Minecraft Version 2.97 Patch Notes for PS4 (Bedrock Update)

Minecraft version 2.97 (Bedrock) is rolling out on PS4, Xbox One, Android, Switch and PC. According to the official Minecraft 2.97 patch notes, the latest update brings new changes and gameplay improvements. Apart from this, today’s Minecraft update 2.97 also includes a long list of bug fixes.

Previously, a big Minecraft update 2.72 added quality-of-life improvements and fixes. Unfortunately, since the last MC patch 2.73, players are still facing issues with the game. Today’s Minecraft PS4 update 2.97 will fix a few of these issues.

Read more details below.

What is new in Minecraft 2.97 for PS4 (Bedrock Update 1.21.30) – September 17, 2024

Minecraft 2.97
Minecraft 2.97

Experimental Features

Bundles

A Bundle is an item that lets you stack different blocks or items together in the same inventory slot. Different items normally don’t stack together, so you can end up wasting space by only having a few items in each slot. A Bundle lets you pack those items together so there is no wasted space.

  • Bundles are an experimental feature – to use them, you must turn on the Bundle experiment when creating a new world
    • Please note: Bundles are still being polished in the Preview and Betas with bug fixes and tweaks, so you might spot some slight differences in this experimental version!
  • A Bundle is an item that can pack different items together into the same stack
  • A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types
  • You can insert items into a Bundle directly in the inventory
  • Bundles have a tooltip that shows the items inside
    • The tooltip fits 3 rows and can always show at least 8 item types
  • You can select any of the visible items to pull out of the Bundle
    • Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device
  • When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle
  • When holding a Bundle in hand, you can empty it onto the ground
    • In the latest Beta & Preview version, when a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once
  • The Bundle is crafted with one String above one Leather
  • Bundle recipe is now unlocked by obtaining Leather or String
  • Known Issues:
    • When moving items on touch devices, the wrong item icon may appear briefly
    • Bundles put in Decorated Pots, given to an Allay, or moved through Hoppers and Droppers may lose their contents

Features and Bug Fixes

Blocks

  • Vertically retracting waterlogged blocks with a Piston no longer creates “ghost water” on the client (MCPE-144222)
  • “purpur_block” block is now split into unique instances “purpur_block”, and “purpur_pillar”; the previously unused chiseled and smooth purpur blocks were renamed to “deprecated_purpur_block_1” and “deprecated_purpur_block_2” for backwards compatibility, but are hidden from creative inventory and commands
  • “structure_void” has had its block state removed and “air” variants will be converted to the base block
  • Added new vanilla block and item tags to support vanilla item tier level destruction speeds for data driven blocks
  • All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
    • Flying mobs that can land on trees will now recognize these blocks as suitable landing positions
    • Parrots will now prefer these blocks as landing spots
    • Previously, these behaviors applied to only a subset of these blocks
  • Kelp can no longer be placed on any type of Fence, instead of just a subset of them
  • Seagrass can no longer be placed on any type of Fence, instead of just a subset of them
  • Turtle Eggs can no longer be placed on any type of Fence, instead of just a subset of them
  • “cobblestone_wall” block is now split into unique instances “cobblestone_wall”, “mossy_cobblestone_wall”, “granite_wall”, “diorite_wall”, “andesite_wall”, “sandstone_wall”, “brick_wall”, “stone_brick_wall”, “mossy_stone_brick_wall”, “nether_brick_wall”, “end_stone_brick_wall”, “prismarine_wall”, “red_sandstone_wall” and “red_nether_brick_wall”
  • “granite_wall”, “diorite_wall”, “andesite_wall”, “stone_brick_wall”, “mossy_stone_brick_wall” and “prismarine_wall” now have a destruction time of 1.5
  • “sandstone_wall” and “red_sandstone_wall” now have a destruction time of 0.8
  • “end_stone_brick_wall” now has a destruction time of 3.0
  • “sponge” block is now split into unique instances: “sponge” and “wet_sponge”
  • Colored Torch block instances, “colored_torch_rg” and “colored_torch_bp”, are now split into unique instances “colored_torch_red”, “colored_torch_green”, “colored_torch_blue”, and “colored_torch_purple”

Crafting

  • When crafting a Firework, adding or removing items from the grid will update the output item appropriately (MCPE-183455)

Full Keyboard Gameplay

  • Added Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.

Gameplay

  • Now Ominous bottle with lower level can still apply Bad Omen effect of lower level, if player had one active before
  • Boats will no longer disappear while sliding on Ice (MCPE-180432)
  • Fixed a crash that could occur when opening a Lectern while a Sticky Piston was moving it. The Lectern now closes the book screen when moved (MCPE-183508)
  • Dismounting a vehicle no longer puts the player inside the ground on some platforms (MCPE-184363) (MCPE-182448)
  • Fixed the collision shape for Trial Spawners; it is now the same size as an ordinary block (MCPE-178305)
  • Added a new death message for when players are defeated by a Mace smash attack
  • Fixed an issue where End Gateway Portal would teleport some players near their End Portal (MCPE-66061)
  • The ‘/camera set’ command will now run in the correct order when an existing camera interpolation is running (MCPE-183986)

General

  • Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window
  • Adding input glyph support in the name tags displayed over the entities

Graphical

  • Fixed an issue where Banners were rendered before other transparent objects regardless of their positions (MCPE-130262)
  • Renamed the maximum framerate slider “Framerate Limit” and added a tooltip to better describe its purpose

How to Play

  • Added line break ability for How to Play topic labels instead of having it add “…” when the line gets too long

