Minecraft update 1.029 is available to download on PS5 and Xbox Series X/S. According to the official Minecraft 1.029 patch notes, the latest Minecraft’s Copper Age Update adds Copper Chests, Copper Equipment, and the Copper Golem with item-sorting powers. New copper-based decorations expand creativity, while Shelves introduce a fresh storage and redstone mechanic. In addition, today’s Minecraft patch 1.029 (version 1.029.000) also fixes Accessibility, block behavior, and gameplay related issues.
Minecraft 1.029 Patch Notes – September 30, 2025

MC Patch 1.21.111 Summary
-
Introduced Copper Chests with waxed and oxidized variants, linked to Copper Golems for item sorting.
-
Added Copper Equipment including tools, weapons, armor, and horse armor.
-
Introduced the Copper Golem, a new mechanical companion with sorting abilities and statue transformation.
-
Added new Copper Decorations: Torch, Bars, Chain, and Lantern.
-
Introduced the Shelf, a new decorative storage block with redstone interactions.
Minecraft: The Copper Age Patch Notes
Copper Chest
-
New storage block with waxed and oxidized variants.
-
Crafted using a Chest + Copper Ingots.
-
Oxidizes over time, can be preserved with wax.
-
Linked to Copper Golem item-sorting system.
Copper Equipment
-
New tier between Stone and Iron.
-
Includes tools, weapons, armor, and horse armor.
-
Copper armor durability: stronger than Leather, weaker than Iron.
-
Smelted equipment yields Copper Nuggets.
-
Hostile mobs can spawn with or equip Copper Gear.
-
Copper Horse Armor added (Armor toughness: 4).
Copper Golem
-
Summoned with Copper + Carved Pumpkin.
-
Sorts items from Copper Chests into normal Chests.
-
Drops 1–3 Copper Ingots on death.
-
Fully oxidized golems turn into Copper Golem Statue Blocks with random poses.
-
Iron Golems may plant flowers near Copper Golems.
-
Interactions allow retrieving or dropping carried items.
Copper Golem Statue Block
-
Decorative block with waxed and oxidized variants.
-
Pose can be changed by interaction.
-
Can be reverted back into a Copper Golem with an Axe (if unoxidized).
-
Emits redstone signal based on pose when linked to a Comparator.
Copper Decorations
-
Copper Torch: Crafted with Copper Nugget + Coal + Stick, functions like Torch.
-
Copper Bars: Works like Iron Bars, oxidizes over time.
-
Copper Chain: Replaces Iron Chain, oxidizes naturally.
-
Copper Lantern: Crafted with Copper and Copper Torch, oxidizes with age.
Accessibility
- Dye Colors now have updated icons
- The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility
- Text to Speech support has been added to all Dressing Room pages
Accessibility Improvements
Visual Enhancements
- Dye Color Icons Updated: All dye colors now feature redesigned icons that enhance visual cohesion across the entire dye set while maintaining distinct shapes to support colorblind accessibility
- Text to Speech Expansion: Full text-to-speech support has been implemented across all Dressing Room pages, improving accessibility for visually impaired players
Block Updates and Fixes
Fire Mechanics Overhaul
- Blocks that could previously catch fire with Flint and Steel, such as top Stone Slabs or Wood Stairs, will now also ignite during fire explosions from sources like Fireballs (Issue MCPE-78691 resolved)
- Glass Blocks now properly catch fire when exposed to Flint and Steel or fire explosions (Issue MCPE-78691 resolved)
Water Interaction Improvements
- Fixed a critical bug where placing water from a Water Bucket onto blocks containing other blocks (such as Buttons or Levers) would prevent users from removing the water block afterwards (Issue MCPE-218044 resolved)
- Resolved an issue preventing players from continuing to destroy valid blocks in Adventure Mode when those blocks were positioned behind water
Gameplay Enhancements
Portal and Navigation Fixes
- Entities no longer appear halfway outside Nether portals after traveling through them, ensuring proper positioning (Issues MCPE-189106 and MCPE-157992 resolved)
- Player sleeping animations now properly synchronize, starting only after the player has climbed into bed
Camera and Control Improvements
- Camera command no longer causes crashes when utilizing the in_out_back method (Issue MCPE-223147 resolved)
- Rider rotation lock now correctly applies to cameras when using camera relative movement
- Control schemes set via control scheme commands now persist correctly even when later-activated cameras don’t support them, maintaining settings until explicitly cleared via /controlscheme clear command (effective from base game version 1.21.110)
Item and Equipment Fixes
