Minecraft update 1.19.1 is now available to download on PS4, PC, and Xbox. According to the official Minecraft 1.19.1 patch notes, the latest Wild Update added new features like the mangrove swamp biome. In addition to this new biome, Minecraft Bedrock update 1.19.1 also includes features like the mud block and mangrove tree as well as its wood types.
Previously, a big update 1.18.10 added well over 100 fixes and changes to the game. Unfortunately, players are still facing issues with the game. Today’s Minecraft patch 1.19.1 will fix a few of these issues.
Read more details below.
Table of Contents
Minecraft Update 1.19.1 Patch Notes (Bedrock)
Wild Update Features
Wild Update features no longer require the experimental toggle to be enabled
Added new Wild Update splash screen texts
Added new Wild Update loading screen tips
Mangrove Swamp Biome
Added Mangrove Swamp biome
Added Mangrove Tree feature
Added Mangrove Propagule base functionality
Added Mangrove Roots and Muddy Mangrove Roots
Added all the new Mangrove Wood Types
Added Mud related block recipes
Implemented Mud walking/sinking
Added base Mud block functionality
Added Mud block sounds
Added Mud block renewability
Mud Brick Blocks
Added Mud Brick block
Added Mud Brick sounds
Added Mud Brick Slab/Stair/Wall blocks
Added Packed Mud block
Allay can now be leashed if it is already holding an item.
Allay can now be named by a Name Tag if it is already holding an item.
Allays now have initial sounds.
Allay now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before.
Frogs no longer croak while they are eating mobs.
Fixed a bug where Wardens temporarily could miss noticing vibrations, and Allays could miss noticing that Note Blocks were being played
Stop Warden from getting angry at itself and inanimate mobs
The Darkness effect now has a black distance fog, similar to how the Blindness effect works
Parrots now imitate the Warden
The Warden has a new angry listening sound
The Warden now has updated sounds and custom death and hurt sounds
Allow Warden to preserve anger level towards despawned entities
Fixed eroded Badlands biome placement error that caused it to fragment
Sculk Sensors can now detect a wider range of vibrations
Sculk Sensors can now detect players sneaking on top of them
Sculk Sensors cannot detect players shooting an arrow while sneaking anymore
Sculk Sensors can now detect players falling in Lava
Sculk Sensors can now detect players sneaking in Water.
Sculk Sensors can now detect landing projectiles
Sculk Sensors can now detect containers being opened or closed.
Sculk Sensors can now detect Candles being placed, lit, or unlit.
Sculk Sensors can now detect players eating food or drinking potions.
Sculk Sensors can now detect Goat Horns being played
Sculk Sensors can now detect Big Dripleaves changing their state.
There is now a Darkness effect strength slider in Settings that adjusts how dark the screen can get during the effect
Fixed a texture bug in the Warden’s bioluminescent texture where the right arm’s bottom face didn’t have bioluminescent colors.
Updated fog JSON schema to allow distance fog settings to use negative value as ‘fog_start’. Allowing nearby blocks to also be tinted with fog color
Added adjustable fog effect that can expand or shrink over time. Users will get the sense of eyes adjusting when going into water.
Mobile Touch Controls
Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
Fixed issue where Boats were not controllable with new touch controls.
Fixed issue where players were not able to descend while on top of Scaffolding.
Removed inversion of movement when in front facing third-person camera.
Fixed a bug causing the Parrot’s head to always face the player while riding the player
Fixed bug causing player to take fall damage after getting into a Bed while falling.
Fixed bug causing baby Llamas to fire llama spit from above their head.
Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and “add”/”remove” events.
Fences and Walls no longer connect to Bells.
Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay.
Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox.
Mirrored the Spider’s left legs.
Mirrored the Wolf’s left ear and left legs.
Fixed a bug where the Brewing Stand’s arms textures did not touch the base.
Moved the Brewing Stand’s base UVs and updated the base texture
Fixed the Brewing Stand’s arms rotation
Updated Block Textures
Created a better transition between the End Portal Frame side texture and the End Stone.
Removed unused pixels in the End Rod texture.
Updated the Mycelium’s side texture to match other dirt-based textures.
Fixed a bug where End Crystal beams would point far above their target blocks
Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull.
Fixed issue where the Invert Y Axis setting was not working correctly with touch controls
The Wandering Trader no longer opens or closes doors.
The Wandering Trader now randomly moves around.
The Wandering Trader now matches Java Edition’s drinking sounds.