Items

  • Each Banner Pattern item now includes their pattern type in their name instead of as a subtitle (MCPE-182508)
  • Smithing Template items are now named after their template type instead of the generic “Smithing Template” name
    • They instead specify that they are a Smithing Template through a subtitle in the hover text
  • Unique item textures have been given to each Banner Pattern item to better distinguish between each other
  • Illager Banner has been renamed to Ominous Banner to match Java Edition
  • Fixed block items turning into an incorrect variant when importing worlds older than 1.5.0 (MCPE-181944)
  • EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta

Mobs

  • Fixed custom entity’s name not appearing correctly in death messages (MCPE-158447)
  • The Breeze no longer has a minimum distance required to attack a target (MCPE-183011)
  • Parrot can now imitate Endermite
  • Parrots now imitate Drowned (MCPE-46302)

Multiplayer

  • Fixed an issue where the invite screen in-game would not show the correct substatus

PlayStation®VR

 

  • Our ability to support PlayStation®VR has come to an end, and will no longer be supported in updates after March of 2025. After you receive the final update, you will still receive updates on your PlayStation® and be able to play without PlayStation®VR. From this point on you can keep building in your worlds, and your Marketplace purchases (including Tokens) will continue to be available. You will no longer be able to use your PlayStation®VR with Minecraft as it will no longer be supported in the latest updates.

Rarity

  • Various items and blocks have had their assigned rarities changed (MCPE-182414)
    • Once these rarity changes come to Java Edition in a future snapshot, all item and block rarities will be in parity across both platforms
  • Rarity is a set of categories which determine the color used to display the name of an item or block
    • It has no gameplay impact, but is used to signal how difficult something is to obtain
    • By default, unless specified otherwise, all items and blocks have a rarity of Common which displays their name in the color white
  • We have re-evaluated the rarity of all items and blocks in the game to more accurately reflect the current challenge of obtaining them, given the following guidelines:
    • Items and blocks become more rare depending on the following factors:
      • The chance of finding it in a loot table, including mob drops
      • The amount of travelling required to obtain it
      • The difficulty of any obstacle which must be overcome to obtain it
      • The possible amount of that item or block which exists in the world
    • Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients
      • For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity
      • Likewise, any crafted item which has only Common crafting ingredients must also be Common
  • The lists below detail the items and blocks which have changed to that rarity category

Common

  • End Crystal
  • Golden Apple

Epic

  • Elytra
  • Dragon Head
  • Silence Armor Trim

Rare

  • Enchanted Golden Apple
    • Enchanted Golden Apples have become more common in recent years due to being accessible in both Ancient Cities and Trial Chambers, warranting a demotion to Rare instead of Epic
  • Trident
    • We recently increased Trident’s rarity up to Epic from Common, but after re-evaluating we felt that it was easier to obtain than other items in the Epic category such as Heavy Cores or Elytra
  • Nether Star
  • Ward Armor Trim
  • Eye Armor Trim
  • Vex Armor Trim
  • Spire Armor Trim
  • Wither Skeleton Skull
  • Skull Charge Banner Pattern
    • Now that Wither Skeleton Skulls are Rare, these banner patterns should be Rare as well
  • Thing Banner Pattern
    • Now that Enchanted Golden Apples are Rare, these banner patterns should be Rare as well
  • The following Music Discs:
    • Pigstep
    • otherside
    • Creator

Uncommon

  • Sniffer Egg
  • Chainmail Helmet
  • Chainmail Chestplate
  • Chainmail Leggings
  • Chainmail Boots
  • Recovery Compass
  • Disc Fragment 5
  • Nautilus Shell
  • Echo Shard
  • Goat Horns
  • Pottery Sherds
  • Ominous Bottles
  • Ominous Banner
  • Netherite Upgrade
  • Sentry Armor Trim
  • Dune Armor Trim
  • Coast Armor Trim
  • Wild Armor Trim
  • Tide Armor Trim
  • Snout Armor Trim
  • Rib Armor Trim
  • Wayfinder Armor Trim
  • Shaper Armor Trim
  • Raiser Armor Trim
  • Host Armor Trim
  • Flow Armor Trim
  • Bolt Armor Trim
  • The following Music Discs:
    • 13
    • Cat
    • Blocks
    • Chirp
    • Creator (Music Box)
    • Far
    • Mall
    • Mellohi
    • Stal
    • Strad
    • Ward
    • 11
    • Wait
    • Relic
    • 5
    • Precipice

Realms

  • Realms Stories content is no longer cropped when scrolling
  • Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size
  • Gamepad legend no longer overlaps with UI elements when choosing a preview realm to create a world on
  • In split screen mode, the subscriptions tab of the settings menu is now only shown to the primary player
  • Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens
  • The Realms backup list now displays the date that the backup was created, instead of the age of the backup

Sounds

  • Sculk charge particles now have sound
  • Wither Skeleton now has its own “step” sound (MCPE-174857)
  • Basalt Deltas now has a moody ambient sound again

Stability and Performance

  • Fixed a crash that could occur when loading texture data (MCPE-184728)

Touch Controls

  • Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
  • Fixes bug where the hide hud command would not hide the dpad touch control

Trial Chambers

  • Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management!