- Resolved an exploit where players could duplicate Bundle content using Hoppers (Issue MCPE-223261 resolved)
- Fixed the “ghost” cloned item bug that occurred when equipping armor while aiming at mobs (Issue MCPE-220172 resolved)
Furnace and Processing Updates
- Fixed stuck progress arrows in Furnaces, Blast Furnaces, and Smokers that would display despite no active process (Issue MCPE-63099 resolved)
Boss and Entity Improvements
- The Ender Dragon death sequence has been fixed – it no longer freezes at the end of its death animation and properly creates the portal (Issue MCPE-224403 resolved)
- Command Blocks now maintain consistent facing direction with other directional blocks like Pistons and Dispensers regardless of world coordinates (Issue MCPE-62252 resolved)
General World Improvements
Environmental and Visual Fixes
- Corrected grass coloration in Swamp biomes that was appearing excessively green (Issue MCPE-223910 resolved)
- Paintings no longer break when joining multiplayer games in high-latency scenarios (Issue MCPE-181306 resolved)
- Enabled blending for Legacy Chunks, resolving issues where blocks were missing from terrain after loading into worlds on certain Starter Biomes
- Significantly improved blending around Frozen River chunks (Issue MCPE-189996 resolved)
Graphical Updates
Volumetric Fog and Visual Improvements
- Updated Volumetric Fog configurations for PC to provide more consistent performance impact steps while maximizing image quality efficiency
- Added comprehensive support for Subsurface Scattering on particle textures
- Fixed rain and snow illumination issues where they would light up far above their light source in Vibrant Visuals mode
- Resolved the black screen issue for Nether Portal fullscreen effects in Vibrant Visuals (Issue MCPE-221341 resolved)
- Maximum render distance on PC for Vibrant Visuals increased to 28 chunks
Lighting and Shadow Enhancements
- Fixed missing illumination in particles emitted by breaking blocks (Issue MCPE-218184 resolved)
- Increased Block Selection wireframe thickness for improved visibility in Vibrant Visuals, especially with TAAU enabled
- Chests no longer appear desaturated when held in hand in Vibrant Visuals mode
- Attachable items such as Bows now display with correct saturation in Vibrant Visuals
- Vanilla Mob Flame textures have been restored
- Leaves now correctly transition to white in snowy conditions, with proper color change functionality in Custom Biomes
- Unlit Candles and Cake Candles now properly cast shadows
- Fixed Glass Block depth issues with Candles and water depth buffer issues with Cake Candles
- Infinite duration blindness effect visuals have been corrected
- Colored text on signs now displays properly in Vibrant Visuals without appearing dark
- Resolved display issues with certain mobs when using the Minecraft Classic Texture Pack (Issue MCPE-221572 resolved)
- Added option to Hide Sky Flashes in the End dimension when playing with Vibrant Visuals
Mob Behavior Updates
Animal and Monster AI Improvements
- Wolves no longer initiate water-shaking animations if they’re already in the process of shaking off water
- Foxes now recognize Honey Bottles as food items and will prioritize picking them up similarly to other food items
- Zombies and Skeletons can once again spawn wearing diamond tier armor (Issue MCPE-226140 resolved)
Realms Improvements
Stability and Interface Updates
- Multiple crash scenarios have been addressed and resolved
- Realms invite page no longer experiences endless loading on PlayStation 4 and PlayStation 5 consoles
- Leaving a Realm now properly removes it from the Realms list on the Play screen
- Tooltip text no longer overlaps with loading bars
- Realms Stories settings page now provides accurate instructions for closing and opening Realms
- Realms tab ‘Settings’ button now scales correctly across all screen resolutions
Sound System Updates
Audio Bug Fixes
- Mobs no longer play equip sounds when picking up items that cannot be equipped in hand (Issue MCPE-223747 resolved)
- Music in Forest biomes no longer remains stuck at its initial playing position (Issue MCPE-222113 resolved)
Stability and Performance
Crash Prevention
- Fixed crash occurring when downloading packs from multiplayer worlds on Xbox platforms
- Resolved Realms crash related to liquid sensing system
User Interface Improvements
Icon and Display Updates
- RTX and Marketplace Pass icons no longer overlap on the same item
- RTX chevron now displays correctly on Marketplace search screens
- Featured Server details no longer randomly scroll upward (Issue MCPE-181924 resolved)
- Recipe Book can no longer display duplicate icons when hidden while acquiring new recipes
