A new MechWarrior 5 update 1.07 (1.000.007) is now avaialble to download on PS4, PC, and PS5. According to the official MW5 Mercs patch notes, the latest update adds 10 more Inner Sphere variants (Firestarter, Champion, Awesome, Highlander, Banshee and more). Additionally, MechWarrior 5 Mercenaries version 1.07 also includes balancing changes and improvements.
Previously, a major update added the new Hatchetman ‘Mech, 5 Mission Campaign, 9 New Melee Weapons and much more. Unfortunately, since the release, some players are experiencing problems with the game. Today’s MechWarrior 5 patch 1.07 will fix a few of these issues.
Check out more details below.
Table of Contents
MW5 Update 1.07 Patch Notes – January 26, 2023
New Platinum
- Firestarter FS9-A(P) + Platinum Pattern Unlock for all Firestarter variants
- Javelin JNV-10P(P) + Platinum Pattern Unlock for all Javelin variants
- Vulcan VL-5S(P) + Platinum Pattern Unlock for all Vulcan variants
- Dervish DV-6MR(P) + Platinum Pattern Unlock for all Dervish variants
- Kintaro KTO-19(P) + Platinum Pattern Unlock for all Kintaro variants
- Champion CHP-3N + Platinum Pattern Unlock for all Champion variants
- Awesome AWS-8Q + Platinum Pattern Unlock for all Awesome variants
- Highlander HGN-732B + Platinum Pattern Unlock for all Highlander variants
- Victor VTR-9B + Platinum Pattern Unlock for all Victor variants
- Banshee BNC-3S + Platinum Pattern Unlock for all Banshee variants
MAP ADJUSTMENTS
- 2 new ramps added to the south/east gorge (scrap ramp and bridge ramp)
- Out of bounds area adjusted to line up with the map boundaries
- Invisible wall moved outside of play area
- Invisible wall placed on the center mountain
- Conquest: capture points and spawns moved
- Center buildings replaced with buildings that have better hitboxes
- Floating shipping container removed
- Building placed to block sniper angle
- Hatchetman came in and chopped some trees down in the city center
- Goat path carved into the north/east mountains
- Minimap adjusted to be more zoomed in
- Invisible walls placed to prevent players from reaching certain areas
- Out of bounds area adjusted to line up with the map boundaries
- Invisible walls placed to prevent players from reaching certain areas
- Invisible walls placed/adjusted to to prevent players from reaching certain areas
- Level of detail asset issue fixed
- Small mechanical box removed from ramp
- Rocks adjusted to block a rendering issue when viewing an area from a certain angle
- Stuck point blocked off
- Invisible wall placed to prevent player from getting stuck in a crevasse
- Floating tree removed
- Invisible walls placed to prevent players from reaching certain areas
- Northern pathway carved into the mountain for smoother traversal in that section
- Replaced middle ramp/bridge so that viewing that section at a certain angle no long makes that ramp/bridge invisible
- Floating building attached to wall
- Ledge overhang replaced to prevent viewing the underside of the roof
- Middle power connector level of detail changed to look better when viewing at a distance
- Lowered roof near spawn ramp to prevent viewing the underside of the roof
WEAPON ADJUSTMENTS
BALLISTIC WEAPONS
- Decreased cooldown to 2.15s (from 2.25s)
- Decreased cooldown to 2.15s (from 2.25s)
- Decreased cooldown to 3.75s (from 4s)
- Increased velocity to 1100 m/s (from 900 m/s)
- Decreased cooldown to 3.75s (from 4s)
- Increased velocity to 1100 m/s (from 900 m/s)
- Decreased cooldown to 4.5s (from 5s)
SKILL TREE ADJUSTMENTS
- Reduced Enhanced ECM skill node value to 20% per node (from 22.5%)
- Increased Jump Jet Heat Shielding skill node value to 12% per node (from 6%)
MECH AGILITY ADJUSTMENTS
- ‘Mechs with max torso pitch angle less than 30 degrees are now normalized to 30 degrees pitch
- Torso pitch speed for all ‘mechs are now set to 72% of yaw speed
Download free MW5 patch 1.07 on PlayStation 4 and PlayStation 5.