User Interface

  • Fixed a softlock that could occur when purchasing subscriptions
  • Fixed a bug where the ‘Drink’ interaction prompt was not displayed when the player was holding an Ominous Bottle
  • Fixed a bug where player health would be rounded down instead of rounded up, causing the HUD to sometimes only show empty health icons (MCPE-183157)
  • The chat output’s scroll position keeps its position after the game screen re-gains focus
  • Shortened the URL for signing in on another device tomicrosoft.com/link
  • Added a button in the game menu to take a screenshot. You can view your screenshots in the screenshot gallery on your profile page
  • Beacon title text is no longer different from the other containers in Pocket UI (MCPE-176186)
  • Fixed a bug where crafting category tabs would not be visible in Pocket UI after hiding the recipe book in Classic UI (MCPE-183825)
  • The arrow from the Stonecutter screen is now visible all the time, just like in the other similar screens (MCPE-160236)
  • Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens
  • Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: F2. On controller: LB+RB, L1+R1, L Button+R Button
  • The icons for the effects will now change size depending on the GUI scale (MCPE-180238)
  • Fixed an issue where the world seed template button may be missing in the Create New World screen

Vanilla Parity

  • Snow Golems with Fire Resistance no longer take damage in warm biomes (MCPE-94448)
  • Uncarved pumpkin blocks can no longer be used to create Snow Golems and Iron Golems (MCPE-33801)
  • When an item is enchanted, their rarity status is now increased depending on their base rarity
    • If the base rarity of an item is Common or Uncommon, it will become Rare when enchanted
    • If the base rarity of an item is Rare, it will become Epic when enchanted
    • If the base rarity of an item is Epic, it will stay Epic when enchanted
  • Entities falling into water now make the same splashing sound as in Java Edition (MCPE-44120)
  • Fixed a bug where a standalone Scaffolding block could not be placed on top of a Structure Block (MCPE-169818)
  • Enchantments which only have one possible level no longer display their level “I” in their name
  • The names of many items and blocks were brought to parity with Java Edition. The following list details the old names to the left, and the new names to the right: (MCPE-101388)
    • Book & Quill -> Book and Quill
    • Chain Helmet -> Chainmail Helmet
    • Chain Chestplate -> Chainmail Chestplate
    • Chain Leggings -> Chainmail Leggings
    • Chain Boots -> Chainmail Boots
    • Enchanted Apple -> Enchanted Golden Apple
    • Cooked Beef -> Steak
    • Melon -> Melon Slice
    • Glistering Melon -> Glistering Melon Slice
    • Milk -> Milk Bucket
    • Seeds -> Wheat Seeds
    • Snow -> Snow Block
    • Top Snow -> Snow
    • Grass -> Short Grass
    • Double Tallgrass -> Tall Grass
    • Sugar Canes -> Sugar Cane
    • Clay Block -> Clay
    • Clay -> Clay Ball
    • Sea Turtle Spawn Egg -> Turtle Spawn Egg
    • Sea Turtle Egg -> Turtle Egg
    • Brick Block -> Bricks
    • Nether Brick Block -> Nether Bricks
    • Red Nether Brick -> Red Nether Bricks
    • Prismarine Bricks Slab -> Prismarine Brick Slab
    • Stone Bricks Slab -> Stone Brick Slab
    • Bricks Slab -> Brick Slab
    • Infested Stone Brick -> Infested Stone Bricks
    • Daylight Sensor -> Daylight Detector
    • Enchantment Table -> Enchanting Table
    • Weighted Pressure Plate (Heavy) -> Heavy Weighted Pressure Plate
    • Weighted Pressure Plate (Light) -> Light Weighted Pressure Plate
    • Slightly Damaged Anvil -> Chipped Anvil
    • Very Damaged Anvil -> Damaged Anvil
    • Head -> Player Head
    • Light Block -> Light
  • The name of the Stone Mason villager profession has been renamed to Mason to match Java Edition
  • Mooshrooms now spawn at light level 9 and above (MCPE-66830)
  • Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt
  • The following blocks have been brought to parity with Java Edition for Redstone power:
    • minecraft:mangrove_roots -> now powered (MCPE-153838)
    • minecraft:beacon -> no longer powered
    • minecraft:tnt -> no longer powered
    • minecraft:sea_lantern -> no longer powered (MCPE-79271)
  • When mining Top Snow with a Silk Touch enchanted Shovel, Top Snow is now dropped in an amount corresponding to the number of layers of the block (MCPE-59729)
    • If there are 8 layers, a Snow Block will be dropped instead
  • Players can now craft two Cyan Dye from one Pitcher Plant (MCPE-171061)
  • Foxes now have 10 health (MCPE-48233)
  • Villagers no longer make idle sounds when sleeping

Technical Updates

AI Goals

  • Removed theminecraft:behavior.peekAI goal component that was never used

Add-Ons and Script Engine

  • Removed deprecated behavior pack download related code from packets in the world join flow
  • Fixed a bug where all custom blocks were rotated 180 degrees in the UI
  • The default for the “gui” “item_display_transforms” “rotation” field is[30, 45, 0]instead of[30, 225, 0]
    • “item_display_transforms”: {
      “gui” : {
      “translation”: [0, 0, 0],
      “rotation”: [30, 45, 0],
      “scale”: [0.625, 0.625, 0.625],
      “rotation_pivot” : [0, 0, 0],
      “scale_pivot” : [0, 0, 0],
      “fit_to_frame” : true
      }
      }

API

  • Fixed theisEmotingmethod onPlayer(MCPE-180083)
  • Released classBlockRecordPlayerComponentfrombetato1.14.0
    • ReleasedUIManagerclass from Beta to1.3.0
    • ReleasedcloseAllFormsmethod onUIManagerfrom Beta to1.3.0
  • @minecraft/server
    • ReleasedplayerEmoteWorld after event from Beta to1.14.0
  • ReleasedEntityQueryPropertyOptionsfrombetato1.14.0
  • MovedEntityStrengthComponentfrombetato1.13.0
  • Fixed an issue where @minecraft/server-ui version 1.3.0 was not accessible
  • Changes to iterators to make them properly store their own state, be simplified and better handle common usages
  • Fixed thenextmethod for iterable objects
  • Moved Target Selector for Actor Properties APIs from beta to 1.14.0