- Marketplace pass chevron priority corrected on hero row items
- Blade row now properly displays Marketplace Pass chevron
Touch Control Enhancements
- Invert Y-Axis setting now functions correctly for spectators (Issue MCPE-179110 resolved)
- Swap Jump And Sneak option no longer affects the position of swim/fly up buttons (Issue MCPE-184808 resolved)
- “Textures & More” button icon resized for consistency with other button icons
- /hud command now correctly hides all touch buttons when hiding touch controls (Issue MCPE-184856 resolved)
- Action bar messages now include text shadows for improved readability (Issue MCPE-186346 resolved)
- /hud command for hiding progress bar now also hides Horse, Camel, and Locator bars (Issue MCPE-184858 resolved)
Marketplace Interface Updates
- Marketplace Pass chevrons on tiles and purchase buttons now display with correct scaling
- Marketplace sidebar icons resized to proper dimensions
- Inventory category selection icons adjusted to correct size
- Properly sized My Library button added for top bar usage
- Information bulb icons now appear at correct resolution in all contexts
- Marketplace error animations now display at appropriate resolution
- New pixelated-style icons added for Sale banners
Profile System Enhancement
- New Minecraft Profile Picture Feature: A new profile picture system has been implemented that displays a snapshot of your character’s appearance. This Minecraft Profile Pic replaces Xbox Gamerpics on all screens including Profile, player lists, and Realms interfaces
Technical Updates
Add-Ons and Script Engine
- Relocated precipitation-related properties (“ash”, “red_spores”, “blue_spores”, and “white_ash”) from the minecraft:climate biome component to the new client biome component “minecraft:precipitation”
AI Goals Schema Updates
The following AI goals now have stricter schemas when parsing and will fail to load entity JSON with invalid data in versions 1.21.110 and newer:
- minecraft:behavior.roar
- minecraft:behavior.slime_attack
- minecraft:behavior.slime_float
- minecraft:behavior.slime_keep_on_jumping
- minecraft:behavior.slime_random_direction
- minecraft:behavior.sniff
- minecraft:behavior.sonic_boom
- minecraft:behavior.stay_near_noteblock
- minecraft:behavior.swim_idle
- minecraft:behavior.swim_up_for_breath
- minecraft:behavior.swim_wander
- minecraft:behavior.swoop_attack
Transport Items Goal Improvements
- Mobs with this goal now queue when players interact with their target container if “allow_simultaneous_interaction” is set to false
- The minecraft:behavior.transport_items AI goal now verifies entity visibility to containers before interaction, checking once before queuing and once before starting interaction
API Updates
@minecraft/server Updates
- Released @minecraft/server version 2.3.0-beta
- Released @minecraft/server version 2.2.0
- Enabled Player.applyImpulse and Player.clearVelocity functionality
- Added AimAssistRegistry class with readonly property DefaultCategoryId
- Updated System.sendScriptEvent to be callable in “before” events
- Modified Dimension methods to have read-only privilege for “before” events:
- getWeather, findClosestBiome, getBlockAbove, getBlockBelow, getTopmostBlock, getLightLevel, getSkyLightLevel
- Moved multiple components from beta to V2.2.0:
- ItemBookComponent
- BookError
- BookPageContentError
- BookErrorReason
- InvalidItemStackError
Camera API Updates
- Moved setFov(fovCameraOptions?: CameraFovOptions): void from beta to V2.2.0
- Moved setLore and getRawLore methods from beta to V2.2.0 for both Camera and ContainerSlot
Biomes System Overhaul
- Custom Biomes Released: Custom Biomes are now officially out of experimental status
- Added comprehensive content errors in server-side biome components for easier issue identification
- Added Overworld surface boolean to BiomeDefinitionChunkGenData for client-side chunk generation
- Pre-Caves and Cliffs components (minecraft:overworld_generation_rules and minecraft:multinoise_generation_rules) now return content errors when used in custom biomes
- Added underwater_music parameter to minecraft:biome_music client biome component
- Fixed default surface builder selection issues
- Corrected precipitation settings in biome.json files
Block System Improvements
- Fixed default editor movement speed initialization
- Custom block geometry warnings refined for better accuracy
- Pick block now functions on all LightBlock variations (light_block_0 through light_block_15) (Issue MCPE-135298 resolved)
- Added multiple plank definitions to blocks.json (Issue MCPE-177977 resolved)