The Wandering Trader now has disappear/reappear sound effects when gaining/losing Invisibility
The Wandering Trader can now be named with a Name Tag (this will not prevent it from despawning)
Stability and Performance
Cleaned up leftover biome/block/light memory when leaving a world
Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
Added appropriate messaging when there is no internet connection on Xbox devices
Villagers will no longer begin sleeping while riding something near a Bed
Volume instances are now stored in the world, persisting between play sessions
Limit path strings and loc ID strings in data-driven blocks to 256 characters
Limit the length of crafting tag strings in CraftingTableComponent to 64 characters
Limit the number of elements in the material_instancesfield of the BlockMaterialInstancesComponent to 64
Limit the number of elements in the conditionsand block_filter fields of the BlockPlacementFieldComponent to 64
Updated documentation for originand size fields of the minecraft:block_collision and minecraft:aim_collision components
Added new data-driven Item component minecraft:chargeable- Allows the item to be charged (like Apples or Bows) when the use action button is held on_complete – Trigger executed when the items use duration has been completed
Reload command will now discover new function and script files
Dedicated Minecraft Server
Enable Windows Dedicated Server console to read UTF-16 encoded unicode input.
Added in check to prevent an actor that is a passenger from being ridden by the vehicle it is on preventing an infinite loop looking for the root vehicle.
Exposed new data parameter “can_sleep_while_riding” for “minecraft.behavior.sleep”. If set to false, the goal will not start if the mob is riding
The ‘/spreadplayers’ command will now avoid more hazardous locations
Fixed crashing issue on some Marketplace worlds
Actor properties can now be applied to player entities. Updated network protocol version to support this.
Entities that use KnockbackRoarGoal can once again properly use entity filters to determine damage
Fixed a crash in query.variant related to thrown potions and invalid potion IDs
Fixed Date.now() to no longer truncate to a 32-bit integer
mojang-gametest module: Test
Added function rotateVector- Rotates a vector relative to the GameTest structure rotation
New property on Player: onScreenDisplay : ScreenDisplay – exposes a new interface to trigger on screen content
setTitle(title : String, options? : TitleDisplayOptions) – cause a title to show up on the player’s HUD, optionally specifying the subtitle and fade in, stay and fade out times
clearTitle() – clear title and subtitle
updateSubtitle(subtitle : String) – update the subtitle (but not the title)
setActionBar(text : String) – set the action bar text
subtitle? : String – optional subtitle
fadeInSeconds : Int – number of seconds to fade in new title and subtitle
staySeconds : Int – number of seconds to have the title and subtitle stay on screen
fadeOutSeconds : Int – number of seconds to fade out title and subtitle
Support of dynamic properties that script can use to persist data per-World or per-Entity. Note that properties must be registered using the propertyRegistry in the new WorldInitialize event
Added function defineNumber(identifier: string): void- Defines a dynamic number property
Added function defineString(identifier: string, maxLength: number): void- Defines a dynamic string property
Added function defineBoolean(identifier: string): void- Defines a dynamic boolean property
Added event worldInitialize(worldInitializeEvent: WorldInitializeEvent)- Fires during world load and contains the property registry used for declaring dynamic properties
Added function registerEntityTypeDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition, entityType: EntityType)- Registers dynamic property definitions for the given EntityType
Added function registerWorldDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition)- Registers property definitions for the world
World object/Entity object additions:
Added function setDynamicProperty(identifier: string, value: boolean | string | number)- Adds a dynamic property to the world/entity
Added function getDynamicProperty(identifier: string): boolean | string | number- Gets a dynamic property from the world/entity if it exists, otherwise returns undefined
Added function removeDynamicProperty(identifier: string): boolean- Removes a dynamic property value from the world/entity
Added event events.projectileHit- Fires when a projectile hits a Block or Entity
Added event events.itemStartUseOn- Sent when the player first interacts with a block
Added event events.itemStopUseOn- Sent when fire if the block is successfully interacted with and the block has changed – such as when grass is turned to a path with a Shovel
Added event events.itemStartCharge– Sent when the player first starts using a charging/animated item
Added event events.itemCompleteCharge- Sent when the item has completed its charge action
Added event events.itemReleaseCharge- Sent when the user has finished using the item and released the build action
Added event events.itemStopCharge- Sent either when the player has finished an items use cycle or when the player has released the use action with the item
ItemStartUseOnEvent Added read only property buildBlockLocation- The result build block position. Useful for determining where a block was placed
Added member player?: Playerto the LeverActivate event – The player that activated the lever
Download free Minecraft 1.19.1 (Wild Update) on PlayStation 4, PC, and Xbox One.