Blocks

  • Fixedminecraft:repeating_command_blockto not execute when changing toneeds redstonefromautomatic
  • The “item_display_transforms” field in block geometries no longer requires the “Upcoming Creator Features” toggle
  • “tnt” block is now split into unique instances: “tnt” and “underwater_tnt”
  • Parsing blocks.json now produces a Content Error if its format_version is greater or equal than the block names it overrides
  • The following block names are now considered outdated in “blocks.json” from format_version 1.21.30 onward (MCPE-100267)
    • minecraft:carpet
    • minecraft:colored_torch_bp
    • minecraft:colored_torch_rg
    • minecraft:concrete
    • minecraft:concrete_powder
    • minecraft:coral
    • minecraft:coral_block
    • minecraft:coral_fan
    • minecraft:coral_fan_dead
    • minecraft:coral_fan_hang
    • minecraft:coral_fan_hang2
    • minecraft:coral_fan_hang3
    • minecraft:double_plant
    • minecraft:double_stone_block_slab
    • minecraft:double_stone_block_slab2
    • minecraft:double_stone_block_slab3
    • minecraft:double_stone_block_slab4
    • minecraft:double_wooden_slab
    • minecraft:fence
    • minecraft:hard_stained_glass
    • minecraft:hard_stained_glass_pane
    • minecraft:leaves
    • minecraft:leaves2
    • minecraft:light_block
    • minecraft:log
    • minecraft:log2
    • minecraft:monster_egg
    • minecraft:planks
    • minecraft:red_flower
    • minecraft:sapling
    • minecraft:shulker_box
    • minecraft:stained_glass
    • minecraft:stained_glass_pane
    • minecraft:stone_block_slab
    • minecraft:stone_block_slab2
    • minecraft:stone_block_slab3
    • minecraft:stone_block_slab4
    • minecraft:stonebrick
    • minecraft:tallgrass
    • minecraft:terracotta
    • minecraft:wood
    • minecraft:wooden_slab
    • minecraft:wool
  • “chemistry_table” has been split into 4 unique instances: “compound_creator”, “material_reducer”, “element_constructor”, and “lab_table”
    • Requires the Education Edition toggle
  • Added new experimental field “item_specific_speeds” to “minecraft:destructible_by_mining” block componentCommands
  • The/locate structurecommand output now displays the identifier of the found structure instead of its name
  • Addedallparameter to/reloadcommand. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs

Entity Components

  • “behavior.fire_at_target” is no longer restricted to Vanilla content
    • This goal allows an entity to attack by firing a shot with a delay
  • “behavior.jump_around_target” is no longer restricted to Vanilla content
    • This goal allows an entity to jump over and around a target
  • “behavior.move_around_target” is no longer restricted to Vanilla content
    • This goal allows an entity to move around a target

General

  • Updated Feature Rules auto-generated documentation

Graphical

  • Fixed a bug that caused moon to appear darker (MCPE-172971)
  • Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component

Items

  • Added a content error for if an icon can’t be found withicon_namefromminecraft:iconin 1.10 data
  • Fixed an issue where item components would not initialize on remote clients
  • Added “minecraft:rarity” item component which allows specifying the rarity of an item
    • It has a single field “value” which accepts the following values:
      • “common”
      • “uncommon”
      • “rare”
      • “epic”
    • Can also be written as an inlined value like so: “minecraft:rarity”: “uncommon”
    • The rarity of the item will determine which color it uses for its name
      • If the item has a “minecraft:hover_text_color” component specified, that hover text color will take priority and be used instead of the rarity color
  • Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack
  • Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data
  • Added “minecraft:storage_item” item component to allow an item to store data of the dynamic container associated with it
    • This component requires that the Bundles toggle is enabled
    • A dynamic container is a container for storing items that is linked to an item instead of a block or an entity
    • To use this component the item must have “minecraft:max_stack_size” set to 1
    • The “max_slots” field (1 to 64) defines the number of slots of the dynamic container
    • The “max_weight_limit” field defines the maximum allowed sum of the weight of the items in all slots of the dynamic container
      • Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64
    • The “allow_nested_storage_items” field allows for other items with a “minecraft:storage_item” component to be put inside it
    • The “weight_in_storage_item” (0 to 64) defines the additional weight the item adds when inside another storage item
      • A value of 0 means that this item is not allowed inside another storage item
    • The “banned_items” field defines the items that are not allowed in the item’s dynamic container
    • The “allowed_items” field defines the items that are exclusively allowed in the item’s dynamic container
      • If empty all items are allowed in the item’s dynamic container
  • Added “minecraft:bundle_interaction” item component to enable bundle-specific interaction scheme and tooltip
    • This component requires that the Bundles toggle is enabled
    • To use this component the item must have a “minecraft:storage_item” component defined
    • The “minecraft:bundle_interaction” component interacts with the container created by the “minecraft:storage_item” component
    • The “num_viewable_slots” field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden
    • Textures named [item_name]_open_front and [item_name]_open_back must be added to textures/textures_list.json
  • The minecraft:dyeable component is now exposed to creators

Trade Tables

  • The Trade Table files are now versioned
    • TradeTier’s “total_exp_required” is a required member from version 1.21.30
    • TradeTier’s “groups” is a required member from version 1.21.30
    • TradeItem’s quantity “min” cannot be lower than “max” from version 1.21.30