- Added various double slab definitions to blocks.json
- Custom blocks now properly warn when using multiple render_methods (Issue MCPE-190430 resolved)
Character Creator Fix
- Resolved crash when wearing certain Character Creator pieces with custom colorization support
Command System Updates
- /locate biome command now supports underground biomes with improved Y-axis accuracy
- Fixed /place command functionality in flat worlds
- Hidden commands no longer appear in autocomplete options (Issue MCPE-136930 resolved)
- Command selector ‘c=-1’ now correctly returns the furthest matching entity (Issue MCPE-226102 resolved)
Component System Enhancements
- Content warnings now log missing references across multiple JSON types:
- Jigsaw Structure, Processor List, Template Pool, Structure Sets
- Camera Preset, Camera List, Aim Assist Preset, Aim Assist Categories
- Crafting Items Catalog
Input Control Component Changes
- ‘minecraft:input_air_controlled’ renamed to ‘minecraft:free_camera_controlled’
- Removed upward movement behavior when holding jump action
- Added new ‘minecraft:vertical_movement_action’ component for vertical movement functionality
- Backward compatibility maintained for format version 1.21.100 or older
Dash Component Updates
- “minecraft:dash” renamed to “minecraft:dash_action” for clarity
- Added new “direction” field with “entity” or “passenger” options
- “passenger” mode applies momentum in passenger’s view direction
- Old schemas automatically receive “entity” direction for compatibility
Editor Version 1.1.0 Release
Feature Highlights
Redesigned Flatten Tool
The Flatten Tool has undergone a complete redesign with enhanced functionality:
- New Flatten mode within the Terrain Tool
- Two sub-modes: Flatten Up and Flatten Both for precise terrain leveling
- New customization properties: FlattenSmoothing, FlattenIntensity, and FloorBlockOverride
- Support for Cylinder Brush Shape properties (width, depth, height, radius, isUniform)
- Option to hide rotation controls
- Previous Flatten Tool version has been removed
Line Node Weight Control
- Adjust vertical and horizontal line weight for each node
- Finer control over line thickness and shape
- Enhanced capability for creating customized and organic-looking builds
Complete Editor Changelog
New Features
- Pencil Tool now supports placing “objects” (non-trivial Minecraft elements like beds, doors, plants)
- Toast notifications system with logChannel property and subMessage field
- Settings panel includes ‘Show Toast Notifications’ checkbox
- Control point weights for Line Tool thickness transitions
- Structure Panel update button for clipboard structures
- Clear button for Vector3 input fields
- IComboBoxPropertyItemEntry API type with localized label support
- Progress modal for vibrant visuals toggle
- EditorStructure display name field for Scripting
- Gizmo added to freehand and smart tool centers
- ProjectAfterEvents API for project-wide events
- Export settings button for setting Overworld spawn point
User Interface Improvements
- Interactive expand/collapse indicators for drawer panels in keyboard navigation
- Tooltip API property updated for IToggleGroupPropertyItemEntry
- Locate tool uses combo box for biome selection
- Copy to Clipboard button switches to PastePreview when clicked
- Block Picker focuses search field in Name filter mode
- Summon tool uses Shift + Scroll for entity rotation
- Messages display as notifications
- Brush API supports specific or relative block face positioning
- Paused entity state persistence across sessions
- Ruler Tool supports click-and-drag with CTRL for multiple rulers
- Terrain Tool consolidates Flatten and Elevation tools
- Editor Structures export to /structures folder
Bug Fixes and Optimizations
- Selection highlight color correction after theme changes
- Keybinding text narration accuracy improved
- Text field clear button overlap resolved
- Block inspector functionality in unloaded areas
- Entity type name localization for summon tool
- Export pane data accuracy with reset button
- Farm tool settings persistence in multiplayer
- Origin value reflection in Structure Panel
- Horizontal sub pane layout corrections
- Paused entity deformation issues resolved
- Locate tool distant biome detection
- Line tool long line filling improvements
- Hidden gizmo widget appearance on creation
- Selection brush indicator behavior with Vibrant Visuals
- Vibrant Visuals Settings pane filepath corrections
- Line Tool performance optimizations
- Node dragging precision improvements
- Revert button functionality in Vibrant Visuals panel
- Difficulty and weather settings application during export
