Marvel Snap update is rolling out on PC. According to the official Marvel Snap patch notes, the latest update brings card series drops, balance changes to Infinity Stones, move updates, new features, art, VFX, SFX, and bug fixes. Apart from this, the Marvel Snap patch also improves performance, add collectible borders, remove the collection level cap, and resolve various issues.
Previously, a major update added quality of life changes. Unfortunately, since the previous update, many players were experiencing a number of issues when trying to play the game. Today’s Marvel Snap patch 23.x will fix a few of these issues.
Read more details below.
As a quick refresher, Cards are categorized into different “Series” which affect their things like their drop rate and Collector’s Token values. Periodically, cards will drop to lower series so players can more easily add them to their collections.
Cards staged to move during a player’s turn will now resolve before cards reveal. Some examples of affected cards and locations include Nightcrawler, Cloak, and New York. Learn more about this change below in Balance Updates.
* Collectible Borders are now available in the Cosmetics Shop at a discount. You can also now own multiple copies at a time.
* The following cards received VFX:
* Ebony Blade (Black Knight)
* The following cards received SFX:
* Ebony Blade (Black Knight)
We’ve significantly updated the Infinity Stones to revolve around Thanos, as promised in a past patch. Our goal with this complement of changes is to position Thanos in such a way that the deck is less effective at becoming a shell for the strongest ramp-based strategies, as has been common in the past. We want to give Thanos decks their own distinct identity and to better fulfill the fantasy of aligning oneself with the Mad Titan.We are also aware of concerns that Spider-Ham can be too frustrating a counter to this strategy, as Thanos starts on the left side of the player’s hand. If necessary, we’ll adjust the Ham to a functionality that is less disruptive.
Part of this set of changes does mean abandoning design space we’d previously been interested to explore–distributing Infinity Stones with other game pieces. Our internal testing actually discovered that these designs were less exciting to many playtesters than they were to the internal design group, leading to other cards already changing. In fact, Black Swan at one point was summoning random Infinity Stones, but had to change for that very reason. As such, we’re returning Mind Stone to its previous Stone-specific function to better support Thanos.
We’ve kept the cards drawn by all six Stones the same, shuffling a draw from Reality Stone to Soul Stone. This is because we want the Stones that risk having less effect drawing another Stone, and Reality Stone is a strong card on its own merits.
We’ve strengthened Time Stone–part of our approach in the first place was to ensure that we weakened the Thanos deck enough to release its grip on the metagame. With that goal achieved, we believe the combination of all of these changes will let us add a bit more strength to Time Stone in particular, so that it’s more satisfying to play.
As mentioned earlier in the patch notes, we’ve updated card movement made during the “staging” portion of the turn to resolve before any cards reveal. This affects cards like Vision, but has no impact at all on cards like Iron Fist and locations like Bifrost.We made this change to resolve a number of confusing interactions. First and foremost, this is when the cards visually update already, so it just makes sense to line the resolution up with the game state being represented. Second, this addresses some weirdness unique to Ongoing cards. For technical reasons, Ongoing cards have been built to temporarily turn off when they change locations, in part due to the way these cards can have location-specific abilities and VFX. In the past, you may have heard of some tricky move-based ways to Enchantress a Cosmo, or duck Shang-Chi with Devil Dinosaur–those won’t work anymore.There will be a handful of other minor impacts to this change. However, a general guideline of “assume player-made moves will happen before everything else” should lead you to the best sequencing for your cards.
* Can now play to Super Skrull’s location when an opposing Jean Grey is in play
* Demon SFX no longer loops indefinitely after the card is dragged
* Bonus Boosters and Daily Offer Shop UI elements no longer overlap if opened at the same time
* Claiming multiple rewards from your Collection Level simultaneously no longer results in an error
Download the free Marvel Snap update on PC (Steam).
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