Loot Tables

  • Added “set_potion” item function for loot tables which can set the potion type of compatible items with a potion id
    • It has a single field “id” which accepts the following potion id values:
      • “water”
      • “mundane”
      • “long_mundane”
      • “thick”
      • “awkward”
      • “nightvision”
      • “long_nightvision”
      • “invisibility”
      • “long_invisibility”
      • “leaping”
      • “long_leaping”
      • “strong_leaping”
      • “fire_resistance”
      • “long_fire_resistance”
      • “swiftness”
      • “long_swiftness”
      • “strong_swiftness”
      • “slowness”
      • “long_slowness”
      • “strong_slowness”
      • “water_breathing”
      • “long_water_breathing”
      • “healing”
      • “strong_healing”
      • “harming”
      • “strong_harming”
      • “poison”
      • “long_poison”
      • “strong_poison”
      • “regeneration”
      • “long_regeneration”
      • “strong_regeneration”
      • “strength”
      • “long_strength”
      • “strong_strength”
      • “weakness”
      • “long_weakness”
      • “wither”
      • “turtle_master”
      • “long_turtle_master”
      • “strong_turtle_master”
      • “slow_falling”
      • “long_slow_falling”
      • “wind_charged”
      • “weaving”
      • “oozing”
      • “infested”
    • The following types of items are compatible with the “set_potion” function:
      • Potion
      • Lingering Potion
      • Splash Potion
      • Arrow

Resource and Behavior Packs

  • The player’s “helmet_layer_visible” variable is now based on the result of thehas_head_gearMolang query and the player and persona render controller’s part visibility for the helmet layer no longer checks for the existence of head gear. This fixes attachable scripts setting the “helmet_layer_visible” to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Pumpkin heads (MCPE-183058)

Sounds

  • Specifying an invalid sound event in a sounds.json file will now trigger a content error

Structures

  • Fixedminecraft:structure_blockdebug bounding box rendering when clients initially load server worlds containing one

The following changes were added previously.

New Features:

Armadillo

  • The Armadillo is a new passive mob that:
    • spawns in Savannas and Badlands biomes
    • drops Armadillo Scutes periodically
    • drops Armadillo Scutes when brushed
    • its favorite food is Spider Eyes

Armadillo Rolling Up Behavior

  • Armadillo rolls up when it detects a threat such as:
    • a sprinting player
    • a player in a vehicle or mounted
    • undead mobs
    • a mob, or a player that has attacked it recently
  • It does not roll up when:
    • it is fleeing
    • in water
    • in the air or
    • on a leash
  • When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food
    • It will continue to scan for threats, occasionally peeking to check the surroundings: if none are detected for 4 seconds, it will unroll
    • In a rolled up state, its shell will protect it, and reduce the damage dealt to it, even allowing it to fully resist weak attacks
    • Spiders and Cave Spiders will run away from Armadillos, and only if they are not in a rolled up state

Armadillo Scutes

  • Armadillo Scutes can be used to craft Wolf Armor
  • They are dropped by Armadillos
  • Dispensers can be used to brush Armadillo Scutes off Armadillos

Wolf Armor

  • The Wolf Armor will protect the wolf from most damage sources until the armor loses all durability and breaks
  • Wolf Armor shows signs of increased breakage as durability goes down
  • Players can repair the Wolf Armor with Armadillo Scutes while it is equipped on the Wolf, or on an Anvil using Armadillo Scutes
  • Wolf armor can be dyed in similar fashion to Leather Armor
  • Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf
  • Only a Wolf’s owner can put a Wolf Armor on their tamed Wolf, and with this in mind; Dispensers cannot put Wolf Armor on wolves
  • Using Shears on a Wolf that is wearing armor will make it drop the armor
  • Only a Wolf’s owner can repair a Wolf Armor on a Wolf or shear a Wolf Armor from it, and with this in mind; Dispensers cannot remove Wolf Armor from wolves
  • If a Wolf dies while wearing armor, it will drop the armor

Tamed Wolves health and damage

  • Tamed Wolves now have 40 health points (20 hearts) instead of 20 health points (10 hearts)
  • They no longer take half of the damage from most environmental sources like they used to do
    • In most cases this change will make no difference given the health boost, but now they can withstand more damage from players and arrows
  • Feeding a Wolf now heals twice as many health points
  • Adjusted spawning conditions for Wolves, allowing them to spawn on Coarse Dirt and Podzol blocks

Wolf variants

New Wolf variants have been added. The variant is determined by the biome they spawn in. Read about each one in thispaw-some article!

  • Pale Wolf – The familiar Wolf variant that now spawns in the Taiga biome, with a default pack size of 4
  • Woods Wolf – A variant that spawns in the Forest biome. This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common
  • Ashen Wolf – A variant that spawns in the Snowy Taiga biome
  • Black Wolf – A variant that spawns in the Old Growth Pine Taiga biome, in smaller packs of 2 to 4
  • Chestnut Wolf – A variant that spawns in the Old Growth Spruce Taiga biome, in smaller packs of 2 to 4
  • Rusty Wolf – A variant that spawns in a new location for wolves – the Sparse Jungle biome, in smaller packs of 2 to 4
  • Spotted Wolf – A variant that spawns in a new location for wolves – the Savanna Plateau biome, in larger packs of 4 to 8
  • Striped Wolf – A variant that spawns in a new location for wolves, the Wooded Badlands biome, in larger packs of 4 to 8
  • Snowy Wolf – A variant that spawns in the Grove biome. A rare type, that always walks alone

When summoned in other ways (e.g. using the Spawn Egg or using the summon command), the variant selection follows the natural spawning biome rules with the following extensions:

  • Rusty Wolf: will be selected in all Jungle biomes, including Jungle and Bamboo Jungle Biomes
  • Spotted Wolf: will be selected in all Savanna biomes, including Savanna and Windswept Savanna Biomes
  • Striped Wolf: will be selected in all Badlands biomes, including Badlands and Eroded Badlands Biomes

Realms Stories

  • Introducing Realms Stories, a new social hub for your Realm
    • Realms Stories features include:
      • The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members
      • The Timeline – lets you see when other members are playing on the Realm
      • The Members tab – shows a list of all Realm members and their permission levels
      • Realm Events – Stories that get posted automatically when certain player actions are taken in the Realm. There are 19 unique Realm Events so far – can you discover all of them?
  • Known issues:
    • Xbox-only: If multiple users are signed into an Xbox, then the users might not be able to post to Realms Stories from that Xbox (unless all users besides the primary user log out).
    • Xbox-only: If multiple users are signed into an Xbox, Realm Events will not be posted, but they will be recorded. If all users but the primary user sign out of Xbox, and the primary user returns to the Minecraft play screen, the Realm Events that were recorded before should get posted. However, the Realm Events may be credited to the wrong user.
    • If users are in split-screen mode, only the primary user will be able to open Realms Stories.
    • If users are in with a guest (user who is not signed into their Microsoft account), and the primary user attempts to make a post, the post may fail, or be credited to the wrong user.

