Humble, Meditative, Prairie Ride, Unpacked.
    • Kristoffer Zetterstrand: Backyard, Bouquet, Cavebird, Changing, Cotan, Fern, Endboss, Finding, Lowmist, Orb, Owlemons, Passage, Pond, Sunflowers, Tides.
Status Effects

New Effects

  • Infested: 10% chance to spawn 1-2 Silverfish when hurt.
  • Oozing: Spawns two Slimes upon death.
  • Weaving: Spreads Cobweb blocks upon death, entities move through Cobweb at 50% speed.
  • Wind Charged: Emits Wind Burst upon death.
  • Raid Omen: Triggers Raids after a delay.
  • Trial Omen: Transforms Trial Spawners into Ominous Trial Spawners for enhanced challenges and rewards.

Picture1.png

Ominous Events

Bad Omen

  • Expanded Functionality: Now grants access to Ominous Events.
  • New Icon: Shadowy design and unique sound when applied.
  • Acquisition: No longer obtained from defeating Raid Captains outside Raids; instead, gained by consuming Ominous Bottle.
  • Interactions:
    • Triggers Raid Omen when entering a Village, with a 30-second duration before starting a Raid.
    • Can be cleared with a Bucket of Milk.

Raids

  • Raid Omen: Transforms Bad Omen into Raid Omen, starting a Raid after 30 seconds at the location where Raid Omen was obtained.
  • Prevention: Raid Omen can be cleared before the Raid starts by drinking a Bucket of Milk.

Ominous Trials

  • New Ominous Event: Triggered by exploring Trial Chambers with an active Bad Omen.
  • Enhanced Challenges: Players face powerful Ominous Trial Spawners.

Trial Omen

  • Variant: Transforms Bad Omen into Trial Omen when near a Trial Spawner.
  • Duration: Lasts 15 minutes per level of transformed Bad Omen.
  • Effects: Surrounds players with ominous particles.

Ominous Trial Spawner

  • Enhanced Version: Activated by detecting a player with Trial Omen.
  • Features:
    • Blue glow, emits soul flames.
    • Periodically spawns potions and projectiles.
    • Spawns more powerful mobs with enchanted equipment.
    • Despawns and resets mobs when becoming Ominous.

Ominous Vault

  • Variant: Menacing appearance, emits soul flames.
  • Rewards: Contains more valuable loot than standard Vaults.
  • Unlocking: Requires Ominous Trial Key.

Ominous Trial Key

  • Acquisition: 30% chance to drop from Ominous Trial Spawners.
  • Usage: Unlocks Ominous Vaults.
Items (Continued)

Wind Charge

  • Functionality:
    • Propels entities, including players.
    • Players can launch themselves upward, negating fall damage if they land at or above launch height.

Pottery Sherds

  • New Additions: Flow, Guster, Scrape.
  • Obtained From: Breaking Decorated Pots in Trial Chambers.

Banner Patterns

  • New Patterns:
    • Flow: Found in Vaults.
    • Guster: Found in Ominous Vaults.

Armor Trims

  • New Trims:
    • Bolt: Found in Vaults, duplicated with Copper Block or Waxed Copper.
    • Flow: Found in Ominous Vaults, duplicated with Breeze Rod.
Status Effects (Continued)

Wind Charged

  • Effect: Emits Wind Burst upon death.
  • Brewing: Awkward Potion + Breeze Rod.

Weaving

  • Effect: Spreads Cobweb blocks upon death, entities move through Cobwebs at 50% normal speed.
  • Brewing: Awkward Potion + Cobweb block.

Oozing

  • Effect: Spawns two Slimes upon death.
  • Brewing: Awkward Potion + Slime Block.

Infested

  • Effect: 10% chance to spawn 1-2 Silverfish when hurt.
  • Brewing: Awkward Potion + Stone block.

Encountering Effects

  • Splash Potions, Lingering Potions, Tipped Arrows: Can be created with these effects.
  • Immunities: Slimes immune to Oozing, Silverfish immune to Infested.
Music

New Tracks

  • Background Music:
    • “Featherfall” by Aaron Cherof: Plays in Badlands, Cherry Grove, Flower Forest, Lush Caves.
    • “Deeper” by Lena Raine: Plays in Deep Dark, Dripstone Caves.
    • “Eld Unknown” by Lena Raine: Plays in Dripstone Caves, Grove, Jagged Peaks, Stony Peaks.
    • “Endless” by Lena Raine: Plays in Dripstone Caves, Grove, Jagged Peaks, Stony Peaks.
    • “pokopoko” by Kumi Tanioka: Plays in Dripstone Caves, Grove, Jagged Peaks, Snow Slopes.
  • Overworld Music Pool:
    • “Featherfall” by Aaron Cherof.
    • “komorebi” by Kumi Tanioka.
    • “Puzzlebox” by Aaron Cherof.
    • “Watcher” by Aaron Cherof.
    • “yakusoku” by Kumi Tanioka.
Achievements

New Achievements

  • ReVaulting: Unlock a Vault using an Ominous Trial Key.
  • Who Needs Rockets?: Use a Wind Charge to launch yourself upward at least 8 blocks.
  • Crafters Crafting Crafters: Be near a Crafter when it crafts a Crafter.
  • Over-Overkill: Deal 50 hearts of damage in a single hit using the Mace.
Updated Player Profile

Profile Page

  • Improved Interface: View own profile or profiles of other players.
  • Achievements View:
    • See friends’ achievements.
    • Suggested next achievements.
  • Stats View:
    • Minecraft stats: blocks broken, distance traveled, time played, mobs defeated.
    • Compare stats with friends.
  • Accessing Profile:
    • New Play Screen UI.
    • Friends Drawer.
    • Search for Players feature.
  • Known Issues: Using Trident with Riptide Enchantment during Wind Charge jump does not negate Wind Charge fall damage protection.