- Smart Fill air block highlighting
- Various scaling and resolution fixes for UI elements
Entity Components and Events
Component Documentation Updates
- minecraft:on_death component documentation corrected – works on all entities, not just Ender Dragon
- slot.weapon.mainhand and slot.weapon.offhand added as valid slots for minecraft:interact component
- minecraft:experience_reward schema updated – on_bred and on_death members no longer accept arrays
New Entity Event Response
- drop_item entity event response added, allowing entities to drop items from specified slots
Gameplay Mechanics
Camera and Control Scheme Updates
- Fixed boom camera player behavior with locked_player_relative_strafe control scheme
- Free camera and fixed boom cameras use Camera Relative Strafe as default from version 1.21.110
- Camera custom FOV command no longer requires Experimental Creator Cameras toggle
General Technical Improvements
- Structure Block model exports no longer use missing texture for block geometry (Issue MCPE-223559 resolved)
- Color grading defaults updated: contrast to 1.0, saturation to 1.0 (previously 1.2 and 1.05)
Item System Updates
Movement and Usage Modifications
- Setting “movement_modifier” to 1.0 in “minecraft:use_modifiers” component allows item use while sprinting
Mesh and Texture Updates
- “poly_mesh” no longer experimental, now documented as deprecated
- “texture_meshes” no longer experimental
- “scale” field now adjusts depth of “texture_meshes”
- Added “use_pixel_depth” option to “texture_meshes” for geometry depth control
- Armor and Armor Toughness values added to Armor tooltips (Issue MCPE-152962 resolved)
- Custom Items’ menu_category is_hidden_in_commands value now properly syncs to client
Food Tag Implementation
- All edible items now have minecraft:is_food tag (except glow_berries)
Item Components
Repairable Component Fix
- Repairing items using minecraft:repairable component no longer fails with oversized repair material stacks
New Fire Resistant Component
- minecraft:fire_resistant item component added to determine fire/lava immunity for dropped items
Mob Shareables Component Updates
- Now accepts item entries specifying item tags
- Foxes utilize minecraft:is_food tag (except glow_berries)
- Fixed attribute mixing bug in duplicated entries
Molang Updates
- query.is_cooldown_type renamed to query.is_cooldown_category for clarity
Network Protocol
- Modified binary format of PlayerArmorDamagePacket
Experimental Technical Updates
API Enhancements
- GameTest methods setAfterBatchMethod and setBeforeBatchMethod added
- Multiple Potion-related items removed from or renamed in beta
- New Potion delivery and effect type methods added
- ItemPotionComponent properties updated
- New isChunkLoaded method added to Dimension
- LootTableManager expanded with getLootTable method
- HeldItemOption enum and PlayerSwingEventOptions interface added to beta
- PlayerSwingStartAfterEvent and PlayerSwingStartAfterEventSignal classes added
Block and Dimension Light Level Methods
- Added methods to Block and Dimension scripting APIs for total and sky light level queries
GameTest Improvements
- GameTest objects now throw GameTestCompletedError after completion
- Fixed /reload command console error with GameTest.setAfterBatchCallback
Sentry Diagnostics Updates
- Added captureException method for gracefully caught exceptions
- Renamed SentryBreadcrumbLevel to SentryEventLevel
- Sentry methods callable in all contexts including read-only
Biomes Technical Updates
- Removed support for loading custom biomes in base game versions 1.21.100 and below
- Added max_puddle_depth_below_sea_level to surface_builder component for swamp builder
- Removed 1.20.60 format version for server side biome JSON files
- Updated server side biome file format version to 1.21.110
- Improved stability when adding custom biomes to worlds with existing custom biomes
Block Components (Upcoming Creator Features)
- Added minecraft:redstone_producer component (experimental)
- Modified minecraft:material_instances for weighted variation textures
- Added minecraft:flower_pottable component for pottable blocks
- Added minecraft:embedded_visual component for embedded block visuals
- Added embedded field to item_display_transforms object
Graphical Technical Fix
- Fixed Candles not casting point light shadows
Previously, a big Minecraft update 2.87 added quality-of-life improvements and fixes. Unfortunately, since the last MC patch 2.73, players are still facing issues with the game. Today’s Minecraft version 1.029.000 will fix a few of these issues.
Download free Minecraft update 1.029 on PlayStation 5.