Enhancements to Finding Friends

We’ve improved the way you connect with players in Minecraft! To help you follow & friend players we added multiple features including:

  • Lists of recommended and suggested friends
  • Improved search to give partial results while you are typing
  • Ability to share your profile information through a QR code or a share link
  • A handy button that copies your Gamertag to the clipboard

Experimental Features:

Mace

  • A new heavy weapon to smash your enemies!
  • Leverage the weight of this new weapon to deal additional damage the farther you fall before hitting your target
    • Try it out by jumping down toward your target, and hit them before you hit the ground
    • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a Wind Charge works
    • Other entities near the struck enemy will be knocked back by the immense force of the Mace
  • Using a Mace will decrease its durability like any other weapon; repair it with Breeze Rods at an Anvil
  • Players can use a Mace in combination with Wind Charges to launch up and deliver devastating smash attacks on their enemies

Breeze Rod

  • A new item dropped by the Breeze that can be crafted into 4 Wind Charges, or used with the Heavy Core to craft the Mace

Heavy Core

  • A mysterious, dense block which can be combined with a Breeze Rod to craft the Mace
  • Heavy Cores can be obtained from Vaults

New Armor Trims

  • Added Bolt and Flow Armor Trims and Smithing Templates
  • These new Armor Trims can be obtained from Vaults
  • Bolt can be duplicated using a Copper Block or Waxed Copper
  • Flow can be duplicated using a Breeze Rod

New Banner Patterns

  • Added Flow and Guster Banner Patterns
  • These new Banner Patterns can be obtained from Vaults

New Pottery Sherds

  • Added Flow, Guster, and Scrape Pottery Sherds
  • These new Pottery Sherds appear on Decorated Pots throughout Trial Chambers

Trial Chambers

  • Struggle no more to locate a Trial Chamber – level up your nearest Cartographer to Journeyman for the opportunity to trade for a Locator Map pointing to a nearby Trial Chamber
  • Added new chambers and variations, with new challenges!
    • Remade chamber_9, and renamed it to “slanted”
    • Remade chamber_3, and renamed it to “pedestal”
  • Added Flow, Guster, and Scrape Pottery Sherds to the Decorated Pots in the decor structure pool
  • Trial Spawners will now appear more frequently in the corridors
  • Changed the layout of blocks around the Vaults
  • The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues
    • You will now get no more than 1 unstackable item per Vault
    • You will more often get rewards which can stack together
    • Horse Armor and Saddles have been removed from the loot table
  • Vaults in Trial Chambers can now eject:
    • Wind Charges
    • Bolt Armor Trim Smithing Template
    • Flow Armor Trim Smithing Template
    • Flow Banner Pattern
    • Guster Banner Pattern
    • Heavy Core

Fixes and Changes:

General

  • Fixed an issue preventing iOS devices from auto-locking and going to sleep when idle after the player left any world (MCPE-179214)

Gameplay

  • Holding the jump button while swimming underwater no longer results in a player drowning while appearing to be swimming at water’s surface (MCPE-170969)
  • Holding the jump button while swimming horizontally (not upwards) at or near water’s surface will keep the player swimming at the surface at a height where breathing is possible (MCPE-170969)
  • Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it (MCPE-178370)
  • Trail Ruins now generate correctly on 32 bit-devices (MCPE-178549)
  • Fixed a bug where guest players could not add trims to custom armor (MCPE-170317)
  • Buckets can once again pick up liquids immediately after being placed (MCPE-176634)

Mobs

  • Wolves’ tails are now correctly positioned when sitting (MCPE-31121)
  • Wolves now correctly leap at their targets (MCPE-19740)
  • Fixed vertical position of tamed mobs from the clients/guests perspective after they teleport to their owner (MCPE-139168)
  • Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting
  • Rabbits are now more likely to spawn in Groves than before
  • Foxes are now less likely to spawn in Groves than before

Blocks

  • Fixed occasional double placement of blocks when bridging (MCPE-123455)
  • Sweet Berry Bush now drops up to 6 Sweet Berries when mined using a Fortune enchanted tool (MCPE-172622)
  • Fully grown Cocoa Pods now consistently drop 3 Cocoa Beans
  • Fixed an issue causing Beds placed across chunk borders to sometimes break or turn invisible (MCPE-31389)

Items

  • Shields can now partially block damage dealt by Guardians and Elder Guardians’ laser attack

Graphical

  • Increased maximum render distance to 36 for Xbox Series consoles
  • Updated the missing tile texture to a dirt block with brown question mark
  • The Lead item now renders correctly when the “Hide Hand” option is selected

User Interface

  • The updated “You Died!” screen is no longer experimental. Thank you for all of the feedback you have sent in about this updated feature!
  • The feedback button has been moved from Main Menu to the Settings screen under the General tab with label “Help Center”
  • Increased the time interval for showing a standard loading tip
  • Increased range for the “move up” button, such that you can now slide off slowly to the near buttons without stopping the movement (MCPE-178399)
  • On touch devices, when items are swapped, the icons now move in the correct direction
  • On touch devices, the selected item now has a blue background on all screens
  • Flying item animation is no longer missing on touch-screen versions of Beacon, Cartography, and Smithing Table screens
  • Reduced frame stutter when encountering a Character Creator skin in-game
  • Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book
  • On touch devices, item transfer animation is now rendered above static items
  • Resolved an issue where “Signing in…” text might not have appeared on the main menu while sign in was actually in progress