Fixes and Changes

Performance / Stability
  • Crash Fixes:
    • Teleporting to regions with a Piston pushing a Chest (MCPE-179440).
    • Player losing air.
    • Containers cloned over no longer keep screens open and cause crashes.
    • Loading screen getting stuck at 41% (MCPE-175550).
    • Loading worlds with some texture packs (MCPE-180918).
    • Creating worlds on new Realms and backing out at the Online Safety dialog box.
    • App/flow restart prevention when dark mode toggled on or off across Android devices.
General
  • Trophies and Achievements:
    • Fixed ‘Let It Go’ trophy on PlayStation®4.
    • Fixed ‘Castaway’ achievement (MCPE-118433).
  • Controller Assignment:
    • Ensured proper controller assignment for player 1 on Xbox (MCPE-163023).
  • Character Creator:
    • Fixed skins with removed eyes breaking skin texture loading (MCPE-181228).
Gameplay
  • Ambient Sounds:
    • Added 4 new ambient cave sounds.
  • Boats:
    • Players can now stand on Boats that float on water (MCPE-105535, MCPE-120687).
  • Sprinting:
    • No longer activated with a delay (MCPE-178858).
  • Flower Forests:
    • Now generate all expected flower types (MCPE-180417).
Mobs
  • Armadillos:
    • No longer repeatedly roll and unroll when receiving damage from blocks (MCPE-180142).
  • Mob Spawning:
    • Now spawn at the center of a block (MCPE-99315).
    • Fixed mob panic behavior, restricted to specific damage causes (MCPE-167513).
Blocks
  • Crafting Recipes:
    • Fixed Grindstone recipe bug with Stone Slabs and Crimson, Mangrove, or Warped Planks.
  • Cauldrons:
    • Potions now retain color when pushed by a Piston.
  • Cobwebs:
    • Added unique sounds for breaking and placing (MCPE-180109).
  • TNT Explosions:
    • Items drop by default when blocks are destroyed.
    • New game rule “tntExplosionDropDecay” to control decay of drops.
Items
  • Usage Mechanics:
    • Release use button before using item again on entities.
  • Chemistry Items:
    • Now appear in Creative mode inventory with Education Edition toggle.
  • Tridents:
    • No longer damage the Ender Dragon when perching (MCPE-37112).
    • Fixed bug with held item loading, causing duplication.
  • Banners:
    • Obtainable via the recipe book again (MCPE-179650).
Air Bubbles
  • Oxygen Bar:
    • Disappears immediately when switching to Creative mode underwater (MCPE-139168).
    • Added empty state and wobble when player is drowning.
    • Added popping sound for air bubbles.
Graphical
  • Anti-Aliasing:
    • Changed default setting from 4 to 2 for better performance.
  • Character Creator:
    • Fixed hair and headwear clipping through worn Pumpkins and Mob Heads (MCPE-128908).
  • Status Effect Particles:
    • Colors no longer blend into one.
    • Up to 8 active visible particles rendered separately.
Realms
  • Creative Mode:
    • Blocks no longer reappear after breaking with Delayed Block Breaking toggle off (REALMS-11707).
  • Realms Stories:
    • Fixed crash when opening (MCPE-178759).
    • Availability fixed for Xbox players.
    • Combined Realm Events of the same type on the same day.
    • Fixed Stories posts and Realm Events for Xbox with multiple users signed in.
Accessibility
  • Chat Screen:
    • Fixed Enter key not sending messages (MCPE-170890).
  • Key Binding:
    • Fixed various keys not bindable with external keyboards on mobile (MCPE-176505, MCPE-176878).
Touch Controls
  • Inventory Navigation:
    • Fixed bug preventing navigation with keyboard on touch devices.
  • Item Moving:
    • Fixed duplicated icon appearance and correct rendering for enchanted items.
  • Stack-Splitting:
    • UI no longer appears for unstackable items.
    • Items from Creative Inventory now unselectable.
    • Possible to swap identical items.
  • D-Pad:
    • Added slide-off persistence and adjusted positioning/scale.
  • Water Ascending:
    • Improved button overlap for easier staying above water (MCPE-179689).
User Interface
  • HUD Overlay:
    • Displays number of days played in a world, enabled with “Show days played” setting.
  • GUI Scale:
    • Fixed issue with modifiability after changing between handheld and docked mode on Nintendo Switch (MCPE-159959).
  • List Items:
    • Added missing indentation for better readability.
  • Hotbar Scale:
    • Removed faulty setting for Pocket UI.
  • Tooltips:
    • “Draw” and “Release” for Crossbows (MCPE-44845).
    • “Read Book” for Books on Lecterns (MCPE-44848).
    • “Place” for doors (MCPE-157688).
  • Navigation:
    • Fixed bug preventing navigation to previously sent messages with keyboard on Xbox (MCPE-174648).
  • Recipe Book:
    • Always unlocked recipes available when “dolimitedcrafting” game rule enabled (MCPE-175449).
  • Stack Splitting:
    • Aligned window with inventory slots (MCPE-173632).
  • Realms Buttons:
    • Consistent text on Create New World and Edit World screens (MCPE-179777).
  • Respawn Radius:
    • Field resets to correct default value if given invalid input (MCPE-179686).
  • Chat Caret:
    • Placed at the end of text when navigating to previous messages/commands with an external keyboard on mobile (MCPE-178574).

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Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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