Technical Updates

Updated Add-On Template Packs

  • Updated Add-On templates for 1.20.80 with new resources, behaviors, and documentation are available to download ataka.ms/MCAddonPacks

General

  • Fixed an issue whereshould_update_bones_and_effects_offscreenandshould_update_effects_offscreenwere being ignored
  • Fixed an issue where the primary user login was not resolved before launching the world when performing a protocol launch usingconnect?localLevelId=orconnect?localWorld=(MCL-24096)
  • Fixed a bug that prevented custom features in behavior packs from loading
  • Fixed a crash during the load process of localization strings
  • RemovedFilterTextPacket

API

  • Dynamic imports (e.g., import(“/my-module.js”)) should be functional again
  • BlockTypeswill now return valid types for flattened or refactored block names
  • EntityMountTamingComponent
    • RenamedEntityMountTamingComponenttoEntityTameMountComponent
    • RenamedsetTamedtotame
  • ReleasedBlockComponentTypesfrombetato1.10.0
  • ReleasedEntityComponentTypesfrombetato1.10.0
  • ReleasedItemComponentTypesfrombetato1.10.0
  • Removedfiltersas they currently have no backing implementation
  • Fixing some componentisValidmethods where they didn’t properly return false in cases where the component had been removed from the Entity
  • AddedPaletteColorenum tobetafor use withItemColorComponent/ItemColor2Component
  • AddedItemColor2Componenttobetafor readingminecraft:color2
  • Setting a dynamic property with a key larger than 32kb now will result in an exception
  • MovedEntityTypeandEntityTypesfrombetato1.11.0
  • ReleasedplayMusic,Player.queueMusic,Player.stopMusicfrombetato1.11.0
  • RemovedBlockAreaSizefrombetaand replaced usages withVector3
  • Renamed parameteritemCategoryingetItemCooldownandplayer.startItemCooldowntocooldownCategory
  • Changedtypeto onlyEnchantmentTypeto follow API guidelines
  • AddedEnchantmentSlotandslotstobetafor determining the enchantable slots of an item
  • Added ‘minecraft:custom_components’ block component under the Beta APIs feature flag

Mobs

  • Added spawn categories to Bedrock. They will be used in the future for mob spawning. Spawn categories have been enabled in entity behavior pack files, but are not yet functional

Blocks

  • Blocks using custom tags in the “crafting_tags” field of their custom blocks with a “minecraft:crafting_table” component now support custom unlockable recipes (MCPE-175555)
    • This fixed a bug where some recipes did not show up when recipe unlocking was on
  • “sapling” block is now split into unique instances: “oak_sapling”, “spruce_sapling”, “birch_sapling”, “jungle_sapling”, “acacia_sapling” and “dark_oak_sapling”
  • “coral_fan” block is now split into unique instances: “tube_coral_fan”, “brain_coral_fan”, “bubble_coral_fan”, “fire_coral_fan” and “horn_coral_fan”
  • “coral_fan_dead” block is now split into unique instances: “dead_tube_coral_fan”, “dead_brain_coral_fan”, “dead_bubble_coral_fan”, “dead_fire_coral_fan” and “dead_horn_coral_fan”
  • “red_flower” block is now split into unique instances: “poppy”, “blue_orchid”, “allium”, “azure_bluet”, “red_tulip”, “orange_tulip”, “white_tulip”, “pink_tulip”, “oxeye_daisy”, “cornflower”, and “lily_of_the_valley”

Cameras

  • Added the “extend_player_rendering” camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance
  • Added “extend_player_rendering” component to the “minecraft:free” camera
    • This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
    • Setting this component to false will remove the added rendering capability.
    • More information on this and other camera capabilities can be found atCamera Command Introduction | Microsoft Learn
  • The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player

Commands

  • Moved the /hud command out of Upcoming Creator Features experimental toggle.
  • Updated /titleraw and /tellraw to include support for rendering input key glyphs.

Components

  • The “interact” component’s fields “equip_item_slot” and “drop_item_slot” now support both armor and inventory slots:
    • Armor slots are specified as ‘slot.armor.head’, ‘slot.armor.chest’, ‘slot.armor.legs’, and ‘slot.armor.feet’
    • Inventory slots are specified as positive numbers, now expressed as strings
    • This change requires a world version of 1.20.80 or higher
  • Added “repair_entity_item” field to the “interact” component, which allows to repair an item in one of the entity’s inventory or armor slots
  • Entities running “behavior.follow_owner” no longer risk getting stuck into each other when teleporting to their owner
  • Added the “minecraft:body_rotation_blocked” component, which prevents an entity from visually rotating their body to match their own facing direction
  • The durations and cooldowns of “behavior.timer_flag_1,” “behavior.timer_flag_2,” and “behavior.timer_flag_3” are now correctly randomized on both start and stop, rather than only on spawn

Entity Filters

  • Added new entity filter “is_sitting”, which checks if the entity is sitting
  • Added new entity filter “has_damaged_equipment”, which checks if the entity has a certain damaged piece of equipment in the specified slot

Molang

  • Added new query “query.armor_slot_damage”, which returns the damage value of the armor item in the specified slot

Recipes

Experimental Technical Updates

API

  • AddedBlockComponentStepOnEventforbeta
  • AddedBlockRegistryforbeta
  • AddedWorldInitializeBeforeEvent
  • AddedBlockCustomComponent
  • Dimension:
    • Added functiongetBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume– Gets the blocks in a volume if it matches the filter
    • Added functioncontainsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean– Returns true if the block in volume matches the filter, false otherwise
  • MovedItemCooldownComponentfrombetato1.10.0
  • AddedBlockComponentStepOffEventforbeta
  • AddedonStepOfftoBlockCustomComponent
  • AddedBlockComponentRandomTickEventforbeta
  • AddedonRandomTicktoBlockCustomComponent
  • StructureManager:
    • AddedgetIds(): string– Returns a list of identifiers including all structures saved to memory and the world
    • Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded
    • Changed the default save mode ofcreateEmptytoMemory
  • EntityQueryOptions
    • Added fieldpropertyOptions?: EntityQueryPropertyOptions[];
  • EntityQueryPropertyOptions
    • Added fieldexclude– If excludepropertyId
    • Added fieldpropertyId– Property ID
    • Added fieldvalue– Target value or comparison
  • EqualsComparison
    • Addedequals
  • GreaterThanComparison
    • AddedgreaterThan
  • GreaterThanOrEqualsComparison
    • AddedgreaterThanOrEquals
  • LessThanComparison
    • AddedlessThan
  • LessThanOrEqualsComparison
    • AddedlessThanOrEquals
  • NotEqualsComparison
    • AddednotEquals
  • RangeComparison
    • AddedlowerBoundandupperBound
    • MovedworldInitializefrombetato1.10.0
  • MovedEntityProjectileComponentfrombetato1.10.0
  • Removed old Vector Please useVector3Utilsfrom @minecraft/mathas a replacement
  • ModalFormData
    • AddedsubmitButtonmethod for setting the text of the form’s submit button
  • Structure APIs
    • Added functionsetBlockPermutation(location: Vector3, blockPermutation?: BlockPermutation, waterlogged?: boolean): void– Sets the block permutation at a given location within the structure
  • StructureManager
    • Added functionsaveToWorld(): void– Persists the structure as part of the broader world storage
    • Added functionsaveAs(identifier: string, saveMode?: StructureSaveMode): Structure– Saves a copy of the structure with a new identifier
  • EntityHitBlockAfterEvent
    • Added propertyhitBlockPermutationtobeta
  • Creator Settings menu has a new option to automatically connect the debugger on world load (or /reload). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command
  • Added classListBlockVolumewhich extendsBaseBlockVolume– A volume that stores multiple block locations
  • Structure
    • Renamed classStructureTemplatetoStructure
    • Added read-only propertysize: Vector3– Returns the size of the structure in blocks
    • Added functiongetBlockPermutation(location: Vector3): BlockPermutation | undefined;– Returns the block permutation at the given location within the structure
    • Added functionisValid(): boolean– Returns false if the structure has been deleted
    • Added functiongetIsWaterlogged(location: Vector3): boolean;– Returns whether the block at the given location is waterlogged
  • Added an optionalSpawnEntityOptionswith a booleaninitialPersistencefield to thespawnEntity(…)function to support persistent entities in Editor tooling
  • placenow places rotated structures the same way as the /structure command (MCPE-179447)
  • MovedgetItemStack(amount?: number, withData?: boolean): ItemStack | undefinedfrombetato1.10.0
  • MovedgetItemStack(amount?: number): ItemStack | undefinedfrombetato1.10.0
  • EntityAgeableComponent
    • Added propertytransformToItemtobeta
  • EntityDefinitionFeedItem
    • Updated propertyitemto return name with namespace inbeta
  • MovedEntityTypeFamilyComponentfrombetato1.10.0
  • AddedBlockComponentTickEventforbeta
    • Added ‘onTick’
  • AddedBlockComponentEntityFallOnEventforbeta
    • Added ‘onEntityFallOn’
  • AddedBlockComponentPlayerPlaceBeforeEventforbeta
    • Added ‘beforeOnPlayerPlace’
  • AddedBlockComponentPlayerInteractEventforbeta
    • Added ‘onPlayerInteract’
  • AddedBlockComponentPlayerDestroyEventforbeta
    • Added ‘onPlayerDestroy’
  • AddedBlockComponentOnPlaceEventforbeta
    • Added ‘onPlace’
  • AddedItemComponentRegistryforbeta
  • AddedItemCustomComponentforbeta
  • AddedItemComponentUseEventforbeta
    • MovedstructureManagerfrombetato1.10.0
  • Structure Manager
    • MovedcreateEmptyfrombetato1.10.0
    • Moveddeletefrombetato1.10.0
    • Movedgetfrombetato1.10.0
    • Movedplacefrombetato1.10.0
    • Movedidfrombetato1.1.0
    • MovedgetBlockPermutationfrombetato1.10.0
    • MovedgetIsWaterloggedfrombetato1.10.0
    • MovedisValidfrombetato1.10.0
  • MovedStructureSaveModefrombetato1.10.0
  • MovedStructureRotationfrombetato1.10.0
  • MovedStructureAnimationModefrombetato1.10.0
  • MovedStructureMirrorAxisfrombetato1.10.0
  • RemovedStructureReadOptions
  • MovedStructureCreateOptionsfrombetato1.10.0
  • MovedStructurePlaceOptionsfrombetato1.10.0
  • MovedInvalidStructureErrorfrombetato1.10.0

Blocks

  • Added ‘minecraft:entity_fall_on’ block component behind the Beta API experiment
  • Added ‘minecraft:tick’ block component behind the Beta API experiment

Commands

  • Minecraft version 2.97 improved performance for the /give and /replaceitem No server lag if there is no target.

Entity Components

  • Added propertypassengerMaxWidthtoEntityRideableComponent
  • Added propertyseatRotationtoSeat

Items

  • Added ‘minecraft:custom_components’ item component under the Beta APIs feature flag

Download free Minecraft update 2.97 on PlayStation 4, PC, Switch and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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